
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (if (<= (/ x_m (* 2.0 y_m)) 4e+48) (/ 1.0 (cos (* x_m (/ 0.5 y_m)))) 1.0))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 4e+48) {
tmp = 1.0 / cos((x_m * (0.5 / y_m)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: tmp
if ((x_m / (2.0d0 * y_m)) <= 4d+48) then
tmp = 1.0d0 / cos((x_m * (0.5d0 / y_m)))
else
tmp = 1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double tmp;
if ((x_m / (2.0 * y_m)) <= 4e+48) {
tmp = 1.0 / Math.cos((x_m * (0.5 / y_m)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): tmp = 0 if (x_m / (2.0 * y_m)) <= 4e+48: tmp = 1.0 / math.cos((x_m * (0.5 / y_m))) else: tmp = 1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) tmp = 0.0 if (Float64(x_m / Float64(2.0 * y_m)) <= 4e+48) tmp = Float64(1.0 / cos(Float64(x_m * Float64(0.5 / y_m)))); else tmp = 1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) tmp = 0.0; if ((x_m / (2.0 * y_m)) <= 4e+48) tmp = 1.0 / cos((x_m * (0.5 / y_m))); else tmp = 1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := If[LessEqual[N[(x$95$m / N[(2.0 * y$95$m), $MachinePrecision]), $MachinePrecision], 4e+48], N[(1.0 / N[Cos[N[(x$95$m * N[(0.5 / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m}{2 \cdot y\_m} \leq 4 \cdot 10^{+48}:\\
\;\;\;\;\frac{1}{\cos \left(x\_m \cdot \frac{0.5}{y\_m}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 4.00000000000000018e48Initial program 52.3%
Taylor expanded in y around 0
lower-/.f64N/A
associate-*r/N/A
*-commutativeN/A
associate-*r/N/A
metadata-evalN/A
associate-*r/N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6465.9
Applied rewrites65.9%
if 4.00000000000000018e48 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 7.6%
Taylor expanded in y around inf
Applied rewrites9.9%
Final simplification53.4%
y_m = (fabs.f64 y)
x_m = (fabs.f64 x)
(FPCore (x_m y_m)
:precision binary64
(let* ((t_0 (cos (* (/ x_m y_m) 0.5))))
(/
(*
(/ (- -1.0) (cos (* (/ x_m y_m) -0.5)))
(/ -1.0 (cos (/ (/ 0.5 y_m) (/ -1.0 x_m)))))
(/ -1.0 (/ (pow t_0 -1.0) (pow t_0 -2.0))))))y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = cos(((x_m / y_m) * 0.5));
return ((-(-1.0) / cos(((x_m / y_m) * -0.5))) * (-1.0 / cos(((0.5 / y_m) / (-1.0 / x_m))))) / (-1.0 / (pow(t_0, -1.0) / pow(t_0, -2.0)));
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
t_0 = cos(((x_m / y_m) * 0.5d0))
code = ((-(-1.0d0) / cos(((x_m / y_m) * (-0.5d0)))) * ((-1.0d0) / cos(((0.5d0 / y_m) / ((-1.0d0) / x_m))))) / ((-1.0d0) / ((t_0 ** (-1.0d0)) / (t_0 ** (-2.0d0))))
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = Math.cos(((x_m / y_m) * 0.5));
return ((-(-1.0) / Math.cos(((x_m / y_m) * -0.5))) * (-1.0 / Math.cos(((0.5 / y_m) / (-1.0 / x_m))))) / (-1.0 / (Math.pow(t_0, -1.0) / Math.pow(t_0, -2.0)));
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = math.cos(((x_m / y_m) * 0.5)) return ((-(-1.0) / math.cos(((x_m / y_m) * -0.5))) * (-1.0 / math.cos(((0.5 / y_m) / (-1.0 / x_m))))) / (-1.0 / (math.pow(t_0, -1.0) / math.pow(t_0, -2.0)))
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = cos(Float64(Float64(x_m / y_m) * 0.5)) return Float64(Float64(Float64(Float64(-(-1.0)) / cos(Float64(Float64(x_m / y_m) * -0.5))) * Float64(-1.0 / cos(Float64(Float64(0.5 / y_m) / Float64(-1.0 / x_m))))) / Float64(-1.0 / Float64((t_0 ^ -1.0) / (t_0 ^ -2.0)))) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) t_0 = cos(((x_m / y_m) * 0.5)); tmp = ((-(-1.0) / cos(((x_m / y_m) * -0.5))) * (-1.0 / cos(((0.5 / y_m) / (-1.0 / x_m))))) / (-1.0 / ((t_0 ^ -1.0) / (t_0 ^ -2.0))); end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[((--1.0) / N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * -0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(-1.0 / N[Cos[N[(N[(0.5 / y$95$m), $MachinePrecision] / N[(-1.0 / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(-1.0 / N[(N[Power[t$95$0, -1.0], $MachinePrecision] / N[Power[t$95$0, -2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \cos \left(\frac{x\_m}{y\_m} \cdot 0.5\right)\\
\frac{\frac{--1}{\cos \left(\frac{x\_m}{y\_m} \cdot -0.5\right)} \cdot \frac{-1}{\cos \left(\frac{\frac{0.5}{y\_m}}{\frac{-1}{x\_m}}\right)}}{\frac{-1}{\frac{{t\_0}^{-1}}{{t\_0}^{-2}}}}
\end{array}
\end{array}
Initial program 42.3%
Applied rewrites53.3%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6453.5
Applied rewrites53.5%
Applied rewrites53.5%
lift-/.f64N/A
lift-/.f64N/A
div-invN/A
associate-/r*N/A
lift-/.f64N/A
frac-2negN/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
clear-numN/A
inv-powN/A
div-invN/A
metadata-evalN/A
lift-*.f64N/A
metadata-evalN/A
pow-powN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-pow.f64N/A
pow2N/A
mul-1-negN/A
div-invN/A
lift-/.f64N/A
lower-/.f64N/A
Applied rewrites53.5%
Final simplification53.5%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (let* ((t_0 (/ -1.0 (cos (* (/ x_m y_m) -0.5))))) (/ (* (/ (- -1.0) (cos (/ -0.5 (/ y_m x_m)))) t_0) t_0)))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = -1.0 / cos(((x_m / y_m) * -0.5));
return ((-(-1.0) / cos((-0.5 / (y_m / x_m)))) * t_0) / t_0;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
t_0 = (-1.0d0) / cos(((x_m / y_m) * (-0.5d0)))
code = ((-(-1.0d0) / cos(((-0.5d0) / (y_m / x_m)))) * t_0) / t_0
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = -1.0 / Math.cos(((x_m / y_m) * -0.5));
return ((-(-1.0) / Math.cos((-0.5 / (y_m / x_m)))) * t_0) / t_0;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = -1.0 / math.cos(((x_m / y_m) * -0.5)) return ((-(-1.0) / math.cos((-0.5 / (y_m / x_m)))) * t_0) / t_0
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = Float64(-1.0 / cos(Float64(Float64(x_m / y_m) * -0.5))) return Float64(Float64(Float64(Float64(-(-1.0)) / cos(Float64(-0.5 / Float64(y_m / x_m)))) * t_0) / t_0) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) t_0 = -1.0 / cos(((x_m / y_m) * -0.5)); tmp = ((-(-1.0) / cos((-0.5 / (y_m / x_m)))) * t_0) / t_0; end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[(-1.0 / N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * -0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, N[(N[(N[((--1.0) / N[Cos[N[(-0.5 / N[(y$95$m / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * t$95$0), $MachinePrecision] / t$95$0), $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \frac{-1}{\cos \left(\frac{x\_m}{y\_m} \cdot -0.5\right)}\\
\frac{\frac{--1}{\cos \left(\frac{-0.5}{\frac{y\_m}{x\_m}}\right)} \cdot t\_0}{t\_0}
\end{array}
\end{array}
Initial program 42.3%
Applied rewrites53.3%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6453.5
Applied rewrites53.5%
Final simplification53.5%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (let* ((t_0 (cos (* (/ x_m y_m) -0.5)))) (/ (* (/ (- -1.0) t_0) (/ -1.0 t_0)) (/ -1.0 (cos (/ -0.5 (/ y_m x_m)))))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = cos(((x_m / y_m) * -0.5));
return ((-(-1.0) / t_0) * (-1.0 / t_0)) / (-1.0 / cos((-0.5 / (y_m / x_m))));
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
t_0 = cos(((x_m / y_m) * (-0.5d0)))
code = ((-(-1.0d0) / t_0) * ((-1.0d0) / t_0)) / ((-1.0d0) / cos(((-0.5d0) / (y_m / x_m))))
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = Math.cos(((x_m / y_m) * -0.5));
return ((-(-1.0) / t_0) * (-1.0 / t_0)) / (-1.0 / Math.cos((-0.5 / (y_m / x_m))));
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = math.cos(((x_m / y_m) * -0.5)) return ((-(-1.0) / t_0) * (-1.0 / t_0)) / (-1.0 / math.cos((-0.5 / (y_m / x_m))))
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = cos(Float64(Float64(x_m / y_m) * -0.5)) return Float64(Float64(Float64(Float64(-(-1.0)) / t_0) * Float64(-1.0 / t_0)) / Float64(-1.0 / cos(Float64(-0.5 / Float64(y_m / x_m))))) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) t_0 = cos(((x_m / y_m) * -0.5)); tmp = ((-(-1.0) / t_0) * (-1.0 / t_0)) / (-1.0 / cos((-0.5 / (y_m / x_m)))); end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * -0.5), $MachinePrecision]], $MachinePrecision]}, N[(N[(N[((--1.0) / t$95$0), $MachinePrecision] * N[(-1.0 / t$95$0), $MachinePrecision]), $MachinePrecision] / N[(-1.0 / N[Cos[N[(-0.5 / N[(y$95$m / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \cos \left(\frac{x\_m}{y\_m} \cdot -0.5\right)\\
\frac{\frac{--1}{t\_0} \cdot \frac{-1}{t\_0}}{\frac{-1}{\cos \left(\frac{-0.5}{\frac{y\_m}{x\_m}}\right)}}
\end{array}
\end{array}
Initial program 42.3%
Applied rewrites53.3%
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6453.4
Applied rewrites53.4%
Final simplification53.4%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (let* ((t_0 (cos (* (/ x_m y_m) -0.5)))) (/ (pow (/ -1.0 t_0) 2.0) (/ (- -1.0) t_0))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = cos(((x_m / y_m) * -0.5));
return pow((-1.0 / t_0), 2.0) / (-(-1.0) / t_0);
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
t_0 = cos(((x_m / y_m) * (-0.5d0)))
code = (((-1.0d0) / t_0) ** 2.0d0) / (-(-1.0d0) / t_0)
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = Math.cos(((x_m / y_m) * -0.5));
return Math.pow((-1.0 / t_0), 2.0) / (-(-1.0) / t_0);
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = math.cos(((x_m / y_m) * -0.5)) return math.pow((-1.0 / t_0), 2.0) / (-(-1.0) / t_0)
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = cos(Float64(Float64(x_m / y_m) * -0.5)) return Float64((Float64(-1.0 / t_0) ^ 2.0) / Float64(Float64(-(-1.0)) / t_0)) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) t_0 = cos(((x_m / y_m) * -0.5)); tmp = ((-1.0 / t_0) ^ 2.0) / (-(-1.0) / t_0); end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * -0.5), $MachinePrecision]], $MachinePrecision]}, N[(N[Power[N[(-1.0 / t$95$0), $MachinePrecision], 2.0], $MachinePrecision] / N[((--1.0) / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \cos \left(\frac{x\_m}{y\_m} \cdot -0.5\right)\\
\frac{{\left(\frac{-1}{t\_0}\right)}^{2}}{\frac{--1}{t\_0}}
\end{array}
\end{array}
Initial program 42.3%
Applied rewrites53.3%
lift-*.f64N/A
pow2N/A
lower-pow.f6453.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6453.3
Applied rewrites53.3%
Final simplification53.3%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (let* ((t_0 (cos (* (/ x_m y_m) -0.5)))) (* (- t_0) (/ -1.0 (pow t_0 2.0)))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double t_0 = cos(((x_m / y_m) * -0.5));
return -t_0 * (-1.0 / pow(t_0, 2.0));
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: t_0
t_0 = cos(((x_m / y_m) * (-0.5d0)))
code = -t_0 * ((-1.0d0) / (t_0 ** 2.0d0))
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double t_0 = Math.cos(((x_m / y_m) * -0.5));
return -t_0 * (-1.0 / Math.pow(t_0, 2.0));
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): t_0 = math.cos(((x_m / y_m) * -0.5)) return -t_0 * (-1.0 / math.pow(t_0, 2.0))
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) t_0 = cos(Float64(Float64(x_m / y_m) * -0.5)) return Float64(Float64(-t_0) * Float64(-1.0 / (t_0 ^ 2.0))) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) t_0 = cos(((x_m / y_m) * -0.5)); tmp = -t_0 * (-1.0 / (t_0 ^ 2.0)); end
y_m = N[Abs[y], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y$95$m_] := Block[{t$95$0 = N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * -0.5), $MachinePrecision]], $MachinePrecision]}, N[((-t$95$0) * N[(-1.0 / N[Power[t$95$0, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \cos \left(\frac{x\_m}{y\_m} \cdot -0.5\right)\\
\left(-t\_0\right) \cdot \frac{-1}{{t\_0}^{2}}
\end{array}
\end{array}
Initial program 42.3%
Applied rewrites53.3%
lift-/.f64N/A
div-invN/A
lift-/.f64N/A
clear-numN/A
lower-*.f64N/A
Applied rewrites53.3%
Final simplification53.3%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (* (/ x_m y_m) -0.5))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0 / cos(((x_m / y_m) * -0.5));
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos(((x_m / y_m) * (-0.5d0)))
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos(((x_m / y_m) * -0.5));
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0 / math.cos(((x_m / y_m) * -0.5))
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return Float64(1.0 / cos(Float64(Float64(x_m / y_m) * -0.5))) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0 / cos(((x_m / y_m) * -0.5)); end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(N[(x$95$m / y$95$m), $MachinePrecision] * -0.5), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\frac{1}{\cos \left(\frac{x\_m}{y\_m} \cdot -0.5\right)}
\end{array}
Initial program 42.3%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-tan.f64N/A
tan-quotN/A
lift-sin.f64N/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-negN/A
lift-/.f64N/A
distribute-frac-neg2N/A
lower-cos.f64N/A
distribute-frac-neg2N/A
lift-*.f64N/A
Applied rewrites53.3%
Final simplification53.3%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 1.0)
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return 1.0 end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := 1.0
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
1
\end{array}
Initial program 42.3%
Taylor expanded in y around inf
Applied rewrites52.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024266
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< y -1230369091130699400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) 1 (if (< y -4551426203405957/500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sin (/ x (* y 2))) (* (sin (/ x (* y 2))) (log (exp (cos (/ x (* y 2))))))) 1)))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))