
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (let* ((t_0 (/ normAngle (sin normAngle)))) (+ (* n1_i (* t_0 u)) (* n0_i (- 1.0 (* t_0 (* (cos normAngle) u)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = normAngle / sinf(normAngle);
return (n1_i * (t_0 * u)) + (n0_i * (1.0f - (t_0 * (cosf(normAngle) * u))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = normangle / sin(normangle)
code = (n1_i * (t_0 * u)) + (n0_i * (1.0e0 - (t_0 * (cos(normangle) * u))))
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(normAngle / sin(normAngle)) return Float32(Float32(n1_i * Float32(t_0 * u)) + Float32(n0_i * Float32(Float32(1.0) - Float32(t_0 * Float32(cos(normAngle) * u))))) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = normAngle / sin(normAngle); tmp = (n1_i * (t_0 * u)) + (n0_i * (single(1.0) - (t_0 * (cos(normAngle) * u)))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{normAngle}{\sin normAngle}\\
n1\_i \cdot \left(t\_0 \cdot u\right) + n0\_i \cdot \left(1 - t\_0 \cdot \left(\cos normAngle \cdot u\right)\right)
\end{array}
\end{array}
Initial program 97.5%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Applied rewrites98.7%
Taylor expanded in u around 0
Applied rewrites82.5%
Taylor expanded in u around 0
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-cos.f32N/A
lower-/.f32N/A
lower-sin.f3298.8
Applied rewrites98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.5%
Taylor expanded in normAngle around 0
lower--.f3297.4
Applied rewrites97.4%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.999999984016789e-11) (* n1_i u) (if (<= n1_i 4.999999841327613e-21) (* (- 1.0 u) n0_i) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.999999984016789e-11f) {
tmp = n1_i * u;
} else if (n1_i <= 4.999999841327613e-21f) {
tmp = (1.0f - u) * n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.999999984016789e-11)) then
tmp = n1_i * u
else if (n1_i <= 4.999999841327613e-21) then
tmp = (1.0e0 - u) * n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.999999984016789e-11)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(4.999999841327613e-21)) tmp = Float32(Float32(Float32(1.0) - u) * n0_i); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.999999984016789e-11)) tmp = n1_i * u; elseif (n1_i <= single(4.999999841327613e-21)) tmp = (single(1.0) - u) * n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.999999984016789 \cdot 10^{-11}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 4.999999841327613 \cdot 10^{-21}:\\
\;\;\;\;\left(1 - u\right) \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -3.99999998e-11 or 4.99999984e-21 < n1_i Initial program 95.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3264.7
Applied rewrites64.7%
Taylor expanded in n0_i around 0
Applied rewrites64.7%
if -3.99999998e-11 < n1_i < 4.99999984e-21Initial program 98.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3221.3
Applied rewrites21.3%
Taylor expanded in n0_i around inf
Applied rewrites78.5%
Final simplification73.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.999999984016789e-11) (* n1_i u) (if (<= n1_i 4.999999841327613e-21) (* 1.0 n0_i) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.999999984016789e-11f) {
tmp = n1_i * u;
} else if (n1_i <= 4.999999841327613e-21f) {
tmp = 1.0f * n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.999999984016789e-11)) then
tmp = n1_i * u
else if (n1_i <= 4.999999841327613e-21) then
tmp = 1.0e0 * n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.999999984016789e-11)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(4.999999841327613e-21)) tmp = Float32(Float32(1.0) * n0_i); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.999999984016789e-11)) tmp = n1_i * u; elseif (n1_i <= single(4.999999841327613e-21)) tmp = single(1.0) * n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.999999984016789 \cdot 10^{-11}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 4.999999841327613 \cdot 10^{-21}:\\
\;\;\;\;1 \cdot n0\_i\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -3.99999998e-11 or 4.99999984e-21 < n1_i Initial program 95.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3264.7
Applied rewrites64.7%
Taylor expanded in n0_i around 0
Applied rewrites64.7%
if -3.99999998e-11 < n1_i < 4.99999984e-21Initial program 98.6%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3221.3
Applied rewrites21.3%
Taylor expanded in n0_i around inf
Applied rewrites78.5%
Taylor expanded in u around 0
Applied rewrites61.3%
Final simplification62.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * u); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot u
\end{array}
Initial program 97.5%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3237.4
Applied rewrites37.4%
Applied rewrites98.0%
Final simplification98.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i u) (* 1.0 n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + (1.0f * n0_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + (1.0e0 * n0_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(Float32(1.0) * n0_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + (single(1.0) * n0_i); end
\begin{array}{l}
\\
n1\_i \cdot u + 1 \cdot n0\_i
\end{array}
Initial program 97.5%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Applied rewrites98.7%
Taylor expanded in u around 0
Applied rewrites82.5%
Taylor expanded in normAngle around 0
lower-*.f3282.0
Applied rewrites82.0%
Final simplification82.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 97.5%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3237.4
Applied rewrites37.4%
Taylor expanded in n0_i around 0
Applied rewrites37.4%
Final simplification37.4%
herbie shell --seed 2024266
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))