
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
double code(double x, double y, double z, double t) {
return fma((x / y), (z - t), t);
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(z - t), t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
\end{array}
Initial program 98.8%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6498.8
Applied rewrites98.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- t) (/ x y))))
(if (<= (/ x y) -500000000.0)
t_1
(if (<= (/ x y) 1e+20)
(fma (/ z y) x t)
(if (<= (/ x y) 1e+102) t_1 (* z (/ x y)))))))
double code(double x, double y, double z, double t) {
double t_1 = -t * (x / y);
double tmp;
if ((x / y) <= -500000000.0) {
tmp = t_1;
} else if ((x / y) <= 1e+20) {
tmp = fma((z / y), x, t);
} else if ((x / y) <= 1e+102) {
tmp = t_1;
} else {
tmp = z * (x / y);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(-t) * Float64(x / y)) tmp = 0.0 if (Float64(x / y) <= -500000000.0) tmp = t_1; elseif (Float64(x / y) <= 1e+20) tmp = fma(Float64(z / y), x, t); elseif (Float64(x / y) <= 1e+102) tmp = t_1; else tmp = Float64(z * Float64(x / y)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-t) * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -500000000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 1e+20], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1e+102], t$95$1, N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-t\right) \cdot \frac{x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -500000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+20}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+102}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -5e8 or 1e20 < (/.f64 x y) < 9.99999999999999977e101Initial program 97.5%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6496.3
Applied rewrites96.3%
Taylor expanded in t around inf
Applied rewrites59.6%
Applied rewrites68.3%
if -5e8 < (/.f64 x y) < 1e20Initial program 99.2%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6492.7
Applied rewrites92.7%
Taylor expanded in t around 0
lower-/.f6496.2
Applied rewrites96.2%
if 9.99999999999999977e101 < (/.f64 x y) Initial program 99.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6457.2
Applied rewrites57.2%
Applied rewrites67.0%
Final simplification82.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* (- z t) x) y)))
(if (<= (/ x y) -5000000.0)
t_1
(if (<= (/ x y) 2e-14) (fma (/ z y) x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) * x) / y;
double tmp;
if ((x / y) <= -5000000.0) {
tmp = t_1;
} else if ((x / y) <= 2e-14) {
tmp = fma((z / y), x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) * x) / y) tmp = 0.0 if (Float64(x / y) <= -5000000.0) tmp = t_1; elseif (Float64(x / y) <= 2e-14) tmp = fma(Float64(z / y), x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -5000000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e-14], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(z - t\right) \cdot x}{y}\\
\mathbf{if}\;\frac{x}{y} \leq -5000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -5e6 or 2e-14 < (/.f64 x y) Initial program 98.4%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.9
Applied rewrites94.9%
if -5e6 < (/.f64 x y) < 2e-14Initial program 99.2%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6494.0
Applied rewrites94.0%
Taylor expanded in t around 0
lower-/.f6498.3
Applied rewrites98.3%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -5000000.0) (* z (/ x y)) (fma (/ z y) x t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -5000000.0) {
tmp = z * (x / y);
} else {
tmp = fma((z / y), x, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -5000000.0) tmp = Float64(z * Float64(x / y)); else tmp = fma(Float64(z / y), x, t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -5000000.0], N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -5000000:\\
\;\;\;\;z \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\end{array}
\end{array}
if (/.f64 x y) < -5e6Initial program 97.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6444.8
Applied rewrites44.8%
Applied rewrites49.2%
if -5e6 < (/.f64 x y) Initial program 99.4%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6493.9
Applied rewrites93.9%
Taylor expanded in t around 0
lower-/.f6484.0
Applied rewrites84.0%
Final simplification75.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- 1.0 (/ x y)) t))) (if (<= t -480000.0) t_1 (if (<= t 1.05e-6) (fma (/ z y) x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (1.0 - (x / y)) * t;
double tmp;
if (t <= -480000.0) {
tmp = t_1;
} else if (t <= 1.05e-6) {
tmp = fma((z / y), x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(1.0 - Float64(x / y)) * t) tmp = 0.0 if (t <= -480000.0) tmp = t_1; elseif (t <= 1.05e-6) tmp = fma(Float64(z / y), x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t, -480000.0], t$95$1, If[LessEqual[t, 1.05e-6], N[(N[(z / y), $MachinePrecision] * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{if}\;t \leq -480000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.05 \cdot 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -4.8e5 or 1.0499999999999999e-6 < t Initial program 100.0%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6491.9
Applied rewrites91.9%
if -4.8e5 < t < 1.0499999999999999e-6Initial program 97.7%
lift-+.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6495.5
Applied rewrites95.5%
Taylor expanded in t around 0
lower-/.f6485.4
Applied rewrites85.4%
(FPCore (x y z t) :precision binary64 (* z (/ x y)))
double code(double x, double y, double z, double t) {
return z * (x / y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * (x / y)
end function
public static double code(double x, double y, double z, double t) {
return z * (x / y);
}
def code(x, y, z, t): return z * (x / y)
function code(x, y, z, t) return Float64(z * Float64(x / y)) end
function tmp = code(x, y, z, t) tmp = z * (x / y); end
code[x_, y_, z_, t_] := N[(z * N[(x / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z \cdot \frac{x}{y}
\end{array}
Initial program 98.8%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6433.2
Applied rewrites33.2%
Applied rewrites38.7%
Final simplification38.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024266
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
(+ (* (/ x y) (- z t)) t))