
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (* t (/ (- x y) (- z y))))
double code(double x, double y, double z, double t) {
return t * ((x - y) / (z - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t * ((x - y) / (z - y))
end function
public static double code(double x, double y, double z, double t) {
return t * ((x - y) / (z - y));
}
def code(x, y, z, t): return t * ((x - y) / (z - y))
function code(x, y, z, t) return Float64(t * Float64(Float64(x - y) / Float64(z - y))) end
function tmp = code(x, y, z, t) tmp = t * ((x - y) / (z - y)); end
code[x_, y_, z_, t_] := N[(t * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t \cdot \frac{x - y}{z - y}
\end{array}
Initial program 98.8%
Final simplification98.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -5e-36)
t_2
(if (<= t_1 1e-84)
(/ (* t (- x y)) z)
(if (<= t_1 5e-29)
(* (/ x z) t)
(if (<= t_1 2.0) (* (/ y (- y z)) t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -5e-36) {
tmp = t_2;
} else if (t_1 <= 1e-84) {
tmp = (t * (x - y)) / z;
} else if (t_1 <= 5e-29) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-5d-36)) then
tmp = t_2
else if (t_1 <= 1d-84) then
tmp = (t * (x - y)) / z
else if (t_1 <= 5d-29) then
tmp = (x / z) * t
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -5e-36) {
tmp = t_2;
} else if (t_1 <= 1e-84) {
tmp = (t * (x - y)) / z;
} else if (t_1 <= 5e-29) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -5e-36: tmp = t_2 elif t_1 <= 1e-84: tmp = (t * (x - y)) / z elif t_1 <= 5e-29: tmp = (x / z) * t elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -5e-36) tmp = t_2; elseif (t_1 <= 1e-84) tmp = Float64(Float64(t * Float64(x - y)) / z); elseif (t_1 <= 5e-29) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -5e-36) tmp = t_2; elseif (t_1 <= 1e-84) tmp = (t * (x - y)) / z; elseif (t_1 <= 5e-29) tmp = (x / z) * t; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-36], t$95$2, If[LessEqual[t$95$1, 1e-84], N[(N[(t * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 5e-29], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-36}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-84}:\\
\;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-29}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000004e-36 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6497.2
Applied rewrites97.2%
if -5.00000000000000004e-36 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-84Initial program 95.2%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6496.5
Applied rewrites96.5%
if 1e-84 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999986e-29Initial program 99.6%
Taylor expanded in y around 0
lower-/.f6498.7
Applied rewrites98.7%
if 4.99999999999999986e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.7
Applied rewrites97.7%
Final simplification97.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2e-32)
t_2
(if (<= t_1 1e-84)
(/ (* t (- x y)) z)
(if (<= t_1 5e-29)
(* (/ x z) t)
(if (<= t_1 2.0) (* (/ y (- y z)) t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e-32) {
tmp = t_2;
} else if (t_1 <= 1e-84) {
tmp = (t * (x - y)) / z;
} else if (t_1 <= 5e-29) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / (z - y)) * x
if (t_1 <= (-2d-32)) then
tmp = t_2
else if (t_1 <= 1d-84) then
tmp = (t * (x - y)) / z
else if (t_1 <= 5d-29) then
tmp = (x / z) * t
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e-32) {
tmp = t_2;
} else if (t_1 <= 1e-84) {
tmp = (t * (x - y)) / z;
} else if (t_1 <= 5e-29) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / (z - y)) * x tmp = 0 if t_1 <= -2e-32: tmp = t_2 elif t_1 <= 1e-84: tmp = (t * (x - y)) / z elif t_1 <= 5e-29: tmp = (x / z) * t elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2e-32) tmp = t_2; elseif (t_1 <= 1e-84) tmp = Float64(Float64(t * Float64(x - y)) / z); elseif (t_1 <= 5e-29) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / (z - y)) * x; tmp = 0.0; if (t_1 <= -2e-32) tmp = t_2; elseif (t_1 <= 1e-84) tmp = (t * (x - y)) / z; elseif (t_1 <= 5e-29) tmp = (x / z) * t; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-32], t$95$2, If[LessEqual[t$95$1, 1e-84], N[(N[(t * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 5e-29], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-32}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-84}:\\
\;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-29}:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.00000000000000011e-32 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.8
Applied rewrites91.8%
if -2.00000000000000011e-32 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-84Initial program 95.3%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6496.5
Applied rewrites96.5%
if 1e-84 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.99999999999999986e-29Initial program 99.6%
Taylor expanded in y around 0
lower-/.f6498.7
Applied rewrites98.7%
if 4.99999999999999986e-29 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f6499.9
Applied rewrites99.9%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.7
Applied rewrites97.7%
Final simplification95.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2e-32)
t_2
(if (<= t_1 1e-84)
(/ (* t (- x y)) z)
(if (<= t_1 0.0001)
(* (/ x z) t)
(if (<= t_1 2.0) (fma t (/ z y) t) t_2))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2e-32) {
tmp = t_2;
} else if (t_1 <= 1e-84) {
tmp = (t * (x - y)) / z;
} else if (t_1 <= 0.0001) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2e-32) tmp = t_2; elseif (t_1 <= 1e-84) tmp = Float64(Float64(t * Float64(x - y)) / z); elseif (t_1 <= 0.0001) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-32], t$95$2, If[LessEqual[t$95$1, 1e-84], N[(N[(t * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$1, 0.0001], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-32}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{-84}:\\
\;\;\;\;\frac{t \cdot \left(x - y\right)}{z}\\
\mathbf{elif}\;t\_1 \leq 0.0001:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.00000000000000011e-32 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6491.8
Applied rewrites91.8%
if -2.00000000000000011e-32 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-84Initial program 95.3%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6496.5
Applied rewrites96.5%
if 1e-84 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4Initial program 99.6%
Taylor expanded in y around 0
lower-/.f6486.0
Applied rewrites86.0%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
Taylor expanded in z around 0
Applied rewrites98.6%
Final simplification94.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -2000.0)
t_2
(if (<= t_1 0.0001)
(* (/ (- x y) z) t)
(if (<= t_1 5000000.0) (fma t (/ (- z x) y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -2000.0) {
tmp = t_2;
} else if (t_1 <= 0.0001) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 5000000.0) {
tmp = fma(t, ((z - x) / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -2000.0) tmp = t_2; elseif (t_1 <= 0.0001) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 5000000.0) tmp = fma(t, Float64(Float64(z - x) / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2000.0], t$95$2, If[LessEqual[t$95$1, 0.0001], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 5000000.0], N[(t * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -2000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0001:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 5000000:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e3 or 5e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.6
Applied rewrites98.6%
if -2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4Initial program 96.3%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6494.9
Applied rewrites94.9%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5e6Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites99.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x (- z y)) t)))
(if (<= t_1 -2000.0)
t_2
(if (<= t_1 2e-6)
(* (/ (- x y) z) t)
(if (<= t_1 2.0) (* (/ y (- y z)) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -2000.0) {
tmp = t_2;
} else if (t_1 <= 2e-6) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / (z - y)) * t
if (t_1 <= (-2000.0d0)) then
tmp = t_2
else if (t_1 <= 2d-6) then
tmp = ((x - y) / z) * t
else if (t_1 <= 2.0d0) then
tmp = (y / (y - z)) * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / (z - y)) * t;
double tmp;
if (t_1 <= -2000.0) {
tmp = t_2;
} else if (t_1 <= 2e-6) {
tmp = ((x - y) / z) * t;
} else if (t_1 <= 2.0) {
tmp = (y / (y - z)) * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / (z - y)) * t tmp = 0 if t_1 <= -2000.0: tmp = t_2 elif t_1 <= 2e-6: tmp = ((x - y) / z) * t elif t_1 <= 2.0: tmp = (y / (y - z)) * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / Float64(z - y)) * t) tmp = 0.0 if (t_1 <= -2000.0) tmp = t_2; elseif (t_1 <= 2e-6) tmp = Float64(Float64(Float64(x - y) / z) * t); elseif (t_1 <= 2.0) tmp = Float64(Float64(y / Float64(y - z)) * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / (z - y)) * t; tmp = 0.0; if (t_1 <= -2000.0) tmp = t_2; elseif (t_1 <= 2e-6) tmp = ((x - y) / z) * t; elseif (t_1 <= 2.0) tmp = (y / (y - z)) * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, -2000.0], t$95$2, If[LessEqual[t$95$1, 2e-6], N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y} \cdot t\\
\mathbf{if}\;t\_1 \leq -2000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-6}:\\
\;\;\;\;\frac{x - y}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\frac{y}{y - z} \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.0
Applied rewrites98.0%
if -2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999991e-6Initial program 96.2%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6495.7
Applied rewrites95.7%
if 1.99999999999999991e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t (- z y)) x)))
(if (<= t_1 -2000.0)
t_2
(if (<= t_1 0.0001)
(* (/ x z) t)
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / (z - y)) * x;
double tmp;
if (t_1 <= -2000.0) {
tmp = t_2;
} else if (t_1 <= 0.0001) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / Float64(z - y)) * x) tmp = 0.0 if (t_1 <= -2000.0) tmp = t_2; elseif (t_1 <= 0.0001) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2000.0], t$95$2, If[LessEqual[t$95$1, 0.0001], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z - y} \cdot x\\
\mathbf{if}\;t\_1 \leq -2000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0001:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6492.6
Applied rewrites92.6%
if -2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4Initial program 96.3%
Taylor expanded in y around 0
lower-/.f6475.7
Applied rewrites75.7%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
Taylor expanded in z around 0
Applied rewrites98.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 0.0001)
(* (/ x z) t)
(if (<= t_1 2.0) (fma t (/ z y) t) (* (/ (- x) y) t)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 0.0001) {
tmp = (x / z) * t;
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = (-x / y) * t;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 0.0001) tmp = Float64(Float64(x / z) * t); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = Float64(Float64(Float64(-x) / y) * t); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0001], N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], N[(N[((-x) / y), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 0.0001:\\
\;\;\;\;\frac{x}{z} \cdot t\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{y} \cdot t\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4Initial program 97.5%
Taylor expanded in y around 0
lower-/.f6472.3
Applied rewrites72.3%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.8
Applied rewrites98.8%
Taylor expanded in z around 0
Applied rewrites98.6%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6489.0
Applied rewrites89.0%
Taylor expanded in z around 0
Applied rewrites60.4%
Final simplification79.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x z) t))) (if (<= t_1 0.0001) t_2 (if (<= t_1 5000000.0) (fma t (/ z y) t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 0.0001) {
tmp = t_2;
} else if (t_1 <= 5000000.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / z) * t) tmp = 0.0 if (t_1 <= 0.0001) tmp = t_2; elseif (t_1 <= 5000000.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0001], t$95$2, If[LessEqual[t$95$1, 5000000.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z} \cdot t\\
\mathbf{if}\;t\_1 \leq 0.0001:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5000000:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e-4 or 5e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.1%
Taylor expanded in y around 0
lower-/.f6466.9
Applied rewrites66.9%
if 1.00000000000000005e-4 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5e6Initial program 100.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
frac-2negN/A
lower-/.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64N/A
neg-sub0N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6497.8
Applied rewrites97.8%
Taylor expanded in z around 0
Applied rewrites97.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ x z) t))) (if (<= t_1 2e-6) t_2 (if (<= t_1 5000000.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 2e-6) {
tmp = t_2;
} else if (t_1 <= 5000000.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (x / z) * t
if (t_1 <= 2d-6) then
tmp = t_2
else if (t_1 <= 5000000.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (x / z) * t;
double tmp;
if (t_1 <= 2e-6) {
tmp = t_2;
} else if (t_1 <= 5000000.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (x / z) * t tmp = 0 if t_1 <= 2e-6: tmp = t_2 elif t_1 <= 5000000.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(x / z) * t) tmp = 0.0 if (t_1 <= 2e-6) tmp = t_2; elseif (t_1 <= 5000000.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (x / z) * t; tmp = 0.0; if (t_1 <= 2e-6) tmp = t_2; elseif (t_1 <= 5000000.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / z), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-6], t$95$2, If[LessEqual[t$95$1, 5000000.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z} \cdot t\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-6}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5000000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999991e-6 or 5e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.1%
Taylor expanded in y around 0
lower-/.f6467.3
Applied rewrites67.3%
if 1.99999999999999991e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5e6Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 2e-6)
(* (/ t z) x)
(if (<= t_1 5000000.0) (* 1.0 t) (/ (* t x) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 2e-6) {
tmp = (t / z) * x;
} else if (t_1 <= 5000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= 2d-6) then
tmp = (t / z) * x
else if (t_1 <= 5000000.0d0) then
tmp = 1.0d0 * t
else
tmp = (t * x) / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= 2e-6) {
tmp = (t / z) * x;
} else if (t_1 <= 5000000.0) {
tmp = 1.0 * t;
} else {
tmp = (t * x) / z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= 2e-6: tmp = (t / z) * x elif t_1 <= 5000000.0: tmp = 1.0 * t else: tmp = (t * x) / z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= 2e-6) tmp = Float64(Float64(t / z) * x); elseif (t_1 <= 5000000.0) tmp = Float64(1.0 * t); else tmp = Float64(Float64(t * x) / z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= 2e-6) tmp = (t / z) * x; elseif (t_1 <= 5000000.0) tmp = 1.0 * t; else tmp = (t * x) / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-6], N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$1, 5000000.0], N[(1.0 * t), $MachinePrecision], N[(N[(t * x), $MachinePrecision] / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-6}:\\
\;\;\;\;\frac{t}{z} \cdot x\\
\mathbf{elif}\;t\_1 \leq 5000000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{t \cdot x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999991e-6Initial program 97.5%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6480.0
Applied rewrites80.0%
Taylor expanded in z around inf
Applied rewrites69.0%
if 1.99999999999999991e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5e6Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.5%
if 5e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6452.2
Applied rewrites52.2%
Final simplification75.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* (/ t z) x))) (if (<= t_1 2e-6) t_2 (if (<= t_1 5000000.0) (* 1.0 t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= 2e-6) {
tmp = t_2;
} else if (t_1 <= 5000000.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = (t / z) * x
if (t_1 <= 2d-6) then
tmp = t_2
else if (t_1 <= 5000000.0d0) then
tmp = 1.0d0 * t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = (t / z) * x;
double tmp;
if (t_1 <= 2e-6) {
tmp = t_2;
} else if (t_1 <= 5000000.0) {
tmp = 1.0 * t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = (t / z) * x tmp = 0 if t_1 <= 2e-6: tmp = t_2 elif t_1 <= 5000000.0: tmp = 1.0 * t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(Float64(t / z) * x) tmp = 0.0 if (t_1 <= 2e-6) tmp = t_2; elseif (t_1 <= 5000000.0) tmp = Float64(1.0 * t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = (t / z) * x; tmp = 0.0; if (t_1 <= 2e-6) tmp = t_2; elseif (t_1 <= 5000000.0) tmp = 1.0 * t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t / z), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-6], t$95$2, If[LessEqual[t$95$1, 5000000.0], N[(1.0 * t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{t}{z} \cdot x\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-6}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5000000:\\
\;\;\;\;1 \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999991e-6 or 5e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 98.1%
Taylor expanded in x around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6482.7
Applied rewrites82.7%
Taylor expanded in z around inf
Applied rewrites63.5%
if 1.99999999999999991e-6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 5e6Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites95.5%
(FPCore (x y z t) :precision binary64 (* 1.0 t))
double code(double x, double y, double z, double t) {
return 1.0 * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * t
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * t;
}
def code(x, y, z, t): return 1.0 * t
function code(x, y, z, t) return Float64(1.0 * t) end
function tmp = code(x, y, z, t) tmp = 1.0 * t; end
code[x_, y_, z_, t_] := N[(1.0 * t), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot t
\end{array}
Initial program 98.8%
Taylor expanded in y around inf
Applied rewrites36.3%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024266
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))