
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (* x (- y)) x x))
double code(double x, double y) {
return fma((x * -y), x, x);
}
function code(x, y) return fma(Float64(x * Float64(-y)), x, x) end
code[x_, y_] := N[(N[(x * (-y)), $MachinePrecision] * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x \cdot \left(-y\right), x, x\right)
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (- 1.0 (* x y)) x)) (t_1 (* (* x (- y)) x))) (if (<= t_0 -5e+68) t_1 (if (<= t_0 1e+178) (* 1.0 x) t_1))))
double code(double x, double y) {
double t_0 = (1.0 - (x * y)) * x;
double t_1 = (x * -y) * x;
double tmp;
if (t_0 <= -5e+68) {
tmp = t_1;
} else if (t_0 <= 1e+178) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 - (x * y)) * x
t_1 = (x * -y) * x
if (t_0 <= (-5d+68)) then
tmp = t_1
else if (t_0 <= 1d+178) then
tmp = 1.0d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 - (x * y)) * x;
double t_1 = (x * -y) * x;
double tmp;
if (t_0 <= -5e+68) {
tmp = t_1;
} else if (t_0 <= 1e+178) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (1.0 - (x * y)) * x t_1 = (x * -y) * x tmp = 0 if t_0 <= -5e+68: tmp = t_1 elif t_0 <= 1e+178: tmp = 1.0 * x else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 - Float64(x * y)) * x) t_1 = Float64(Float64(x * Float64(-y)) * x) tmp = 0.0 if (t_0 <= -5e+68) tmp = t_1; elseif (t_0 <= 1e+178) tmp = Float64(1.0 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 - (x * y)) * x; t_1 = (x * -y) * x; tmp = 0.0; if (t_0 <= -5e+68) tmp = t_1; elseif (t_0 <= 1e+178) tmp = 1.0 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * (-y)), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+68], t$95$1, If[LessEqual[t$95$0, 1e+178], N[(1.0 * x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - x \cdot y\right) \cdot x\\
t_1 := \left(x \cdot \left(-y\right)\right) \cdot x\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+68}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+178}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -5.0000000000000004e68 or 1.0000000000000001e178 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6491.7
Applied rewrites91.7%
if -5.0000000000000004e68 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.0000000000000001e178Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites79.6%
Final simplification84.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (- 1.0 (* x y)) x)) (t_1 (* (* (- x) x) y))) (if (<= t_0 -5e+68) t_1 (if (<= t_0 1e+178) (* 1.0 x) t_1))))
double code(double x, double y) {
double t_0 = (1.0 - (x * y)) * x;
double t_1 = (-x * x) * y;
double tmp;
if (t_0 <= -5e+68) {
tmp = t_1;
} else if (t_0 <= 1e+178) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 - (x * y)) * x
t_1 = (-x * x) * y
if (t_0 <= (-5d+68)) then
tmp = t_1
else if (t_0 <= 1d+178) then
tmp = 1.0d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (1.0 - (x * y)) * x;
double t_1 = (-x * x) * y;
double tmp;
if (t_0 <= -5e+68) {
tmp = t_1;
} else if (t_0 <= 1e+178) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (1.0 - (x * y)) * x t_1 = (-x * x) * y tmp = 0 if t_0 <= -5e+68: tmp = t_1 elif t_0 <= 1e+178: tmp = 1.0 * x else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(1.0 - Float64(x * y)) * x) t_1 = Float64(Float64(Float64(-x) * x) * y) tmp = 0.0 if (t_0 <= -5e+68) tmp = t_1; elseif (t_0 <= 1e+178) tmp = Float64(1.0 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (1.0 - (x * y)) * x; t_1 = (-x * x) * y; tmp = 0.0; if (t_0 <= -5e+68) tmp = t_1; elseif (t_0 <= 1e+178) tmp = 1.0 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[((-x) * x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+68], t$95$1, If[LessEqual[t$95$0, 1e+178], N[(1.0 * x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - x \cdot y\right) \cdot x\\
t_1 := \left(\left(-x\right) \cdot x\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+68}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+178}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -5.0000000000000004e68 or 1.0000000000000001e178 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
unpow2N/A
lower-*.f6485.1
Applied rewrites85.1%
if -5.0000000000000004e68 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 1.0000000000000001e178Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites79.6%
Final simplification82.0%
(FPCore (x y) :precision binary64 (* (- 1.0 (* x y)) x))
double code(double x, double y) {
return (1.0 - (x * y)) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - (x * y)) * x
end function
public static double code(double x, double y) {
return (1.0 - (x * y)) * x;
}
def code(x, y): return (1.0 - (x * y)) * x
function code(x, y) return Float64(Float64(1.0 - Float64(x * y)) * x) end
function tmp = code(x, y) tmp = (1.0 - (x * y)) * x; end
code[x_, y_] := N[(N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x \cdot y\right) \cdot x
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites49.8%
Final simplification49.8%
herbie shell --seed 2024266
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))