
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* (* x 3.0) y) z))
double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * 3.0d0) * y) - z
end function
public static double code(double x, double y, double z) {
return ((x * 3.0) * y) - z;
}
def code(x, y, z): return ((x * 3.0) * y) - z
function code(x, y, z) return Float64(Float64(Float64(x * 3.0) * y) - z) end
function tmp = code(x, y, z) tmp = ((x * 3.0) * y) - z; end
code[x_, y_, z_] := N[(N[(N[(x * 3.0), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 3\right) \cdot y - z
\end{array}
(FPCore (x y z) :precision binary64 (- (* y (* 3.0 x)) z))
double code(double x, double y, double z) {
return (y * (3.0 * x)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * (3.0d0 * x)) - z
end function
public static double code(double x, double y, double z) {
return (y * (3.0 * x)) - z;
}
def code(x, y, z): return (y * (3.0 * x)) - z
function code(x, y, z) return Float64(Float64(y * Float64(3.0 * x)) - z) end
function tmp = code(x, y, z) tmp = (y * (3.0 * x)) - z; end
code[x_, y_, z_] := N[(N[(y * N[(3.0 * x), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \left(3 \cdot x\right) - z
\end{array}
Initial program 99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (* 3.0 x)))) (if (<= t_0 -5e+46) (* (* y x) 3.0) (if (<= t_0 5e-61) (- z) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (3.0 * x);
double tmp;
if (t_0 <= -5e+46) {
tmp = (y * x) * 3.0;
} else if (t_0 <= 5e-61) {
tmp = -z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (3.0d0 * x)
if (t_0 <= (-5d+46)) then
tmp = (y * x) * 3.0d0
else if (t_0 <= 5d-61) then
tmp = -z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (3.0 * x);
double tmp;
if (t_0 <= -5e+46) {
tmp = (y * x) * 3.0;
} else if (t_0 <= 5e-61) {
tmp = -z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (3.0 * x) tmp = 0 if t_0 <= -5e+46: tmp = (y * x) * 3.0 elif t_0 <= 5e-61: tmp = -z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(3.0 * x)) tmp = 0.0 if (t_0 <= -5e+46) tmp = Float64(Float64(y * x) * 3.0); elseif (t_0 <= 5e-61) tmp = Float64(-z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (3.0 * x); tmp = 0.0; if (t_0 <= -5e+46) tmp = (y * x) * 3.0; elseif (t_0 <= 5e-61) tmp = -z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(3.0 * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+46], N[(N[(y * x), $MachinePrecision] * 3.0), $MachinePrecision], If[LessEqual[t$95$0, 5e-61], (-z), t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(3 \cdot x\right)\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+46}:\\
\;\;\;\;\left(y \cdot x\right) \cdot 3\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-61}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -5.0000000000000002e46Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6479.0
Applied rewrites79.0%
if -5.0000000000000002e46 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 4.9999999999999999e-61Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6482.6
Applied rewrites82.6%
if 4.9999999999999999e-61 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6481.5
Applied rewrites81.5%
Applied rewrites81.7%
Final simplification81.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (* 3.0 x)))) (if (<= t_0 -5e+46) (* (* y 3.0) x) (if (<= t_0 5e-61) (- z) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (3.0 * x);
double tmp;
if (t_0 <= -5e+46) {
tmp = (y * 3.0) * x;
} else if (t_0 <= 5e-61) {
tmp = -z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (3.0d0 * x)
if (t_0 <= (-5d+46)) then
tmp = (y * 3.0d0) * x
else if (t_0 <= 5d-61) then
tmp = -z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (3.0 * x);
double tmp;
if (t_0 <= -5e+46) {
tmp = (y * 3.0) * x;
} else if (t_0 <= 5e-61) {
tmp = -z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (3.0 * x) tmp = 0 if t_0 <= -5e+46: tmp = (y * 3.0) * x elif t_0 <= 5e-61: tmp = -z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(3.0 * x)) tmp = 0.0 if (t_0 <= -5e+46) tmp = Float64(Float64(y * 3.0) * x); elseif (t_0 <= 5e-61) tmp = Float64(-z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (3.0 * x); tmp = 0.0; if (t_0 <= -5e+46) tmp = (y * 3.0) * x; elseif (t_0 <= 5e-61) tmp = -z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(3.0 * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+46], N[(N[(y * 3.0), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$0, 5e-61], (-z), t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(3 \cdot x\right)\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+46}:\\
\;\;\;\;\left(y \cdot 3\right) \cdot x\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-61}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -5.0000000000000002e46Initial program 99.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6479.0
Applied rewrites79.0%
Applied rewrites78.8%
if -5.0000000000000002e46 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 4.9999999999999999e-61Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6482.6
Applied rewrites82.6%
if 4.9999999999999999e-61 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6481.5
Applied rewrites81.5%
Applied rewrites81.7%
Final simplification81.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (* 3.0 x))) (t_1 (* (* y 3.0) x))) (if (<= t_0 -5e+46) t_1 (if (<= t_0 5e-61) (- z) t_1))))
double code(double x, double y, double z) {
double t_0 = y * (3.0 * x);
double t_1 = (y * 3.0) * x;
double tmp;
if (t_0 <= -5e+46) {
tmp = t_1;
} else if (t_0 <= 5e-61) {
tmp = -z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * (3.0d0 * x)
t_1 = (y * 3.0d0) * x
if (t_0 <= (-5d+46)) then
tmp = t_1
else if (t_0 <= 5d-61) then
tmp = -z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (3.0 * x);
double t_1 = (y * 3.0) * x;
double tmp;
if (t_0 <= -5e+46) {
tmp = t_1;
} else if (t_0 <= 5e-61) {
tmp = -z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * (3.0 * x) t_1 = (y * 3.0) * x tmp = 0 if t_0 <= -5e+46: tmp = t_1 elif t_0 <= 5e-61: tmp = -z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(3.0 * x)) t_1 = Float64(Float64(y * 3.0) * x) tmp = 0.0 if (t_0 <= -5e+46) tmp = t_1; elseif (t_0 <= 5e-61) tmp = Float64(-z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (3.0 * x); t_1 = (y * 3.0) * x; tmp = 0.0; if (t_0 <= -5e+46) tmp = t_1; elseif (t_0 <= 5e-61) tmp = -z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(3.0 * x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y * 3.0), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+46], t$95$1, If[LessEqual[t$95$0, 5e-61], (-z), t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(3 \cdot x\right)\\
t_1 := \left(y \cdot 3\right) \cdot x\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+46}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-61}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 x #s(literal 3 binary64)) y) < -5.0000000000000002e46 or 4.9999999999999999e-61 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6480.4
Applied rewrites80.4%
Applied rewrites80.4%
if -5.0000000000000002e46 < (*.f64 (*.f64 x #s(literal 3 binary64)) y) < 4.9999999999999999e-61Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6482.6
Applied rewrites82.6%
Final simplification81.5%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6453.2
Applied rewrites53.2%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6453.2
Applied rewrites53.2%
Applied rewrites2.1%
(FPCore (x y z) :precision binary64 (- (* x (* 3.0 y)) z))
double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (3.0d0 * y)) - z
end function
public static double code(double x, double y, double z) {
return (x * (3.0 * y)) - z;
}
def code(x, y, z): return (x * (3.0 * y)) - z
function code(x, y, z) return Float64(Float64(x * Float64(3.0 * y)) - z) end
function tmp = code(x, y, z) tmp = (x * (3.0 * y)) - z; end
code[x_, y_, z_] := N[(N[(x * N[(3.0 * y), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(3 \cdot y\right) - z
\end{array}
herbie shell --seed 2024266
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x (* 3 y)) z))
(- (* (* x 3.0) y) z))