
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) + x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) + x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) + x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) + x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) + x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos y + x\right) - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* (sin y) z)))) (if (<= z -1.45) t_0 (if (<= z 0.37) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (sin(y) * z);
double tmp;
if (z <= -1.45) {
tmp = t_0;
} else if (z <= 0.37) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + x) - (sin(y) * z)
if (z <= (-1.45d0)) then
tmp = t_0
else if (z <= 0.37d0) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (Math.sin(y) * z);
double tmp;
if (z <= -1.45) {
tmp = t_0;
} else if (z <= 0.37) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 + x) - (math.sin(y) * z) tmp = 0 if z <= -1.45: tmp = t_0 elif z <= 0.37: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(sin(y) * z)) tmp = 0.0 if (z <= -1.45) tmp = t_0; elseif (z <= 0.37) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 + x) - (sin(y) * z); tmp = 0.0; if (z <= -1.45) tmp = t_0; elseif (z <= 0.37) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.45], t$95$0, If[LessEqual[z, 0.37], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - \sin y \cdot z\\
\mathbf{if}\;z \leq -1.45:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.37:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.44999999999999996 or 0.37 < z Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites99.4%
if -1.44999999999999996 < z < 0.37Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.7
Applied rewrites99.7%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -2.4e+86) t_0 (if (<= z 4e+52) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -2.4e+86) {
tmp = t_0;
} else if (z <= 4e+52) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-2.4d+86)) then
tmp = t_0
else if (z <= 4d+52) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -2.4e+86) {
tmp = t_0;
} else if (z <= 4e+52) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -2.4e+86: tmp = t_0 elif z <= 4e+52: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -2.4e+86) tmp = t_0; elseif (z <= 4e+52) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -2.4e+86) tmp = t_0; elseif (z <= 4e+52) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.4e+86], t$95$0, If[LessEqual[z, 4e+52], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -2.4 \cdot 10^{+86}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4 \cdot 10^{+52}:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.4e86 or 4e52 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6480.2
Applied rewrites80.2%
if -2.4e86 < z < 4e52Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6493.8
Applied rewrites93.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (cos y) x)))
(if (<= y -0.2)
t_0
(if (<= y 0.28)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) + x;
double tmp;
if (y <= -0.2) {
tmp = t_0;
} else if (y <= 0.28) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) + x) tmp = 0.0 if (y <= -0.2) tmp = t_0; elseif (y <= 0.28) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -0.2], t$95$0, If[LessEqual[y, 0.28], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y + x\\
\mathbf{if}\;y \leq -0.2:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.28:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.20000000000000001 or 0.28000000000000003 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6452.0
Applied rewrites52.0%
if -0.20000000000000001 < y < 0.28000000000000003Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6499.8
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma (/ 1.0 x) x x)))
(if (<= y -225000000.0)
t_0
(if (<= y 1.55)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
t_0))))
double code(double x, double y, double z) {
double t_0 = fma((1.0 / x), x, x);
double tmp;
if (y <= -225000000.0) {
tmp = t_0;
} else if (y <= 1.55) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(1.0 / x), x, x) tmp = 0.0 if (y <= -225000000.0) tmp = t_0; elseif (y <= 1.55) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 / x), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[y, -225000000.0], t$95$0, If[LessEqual[y, 1.55], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{1}{x}, x, x\right)\\
\mathbf{if}\;y \leq -225000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.55:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.25e8 or 1.55000000000000004 < y Initial program 99.8%
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
flip-+N/A
lower-/.f64N/A
Applied rewrites60.3%
Taylor expanded in x around inf
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites85.1%
Taylor expanded in y around 0
Applied rewrites29.9%
if -2.25e8 < y < 1.55000000000000004Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6498.4
Applied rewrites98.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma (/ 1.0 x) x x)))
(if (<= y -290000000.0)
t_0
(if (<= y 6.6e+42)
(fma (* (fma 0.16666666666666666 (* y y) -1.0) z) y (+ 1.0 x))
t_0))))
double code(double x, double y, double z) {
double t_0 = fma((1.0 / x), x, x);
double tmp;
if (y <= -290000000.0) {
tmp = t_0;
} else if (y <= 6.6e+42) {
tmp = fma((fma(0.16666666666666666, (y * y), -1.0) * z), y, (1.0 + x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(1.0 / x), x, x) tmp = 0.0 if (y <= -290000000.0) tmp = t_0; elseif (y <= 6.6e+42) tmp = fma(Float64(fma(0.16666666666666666, Float64(y * y), -1.0) * z), y, Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 / x), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[y, -290000000.0], t$95$0, If[LessEqual[y, 6.6e+42], N[(N[(N[(0.16666666666666666 * N[(y * y), $MachinePrecision] + -1.0), $MachinePrecision] * z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{1}{x}, x, x\right)\\
\mathbf{if}\;y \leq -290000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6.6 \cdot 10^{+42}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, y \cdot y, -1\right) \cdot z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.9e8 or 6.5999999999999998e42 < y Initial program 99.8%
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
flip-+N/A
lower-/.f64N/A
Applied rewrites60.4%
Taylor expanded in x around inf
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites84.7%
Taylor expanded in y around 0
Applied rewrites29.9%
if -2.9e8 < y < 6.5999999999999998e42Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6493.1
Applied rewrites93.1%
Taylor expanded in z around inf
Applied rewrites93.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma (/ 1.0 x) x x)))
(if (<= y -60.0)
t_0
(if (<= y 1.55) (fma (- (* -0.5 y) z) y (+ 1.0 x)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((1.0 / x), x, x);
double tmp;
if (y <= -60.0) {
tmp = t_0;
} else if (y <= 1.55) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(1.0 / x), x, x) tmp = 0.0 if (y <= -60.0) tmp = t_0; elseif (y <= 1.55) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 / x), $MachinePrecision] * x + x), $MachinePrecision]}, If[LessEqual[y, -60.0], t$95$0, If[LessEqual[y, 1.55], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{1}{x}, x, x\right)\\
\mathbf{if}\;y \leq -60:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.55:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -60 or 1.55000000000000004 < y Initial program 99.8%
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
+-commutativeN/A
flip-+N/A
lower-/.f64N/A
Applied rewrites59.9%
Taylor expanded in x around inf
distribute-rgt-inN/A
*-lft-identityN/A
+-commutativeN/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
Applied rewrites84.5%
Taylor expanded in y around 0
Applied rewrites29.7%
if -60 < y < 1.55000000000000004Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6498.7
Applied rewrites98.7%
(FPCore (x y z) :precision binary64 (if (<= y -60.0) (+ 1.0 x) (if (<= y 1.55) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -60.0) {
tmp = 1.0 + x;
} else if (y <= 1.55) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -60.0) tmp = Float64(1.0 + x); elseif (y <= 1.55) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -60.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 1.55], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -60:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 1.55:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -60 or 1.55000000000000004 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6429.7
Applied rewrites29.7%
if -60 < y < 1.55000000000000004Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6498.7
Applied rewrites98.7%
(FPCore (x y z) :precision binary64 (if (<= y -60.0) (+ 1.0 x) (if (<= y 5.2e+25) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -60.0) {
tmp = 1.0 + x;
} else if (y <= 5.2e+25) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -60.0) tmp = Float64(1.0 + x); elseif (y <= 5.2e+25) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -60.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 5.2e+25], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -60:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 5.2 \cdot 10^{+25}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -60 or 5.1999999999999997e25 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6429.4
Applied rewrites29.4%
if -60 < y < 5.1999999999999997e25Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6494.8
Applied rewrites94.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (* z y)))) (if (<= z -1.7e+117) t_0 (if (<= z 5.8e+162) (+ 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (z * y);
double tmp;
if (z <= -1.7e+117) {
tmp = t_0;
} else if (z <= 5.8e+162) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (z * y)
if (z <= (-1.7d+117)) then
tmp = t_0
else if (z <= 5.8d+162) then
tmp = 1.0d0 + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (z * y);
double tmp;
if (z <= -1.7e+117) {
tmp = t_0;
} else if (z <= 5.8e+162) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (z * y) tmp = 0 if z <= -1.7e+117: tmp = t_0 elif z <= 5.8e+162: tmp = 1.0 + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(z * y)) tmp = 0.0 if (z <= -1.7e+117) tmp = t_0; elseif (z <= 5.8e+162) tmp = Float64(1.0 + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (z * y); tmp = 0.0; if (z <= -1.7e+117) tmp = t_0; elseif (z <= 5.8e+162) tmp = 1.0 + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.7e+117], t$95$0, If[LessEqual[z, 5.8e+162], N[(1.0 + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - z \cdot y\\
\mathbf{if}\;z \leq -1.7 \cdot 10^{+117}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 5.8 \cdot 10^{+162}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.7e117 or 5.80000000000000012e162 < z Initial program 99.7%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6444.3
Applied rewrites44.3%
Taylor expanded in z around inf
Applied rewrites41.9%
if -1.7e117 < z < 5.80000000000000012e162Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6465.3
Applied rewrites65.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) y))) (if (<= z -1.65e+222) t_0 (if (<= z 4.5e+165) (+ 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (z <= -1.65e+222) {
tmp = t_0;
} else if (z <= 4.5e+165) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * y
if (z <= (-1.65d+222)) then
tmp = t_0
else if (z <= 4.5d+165) then
tmp = 1.0d0 + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (z <= -1.65e+222) {
tmp = t_0;
} else if (z <= 4.5e+165) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * y tmp = 0 if z <= -1.65e+222: tmp = t_0 elif z <= 4.5e+165: tmp = 1.0 + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * y) tmp = 0.0 if (z <= -1.65e+222) tmp = t_0; elseif (z <= 4.5e+165) tmp = Float64(1.0 + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * y; tmp = 0.0; if (z <= -1.65e+222) tmp = t_0; elseif (z <= 4.5e+165) tmp = 1.0 + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[z, -1.65e+222], t$95$0, If[LessEqual[z, 4.5e+165], N[(1.0 + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;z \leq -1.65 \cdot 10^{+222}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+165}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.64999999999999992e222 or 4.4999999999999996e165 < z Initial program 99.7%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6443.6
Applied rewrites43.6%
Taylor expanded in z around inf
Applied rewrites36.4%
if -1.64999999999999992e222 < z < 4.4999999999999996e165Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6461.5
Applied rewrites61.5%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6450.2
Applied rewrites50.2%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6450.2
Applied rewrites50.2%
Taylor expanded in x around 0
Applied rewrites18.2%
herbie shell --seed 2024266
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))