
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))
float code(float s, float u) {
return s * logf((1.0f / (1.0f - (4.0f * u))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * log((1.0e0 / (1.0e0 - (4.0e0 * u))))
end function
function code(s, u) return Float32(s * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(4.0) * u))))) end
function tmp = code(s, u) tmp = s * log((single(1.0) / (single(1.0) - (single(4.0) * u)))); end
\begin{array}{l}
\\
s \cdot \log \left(\frac{1}{1 - 4 \cdot u}\right)
\end{array}
(FPCore (s u) :precision binary32 (if (<= (* u 4.0) 0.0038399999029934406) (* (/ 1.0 (- (/ 0.25 u) 0.5)) s) (* (log (/ 1.0 (- 1.0 (* u 4.0)))) s)))
float code(float s, float u) {
float tmp;
if ((u * 4.0f) <= 0.0038399999029934406f) {
tmp = (1.0f / ((0.25f / u) - 0.5f)) * s;
} else {
tmp = logf((1.0f / (1.0f - (u * 4.0f)))) * s;
}
return tmp;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
real(4) :: tmp
if ((u * 4.0e0) <= 0.0038399999029934406e0) then
tmp = (1.0e0 / ((0.25e0 / u) - 0.5e0)) * s
else
tmp = log((1.0e0 / (1.0e0 - (u * 4.0e0)))) * s
end if
code = tmp
end function
function code(s, u) tmp = Float32(0.0) if (Float32(u * Float32(4.0)) <= Float32(0.0038399999029934406)) tmp = Float32(Float32(Float32(1.0) / Float32(Float32(Float32(0.25) / u) - Float32(0.5))) * s); else tmp = Float32(log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(u * Float32(4.0))))) * s); end return tmp end
function tmp_2 = code(s, u) tmp = single(0.0); if ((u * single(4.0)) <= single(0.0038399999029934406)) tmp = (single(1.0) / ((single(0.25) / u) - single(0.5))) * s; else tmp = log((single(1.0) / (single(1.0) - (u * single(4.0))))) * s; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u \cdot 4 \leq 0.0038399999029934406:\\
\;\;\;\;\frac{1}{\frac{0.25}{u} - 0.5} \cdot s\\
\mathbf{else}:\\
\;\;\;\;\log \left(\frac{1}{1 - u \cdot 4}\right) \cdot s\\
\end{array}
\end{array}
if (*.f32 #s(literal 4 binary32) u) < 0.0038399999Initial program 50.3%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites61.3%
Taylor expanded in u around 0
lower-/.f3286.3
Applied rewrites86.3%
Taylor expanded in u around 0
lower-/.f32N/A
+-commutativeN/A
lower-fma.f3245.0
Applied rewrites85.9%
Taylor expanded in u around inf
Applied rewrites98.7%
if 0.0038399999 < (*.f32 #s(literal 4 binary32) u) Initial program 92.9%
Final simplification97.1%
(FPCore (s u) :precision binary32 (* (/ 1.0 (- (/ 0.25 u) 0.5)) s))
float code(float s, float u) {
return (1.0f / ((0.25f / u) - 0.5f)) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (1.0e0 / ((0.25e0 / u) - 0.5e0)) * s
end function
function code(s, u) return Float32(Float32(Float32(1.0) / Float32(Float32(Float32(0.25) / u) - Float32(0.5))) * s) end
function tmp = code(s, u) tmp = (single(1.0) / ((single(0.25) / u) - single(0.5))) * s; end
\begin{array}{l}
\\
\frac{1}{\frac{0.25}{u} - 0.5} \cdot s
\end{array}
Initial program 62.3%
lift-log.f32N/A
lift-/.f32N/A
log-divN/A
flip--N/A
clear-numN/A
lower-/.f32N/A
metadata-evalN/A
+-lft-identityN/A
lower-/.f32N/A
Applied rewrites46.2%
Taylor expanded in u around 0
lower-/.f3274.0
Applied rewrites74.0%
Taylor expanded in u around 0
lower-/.f32N/A
+-commutativeN/A
lower-fma.f3274.0
Applied rewrites73.7%
Taylor expanded in u around inf
Applied rewrites88.4%
Final simplification88.4%
(FPCore (s u) :precision binary32 (* (* u 4.0) s))
float code(float s, float u) {
return (u * 4.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u * 4.0e0) * s
end function
function code(s, u) return Float32(Float32(u * Float32(4.0)) * s) end
function tmp = code(s, u) tmp = (u * single(4.0)) * s; end
\begin{array}{l}
\\
\left(u \cdot 4\right) \cdot s
\end{array}
Initial program 62.3%
Taylor expanded in u around 0
*-commutativeN/A
lower-*.f3274.0
Applied rewrites74.0%
Final simplification74.0%
herbie shell --seed 2024264
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, lower"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 2.328306437e-10 u) (<= u 0.25)))
(* s (log (/ 1.0 (- 1.0 (* 4.0 u))))))