
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* (- y z) t) (- a z))))
double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (((y - z) * t) / (a - z))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (((y - z) * t) / (a - z));
}
def code(x, y, z, t, a): return x + (((y - z) * t) / (a - z))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))) end
function tmp = code(x, y, z, t, a) tmp = x + (((y - z) * t) / (a - z)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{\left(y - z\right) \cdot t}{a - z}
\end{array}
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ (/ (/ t (- a z)) (/ 1.0 (- y z))) x))
(t_2 (/ (* t (- y z)) (- a z))))
(if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 4e+291) (+ x t_2) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((t / (a - z)) / (1.0 / (y - z))) + x;
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 4e+291) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((t / (a - z)) / (1.0 / (y - z))) + x;
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 4e+291) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((t / (a - z)) / (1.0 / (y - z))) + x t_2 = (t * (y - z)) / (a - z) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 4e+291: tmp = x + t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(t / Float64(a - z)) / Float64(1.0 / Float64(y - z))) + x) t_2 = Float64(Float64(t * Float64(y - z)) / Float64(a - z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 4e+291) tmp = Float64(x + t_2); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((t / (a - z)) / (1.0 / (y - z))) + x; t_2 = (t * (y - z)) / (a - z); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 4e+291) tmp = x + t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(t / N[(a - z), $MachinePrecision]), $MachinePrecision] / N[(1.0 / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 4e+291], N[(x + t$95$2), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{t}{a - z}}{\frac{1}{y - z}} + x\\
t_2 := \frac{t \cdot \left(y - z\right)}{a - z}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+291}:\\
\;\;\;\;x + t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0 or 3.9999999999999998e291 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 33.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift--.f64N/A
flip--N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6499.8
Applied rewrites99.8%
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 3.9999999999999998e291Initial program 98.9%
Final simplification99.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ t (/ (- a z) (- y z)))) (t_2 (/ (* t (- y z)) (- a z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 4e+249) (+ x t_2) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t / ((a - z) / (y - z));
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 4e+249) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t / ((a - z) / (y - z));
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 4e+249) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = t / ((a - z) / (y - z)) t_2 = (t * (y - z)) / (a - z) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 4e+249: tmp = x + t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(t / Float64(Float64(a - z) / Float64(y - z))) t_2 = Float64(Float64(t * Float64(y - z)) / Float64(a - z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 4e+249) tmp = Float64(x + t_2); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = t / ((a - z) / (y - z)); t_2 = (t * (y - z)) / (a - z); tmp = 0.0; if (t_2 <= -Inf) tmp = t_1; elseif (t_2 <= 4e+249) tmp = x + t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t / N[(N[(a - z), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 4e+249], N[(x + t$95$2), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t}{\frac{a - z}{y - z}}\\
t_2 := \frac{t \cdot \left(y - z\right)}{a - z}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+249}:\\
\;\;\;\;x + t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -inf.0 or 3.9999999999999997e249 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 36.0%
Taylor expanded in t around inf
distribute-lft-out--N/A
associate-/l*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
associate-*r/N/A
distribute-rgt-out--N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6476.2
Applied rewrites76.2%
Applied rewrites80.0%
if -inf.0 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 3.9999999999999997e249Initial program 98.9%
Final simplification93.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ t (- a z)) (- y z))) (t_2 (/ (* t (- y z)) (- a z)))) (if (<= t_2 -4e+288) t_1 (if (<= t_2 4e+291) (+ x t_2) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (t / (a - z)) * (y - z);
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -4e+288) {
tmp = t_1;
} else if (t_2 <= 4e+291) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (t / (a - z)) * (y - z)
t_2 = (t * (y - z)) / (a - z)
if (t_2 <= (-4d+288)) then
tmp = t_1
else if (t_2 <= 4d+291) then
tmp = x + t_2
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (t / (a - z)) * (y - z);
double t_2 = (t * (y - z)) / (a - z);
double tmp;
if (t_2 <= -4e+288) {
tmp = t_1;
} else if (t_2 <= 4e+291) {
tmp = x + t_2;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (t / (a - z)) * (y - z) t_2 = (t * (y - z)) / (a - z) tmp = 0 if t_2 <= -4e+288: tmp = t_1 elif t_2 <= 4e+291: tmp = x + t_2 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(t / Float64(a - z)) * Float64(y - z)) t_2 = Float64(Float64(t * Float64(y - z)) / Float64(a - z)) tmp = 0.0 if (t_2 <= -4e+288) tmp = t_1; elseif (t_2 <= 4e+291) tmp = Float64(x + t_2); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (t / (a - z)) * (y - z); t_2 = (t * (y - z)) / (a - z); tmp = 0.0; if (t_2 <= -4e+288) tmp = t_1; elseif (t_2 <= 4e+291) tmp = x + t_2; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t / N[(a - z), $MachinePrecision]), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+288], t$95$1, If[LessEqual[t$95$2, 4e+291], N[(x + t$95$2), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{t}{a - z} \cdot \left(y - z\right)\\
t_2 := \frac{t \cdot \left(y - z\right)}{a - z}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+288}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+291}:\\
\;\;\;\;x + t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < -4e288 or 3.9999999999999998e291 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) Initial program 34.2%
Taylor expanded in t around inf
distribute-lft-out--N/A
associate-/l*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
associate-*r/N/A
distribute-rgt-out--N/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f64N/A
lower--.f6479.3
Applied rewrites79.3%
if -4e288 < (/.f64 (*.f64 (-.f64 y z) t) (-.f64 a z)) < 3.9999999999999998e291Initial program 98.9%
Final simplification93.3%
(FPCore (x y z t a)
:precision binary64
(if (<= z -9e+74)
(+ x t)
(if (<= z 2.8e-73)
(fma (/ y a) t x)
(if (<= z 2.05e+200) (fma (/ y (- z)) t x) (+ x t)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9e+74) {
tmp = x + t;
} else if (z <= 2.8e-73) {
tmp = fma((y / a), t, x);
} else if (z <= 2.05e+200) {
tmp = fma((y / -z), t, x);
} else {
tmp = x + t;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9e+74) tmp = Float64(x + t); elseif (z <= 2.8e-73) tmp = fma(Float64(y / a), t, x); elseif (z <= 2.05e+200) tmp = fma(Float64(y / Float64(-z)), t, x); else tmp = Float64(x + t); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9e+74], N[(x + t), $MachinePrecision], If[LessEqual[z, 2.8e-73], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], If[LessEqual[z, 2.05e+200], N[(N[(y / (-z)), $MachinePrecision] * t + x), $MachinePrecision], N[(x + t), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{+74}:\\
\;\;\;\;x + t\\
\mathbf{elif}\;z \leq 2.8 \cdot 10^{-73}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{elif}\;z \leq 2.05 \cdot 10^{+200}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{-z}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if z < -8.9999999999999999e74 or 2.0500000000000001e200 < z Initial program 56.9%
Taylor expanded in z around inf
lower-+.f6485.3
Applied rewrites85.3%
if -8.9999999999999999e74 < z < 2.80000000000000012e-73Initial program 92.5%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
if 2.80000000000000012e-73 < z < 2.0500000000000001e200Initial program 83.4%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6480.2
Applied rewrites80.2%
Taylor expanded in z around 0
Applied rewrites77.5%
Final simplification81.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (- 1.0 (/ y z)) t x)))
(if (<= z -4.1e+75)
t_1
(if (<= z 1.26e+178) (+ (* (/ y (- a z)) t) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((1.0 - (y / z)), t, x);
double tmp;
if (z <= -4.1e+75) {
tmp = t_1;
} else if (z <= 1.26e+178) {
tmp = ((y / (a - z)) * t) + x;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(1.0 - Float64(y / z)), t, x) tmp = 0.0 if (z <= -4.1e+75) tmp = t_1; elseif (z <= 1.26e+178) tmp = Float64(Float64(Float64(y / Float64(a - z)) * t) + x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[z, -4.1e+75], t$95$1, If[LessEqual[z, 1.26e+178], N[(N[(N[(y / N[(a - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{if}\;z \leq -4.1 \cdot 10^{+75}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.26 \cdot 10^{+178}:\\
\;\;\;\;\frac{y}{a - z} \cdot t + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -4.0999999999999998e75 or 1.26e178 < z Initial program 58.4%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6493.0
Applied rewrites93.0%
if -4.0999999999999998e75 < z < 1.26e178Initial program 90.3%
Taylor expanded in y around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6490.2
Applied rewrites90.2%
Final simplification91.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ (- y z) a) t x))) (if (<= a -1.14e-35) t_1 (if (<= a 1e-16) (fma (- 1.0 (/ y z)) t x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(((y - z) / a), t, x);
double tmp;
if (a <= -1.14e-35) {
tmp = t_1;
} else if (a <= 1e-16) {
tmp = fma((1.0 - (y / z)), t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(Float64(y - z) / a), t, x) tmp = 0.0 if (a <= -1.14e-35) tmp = t_1; elseif (a <= 1e-16) tmp = fma(Float64(1.0 - Float64(y / z)), t, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y - z), $MachinePrecision] / a), $MachinePrecision] * t + x), $MachinePrecision]}, If[LessEqual[a, -1.14e-35], t$95$1, If[LessEqual[a, 1e-16], N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y - z}{a}, t, x\right)\\
\mathbf{if}\;a \leq -1.14 \cdot 10^{-35}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 10^{-16}:\\
\;\;\;\;\mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -1.14e-35 or 9.9999999999999998e-17 < a Initial program 81.2%
Taylor expanded in a around inf
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f6485.6
Applied rewrites85.6%
if -1.14e-35 < a < 9.9999999999999998e-17Initial program 79.7%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6486.3
Applied rewrites86.3%
(FPCore (x y z t a) :precision binary64 (if (<= a -1.1e-35) (fma (/ t a) y x) (if (<= a 3.4e-16) (fma (- 1.0 (/ y z)) t x) (fma (/ y a) t x))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= -1.1e-35) {
tmp = fma((t / a), y, x);
} else if (a <= 3.4e-16) {
tmp = fma((1.0 - (y / z)), t, x);
} else {
tmp = fma((y / a), t, x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (a <= -1.1e-35) tmp = fma(Float64(t / a), y, x); elseif (a <= 3.4e-16) tmp = fma(Float64(1.0 - Float64(y / z)), t, x); else tmp = fma(Float64(y / a), t, x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[a, -1.1e-35], N[(N[(t / a), $MachinePrecision] * y + x), $MachinePrecision], If[LessEqual[a, 3.4e-16], N[(N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision] * t + x), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1.1 \cdot 10^{-35}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a}, y, x\right)\\
\mathbf{elif}\;a \leq 3.4 \cdot 10^{-16}:\\
\;\;\;\;\mathsf{fma}\left(1 - \frac{y}{z}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\end{array}
\end{array}
if a < -1.09999999999999997e-35Initial program 79.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift--.f64N/A
flip--N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6496.3
Applied rewrites96.3%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6481.8
Applied rewrites81.8%
Applied rewrites81.8%
if -1.09999999999999997e-35 < a < 3.4e-16Initial program 79.7%
Taylor expanded in a around 0
+-commutativeN/A
mul-1-negN/A
associate-/l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
neg-sub0N/A
div-subN/A
*-inversesN/A
associate-+l-N/A
neg-sub0N/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6486.3
Applied rewrites86.3%
if 3.4e-16 < a Initial program 84.0%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6483.1
Applied rewrites83.1%
(FPCore (x y z t a) :precision binary64 (if (<= z -9e+74) (+ x t) (if (<= z 0.47) (fma (/ y a) t x) (+ x t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9e+74) {
tmp = x + t;
} else if (z <= 0.47) {
tmp = fma((y / a), t, x);
} else {
tmp = x + t;
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9e+74) tmp = Float64(x + t); elseif (z <= 0.47) tmp = fma(Float64(y / a), t, x); else tmp = Float64(x + t); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9e+74], N[(x + t), $MachinePrecision], If[LessEqual[z, 0.47], N[(N[(y / a), $MachinePrecision] * t + x), $MachinePrecision], N[(x + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9 \cdot 10^{+74}:\\
\;\;\;\;x + t\\
\mathbf{elif}\;z \leq 0.47:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, t, x\right)\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if z < -8.9999999999999999e74 or 0.46999999999999997 < z Initial program 64.5%
Taylor expanded in z around inf
lower-+.f6478.9
Applied rewrites78.9%
if -8.9999999999999999e74 < z < 0.46999999999999997Initial program 93.2%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6478.6
Applied rewrites78.6%
Final simplification78.7%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.6e-86) (+ x t) (if (<= z -1.62e-285) (* (/ y a) t) (+ x t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e-86) {
tmp = x + t;
} else if (z <= -1.62e-285) {
tmp = (y / a) * t;
} else {
tmp = x + t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.6d-86)) then
tmp = x + t
else if (z <= (-1.62d-285)) then
tmp = (y / a) * t
else
tmp = x + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e-86) {
tmp = x + t;
} else if (z <= -1.62e-285) {
tmp = (y / a) * t;
} else {
tmp = x + t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.6e-86: tmp = x + t elif z <= -1.62e-285: tmp = (y / a) * t else: tmp = x + t return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.6e-86) tmp = Float64(x + t); elseif (z <= -1.62e-285) tmp = Float64(Float64(y / a) * t); else tmp = Float64(x + t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.6e-86) tmp = x + t; elseif (z <= -1.62e-285) tmp = (y / a) * t; else tmp = x + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.6e-86], N[(x + t), $MachinePrecision], If[LessEqual[z, -1.62e-285], N[(N[(y / a), $MachinePrecision] * t), $MachinePrecision], N[(x + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{-86}:\\
\;\;\;\;x + t\\
\mathbf{elif}\;z \leq -1.62 \cdot 10^{-285}:\\
\;\;\;\;\frac{y}{a} \cdot t\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if z < -1.60000000000000003e-86 or -1.61999999999999994e-285 < z Initial program 78.5%
Taylor expanded in z around inf
lower-+.f6468.3
Applied rewrites68.3%
if -1.60000000000000003e-86 < z < -1.61999999999999994e-285Initial program 92.0%
Taylor expanded in y around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6462.4
Applied rewrites62.4%
Taylor expanded in a around inf
Applied rewrites51.5%
Final simplification65.9%
(FPCore (x y z t a) :precision binary64 (if (<= z -1.6e-86) (+ x t) (if (<= z -1.65e-285) (* (/ t a) y) (+ x t))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e-86) {
tmp = x + t;
} else if (z <= -1.65e-285) {
tmp = (t / a) * y;
} else {
tmp = x + t;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (z <= (-1.6d-86)) then
tmp = x + t
else if (z <= (-1.65d-285)) then
tmp = (t / a) * y
else
tmp = x + t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1.6e-86) {
tmp = x + t;
} else if (z <= -1.65e-285) {
tmp = (t / a) * y;
} else {
tmp = x + t;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if z <= -1.6e-86: tmp = x + t elif z <= -1.65e-285: tmp = (t / a) * y else: tmp = x + t return tmp
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1.6e-86) tmp = Float64(x + t); elseif (z <= -1.65e-285) tmp = Float64(Float64(t / a) * y); else tmp = Float64(x + t); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (z <= -1.6e-86) tmp = x + t; elseif (z <= -1.65e-285) tmp = (t / a) * y; else tmp = x + t; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1.6e-86], N[(x + t), $MachinePrecision], If[LessEqual[z, -1.65e-285], N[(N[(t / a), $MachinePrecision] * y), $MachinePrecision], N[(x + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.6 \cdot 10^{-86}:\\
\;\;\;\;x + t\\
\mathbf{elif}\;z \leq -1.65 \cdot 10^{-285}:\\
\;\;\;\;\frac{t}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;x + t\\
\end{array}
\end{array}
if z < -1.60000000000000003e-86 or -1.64999999999999993e-285 < z Initial program 78.5%
Taylor expanded in z around inf
lower-+.f6468.3
Applied rewrites68.3%
if -1.60000000000000003e-86 < z < -1.64999999999999993e-285Initial program 92.0%
Taylor expanded in y around inf
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6462.4
Applied rewrites62.4%
Taylor expanded in a around inf
Applied rewrites43.8%
Final simplification64.8%
(FPCore (x y z t a) :precision binary64 (+ x t))
double code(double x, double y, double z, double t, double a) {
return x + t;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + t
end function
public static double code(double x, double y, double z, double t, double a) {
return x + t;
}
def code(x, y, z, t, a): return x + t
function code(x, y, z, t, a) return Float64(x + t) end
function tmp = code(x, y, z, t, a) tmp = x + t; end
code[x_, y_, z_, t_, a_] := N[(x + t), $MachinePrecision]
\begin{array}{l}
\\
x + t
\end{array}
Initial program 80.4%
Taylor expanded in z around inf
lower-+.f6461.4
Applied rewrites61.4%
Final simplification61.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (+ x (* (/ (- y z) (- a z)) t))))
(if (< t -1.0682974490174067e-39)
t_1
(if (< t 3.9110949887586375e-141) (+ x (/ (* (- y z) t) (- a z))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x + (((y - z) / (a - z)) * t)
if (t < (-1.0682974490174067d-39)) then
tmp = t_1
else if (t < 3.9110949887586375d-141) then
tmp = x + (((y - z) * t) / (a - z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x + (((y - z) / (a - z)) * t);
double tmp;
if (t < -1.0682974490174067e-39) {
tmp = t_1;
} else if (t < 3.9110949887586375e-141) {
tmp = x + (((y - z) * t) / (a - z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x + (((y - z) / (a - z)) * t) tmp = 0 if t < -1.0682974490174067e-39: tmp = t_1 elif t < 3.9110949887586375e-141: tmp = x + (((y - z) * t) / (a - z)) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x + Float64(Float64(Float64(y - z) / Float64(a - z)) * t)) tmp = 0.0 if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = Float64(x + Float64(Float64(Float64(y - z) * t) / Float64(a - z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x + (((y - z) / (a - z)) * t); tmp = 0.0; if (t < -1.0682974490174067e-39) tmp = t_1; elseif (t < 3.9110949887586375e-141) tmp = x + (((y - z) * t) / (a - z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x + N[(N[(N[(y - z), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.0682974490174067e-39], t$95$1, If[Less[t, 3.9110949887586375e-141], N[(x + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x + \frac{y - z}{a - z} \cdot t\\
\mathbf{if}\;t < -1.0682974490174067 \cdot 10^{-39}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.9110949887586375 \cdot 10^{-141}:\\
\;\;\;\;x + \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024264
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTick from plot-0.2.3.4, A"
:precision binary64
:alt
(! :herbie-platform default (if (< t -10682974490174067/10000000000000000000000000000000000000000000000000000000) (+ x (* (/ (- y z) (- a z)) t)) (if (< t 312887599100691/80000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* (- y z) t) (- a z))) (+ x (* (/ (- y z) (- a z)) t)))))
(+ x (/ (* (- y z) t) (- a z))))