
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x * sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x * math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x * sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x * sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sin y + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) x (* z (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), x, (z * cos(y)));
}
function code(x, y, z) return fma(sin(y), x, Float64(z * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * x + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, x, z \cdot \cos y\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= y -2.3e+263)
(* x (sin y))
(if (<= y -135.0)
t_0
(if (<= y 2.6e-11)
(fma (fma (fma -0.16666666666666666 (* x y) (* -0.5 z)) y x) y z)
t_0)))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (y <= -2.3e+263) {
tmp = x * sin(y);
} else if (y <= -135.0) {
tmp = t_0;
} else if (y <= 2.6e-11) {
tmp = fma(fma(fma(-0.16666666666666666, (x * y), (-0.5 * z)), y, x), y, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (y <= -2.3e+263) tmp = Float64(x * sin(y)); elseif (y <= -135.0) tmp = t_0; elseif (y <= 2.6e-11) tmp = fma(fma(fma(-0.16666666666666666, Float64(x * y), Float64(-0.5 * z)), y, x), y, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.3e+263], N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, -135.0], t$95$0, If[LessEqual[y, 2.6e-11], N[(N[(N[(-0.16666666666666666 * N[(x * y), $MachinePrecision] + N[(-0.5 * z), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision] * y + z), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;y \leq -2.3 \cdot 10^{+263}:\\
\;\;\;\;x \cdot \sin y\\
\mathbf{elif}\;y \leq -135:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, x \cdot y, -0.5 \cdot z\right), y, x\right), y, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.29999999999999997e263Initial program 99.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6473.6
Applied rewrites73.6%
if -2.29999999999999997e263 < y < -135 or 2.6000000000000001e-11 < y Initial program 99.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6461.6
Applied rewrites61.6%
if -135 < y < 2.6000000000000001e-11Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.4
Applied rewrites99.4%
Final simplification82.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (sin y) x (* 1.0 z)))) (if (<= x -4.5e-74) t_0 (if (<= x 1.65e+14) (* z (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(sin(y), x, (1.0 * z));
double tmp;
if (x <= -4.5e-74) {
tmp = t_0;
} else if (x <= 1.65e+14) {
tmp = z * cos(y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(sin(y), x, Float64(1.0 * z)) tmp = 0.0 if (x <= -4.5e-74) tmp = t_0; elseif (x <= 1.65e+14) tmp = Float64(z * cos(y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Sin[y], $MachinePrecision] * x + N[(1.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.5e-74], t$95$0, If[LessEqual[x, 1.65e+14], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\sin y, x, 1 \cdot z\right)\\
\mathbf{if}\;x \leq -4.5 \cdot 10^{-74}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.65 \cdot 10^{+14}:\\
\;\;\;\;z \cdot \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.4999999999999999e-74 or 1.65e14 < x Initial program 99.8%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
Applied rewrites90.3%
if -4.4999999999999999e-74 < x < 1.65e14Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6488.5
Applied rewrites88.5%
Final simplification89.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= y -135.0)
t_0
(if (<= y 2.6e-11)
(fma (fma (fma -0.16666666666666666 (* x y) (* -0.5 z)) y x) y z)
t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (y <= -135.0) {
tmp = t_0;
} else if (y <= 2.6e-11) {
tmp = fma(fma(fma(-0.16666666666666666, (x * y), (-0.5 * z)), y, x), y, z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (y <= -135.0) tmp = t_0; elseif (y <= 2.6e-11) tmp = fma(fma(fma(-0.16666666666666666, Float64(x * y), Float64(-0.5 * z)), y, x), y, z); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -135.0], t$95$0, If[LessEqual[y, 2.6e-11], N[(N[(N[(-0.16666666666666666 * N[(x * y), $MachinePrecision] + N[(-0.5 * z), $MachinePrecision]), $MachinePrecision] * y + x), $MachinePrecision] * y + z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;y \leq -135:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, x \cdot y, -0.5 \cdot z\right), y, x\right), y, z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -135 or 2.6000000000000001e-11 < y Initial program 99.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6458.5
Applied rewrites58.5%
if -135 < y < 2.6000000000000001e-11Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.4
Applied rewrites99.4%
Final simplification81.0%
(FPCore (x y z) :precision binary64 (if (<= x -7.6e+90) (* x y) (if (<= x 1.08e+21) (* 1.0 z) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.6e+90) {
tmp = x * y;
} else if (x <= 1.08e+21) {
tmp = 1.0 * z;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.6d+90)) then
tmp = x * y
else if (x <= 1.08d+21) then
tmp = 1.0d0 * z
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.6e+90) {
tmp = x * y;
} else if (x <= 1.08e+21) {
tmp = 1.0 * z;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.6e+90: tmp = x * y elif x <= 1.08e+21: tmp = 1.0 * z else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.6e+90) tmp = Float64(x * y); elseif (x <= 1.08e+21) tmp = Float64(1.0 * z); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.6e+90) tmp = x * y; elseif (x <= 1.08e+21) tmp = 1.0 * z; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.6e+90], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.08e+21], N[(1.0 * z), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.6 \cdot 10^{+90}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.08 \cdot 10^{+21}:\\
\;\;\;\;1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -7.6000000000000002e90 or 1.08e21 < x Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6459.4
Applied rewrites59.4%
Taylor expanded in z around 0
Applied rewrites42.4%
if -7.6000000000000002e90 < x < 1.08e21Initial program 99.8%
lift-+.f64N/A
flip-+N/A
clear-numN/A
associate-/r/N/A
flip3--N/A
clear-numN/A
Applied rewrites62.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-sin.f64N/A
lower-cos.f6499.7
Applied rewrites99.7%
Taylor expanded in y around 0
Applied rewrites51.9%
Final simplification48.1%
(FPCore (x y z) :precision binary64 (fma y x z))
double code(double x, double y, double z) {
return fma(y, x, z);
}
function code(x, y, z) return fma(y, x, z) end
code[x_, y_, z_] := N[(y * x + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z\right)
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6457.3
Applied rewrites57.3%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6457.3
Applied rewrites57.3%
Taylor expanded in z around 0
Applied rewrites22.0%
Final simplification22.0%
herbie shell --seed 2024263
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))