
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (* y z) z x))
double code(double x, double y, double z) {
return fma((y * z), z, x);
}
function code(x, y, z) return fma(Float64(y * z), z, x) end
code[x_, y_, z_] := N[(N[(y * z), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot z, z, x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (* y z) z))) (if (<= t_0 -2e+23) t_0 (if (<= t_0 5.0) (* (- x) -1.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * z) * z;
double tmp;
if (t_0 <= -2e+23) {
tmp = t_0;
} else if (t_0 <= 5.0) {
tmp = -x * -1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * z) * z
if (t_0 <= (-2d+23)) then
tmp = t_0
else if (t_0 <= 5.0d0) then
tmp = -x * (-1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * z) * z;
double tmp;
if (t_0 <= -2e+23) {
tmp = t_0;
} else if (t_0 <= 5.0) {
tmp = -x * -1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * z) * z tmp = 0 if t_0 <= -2e+23: tmp = t_0 elif t_0 <= 5.0: tmp = -x * -1.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * z) * z) tmp = 0.0 if (t_0 <= -2e+23) tmp = t_0; elseif (t_0 <= 5.0) tmp = Float64(Float64(-x) * -1.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * z) * z; tmp = 0.0; if (t_0 <= -2e+23) tmp = t_0; elseif (t_0 <= 5.0) tmp = -x * -1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+23], t$95$0, If[LessEqual[t$95$0, 5.0], N[((-x) * -1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(y \cdot z\right) \cdot z\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+23}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 5:\\
\;\;\;\;\left(-x\right) \cdot -1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 y z) z) < -1.9999999999999998e23 or 5 < (*.f64 (*.f64 y z) z) Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6477.4
Applied rewrites77.4%
Applied rewrites90.8%
if -1.9999999999999998e23 < (*.f64 (*.f64 y z) z) < 5Initial program 99.9%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
inv-powN/A
lower-pow.f6499.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
Taylor expanded in x around -inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
lower-neg.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6496.5
Applied rewrites96.5%
Taylor expanded in z around 0
Applied rewrites90.1%
Final simplification90.4%
(FPCore (x y z) :precision binary64 (* (- x) -1.0))
double code(double x, double y, double z) {
return -x * -1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -x * (-1.0d0)
end function
public static double code(double x, double y, double z) {
return -x * -1.0;
}
def code(x, y, z): return -x * -1.0
function code(x, y, z) return Float64(Float64(-x) * -1.0) end
function tmp = code(x, y, z) tmp = -x * -1.0; end
code[x_, y_, z_] := N[((-x) * -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(-x\right) \cdot -1
\end{array}
Initial program 99.9%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
lift-+.f64N/A
inv-powN/A
lower-pow.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in x around -inf
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
lower-neg.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6487.4
Applied rewrites87.4%
Taylor expanded in z around 0
Applied rewrites54.3%
Final simplification54.3%
herbie shell --seed 2024259
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))