
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x)))
(if (<= (* (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0)) t_1) 4e+286)
(* (cos (/ 1.0 (/ 16.0 (* (* (fma a 2.0 1.0) b) t)))) t_1)
(* 1.0 (* 1.0 x)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x;
double tmp;
if ((cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * t_1) <= 4e+286) {
tmp = cos((1.0 / (16.0 / ((fma(a, 2.0, 1.0) * b) * t)))) * t_1;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x) tmp = 0.0 if (Float64(cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) * t_1) <= 4e+286) tmp = Float64(cos(Float64(1.0 / Float64(16.0 / Float64(Float64(fma(a, 2.0, 1.0) * b) * t)))) * t_1); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], 4e+286], N[(N[Cos[N[(1.0 / N[(16.0 / N[(N[(N[(a * 2.0 + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\\
\mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot t\_1 \leq 4 \cdot 10^{+286}:\\
\;\;\;\;\cos \left(\frac{1}{\frac{16}{\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot t}}\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.00000000000000013e286Initial program 50.7%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6451.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6451.1
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6451.1
Applied rewrites51.1%
if 4.00000000000000013e286 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
Taylor expanded in t around 0
Applied rewrites5.1%
Taylor expanded in b around 0
Applied rewrites12.2%
Final simplification34.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x)))
(if (<= (* (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0)) t_1) 4e+286)
(* (cos (fma (* b t) 0.0625 (* (* 0.0625 t) (* b (* a 2.0))))) t_1)
(* 1.0 (* 1.0 x)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x;
double tmp;
if ((cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * t_1) <= 4e+286) {
tmp = cos(fma((b * t), 0.0625, ((0.0625 * t) * (b * (a * 2.0))))) * t_1;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x) tmp = 0.0 if (Float64(cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) * t_1) <= 4e+286) tmp = Float64(cos(fma(Float64(b * t), 0.0625, Float64(Float64(0.0625 * t) * Float64(b * Float64(a * 2.0))))) * t_1); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], 4e+286], N[(N[Cos[N[(N[(b * t), $MachinePrecision] * 0.0625 + N[(N[(0.0625 * t), $MachinePrecision] * N[(b * N[(a * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\\
\mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot t\_1 \leq 4 \cdot 10^{+286}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(b \cdot t, 0.0625, \left(0.0625 \cdot t\right) \cdot \left(b \cdot \left(a \cdot 2\right)\right)\right)\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.00000000000000013e286Initial program 50.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
+-commutativeN/A
distribute-rgt-inN/A
div-invN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites50.8%
if 4.00000000000000013e286 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
Taylor expanded in t around 0
Applied rewrites5.1%
Taylor expanded in b around 0
Applied rewrites12.2%
Final simplification34.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0))))
(if (<= (* t_1 (* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x)) 5e+276)
(* (* (cos (* -0.0625 (* (* (fma -2.0 y -1.0) t) z))) x) t_1)
(* 1.0 (* 1.0 x)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0));
double tmp;
if ((t_1 * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x)) <= 5e+276) {
tmp = (cos((-0.0625 * ((fma(-2.0, y, -1.0) * t) * z))) * x) * t_1;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) tmp = 0.0 if (Float64(t_1 * Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x)) <= 5e+276) tmp = Float64(Float64(cos(Float64(-0.0625 * Float64(Float64(fma(-2.0, y, -1.0) * t) * z))) * x) * t_1); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t$95$1 * N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], 5e+276], N[(N[(N[Cos[N[(-0.0625 * N[(N[(N[(-2.0 * y + -1.0), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] * t$95$1), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right)\\
\mathbf{if}\;t\_1 \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 5 \cdot 10^{+276}:\\
\;\;\;\;\left(\cos \left(-0.0625 \cdot \left(\left(\mathsf{fma}\left(-2, y, -1\right) \cdot t\right) \cdot z\right)\right) \cdot x\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 5.00000000000000001e276Initial program 51.0%
lift-/.f64N/A
frac-2negN/A
div-invN/A
lower-*.f64N/A
Applied rewrites51.1%
if 5.00000000000000001e276 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
Taylor expanded in t around 0
Applied rewrites5.1%
Taylor expanded in b around 0
Applied rewrites12.1%
Final simplification34.5%
(FPCore (x y z t a b)
:precision binary64
(if (<=
(*
(cos (/ (* (* b (+ (* a 2.0) 1.0)) t) 16.0))
(* (cos (/ (* t (* z (+ 1.0 (* 2.0 y)))) 16.0)) x))
4e+286)
(*
(*
(cos (* (* (fma z (* 2.0 y) z) t) -0.0625))
(cos (* (* (* (fma a 2.0 1.0) b) t) -0.0625)))
x)
(* 1.0 (* 1.0 x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if ((cos((((b * ((a * 2.0) + 1.0)) * t) / 16.0)) * (cos(((t * (z * (1.0 + (2.0 * y)))) / 16.0)) * x)) <= 4e+286) {
tmp = (cos(((fma(z, (2.0 * y), z) * t) * -0.0625)) * cos((((fma(a, 2.0, 1.0) * b) * t) * -0.0625))) * x;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(cos(Float64(Float64(Float64(b * Float64(Float64(a * 2.0) + 1.0)) * t) / 16.0)) * Float64(cos(Float64(Float64(t * Float64(z * Float64(1.0 + Float64(2.0 * y)))) / 16.0)) * x)) <= 4e+286) tmp = Float64(Float64(cos(Float64(Float64(fma(z, Float64(2.0 * y), z) * t) * -0.0625)) * cos(Float64(Float64(Float64(fma(a, 2.0, 1.0) * b) * t) * -0.0625))) * x); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[Cos[N[(N[(N[(b * N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * N[(N[Cos[N[(N[(t * N[(z * N[(1.0 + N[(2.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], 4e+286], N[(N[(N[Cos[N[(N[(N[(z * N[(2.0 * y), $MachinePrecision] + z), $MachinePrecision] * t), $MachinePrecision] * -0.0625), $MachinePrecision]], $MachinePrecision] * N[Cos[N[(N[(N[(N[(a * 2.0 + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] * -0.0625), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\cos \left(\frac{\left(b \cdot \left(a \cdot 2 + 1\right)\right) \cdot t}{16}\right) \cdot \left(\cos \left(\frac{t \cdot \left(z \cdot \left(1 + 2 \cdot y\right)\right)}{16}\right) \cdot x\right) \leq 4 \cdot 10^{+286}:\\
\;\;\;\;\left(\cos \left(\left(\mathsf{fma}\left(z, 2 \cdot y, z\right) \cdot t\right) \cdot -0.0625\right) \cdot \cos \left(\left(\left(\mathsf{fma}\left(a, 2, 1\right) \cdot b\right) \cdot t\right) \cdot -0.0625\right)\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) < 4.00000000000000013e286Initial program 50.7%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
lift-*.f64N/A
associate-*l*N/A
lift-+.f64N/A
flip-+N/A
div-invN/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites39.8%
Applied rewrites50.7%
if 4.00000000000000013e286 < (*.f64 (*.f64 x (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 y #s(literal 2 binary64)) #s(literal 1 binary64)) z) t) #s(literal 16 binary64)))) (cos.f64 (/.f64 (*.f64 (*.f64 (+.f64 (*.f64 a #s(literal 2 binary64)) #s(literal 1 binary64)) b) t) #s(literal 16 binary64)))) Initial program 0.0%
Taylor expanded in t around 0
Applied rewrites5.1%
Taylor expanded in b around 0
Applied rewrites12.2%
Final simplification34.5%
(FPCore (x y z t a b)
:precision binary64
(if (<= t 1.4e-103)
(*
(* (cos (/ (/ -1.0 (* (/ 1.0 (* (fma y 2.0 1.0) t)) (/ -1.0 z))) 16.0)) x)
1.0)
(* 1.0 (* 1.0 x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.4e-103) {
tmp = (cos(((-1.0 / ((1.0 / (fma(y, 2.0, 1.0) * t)) * (-1.0 / z))) / 16.0)) * x) * 1.0;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 1.4e-103) tmp = Float64(Float64(cos(Float64(Float64(-1.0 / Float64(Float64(1.0 / Float64(fma(y, 2.0, 1.0) * t)) * Float64(-1.0 / z))) / 16.0)) * x) * 1.0); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 1.4e-103], N[(N[(N[Cos[N[(N[(-1.0 / N[(N[(1.0 / N[(N[(y * 2.0 + 1.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] * N[(-1.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] * 1.0), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.4 \cdot 10^{-103}:\\
\;\;\;\;\left(\cos \left(\frac{\frac{-1}{\frac{1}{\mathsf{fma}\left(y, 2, 1\right) \cdot t} \cdot \frac{-1}{z}}}{16}\right) \cdot x\right) \cdot 1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if t < 1.40000000000000011e-103Initial program 35.4%
Taylor expanded in b around 0
Applied rewrites36.7%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
associate-*l*N/A
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
lift-fma.f64N/A
associate-*l/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites28.0%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites37.4%
Applied rewrites37.8%
if 1.40000000000000011e-103 < t Initial program 15.4%
Taylor expanded in t around 0
Applied rewrites18.2%
Taylor expanded in b around 0
Applied rewrites20.5%
Final simplification32.5%
(FPCore (x y z t a b) :precision binary64 (if (<= t 1.4e-103) (* (* (cos (/ 1.0 (/ (/ 16.0 (* (fma y 2.0 1.0) t)) z))) x) 1.0) (* 1.0 (* 1.0 x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.4e-103) {
tmp = (cos((1.0 / ((16.0 / (fma(y, 2.0, 1.0) * t)) / z))) * x) * 1.0;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 1.4e-103) tmp = Float64(Float64(cos(Float64(1.0 / Float64(Float64(16.0 / Float64(fma(y, 2.0, 1.0) * t)) / z))) * x) * 1.0); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 1.4e-103], N[(N[(N[Cos[N[(1.0 / N[(N[(16.0 / N[(N[(y * 2.0 + 1.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] * 1.0), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.4 \cdot 10^{-103}:\\
\;\;\;\;\left(\cos \left(\frac{1}{\frac{\frac{16}{\mathsf{fma}\left(y, 2, 1\right) \cdot t}}{z}}\right) \cdot x\right) \cdot 1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if t < 1.40000000000000011e-103Initial program 35.4%
Taylor expanded in b around 0
Applied rewrites36.7%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
associate-*l*N/A
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
lift-fma.f64N/A
associate-*l/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites28.0%
lift-/.f64N/A
lift-/.f64N/A
clear-numN/A
frac-2negN/A
lower-/.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
lower-neg.f64N/A
lift-fma.f64N/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
*-rgt-identityN/A
*-commutativeN/A
sub-negN/A
*-commutativeN/A
*-rgt-identityN/A
Applied rewrites27.6%
Applied rewrites37.4%
if 1.40000000000000011e-103 < t Initial program 15.4%
Taylor expanded in t around 0
Applied rewrites18.2%
Taylor expanded in b around 0
Applied rewrites20.5%
Final simplification32.3%
(FPCore (x y z t a b) :precision binary64 (if (<= t 6.4e-105) (* (* (cos (/ -0.0625 (/ -1.0 (* (* (fma 2.0 y 1.0) t) z)))) x) 1.0) (* 1.0 (* 1.0 x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 6.4e-105) {
tmp = (cos((-0.0625 / (-1.0 / ((fma(2.0, y, 1.0) * t) * z)))) * x) * 1.0;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 6.4e-105) tmp = Float64(Float64(cos(Float64(-0.0625 / Float64(-1.0 / Float64(Float64(fma(2.0, y, 1.0) * t) * z)))) * x) * 1.0); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 6.4e-105], N[(N[(N[Cos[N[(-0.0625 / N[(-1.0 / N[(N[(N[(2.0 * y + 1.0), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] * 1.0), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 6.4 \cdot 10^{-105}:\\
\;\;\;\;\left(\cos \left(\frac{-0.0625}{\frac{-1}{\left(\mathsf{fma}\left(2, y, 1\right) \cdot t\right) \cdot z}}\right) \cdot x\right) \cdot 1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if t < 6.39999999999999962e-105Initial program 35.5%
Taylor expanded in b around 0
Applied rewrites36.8%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
associate-*l*N/A
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
lift-fma.f64N/A
associate-*l/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites28.1%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
associate-/r*N/A
metadata-evalN/A
frac-2negN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
metadata-evalN/A
/-rgt-identityN/A
clear-numN/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
Applied rewrites38.0%
if 6.39999999999999962e-105 < t Initial program 15.5%
Taylor expanded in t around 0
Applied rewrites18.2%
Taylor expanded in b around 0
Applied rewrites20.5%
Final simplification32.6%
(FPCore (x y z t a b) :precision binary64 (if (<= t 1.4e-103) (* (* (cos (* (* (* (fma 2.0 y 1.0) t) z) 0.0625)) x) 1.0) (* 1.0 (* 1.0 x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= 1.4e-103) {
tmp = (cos((((fma(2.0, y, 1.0) * t) * z) * 0.0625)) * x) * 1.0;
} else {
tmp = 1.0 * (1.0 * x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= 1.4e-103) tmp = Float64(Float64(cos(Float64(Float64(Float64(fma(2.0, y, 1.0) * t) * z) * 0.0625)) * x) * 1.0); else tmp = Float64(1.0 * Float64(1.0 * x)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, 1.4e-103], N[(N[(N[Cos[N[(N[(N[(N[(2.0 * y + 1.0), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision] * 0.0625), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision] * 1.0), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq 1.4 \cdot 10^{-103}:\\
\;\;\;\;\left(\cos \left(\left(\left(\mathsf{fma}\left(2, y, 1\right) \cdot t\right) \cdot z\right) \cdot 0.0625\right) \cdot x\right) \cdot 1\\
\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\
\end{array}
\end{array}
if t < 1.40000000000000011e-103Initial program 35.4%
Taylor expanded in b around 0
Applied rewrites36.7%
lift-*.f64N/A
lift-*.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lift-fma.f64N/A
associate-*l*N/A
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
lift-fma.f64N/A
associate-*l/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lower-*.f64N/A
Applied rewrites28.0%
lift-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6428.0
Applied rewrites37.5%
if 1.40000000000000011e-103 < t Initial program 15.4%
Taylor expanded in t around 0
Applied rewrites18.2%
Taylor expanded in b around 0
Applied rewrites20.5%
Final simplification32.4%
(FPCore (x y z t a b) :precision binary64 (* 1.0 (* 1.0 x)))
double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * (1.0 * x);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 * (1.0d0 * x)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * (1.0 * x);
}
def code(x, y, z, t, a, b): return 1.0 * (1.0 * x)
function code(x, y, z, t, a, b) return Float64(1.0 * Float64(1.0 * x)) end
function tmp = code(x, y, z, t, a, b) tmp = 1.0 * (1.0 * x); end
code[x_, y_, z_, t_, a_, b_] := N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot \left(1 \cdot x\right)
\end{array}
Initial program 29.3%
Taylor expanded in t around 0
Applied rewrites29.6%
Taylor expanded in b around 0
Applied rewrites32.4%
Final simplification32.4%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024259
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))