
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* (/ u (sin normAngle)) normAngle)) (/ n0_i (/ (sin normAngle) (sin (* (- 1.0 u) normAngle))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * ((u / sinf(normAngle)) * normAngle)) + (n0_i / (sinf(normAngle) / sinf(((1.0f - u) * normAngle))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * ((u / sin(normangle)) * normangle)) + (n0_i / (sin(normangle) / sin(((1.0e0 - u) * normangle))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(Float32(u / sin(normAngle)) * normAngle)) + Float32(n0_i / Float32(sin(normAngle) / sin(Float32(Float32(Float32(1.0) - u) * normAngle))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * ((u / sin(normAngle)) * normAngle)) + (n0_i / (sin(normAngle) / sin(((single(1.0) - u) * normAngle)))); end
\begin{array}{l}
\\
n1\_i \cdot \left(\frac{u}{\sin normAngle} \cdot normAngle\right) + \frac{n0\_i}{\frac{\sin normAngle}{\sin \left(\left(1 - u\right) \cdot normAngle\right)}}
\end{array}
Initial program 97.2%
lift-*.f32N/A
*-commutativeN/A
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
clear-numN/A
un-div-invN/A
lower-/.f32N/A
lower-/.f3297.4
Applied rewrites97.4%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (/ normAngle (sin normAngle)) u) n1_i) (* (- 1.0 (/ (* (* (cos normAngle) u) normAngle) (sin normAngle))) n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (((normAngle / sinf(normAngle)) * u) * n1_i) + ((1.0f - (((cosf(normAngle) * u) * normAngle) / sinf(normAngle))) * n0_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (((normangle / sin(normangle)) * u) * n1_i) + ((1.0e0 - (((cos(normangle) * u) * normangle) / sin(normangle))) * n0_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(normAngle / sin(normAngle)) * u) * n1_i) + Float32(Float32(Float32(1.0) - Float32(Float32(Float32(cos(normAngle) * u) * normAngle) / sin(normAngle))) * n0_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (((normAngle / sin(normAngle)) * u) * n1_i) + ((single(1.0) - (((cos(normAngle) * u) * normAngle) / sin(normAngle))) * n0_i); end
\begin{array}{l}
\\
\left(\frac{normAngle}{\sin normAngle} \cdot u\right) \cdot n1\_i + \left(1 - \frac{\left(\cos normAngle \cdot u\right) \cdot normAngle}{\sin normAngle}\right) \cdot n0\_i
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.5
Applied rewrites98.5%
Taylor expanded in u around 0
mul-1-negN/A
unsub-negN/A
lower--.f32N/A
lower-/.f32N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lower-*.f32N/A
lower-cos.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Final simplification98.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* (* (/ normAngle (sin normAngle)) u) n1_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (((normAngle / sinf(normAngle)) * u) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (((normangle / sin(normangle)) * u) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(Float32(Float32(normAngle / sin(normAngle)) * u) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (((normAngle / sin(normAngle)) * u) * n1_i); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + \left(\frac{normAngle}{\sin normAngle} \cdot u\right) \cdot n1\_i
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.5
Applied rewrites98.5%
Taylor expanded in normAngle around 0
lower--.f3298.5
Applied rewrites98.5%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i (* (/ u (sin normAngle)) normAngle))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * ((u / sinf(normAngle)) * normAngle));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * ((u / sin(normangle)) * normangle))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * Float32(Float32(u / sin(normAngle)) * normAngle))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * ((u / sin(normAngle)) * normAngle)); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot \left(\frac{u}{\sin normAngle} \cdot normAngle\right)
\end{array}
Initial program 97.2%
lift-*.f32N/A
*-commutativeN/A
lift-*.f32N/A
lift-/.f32N/A
un-div-invN/A
clear-numN/A
un-div-invN/A
lower-/.f32N/A
lower-/.f3297.4
Applied rewrites97.4%
Taylor expanded in u around 0
associate-/l*N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.7
Applied rewrites98.7%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-*.f32N/A
lower--.f3298.5
Applied rewrites98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* (- 1.0 u) n0_i)))
(if (<= n0_i -3.99999987306209e-19)
t_0
(if (<= n0_i 2.0000000063421537e-30) (* n1_i u) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (1.0f - u) * n0_i;
float tmp;
if (n0_i <= -3.99999987306209e-19f) {
tmp = t_0;
} else if (n0_i <= 2.0000000063421537e-30f) {
tmp = n1_i * u;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = (1.0e0 - u) * n0_i
if (n0_i <= (-3.99999987306209e-19)) then
tmp = t_0
else if (n0_i <= 2.0000000063421537e-30) then
tmp = n1_i * u
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(Float32(1.0) - u) * n0_i) tmp = Float32(0.0) if (n0_i <= Float32(-3.99999987306209e-19)) tmp = t_0; elseif (n0_i <= Float32(2.0000000063421537e-30)) tmp = Float32(n1_i * u); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = (single(1.0) - u) * n0_i; tmp = single(0.0); if (n0_i <= single(-3.99999987306209e-19)) tmp = t_0; elseif (n0_i <= single(2.0000000063421537e-30)) tmp = n1_i * u; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot n0\_i\\
\mathbf{if}\;n0\_i \leq -3.99999987306209 \cdot 10^{-19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 2.0000000063421537 \cdot 10^{-30}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -3.99999987e-19 or 2e-30 < n0_i Initial program 97.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3222.3
Applied rewrites21.9%
Taylor expanded in n0_i around inf
Applied rewrites73.0%
if -3.99999987e-19 < n0_i < 2e-30Initial program 97.1%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3267.9
Applied rewrites67.8%
Taylor expanded in n0_i around 0
Applied rewrites67.9%
Final simplification70.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -3.99999987306209e-19) (* 1.0 n0_i) (if (<= n0_i 9.999999682655225e-20) (* n1_i u) (* 1.0 n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -3.99999987306209e-19f) {
tmp = 1.0f * n0_i;
} else if (n0_i <= 9.999999682655225e-20f) {
tmp = n1_i * u;
} else {
tmp = 1.0f * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-3.99999987306209e-19)) then
tmp = 1.0e0 * n0_i
else if (n0_i <= 9.999999682655225e-20) then
tmp = n1_i * u
else
tmp = 1.0e0 * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-3.99999987306209e-19)) tmp = Float32(Float32(1.0) * n0_i); elseif (n0_i <= Float32(9.999999682655225e-20)) tmp = Float32(n1_i * u); else tmp = Float32(Float32(1.0) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-3.99999987306209e-19)) tmp = single(1.0) * n0_i; elseif (n0_i <= single(9.999999682655225e-20)) tmp = n1_i * u; else tmp = single(1.0) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -3.99999987306209 \cdot 10^{-19}:\\
\;\;\;\;1 \cdot n0\_i\\
\mathbf{elif}\;n0\_i \leq 9.999999682655225 \cdot 10^{-20}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;1 \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < -3.99999987e-19 or 9.99999968e-20 < n0_i Initial program 97.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3214.9
Applied rewrites14.3%
Taylor expanded in n0_i around inf
Applied rewrites80.3%
Taylor expanded in u around 0
Applied rewrites63.7%
if -3.99999987e-19 < n0_i < 9.99999968e-20Initial program 97.1%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3262.0
Applied rewrites61.9%
Taylor expanded in n0_i around 0
Applied rewrites62.0%
Final simplification62.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (- n0_i (* (- n0_i n1_i) u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i - ((n0_i - n1_i) * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i - ((n0_i - n1_i) * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i - Float32(Float32(n0_i - n1_i) * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i - ((n0_i - n1_i) * u); end
\begin{array}{l}
\\
n0\_i - \left(n0\_i - n1\_i\right) \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3241.2
Applied rewrites40.9%
Taylor expanded in u around -inf
Applied rewrites97.1%
Taylor expanded in u around 0
Applied rewrites97.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3241.2
Applied rewrites40.9%
Taylor expanded in n0_i around 0
Applied rewrites41.2%
Final simplification41.2%
herbie shell --seed 2024259
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))