
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* 0.5 (fma (/ (+ x z_m) y) (- x z_m) y)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return 0.5 * fma(((x + z_m) / y), (x - z_m), y);
}
z_m = abs(z) function code(x, y, z_m) return Float64(0.5 * fma(Float64(Float64(x + z_m) / y), Float64(x - z_m), y)) end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(0.5 * N[(N[(N[(x + z$95$m), $MachinePrecision] / y), $MachinePrecision] * N[(x - z$95$m), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
0.5 \cdot \mathsf{fma}\left(\frac{x + z\_m}{y}, x - z\_m, y\right)
\end{array}
Initial program 68.0%
Taylor expanded in x around 0
Applied rewrites99.8%
Applied rewrites99.8%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* z_m (* (/ z_m y) -0.5)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 4e-96)
t_0
(if (<= t_1 1e+289)
(/ (* x x) (* y 2.0))
(if (<= t_1 INFINITY) (* y 0.5) t_0)))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = z_m * ((z_m / y) * -0.5);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 4e-96) {
tmp = t_0;
} else if (t_1 <= 1e+289) {
tmp = (x * x) / (y * 2.0);
} else if (t_1 <= ((double) INFINITY)) {
tmp = y * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double t_0 = z_m * ((z_m / y) * -0.5);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 4e-96) {
tmp = t_0;
} else if (t_1 <= 1e+289) {
tmp = (x * x) / (y * 2.0);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = y * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): t_0 = z_m * ((z_m / y) * -0.5) t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0) tmp = 0 if t_1 <= 4e-96: tmp = t_0 elif t_1 <= 1e+289: tmp = (x * x) / (y * 2.0) elif t_1 <= math.inf: tmp = y * 0.5 else: tmp = t_0 return tmp
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(z_m * Float64(Float64(z_m / y) * -0.5)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 4e-96) tmp = t_0; elseif (t_1 <= 1e+289) tmp = Float64(Float64(x * x) / Float64(y * 2.0)); elseif (t_1 <= Inf) tmp = Float64(y * 0.5); else tmp = t_0; end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) t_0 = z_m * ((z_m / y) * -0.5); t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0); tmp = 0.0; if (t_1 <= 4e-96) tmp = t_0; elseif (t_1 <= 1e+289) tmp = (x * x) / (y * 2.0); elseif (t_1 <= Inf) tmp = y * 0.5; else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(z$95$m * N[(N[(z$95$m / y), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e-96], t$95$0, If[LessEqual[t$95$1, 1e+289], N[(N[(x * x), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(y * 0.5), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := z\_m \cdot \left(\frac{z\_m}{y} \cdot -0.5\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{-96}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+289}:\\
\;\;\;\;\frac{x \cdot x}{y \cdot 2}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 3.9999999999999996e-96 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.8%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6441.5
Applied rewrites41.5%
if 3.9999999999999996e-96 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 1.0000000000000001e289Initial program 99.7%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6452.3
Applied rewrites52.3%
if 1.0000000000000001e289 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 65.6%
Taylor expanded in y around inf
lower-*.f6431.6
Applied rewrites31.6%
Final simplification40.2%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* z_m (* (/ z_m y) -0.5)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 4e-96)
t_0
(if (<= t_1 1e+289)
(* (* x x) (/ 0.5 y))
(if (<= t_1 INFINITY) (* y 0.5) t_0)))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = z_m * ((z_m / y) * -0.5);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 4e-96) {
tmp = t_0;
} else if (t_1 <= 1e+289) {
tmp = (x * x) * (0.5 / y);
} else if (t_1 <= ((double) INFINITY)) {
tmp = y * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double t_0 = z_m * ((z_m / y) * -0.5);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 4e-96) {
tmp = t_0;
} else if (t_1 <= 1e+289) {
tmp = (x * x) * (0.5 / y);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = y * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): t_0 = z_m * ((z_m / y) * -0.5) t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0) tmp = 0 if t_1 <= 4e-96: tmp = t_0 elif t_1 <= 1e+289: tmp = (x * x) * (0.5 / y) elif t_1 <= math.inf: tmp = y * 0.5 else: tmp = t_0 return tmp
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(z_m * Float64(Float64(z_m / y) * -0.5)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 4e-96) tmp = t_0; elseif (t_1 <= 1e+289) tmp = Float64(Float64(x * x) * Float64(0.5 / y)); elseif (t_1 <= Inf) tmp = Float64(y * 0.5); else tmp = t_0; end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) t_0 = z_m * ((z_m / y) * -0.5); t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0); tmp = 0.0; if (t_1 <= 4e-96) tmp = t_0; elseif (t_1 <= 1e+289) tmp = (x * x) * (0.5 / y); elseif (t_1 <= Inf) tmp = y * 0.5; else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(z$95$m * N[(N[(z$95$m / y), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e-96], t$95$0, If[LessEqual[t$95$1, 1e+289], N[(N[(x * x), $MachinePrecision] * N[(0.5 / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(y * 0.5), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := z\_m \cdot \left(\frac{z\_m}{y} \cdot -0.5\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{-96}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{+289}:\\
\;\;\;\;\left(x \cdot x\right) \cdot \frac{0.5}{y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 3.9999999999999996e-96 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.8%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6441.5
Applied rewrites41.5%
if 3.9999999999999996e-96 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 1.0000000000000001e289Initial program 99.7%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6452.3
Applied rewrites52.3%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
lower-/.f6452.2
Applied rewrites52.2%
if 1.0000000000000001e289 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 65.6%
Taylor expanded in y around inf
lower-*.f6431.6
Applied rewrites31.6%
Final simplification40.2%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* (+ x z_m) (* 0.5 (/ (- x z_m) y))))
(t_1 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* 0.5 (fma x (/ x y) y)) t_0))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = (x + z_m) * (0.5 * ((x - z_m) / y));
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = t_0;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(Float64(x + z_m) * Float64(0.5 * Float64(Float64(x - z_m) / y))) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = t_0; end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(x + z$95$m), $MachinePrecision] * N[(0.5 * N[(N[(x - z$95$m), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := \left(x + z\_m\right) \cdot \left(0.5 \cdot \frac{x - z\_m}{y}\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.2%
Taylor expanded in x around 0
Applied rewrites99.8%
Applied rewrites99.8%
Taylor expanded in y around 0
*-commutativeN/A
unpow2N/A
unpow2N/A
difference-of-squaresN/A
associate-/l*N/A
div-subN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-*.f64N/A
+-commutativeN/A
mul-1-negN/A
sub-negN/A
div-subN/A
lower-/.f64N/A
lower--.f6470.0
Applied rewrites70.0%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 77.7%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites68.7%
Final simplification69.4%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* 0.5 (fma (- z_m) (/ z_m y) y)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* 0.5 (fma x (/ x y) y)) t_0))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = 0.5 * fma(-z_m, (z_m / y), y);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = t_0;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(0.5 * fma(Float64(-z_m), Float64(z_m / y), y)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = t_0; end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(0.5 * N[((-z$95$m) * N[(z$95$m / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := 0.5 \cdot \mathsf{fma}\left(-z\_m, \frac{z\_m}{y}, y\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.2%
Taylor expanded in x around 0
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6463.4
Applied rewrites63.4%
Applied rewrites70.9%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 77.7%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites68.7%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* z_m (* (/ z_m y) -0.5)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* 0.5 (fma x (/ x y) y)) t_0))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = z_m * ((z_m / y) * -0.5);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * fma(x, (x / y), y);
} else {
tmp = t_0;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(z_m * Float64(Float64(z_m / y) * -0.5)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * fma(x, Float64(x / y), y)); else tmp = t_0; end return tmp end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(z$95$m * N[(N[(z$95$m / y), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * N[(x * N[(x / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := z\_m \cdot \left(\frac{z\_m}{y} \cdot -0.5\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot \mathsf{fma}\left(x, \frac{x}{y}, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.2%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6441.5
Applied rewrites41.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 77.7%
Taylor expanded in z around 0
+-commutativeN/A
*-rgt-identityN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
distribute-lft-inN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
distribute-lft-inN/A
*-rgt-identityN/A
*-commutativeN/A
associate-/r/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites68.7%
Final simplification54.4%
z_m = (fabs.f64 z)
(FPCore (x y z_m)
:precision binary64
(let* ((t_0 (* z_m (* (/ z_m y) -0.5)))
(t_1 (/ (- (+ (* x x) (* y y)) (* z_m z_m)) (* y 2.0))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* y 0.5) t_0))))z_m = fabs(z);
double code(double x, double y, double z_m) {
double t_0 = z_m * ((z_m / y) * -0.5);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = y * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double t_0 = z_m * ((z_m / y) * -0.5);
double t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = y * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): t_0 = z_m * ((z_m / y) * -0.5) t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= math.inf: tmp = y * 0.5 else: tmp = t_0 return tmp
z_m = abs(z) function code(x, y, z_m) t_0 = Float64(z_m * Float64(Float64(z_m / y) * -0.5)) t_1 = Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z_m * z_m)) / Float64(y * 2.0)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(y * 0.5); else tmp = t_0; end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) t_0 = z_m * ((z_m / y) * -0.5); t_1 = (((x * x) + (y * y)) - (z_m * z_m)) / (y * 2.0); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = y * 0.5; else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := Block[{t$95$0 = N[(z$95$m * N[(N[(z$95$m / y), $MachinePrecision] * -0.5), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(y * 0.5), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
t_0 := z\_m \cdot \left(\frac{z\_m}{y} \cdot -0.5\right)\\
t_1 := \frac{\left(x \cdot x + y \cdot y\right) - z\_m \cdot z\_m}{y \cdot 2}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;y \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 59.2%
Taylor expanded in x around 0
Applied rewrites99.8%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f6441.5
Applied rewrites41.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 77.7%
Taylor expanded in y around inf
lower-*.f6432.7
Applied rewrites32.7%
Final simplification37.4%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* 0.5 (fma (+ x z_m) (/ (- x z_m) y) y)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return 0.5 * fma((x + z_m), ((x - z_m) / y), y);
}
z_m = abs(z) function code(x, y, z_m) return Float64(0.5 * fma(Float64(x + z_m), Float64(Float64(x - z_m) / y), y)) end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(0.5 * N[(N[(x + z$95$m), $MachinePrecision] * N[(N[(x - z$95$m), $MachinePrecision] / y), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
0.5 \cdot \mathsf{fma}\left(x + z\_m, \frac{x - z\_m}{y}, y\right)
\end{array}
Initial program 68.0%
Taylor expanded in x around 0
Applied rewrites99.8%
Final simplification99.8%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* y 0.5))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return y * 0.5;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
code = y * 0.5d0
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
return y * 0.5;
}
z_m = math.fabs(z) def code(x, y, z_m): return y * 0.5
z_m = abs(z) function code(x, y, z_m) return Float64(y * 0.5) end
z_m = abs(z); function tmp = code(x, y, z_m) tmp = y * 0.5; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(y * 0.5), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y \cdot 0.5
\end{array}
Initial program 68.0%
Taylor expanded in y around inf
lower-*.f6431.6
Applied rewrites31.6%
Final simplification31.6%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024257
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))