
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * 0.5d0) + (y * ((1.0d0 - z) + log(z)))
end function
public static double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + Math.log(z)));
}
def code(x, y, z): return (x * 0.5) + (y * ((1.0 - z) + math.log(z)))
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function tmp = code(x, y, z) tmp = (x * 0.5) + (y * ((1.0 - z) + log(z))); end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
\end{array}
(FPCore (x y z) :precision binary64 (+ (* (+ (log z) (- 1.0 z)) y) (* 0.5 x)))
double code(double x, double y, double z) {
return ((log(z) + (1.0 - z)) * y) + (0.5 * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((log(z) + (1.0d0 - z)) * y) + (0.5d0 * x)
end function
public static double code(double x, double y, double z) {
return ((Math.log(z) + (1.0 - z)) * y) + (0.5 * x);
}
def code(x, y, z): return ((math.log(z) + (1.0 - z)) * y) + (0.5 * x)
function code(x, y, z) return Float64(Float64(Float64(log(z) + Float64(1.0 - z)) * y) + Float64(0.5 * x)) end
function tmp = code(x, y, z) tmp = ((log(z) + (1.0 - z)) * y) + (0.5 * x); end
code[x_, y_, z_] := N[(N[(N[(N[Log[z], $MachinePrecision] + N[(1.0 - z), $MachinePrecision]), $MachinePrecision] * y), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\log z + \left(1 - z\right)\right) \cdot y + 0.5 \cdot x
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (* (- z) y) (* 0.5 x))))
(if (<= (* 0.5 x) -2e+64)
t_0
(if (<= (* 0.5 x) 1e-145) (fma (- (log z) z) y y) t_0))))
double code(double x, double y, double z) {
double t_0 = (-z * y) + (0.5 * x);
double tmp;
if ((0.5 * x) <= -2e+64) {
tmp = t_0;
} else if ((0.5 * x) <= 1e-145) {
tmp = fma((log(z) - z), y, y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(-z) * y) + Float64(0.5 * x)) tmp = 0.0 if (Float64(0.5 * x) <= -2e+64) tmp = t_0; elseif (Float64(0.5 * x) <= 1e-145) tmp = fma(Float64(log(z) - z), y, y); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[((-z) * y), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(0.5 * x), $MachinePrecision], -2e+64], t$95$0, If[LessEqual[N[(0.5 * x), $MachinePrecision], 1e-145], N[(N[(N[Log[z], $MachinePrecision] - z), $MachinePrecision] * y + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y + 0.5 \cdot x\\
\mathbf{if}\;0.5 \cdot x \leq -2 \cdot 10^{+64}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;0.5 \cdot x \leq 10^{-145}:\\
\;\;\;\;\mathsf{fma}\left(\log z - z, y, y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x #s(literal 1/2 binary64)) < -2.00000000000000004e64 or 9.99999999999999915e-146 < (*.f64 x #s(literal 1/2 binary64)) Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6487.5
Applied rewrites87.5%
if -2.00000000000000004e64 < (*.f64 x #s(literal 1/2 binary64)) < 9.99999999999999915e-146Initial program 99.8%
Taylor expanded in y around inf
sub-negN/A
associate-+r+N/A
mul-1-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-log.f6487.9
Applied rewrites87.9%
Final simplification87.7%
(FPCore (x y z) :precision binary64 (if (<= z 0.0085) (fma (log z) y (fma x 0.5 y)) (fma (- 1.0 z) y (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.0085) {
tmp = fma(log(z), y, fma(x, 0.5, y));
} else {
tmp = fma((1.0 - z), y, (0.5 * x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 0.0085) tmp = fma(log(z), y, fma(x, 0.5, y)); else tmp = fma(Float64(1.0 - z), y, Float64(0.5 * x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 0.0085], N[(N[Log[z], $MachinePrecision] * y + N[(x * 0.5 + y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.0085:\\
\;\;\;\;\mathsf{fma}\left(\log z, y, \mathsf{fma}\left(x, 0.5, y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(1 - z, y, 0.5 \cdot x\right)\\
\end{array}
\end{array}
if z < 0.0085000000000000006Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6499.3
Applied rewrites99.3%
Applied rewrites99.4%
if 0.0085000000000000006 < z Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (<= z 0.0085) (fma x 0.5 (fma (log z) y y)) (fma (- 1.0 z) y (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (z <= 0.0085) {
tmp = fma(x, 0.5, fma(log(z), y, y));
} else {
tmp = fma((1.0 - z), y, (0.5 * x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 0.0085) tmp = fma(x, 0.5, fma(log(z), y, y)); else tmp = fma(Float64(1.0 - z), y, Float64(0.5 * x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 0.0085], N[(x * 0.5 + N[(N[Log[z], $MachinePrecision] * y + y), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 0.0085:\\
\;\;\;\;\mathsf{fma}\left(x, 0.5, \mathsf{fma}\left(\log z, y, y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(1 - z, y, 0.5 \cdot x\right)\\
\end{array}
\end{array}
if z < 0.0085000000000000006Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6499.3
Applied rewrites99.3%
if 0.0085000000000000006 < z Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (<= z 9.8e-111) (fma (log z) y y) (+ (* (- z) y) (* 0.5 x))))
double code(double x, double y, double z) {
double tmp;
if (z <= 9.8e-111) {
tmp = fma(log(z), y, y);
} else {
tmp = (-z * y) + (0.5 * x);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 9.8e-111) tmp = fma(log(z), y, y); else tmp = Float64(Float64(Float64(-z) * y) + Float64(0.5 * x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 9.8e-111], N[(N[Log[z], $MachinePrecision] * y + y), $MachinePrecision], N[(N[((-z) * y), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 9.8 \cdot 10^{-111}:\\
\;\;\;\;\mathsf{fma}\left(\log z, y, y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y + 0.5 \cdot x\\
\end{array}
\end{array}
if z < 9.80000000000000038e-111Initial program 99.8%
Taylor expanded in z around 0
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
lower-log.f6499.8
Applied rewrites99.8%
Taylor expanded in y around inf
Applied rewrites56.6%
if 9.80000000000000038e-111 < z Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6489.6
Applied rewrites89.6%
Final simplification77.2%
(FPCore (x y z) :precision binary64 (+ (* (- z) y) (* 0.5 x)))
double code(double x, double y, double z) {
return (-z * y) + (0.5 * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (-z * y) + (0.5d0 * x)
end function
public static double code(double x, double y, double z) {
return (-z * y) + (0.5 * x);
}
def code(x, y, z): return (-z * y) + (0.5 * x)
function code(x, y, z) return Float64(Float64(Float64(-z) * y) + Float64(0.5 * x)) end
function tmp = code(x, y, z) tmp = (-z * y) + (0.5 * x); end
code[x_, y_, z_] := N[(N[((-z) * y), $MachinePrecision] + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) \cdot y + 0.5 \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6473.2
Applied rewrites73.2%
Final simplification73.2%
(FPCore (x y z) :precision binary64 (if (<= z 550.0) (* 0.5 x) (fma (- z) y y)))
double code(double x, double y, double z) {
double tmp;
if (z <= 550.0) {
tmp = 0.5 * x;
} else {
tmp = fma(-z, y, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= 550.0) tmp = Float64(0.5 * x); else tmp = fma(Float64(-z), y, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, 550.0], N[(0.5 * x), $MachinePrecision], N[((-z) * y + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 550:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, y\right)\\
\end{array}
\end{array}
if z < 550Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6452.8
Applied rewrites52.8%
if 550 < z Initial program 100.0%
Taylor expanded in y around inf
sub-negN/A
associate-+r+N/A
mul-1-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f64N/A
lower-log.f6476.8
Applied rewrites76.8%
Taylor expanded in z around inf
Applied rewrites76.2%
Final simplification62.8%
(FPCore (x y z) :precision binary64 (fma (- 1.0 z) y (* 0.5 x)))
double code(double x, double y, double z) {
return fma((1.0 - z), y, (0.5 * x));
}
function code(x, y, z) return fma(Float64(1.0 - z), y, Float64(0.5 * x)) end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(1 - z, y, 0.5 \cdot x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lower-fma.f6499.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6472.2
Applied rewrites72.2%
Final simplification72.2%
(FPCore (x y z) :precision binary64 (if (<= z 550.0) (* 0.5 x) (* (- z) y)))
double code(double x, double y, double z) {
double tmp;
if (z <= 550.0) {
tmp = 0.5 * x;
} else {
tmp = -z * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 550.0d0) then
tmp = 0.5d0 * x
else
tmp = -z * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 550.0) {
tmp = 0.5 * x;
} else {
tmp = -z * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 550.0: tmp = 0.5 * x else: tmp = -z * y return tmp
function code(x, y, z) tmp = 0.0 if (z <= 550.0) tmp = Float64(0.5 * x); else tmp = Float64(Float64(-z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 550.0) tmp = 0.5 * x; else tmp = -z * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 550.0], N[(0.5 * x), $MachinePrecision], N[((-z) * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 550:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\end{array}
\end{array}
if z < 550Initial program 99.8%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6452.8
Applied rewrites52.8%
if 550 < z Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6476.2
Applied rewrites76.2%
Final simplification62.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6441.3
Applied rewrites41.3%
Final simplification41.3%
(FPCore (x y z) :precision binary64 (- (+ y (* 0.5 x)) (* y (- z (log z)))))
double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - log(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (0.5d0 * x)) - (y * (z - log(z)))
end function
public static double code(double x, double y, double z) {
return (y + (0.5 * x)) - (y * (z - Math.log(z)));
}
def code(x, y, z): return (y + (0.5 * x)) - (y * (z - math.log(z)))
function code(x, y, z) return Float64(Float64(y + Float64(0.5 * x)) - Float64(y * Float64(z - log(z)))) end
function tmp = code(x, y, z) tmp = (y + (0.5 * x)) - (y * (z - log(z))); end
code[x_, y_, z_] := N[(N[(y + N[(0.5 * x), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z - N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + 0.5 \cdot x\right) - y \cdot \left(z - \log z\right)
\end{array}
herbie shell --seed 2024257
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (* 1/2 x)) (* y (- z (log z)))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))