
(FPCore (x y z t a b) :precision binary64 (/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)))
double code(double x, double y, double z, double t, double a, double b) {
return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y);
}
def code(x, y, z, t, a, b): return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(Float64(Float64(x + y) * z) + Float64(Float64(t + y) * a)) - Float64(y * b)) / Float64(Float64(x + t) + y)) end
function tmp = code(x, y, z, t, a, b) tmp = ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision] - N[(y * b), $MachinePrecision]), $MachinePrecision] / N[(N[(x + t), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(\left(x + y\right) \cdot z + \left(t + y\right) \cdot a\right) - y \cdot b}{\left(x + t\right) + y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)))
double code(double x, double y, double z, double t, double a, double b) {
return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y);
}
def code(x, y, z, t, a, b): return ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(Float64(Float64(x + y) * z) + Float64(Float64(t + y) * a)) - Float64(y * b)) / Float64(Float64(x + t) + y)) end
function tmp = code(x, y, z, t, a, b) tmp = ((((x + y) * z) + ((t + y) * a)) - (y * b)) / ((x + t) + y); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision] - N[(y * b), $MachinePrecision]), $MachinePrecision] / N[(N[(x + t), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(\left(x + y\right) \cdot z + \left(t + y\right) \cdot a\right) - y \cdot b}{\left(x + t\right) + y}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (- (+ a z) b))
(t_2 (+ (+ t x) y))
(t_3 (/ (- (+ (* (+ t y) a) (* z (+ y x))) (* b y)) t_2))
(t_4 (+ t (+ y x))))
(if (<= t_3 -5e+270)
t_1
(if (<= t_3 4e+303)
(/ (fma t_1 y (fma x z (* a t))) t_2)
(*
(-
(+ (/ t t_4) (fma (/ z t_4) (/ (+ y x) a) (/ y t_4)))
(* (/ y a) (/ b t_4)))
a)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double t_2 = (t + x) + y;
double t_3 = ((((t + y) * a) + (z * (y + x))) - (b * y)) / t_2;
double t_4 = t + (y + x);
double tmp;
if (t_3 <= -5e+270) {
tmp = t_1;
} else if (t_3 <= 4e+303) {
tmp = fma(t_1, y, fma(x, z, (a * t))) / t_2;
} else {
tmp = (((t / t_4) + fma((z / t_4), ((y + x) / a), (y / t_4))) - ((y / a) * (b / t_4))) * a;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + z) - b) t_2 = Float64(Float64(t + x) + y) t_3 = Float64(Float64(Float64(Float64(Float64(t + y) * a) + Float64(z * Float64(y + x))) - Float64(b * y)) / t_2) t_4 = Float64(t + Float64(y + x)) tmp = 0.0 if (t_3 <= -5e+270) tmp = t_1; elseif (t_3 <= 4e+303) tmp = Float64(fma(t_1, y, fma(x, z, Float64(a * t))) / t_2); else tmp = Float64(Float64(Float64(Float64(t / t_4) + fma(Float64(z / t_4), Float64(Float64(y + x) / a), Float64(y / t_4))) - Float64(Float64(y / a) * Float64(b / t_4))) * a); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision]}, Block[{t$95$4 = N[(t + N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -5e+270], t$95$1, If[LessEqual[t$95$3, 4e+303], N[(N[(t$95$1 * y + N[(x * z + N[(a * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$2), $MachinePrecision], N[(N[(N[(N[(t / t$95$4), $MachinePrecision] + N[(N[(z / t$95$4), $MachinePrecision] * N[(N[(y + x), $MachinePrecision] / a), $MachinePrecision] + N[(y / t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(y / a), $MachinePrecision] * N[(b / t$95$4), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + z\right) - b\\
t_2 := \left(t + x\right) + y\\
t_3 := \frac{\left(\left(t + y\right) \cdot a + z \cdot \left(y + x\right)\right) - b \cdot y}{t\_2}\\
t_4 := t + \left(y + x\right)\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{+270}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t\_1, y, \mathsf{fma}\left(x, z, a \cdot t\right)\right)}{t\_2}\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\frac{t}{t\_4} + \mathsf{fma}\left(\frac{z}{t\_4}, \frac{y + x}{a}, \frac{y}{t\_4}\right)\right) - \frac{y}{a} \cdot \frac{b}{t\_4}\right) \cdot a\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -4.99999999999999976e270Initial program 8.7%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6488.7
Applied rewrites88.7%
if -4.99999999999999976e270 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 4e303Initial program 99.7%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
if 4e303 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 4.2%
Taylor expanded in b around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites72.0%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites77.5%
Final simplification92.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ t x) y))
(t_2 (/ (- (+ (* (+ t y) a) (* z (+ y x))) (* b y)) t_1))
(t_3 (- (+ a z) b)))
(if (<= t_2 -6e+258)
t_3
(if (<= t_2 -1e+126)
(/ (fma t a (* t_3 y)) (+ t y))
(if (<= t_2 5e-111)
(/ (fma x z (* a t)) (+ t x))
(if (<= t_2 2e+159) (/ (fma x z (* (- z b) y)) t_1) t_3))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (t + x) + y;
double t_2 = ((((t + y) * a) + (z * (y + x))) - (b * y)) / t_1;
double t_3 = (a + z) - b;
double tmp;
if (t_2 <= -6e+258) {
tmp = t_3;
} else if (t_2 <= -1e+126) {
tmp = fma(t, a, (t_3 * y)) / (t + y);
} else if (t_2 <= 5e-111) {
tmp = fma(x, z, (a * t)) / (t + x);
} else if (t_2 <= 2e+159) {
tmp = fma(x, z, ((z - b) * y)) / t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(t + x) + y) t_2 = Float64(Float64(Float64(Float64(Float64(t + y) * a) + Float64(z * Float64(y + x))) - Float64(b * y)) / t_1) t_3 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_2 <= -6e+258) tmp = t_3; elseif (t_2 <= -1e+126) tmp = Float64(fma(t, a, Float64(t_3 * y)) / Float64(t + y)); elseif (t_2 <= 5e-111) tmp = Float64(fma(x, z, Float64(a * t)) / Float64(t + x)); elseif (t_2 <= 2e+159) tmp = Float64(fma(x, z, Float64(Float64(z - b) * y)) / t_1); else tmp = t_3; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$2, -6e+258], t$95$3, If[LessEqual[t$95$2, -1e+126], N[(N[(t * a + N[(t$95$3 * y), $MachinePrecision]), $MachinePrecision] / N[(t + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e-111], N[(N[(x * z + N[(a * t), $MachinePrecision]), $MachinePrecision] / N[(t + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+159], N[(N[(x * z + N[(N[(z - b), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(t + x\right) + y\\
t_2 := \frac{\left(\left(t + y\right) \cdot a + z \cdot \left(y + x\right)\right) - b \cdot y}{t\_1}\\
t_3 := \left(a + z\right) - b\\
\mathbf{if}\;t\_2 \leq -6 \cdot 10^{+258}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -1 \cdot 10^{+126}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, a, t\_3 \cdot y\right)}{t + y}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{-111}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, z, a \cdot t\right)}{t + x}\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+159}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, z, \left(z - b\right) \cdot y\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -5.9999999999999999e258 or 1.9999999999999999e159 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 16.5%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6476.5
Applied rewrites76.5%
if -5.9999999999999999e258 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -9.99999999999999925e125Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
associate--l+N/A
distribute-lft-inN/A
associate-+l+N/A
*-commutativeN/A
*-commutativeN/A
*-commutativeN/A
distribute-lft-out--N/A
distribute-lft-inN/A
associate--l+N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6483.8
Applied rewrites83.8%
if -9.99999999999999925e125 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 5.0000000000000003e-111Initial program 99.7%
Taylor expanded in y around 0
lower-/.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6468.1
Applied rewrites68.1%
if 5.0000000000000003e-111 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 1.9999999999999999e159Initial program 99.7%
Taylor expanded in a around 0
distribute-rgt-inN/A
associate--l+N/A
lower-fma.f64N/A
*-commutativeN/A
distribute-lft-out--N/A
lower-*.f64N/A
lower--.f6473.9
Applied rewrites73.9%
Final simplification74.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ t x) y))
(t_2 (+ t (+ y x)))
(t_3 (/ (- (+ (* (+ t y) a) (* z (+ y x))) (* b y)) t_1))
(t_4 (- (+ a z) b)))
(if (<= t_3 -5e+270)
t_4
(if (<= t_3 4e+303)
(/ (fma t_4 y (fma x z (* a t))) t_1)
(*
(- (/ (fma (+ y x) (/ z t_2) (* (/ a t_2) (+ t y))) b) (/ y t_2))
b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (t + x) + y;
double t_2 = t + (y + x);
double t_3 = ((((t + y) * a) + (z * (y + x))) - (b * y)) / t_1;
double t_4 = (a + z) - b;
double tmp;
if (t_3 <= -5e+270) {
tmp = t_4;
} else if (t_3 <= 4e+303) {
tmp = fma(t_4, y, fma(x, z, (a * t))) / t_1;
} else {
tmp = ((fma((y + x), (z / t_2), ((a / t_2) * (t + y))) / b) - (y / t_2)) * b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(t + x) + y) t_2 = Float64(t + Float64(y + x)) t_3 = Float64(Float64(Float64(Float64(Float64(t + y) * a) + Float64(z * Float64(y + x))) - Float64(b * y)) / t_1) t_4 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_3 <= -5e+270) tmp = t_4; elseif (t_3 <= 4e+303) tmp = Float64(fma(t_4, y, fma(x, z, Float64(a * t))) / t_1); else tmp = Float64(Float64(Float64(fma(Float64(y + x), Float64(z / t_2), Float64(Float64(a / t_2) * Float64(t + y))) / b) - Float64(y / t_2)) * b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$2 = N[(t + N[(y + x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$4 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$3, -5e+270], t$95$4, If[LessEqual[t$95$3, 4e+303], N[(N[(t$95$4 * y + N[(x * z + N[(a * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], N[(N[(N[(N[(N[(y + x), $MachinePrecision] * N[(z / t$95$2), $MachinePrecision] + N[(N[(a / t$95$2), $MachinePrecision] * N[(t + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision] - N[(y / t$95$2), $MachinePrecision]), $MachinePrecision] * b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(t + x\right) + y\\
t_2 := t + \left(y + x\right)\\
t_3 := \frac{\left(\left(t + y\right) \cdot a + z \cdot \left(y + x\right)\right) - b \cdot y}{t\_1}\\
t_4 := \left(a + z\right) - b\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{+270}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{+303}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t\_4, y, \mathsf{fma}\left(x, z, a \cdot t\right)\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{\mathsf{fma}\left(y + x, \frac{z}{t\_2}, \frac{a}{t\_2} \cdot \left(t + y\right)\right)}{b} - \frac{y}{t\_2}\right) \cdot b\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -4.99999999999999976e270Initial program 8.7%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6488.7
Applied rewrites88.7%
if -4.99999999999999976e270 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 4e303Initial program 99.7%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
if 4e303 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 4.2%
Taylor expanded in b around -inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites72.0%
Final simplification91.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- (+ (* (+ t y) a) (* z (+ y x))) (* b y)) (+ (+ t x) y)))
(t_2 (- (+ a z) b)))
(if (<= t_1 -6e+258)
t_2
(if (<= t_1 -1e+126)
(/ (fma t a (* t_2 y)) (+ t y))
(if (<= t_1 1.5e+214) (/ (fma x z (* a t)) (+ t x)) t_2)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((((t + y) * a) + (z * (y + x))) - (b * y)) / ((t + x) + y);
double t_2 = (a + z) - b;
double tmp;
if (t_1 <= -6e+258) {
tmp = t_2;
} else if (t_1 <= -1e+126) {
tmp = fma(t, a, (t_2 * y)) / (t + y);
} else if (t_1 <= 1.5e+214) {
tmp = fma(x, z, (a * t)) / (t + x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(Float64(t + y) * a) + Float64(z * Float64(y + x))) - Float64(b * y)) / Float64(Float64(t + x) + y)) t_2 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_1 <= -6e+258) tmp = t_2; elseif (t_1 <= -1e+126) tmp = Float64(fma(t, a, Float64(t_2 * y)) / Float64(t + y)); elseif (t_1 <= 1.5e+214) tmp = Float64(fma(x, z, Float64(a * t)) / Float64(t + x)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$1, -6e+258], t$95$2, If[LessEqual[t$95$1, -1e+126], N[(N[(t * a + N[(t$95$2 * y), $MachinePrecision]), $MachinePrecision] / N[(t + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.5e+214], N[(N[(x * z + N[(a * t), $MachinePrecision]), $MachinePrecision] / N[(t + x), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(\left(t + y\right) \cdot a + z \cdot \left(y + x\right)\right) - b \cdot y}{\left(t + x\right) + y}\\
t_2 := \left(a + z\right) - b\\
\mathbf{if}\;t\_1 \leq -6 \cdot 10^{+258}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{+126}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, a, t\_2 \cdot y\right)}{t + y}\\
\mathbf{elif}\;t\_1 \leq 1.5 \cdot 10^{+214}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, z, a \cdot t\right)}{t + x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -5.9999999999999999e258 or 1.5000000000000001e214 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 14.4%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6477.5
Applied rewrites77.5%
if -5.9999999999999999e258 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -9.99999999999999925e125Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
associate--l+N/A
distribute-lft-inN/A
associate-+l+N/A
*-commutativeN/A
*-commutativeN/A
*-commutativeN/A
distribute-lft-out--N/A
distribute-lft-inN/A
associate--l+N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6483.8
Applied rewrites83.8%
if -9.99999999999999925e125 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 1.5000000000000001e214Initial program 99.7%
Taylor expanded in y around 0
lower-/.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6465.7
Applied rewrites65.7%
Final simplification72.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ t x) y))
(t_2 (/ (- (+ (* (+ t y) a) (* z (+ y x))) (* b y)) t_1))
(t_3 (- (+ a z) b)))
(if (<= t_2 -5e+270)
t_3
(if (<= t_2 1.5e+214) (/ (fma t_3 y (fma x z (* a t))) t_1) t_3))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (t + x) + y;
double t_2 = ((((t + y) * a) + (z * (y + x))) - (b * y)) / t_1;
double t_3 = (a + z) - b;
double tmp;
if (t_2 <= -5e+270) {
tmp = t_3;
} else if (t_2 <= 1.5e+214) {
tmp = fma(t_3, y, fma(x, z, (a * t))) / t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(t + x) + y) t_2 = Float64(Float64(Float64(Float64(Float64(t + y) * a) + Float64(z * Float64(y + x))) - Float64(b * y)) / t_1) t_3 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_2 <= -5e+270) tmp = t_3; elseif (t_2 <= 1.5e+214) tmp = Float64(fma(t_3, y, fma(x, z, Float64(a * t))) / t_1); else tmp = t_3; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+270], t$95$3, If[LessEqual[t$95$2, 1.5e+214], N[(N[(t$95$3 * y + N[(x * z + N[(a * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], t$95$3]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(t + x\right) + y\\
t_2 := \frac{\left(\left(t + y\right) \cdot a + z \cdot \left(y + x\right)\right) - b \cdot y}{t\_1}\\
t_3 := \left(a + z\right) - b\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+270}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 1.5 \cdot 10^{+214}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t\_3, y, \mathsf{fma}\left(x, z, a \cdot t\right)\right)}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -4.99999999999999976e270 or 1.5000000000000001e214 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 12.1%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6477.3
Applied rewrites77.3%
if -4.99999999999999976e270 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 1.5000000000000001e214Initial program 99.7%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
Final simplification89.9%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (- (+ (* (+ t y) a) (* z (+ y x))) (* b y)) (+ (+ t x) y)))
(t_2 (- (+ a z) b)))
(if (<= t_1 -1e+131)
t_2
(if (<= t_1 1.5e+214) (/ (fma x z (* a t)) (+ t x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((((t + y) * a) + (z * (y + x))) - (b * y)) / ((t + x) + y);
double t_2 = (a + z) - b;
double tmp;
if (t_1 <= -1e+131) {
tmp = t_2;
} else if (t_1 <= 1.5e+214) {
tmp = fma(x, z, (a * t)) / (t + x);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(Float64(t + y) * a) + Float64(z * Float64(y + x))) - Float64(b * y)) / Float64(Float64(t + x) + y)) t_2 = Float64(Float64(a + z) - b) tmp = 0.0 if (t_1 <= -1e+131) tmp = t_2; elseif (t_1 <= 1.5e+214) tmp = Float64(fma(x, z, Float64(a * t)) / Float64(t + x)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision] + N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(b * y), $MachinePrecision]), $MachinePrecision] / N[(N[(t + x), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+131], t$95$2, If[LessEqual[t$95$1, 1.5e+214], N[(N[(x * z + N[(a * t), $MachinePrecision]), $MachinePrecision] / N[(t + x), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\left(\left(t + y\right) \cdot a + z \cdot \left(y + x\right)\right) - b \cdot y}{\left(t + x\right) + y}\\
t_2 := \left(a + z\right) - b\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+131}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 1.5 \cdot 10^{+214}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, z, a \cdot t\right)}{t + x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < -9.9999999999999991e130 or 1.5000000000000001e214 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) Initial program 27.5%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6475.5
Applied rewrites75.5%
if -9.9999999999999991e130 < (/.f64 (-.f64 (+.f64 (*.f64 (+.f64 x y) z) (*.f64 (+.f64 t y) a)) (*.f64 y b)) (+.f64 (+.f64 x t) y)) < 1.5000000000000001e214Initial program 99.7%
Taylor expanded in y around 0
lower-/.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6465.5
Applied rewrites65.5%
Final simplification70.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (- (+ a z) b)))
(if (<= y -52000.0)
t_1
(if (<= y -2.9e-295)
(+ a z)
(if (<= y 4.5e-40) (* (/ z (+ t (+ y x))) (+ y x)) t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -52000.0) {
tmp = t_1;
} else if (y <= -2.9e-295) {
tmp = a + z;
} else if (y <= 4.5e-40) {
tmp = (z / (t + (y + x))) * (y + x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (a + z) - b
if (y <= (-52000.0d0)) then
tmp = t_1
else if (y <= (-2.9d-295)) then
tmp = a + z
else if (y <= 4.5d-40) then
tmp = (z / (t + (y + x))) * (y + x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -52000.0) {
tmp = t_1;
} else if (y <= -2.9e-295) {
tmp = a + z;
} else if (y <= 4.5e-40) {
tmp = (z / (t + (y + x))) * (y + x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a + z) - b tmp = 0 if y <= -52000.0: tmp = t_1 elif y <= -2.9e-295: tmp = a + z elif y <= 4.5e-40: tmp = (z / (t + (y + x))) * (y + x) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + z) - b) tmp = 0.0 if (y <= -52000.0) tmp = t_1; elseif (y <= -2.9e-295) tmp = Float64(a + z); elseif (y <= 4.5e-40) tmp = Float64(Float64(z / Float64(t + Float64(y + x))) * Float64(y + x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a + z) - b; tmp = 0.0; if (y <= -52000.0) tmp = t_1; elseif (y <= -2.9e-295) tmp = a + z; elseif (y <= 4.5e-40) tmp = (z / (t + (y + x))) * (y + x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[y, -52000.0], t$95$1, If[LessEqual[y, -2.9e-295], N[(a + z), $MachinePrecision], If[LessEqual[y, 4.5e-40], N[(N[(z / N[(t + N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + z\right) - b\\
\mathbf{if}\;y \leq -52000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq -2.9 \cdot 10^{-295}:\\
\;\;\;\;a + z\\
\mathbf{elif}\;y \leq 4.5 \cdot 10^{-40}:\\
\;\;\;\;\frac{z}{t + \left(y + x\right)} \cdot \left(y + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -52000 or 4.5000000000000001e-40 < y Initial program 49.9%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6472.6
Applied rewrites72.6%
if -52000 < y < -2.90000000000000015e-295Initial program 76.2%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6437.1
Applied rewrites37.1%
Taylor expanded in b around 0
Applied rewrites52.0%
if -2.90000000000000015e-295 < y < 4.5000000000000001e-40Initial program 77.2%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
lower-+.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f64N/A
lower-+.f6456.0
Applied rewrites56.0%
Final simplification64.5%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (- (+ a z) b))) (if (<= y -52000.0) t_1 (if (<= y 6e-39) (+ a z) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -52000.0) {
tmp = t_1;
} else if (y <= 6e-39) {
tmp = a + z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (a + z) - b
if (y <= (-52000.0d0)) then
tmp = t_1
else if (y <= 6d-39) then
tmp = a + z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + z) - b;
double tmp;
if (y <= -52000.0) {
tmp = t_1;
} else if (y <= 6e-39) {
tmp = a + z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (a + z) - b tmp = 0 if y <= -52000.0: tmp = t_1 elif y <= 6e-39: tmp = a + z else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + z) - b) tmp = 0.0 if (y <= -52000.0) tmp = t_1; elseif (y <= 6e-39) tmp = Float64(a + z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (a + z) - b; tmp = 0.0; if (y <= -52000.0) tmp = t_1; elseif (y <= 6e-39) tmp = a + z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + z), $MachinePrecision] - b), $MachinePrecision]}, If[LessEqual[y, -52000.0], t$95$1, If[LessEqual[y, 6e-39], N[(a + z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(a + z\right) - b\\
\mathbf{if}\;y \leq -52000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 6 \cdot 10^{-39}:\\
\;\;\;\;a + z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -52000 or 6.00000000000000055e-39 < y Initial program 49.9%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6472.6
Applied rewrites72.6%
if -52000 < y < 6.00000000000000055e-39Initial program 76.7%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6435.0
Applied rewrites35.0%
Taylor expanded in b around 0
Applied rewrites46.6%
Final simplification61.4%
(FPCore (x y z t a b) :precision binary64 (if (<= z -1.2e-44) (+ a z) (if (<= z 7.6e-100) (- a b) (+ a z))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -1.2e-44) {
tmp = a + z;
} else if (z <= 7.6e-100) {
tmp = a - b;
} else {
tmp = a + z;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (z <= (-1.2d-44)) then
tmp = a + z
else if (z <= 7.6d-100) then
tmp = a - b
else
tmp = a + z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (z <= -1.2e-44) {
tmp = a + z;
} else if (z <= 7.6e-100) {
tmp = a - b;
} else {
tmp = a + z;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if z <= -1.2e-44: tmp = a + z elif z <= 7.6e-100: tmp = a - b else: tmp = a + z return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (z <= -1.2e-44) tmp = Float64(a + z); elseif (z <= 7.6e-100) tmp = Float64(a - b); else tmp = Float64(a + z); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (z <= -1.2e-44) tmp = a + z; elseif (z <= 7.6e-100) tmp = a - b; else tmp = a + z; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[z, -1.2e-44], N[(a + z), $MachinePrecision], If[LessEqual[z, 7.6e-100], N[(a - b), $MachinePrecision], N[(a + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1.2 \cdot 10^{-44}:\\
\;\;\;\;a + z\\
\mathbf{elif}\;z \leq 7.6 \cdot 10^{-100}:\\
\;\;\;\;a - b\\
\mathbf{else}:\\
\;\;\;\;a + z\\
\end{array}
\end{array}
if z < -1.20000000000000004e-44 or 7.59999999999999995e-100 < z Initial program 57.7%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6458.8
Applied rewrites58.8%
Taylor expanded in b around 0
Applied rewrites60.1%
if -1.20000000000000004e-44 < z < 7.59999999999999995e-100Initial program 67.5%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6452.4
Applied rewrites52.4%
Taylor expanded in z around 0
Applied rewrites52.6%
Final simplification57.2%
(FPCore (x y z t a b) :precision binary64 (+ a z))
double code(double x, double y, double z, double t, double a, double b) {
return a + z;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a + z
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a + z;
}
def code(x, y, z, t, a, b): return a + z
function code(x, y, z, t, a, b) return Float64(a + z) end
function tmp = code(x, y, z, t, a, b) tmp = a + z; end
code[x_, y_, z_, t_, a_, b_] := N[(a + z), $MachinePrecision]
\begin{array}{l}
\\
a + z
\end{array}
Initial program 61.4%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6456.4
Applied rewrites56.4%
Taylor expanded in b around 0
Applied rewrites52.2%
Final simplification52.2%
(FPCore (x y z t a b) :precision binary64 (- b))
double code(double x, double y, double z, double t, double a, double b) {
return -b;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -b
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -b;
}
def code(x, y, z, t, a, b): return -b
function code(x, y, z, t, a, b) return Float64(-b) end
function tmp = code(x, y, z, t, a, b) tmp = -b; end
code[x_, y_, z_, t_, a_, b_] := (-b)
\begin{array}{l}
\\
-b
\end{array}
Initial program 61.4%
Taylor expanded in y around inf
lower--.f64N/A
+-commutativeN/A
lower-+.f6456.4
Applied rewrites56.4%
Taylor expanded in b around inf
Applied rewrites13.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ x t) y))
(t_2 (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)))
(t_3 (/ t_2 t_1))
(t_4 (- (+ z a) b)))
(if (< t_3 -3.5813117084150564e+153)
t_4
(if (< t_3 1.2285964308315609e+82) (/ 1.0 (/ t_1 t_2)) t_4))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + t) + y;
double t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b);
double t_3 = t_2 / t_1;
double t_4 = (z + a) - b;
double tmp;
if (t_3 < -3.5813117084150564e+153) {
tmp = t_4;
} else if (t_3 < 1.2285964308315609e+82) {
tmp = 1.0 / (t_1 / t_2);
} else {
tmp = t_4;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: t_4
real(8) :: tmp
t_1 = (x + t) + y
t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b)
t_3 = t_2 / t_1
t_4 = (z + a) - b
if (t_3 < (-3.5813117084150564d+153)) then
tmp = t_4
else if (t_3 < 1.2285964308315609d+82) then
tmp = 1.0d0 / (t_1 / t_2)
else
tmp = t_4
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (x + t) + y;
double t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b);
double t_3 = t_2 / t_1;
double t_4 = (z + a) - b;
double tmp;
if (t_3 < -3.5813117084150564e+153) {
tmp = t_4;
} else if (t_3 < 1.2285964308315609e+82) {
tmp = 1.0 / (t_1 / t_2);
} else {
tmp = t_4;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (x + t) + y t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b) t_3 = t_2 / t_1 t_4 = (z + a) - b tmp = 0 if t_3 < -3.5813117084150564e+153: tmp = t_4 elif t_3 < 1.2285964308315609e+82: tmp = 1.0 / (t_1 / t_2) else: tmp = t_4 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(x + t) + y) t_2 = Float64(Float64(Float64(Float64(x + y) * z) + Float64(Float64(t + y) * a)) - Float64(y * b)) t_3 = Float64(t_2 / t_1) t_4 = Float64(Float64(z + a) - b) tmp = 0.0 if (t_3 < -3.5813117084150564e+153) tmp = t_4; elseif (t_3 < 1.2285964308315609e+82) tmp = Float64(1.0 / Float64(t_1 / t_2)); else tmp = t_4; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (x + t) + y; t_2 = (((x + y) * z) + ((t + y) * a)) - (y * b); t_3 = t_2 / t_1; t_4 = (z + a) - b; tmp = 0.0; if (t_3 < -3.5813117084150564e+153) tmp = t_4; elseif (t_3 < 1.2285964308315609e+82) tmp = 1.0 / (t_1 / t_2); else tmp = t_4; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(x + t), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(N[(t + y), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision] - N[(y * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 / t$95$1), $MachinePrecision]}, Block[{t$95$4 = N[(N[(z + a), $MachinePrecision] - b), $MachinePrecision]}, If[Less[t$95$3, -3.5813117084150564e+153], t$95$4, If[Less[t$95$3, 1.2285964308315609e+82], N[(1.0 / N[(t$95$1 / t$95$2), $MachinePrecision]), $MachinePrecision], t$95$4]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x + t\right) + y\\
t_2 := \left(\left(x + y\right) \cdot z + \left(t + y\right) \cdot a\right) - y \cdot b\\
t_3 := \frac{t\_2}{t\_1}\\
t_4 := \left(z + a\right) - b\\
\mathbf{if}\;t\_3 < -3.5813117084150564 \cdot 10^{+153}:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 < 1.2285964308315609 \cdot 10^{+82}:\\
\;\;\;\;\frac{1}{\frac{t\_1}{t\_2}}\\
\mathbf{else}:\\
\;\;\;\;t\_4\\
\end{array}
\end{array}
herbie shell --seed 2024257
(FPCore (x y z t a b)
:name "AI.Clustering.Hierarchical.Internal:ward from clustering-0.2.1"
:precision binary64
:alt
(! :herbie-platform default (if (< (/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)) -3581311708415056400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (+ z a) b) (if (< (/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)) 12285964308315609000000000000000000000000000000000000000000000000000000000000000000) (/ 1 (/ (+ (+ x t) y) (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)))) (- (+ z a) b))))
(/ (- (+ (* (+ x y) z) (* (+ t y) a)) (* y b)) (+ (+ x t) y)))