
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* x (- y z)) y))
double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y - z)) / y
end function
public static double code(double x, double y, double z) {
return (x * (y - z)) / y;
}
def code(x, y, z): return (x * (y - z)) / y
function code(x, y, z) return Float64(Float64(x * Float64(y - z)) / y) end
function tmp = code(x, y, z) tmp = (x * (y - z)) / y; end
code[x_, y_, z_] := N[(N[(x * N[(y - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(y - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (- x (* (/ z y) x)))
double code(double x, double y, double z) {
return x - ((z / y) * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - ((z / y) * x)
end function
public static double code(double x, double y, double z) {
return x - ((z / y) * x);
}
def code(x, y, z): return x - ((z / y) * x)
function code(x, y, z) return Float64(x - Float64(Float64(z / y) * x)) end
function tmp = code(x, y, z) tmp = x - ((z / y) * x); end
code[x_, y_, z_] := N[(x - N[(N[(z / y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{z}{y} \cdot x
\end{array}
Initial program 84.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.7
Applied rewrites97.7%
Applied rewrites97.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* (- y z) x) y)) (t_1 (* (/ x y) (- y z)))) (if (<= t_0 0.0) t_1 (if (<= t_0 4e+306) (- x (/ (* z x) y)) t_1))))
double code(double x, double y, double z) {
double t_0 = ((y - z) * x) / y;
double t_1 = (x / y) * (y - z);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 4e+306) {
tmp = x - ((z * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((y - z) * x) / y
t_1 = (x / y) * (y - z)
if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 4d+306) then
tmp = x - ((z * x) / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y - z) * x) / y;
double t_1 = (x / y) * (y - z);
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 4e+306) {
tmp = x - ((z * x) / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = ((y - z) * x) / y t_1 = (x / y) * (y - z) tmp = 0 if t_0 <= 0.0: tmp = t_1 elif t_0 <= 4e+306: tmp = x - ((z * x) / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y - z) * x) / y) t_1 = Float64(Float64(x / y) * Float64(y - z)) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 4e+306) tmp = Float64(x - Float64(Float64(z * x) / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y - z) * x) / y; t_1 = (x / y) * (y - z); tmp = 0.0; if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 4e+306) tmp = x - ((z * x) / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y - z), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 4e+306], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(y - z\right) \cdot x}{y}\\
t_1 := \frac{x}{y} \cdot \left(y - z\right)\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{+306}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -0.0 or 4.00000000000000007e306 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 76.9%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6486.1
Applied rewrites86.1%
if -0.0 < (/.f64 (*.f64 x (-.f64 y z)) y) < 4.00000000000000007e306Initial program 99.2%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6499.2
Applied rewrites99.2%
Final simplification90.7%
(FPCore (x y z) :precision binary64 (if (<= (/ (* (- y z) x) y) (- INFINITY)) (* (- z) (/ x y)) (- x (/ (* z x) y))))
double code(double x, double y, double z) {
double tmp;
if ((((y - z) * x) / y) <= -((double) INFINITY)) {
tmp = -z * (x / y);
} else {
tmp = x - ((z * x) / y);
}
return tmp;
}
public static double code(double x, double y, double z) {
double tmp;
if ((((y - z) * x) / y) <= -Double.POSITIVE_INFINITY) {
tmp = -z * (x / y);
} else {
tmp = x - ((z * x) / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (((y - z) * x) / y) <= -math.inf: tmp = -z * (x / y) else: tmp = x - ((z * x) / y) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(Float64(y - z) * x) / y) <= Float64(-Inf)) tmp = Float64(Float64(-z) * Float64(x / y)); else tmp = Float64(x - Float64(Float64(z * x) / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((((y - z) * x) / y) <= -Inf) tmp = -z * (x / y); else tmp = x - ((z * x) / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(N[(y - z), $MachinePrecision] * x), $MachinePrecision] / y), $MachinePrecision], (-Infinity)], N[((-z) * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y - z\right) \cdot x}{y} \leq -\infty:\\
\;\;\;\;\left(-z\right) \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (-.f64 y z)) y) < -inf.0Initial program 51.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.7
Applied rewrites99.7%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6461.4
Applied rewrites61.4%
if -inf.0 < (/.f64 (*.f64 x (-.f64 y z)) y) Initial program 89.7%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6494.3
Applied rewrites94.3%
Final simplification90.1%
(FPCore (x y z) :precision binary64 (if (<= y -4.2e-69) (/ x 1.0) (if (<= y 1.2e+22) (/ (* (- z) x) y) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e-69) {
tmp = x / 1.0;
} else if (y <= 1.2e+22) {
tmp = (-z * x) / y;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.2d-69)) then
tmp = x / 1.0d0
else if (y <= 1.2d+22) then
tmp = (-z * x) / y
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e-69) {
tmp = x / 1.0;
} else if (y <= 1.2e+22) {
tmp = (-z * x) / y;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.2e-69: tmp = x / 1.0 elif y <= 1.2e+22: tmp = (-z * x) / y else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.2e-69) tmp = Float64(x / 1.0); elseif (y <= 1.2e+22) tmp = Float64(Float64(Float64(-z) * x) / y); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.2e-69) tmp = x / 1.0; elseif (y <= 1.2e+22) tmp = (-z * x) / y; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.2e-69], N[(x / 1.0), $MachinePrecision], If[LessEqual[y, 1.2e+22], N[(N[((-z) * x), $MachinePrecision] / y), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{-69}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;y \leq 1.2 \cdot 10^{+22}:\\
\;\;\;\;\frac{\left(-z\right) \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if y < -4.1999999999999999e-69 or 1.2e22 < y Initial program 77.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
Applied rewrites73.1%
if -4.1999999999999999e-69 < y < 1.2e22Initial program 92.5%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6478.9
Applied rewrites78.9%
Final simplification75.9%
(FPCore (x y z) :precision binary64 (if (<= y -4.2e-69) (/ x 1.0) (if (<= y 1.2e+22) (* (- z) (/ x y)) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e-69) {
tmp = x / 1.0;
} else if (y <= 1.2e+22) {
tmp = -z * (x / y);
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.2d-69)) then
tmp = x / 1.0d0
else if (y <= 1.2d+22) then
tmp = -z * (x / y)
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e-69) {
tmp = x / 1.0;
} else if (y <= 1.2e+22) {
tmp = -z * (x / y);
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.2e-69: tmp = x / 1.0 elif y <= 1.2e+22: tmp = -z * (x / y) else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.2e-69) tmp = Float64(x / 1.0); elseif (y <= 1.2e+22) tmp = Float64(Float64(-z) * Float64(x / y)); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.2e-69) tmp = x / 1.0; elseif (y <= 1.2e+22) tmp = -z * (x / y); else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.2e-69], N[(x / 1.0), $MachinePrecision], If[LessEqual[y, 1.2e+22], N[((-z) * N[(x / y), $MachinePrecision]), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{-69}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;y \leq 1.2 \cdot 10^{+22}:\\
\;\;\;\;\left(-z\right) \cdot \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if y < -4.1999999999999999e-69 or 1.2e22 < y Initial program 77.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
Applied rewrites73.1%
if -4.1999999999999999e-69 < y < 1.2e22Initial program 92.5%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6493.8
Applied rewrites93.8%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6478.4
Applied rewrites78.4%
Final simplification75.7%
(FPCore (x y z) :precision binary64 (if (<= y -4.2e-69) (/ x 1.0) (if (<= y 1.2e+22) (* (/ (- z) y) x) (/ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e-69) {
tmp = x / 1.0;
} else if (y <= 1.2e+22) {
tmp = (-z / y) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.2d-69)) then
tmp = x / 1.0d0
else if (y <= 1.2d+22) then
tmp = (-z / y) * x
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.2e-69) {
tmp = x / 1.0;
} else if (y <= 1.2e+22) {
tmp = (-z / y) * x;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.2e-69: tmp = x / 1.0 elif y <= 1.2e+22: tmp = (-z / y) * x else: tmp = x / 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.2e-69) tmp = Float64(x / 1.0); elseif (y <= 1.2e+22) tmp = Float64(Float64(Float64(-z) / y) * x); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.2e-69) tmp = x / 1.0; elseif (y <= 1.2e+22) tmp = (-z / y) * x; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.2e-69], N[(x / 1.0), $MachinePrecision], If[LessEqual[y, 1.2e+22], N[(N[((-z) / y), $MachinePrecision] * x), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.2 \cdot 10^{-69}:\\
\;\;\;\;\frac{x}{1}\\
\mathbf{elif}\;y \leq 1.2 \cdot 10^{+22}:\\
\;\;\;\;\frac{-z}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if y < -4.1999999999999999e-69 or 1.2e22 < y Initial program 77.6%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Taylor expanded in z around 0
Applied rewrites73.1%
if -4.1999999999999999e-69 < y < 1.2e22Initial program 92.5%
Taylor expanded in z around inf
associate-/l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6478.4
Applied rewrites78.4%
(FPCore (x y z) :precision binary64 (* (/ (- y z) y) x))
double code(double x, double y, double z) {
return ((y - z) / y) * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((y - z) / y) * x
end function
public static double code(double x, double y, double z) {
return ((y - z) / y) * x;
}
def code(x, y, z): return ((y - z) / y) * x
function code(x, y, z) return Float64(Float64(Float64(y - z) / y) * x) end
function tmp = code(x, y, z) tmp = ((y - z) / y) * x; end
code[x_, y_, z_] := N[(N[(N[(y - z), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - z}{y} \cdot x
\end{array}
Initial program 84.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.6
Applied rewrites97.6%
(FPCore (x y z) :precision binary64 (/ x 1.0))
double code(double x, double y, double z) {
return x / 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x / 1.0d0
end function
public static double code(double x, double y, double z) {
return x / 1.0;
}
def code(x, y, z): return x / 1.0
function code(x, y, z) return Float64(x / 1.0) end
function tmp = code(x, y, z) tmp = x / 1.0; end
code[x_, y_, z_] := N[(x / 1.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1}
\end{array}
Initial program 84.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.7
Applied rewrites97.7%
Taylor expanded in z around 0
Applied rewrites46.9%
(FPCore (x y z) :precision binary64 (if (< z -2.060202331921739e+104) (- x (/ (* z x) y)) (if (< z 1.6939766013828526e+213) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z < (-2.060202331921739d+104)) then
tmp = x - ((z * x) / y)
else if (z < 1.6939766013828526d+213) then
tmp = x / (y / (y - z))
else
tmp = (y - z) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z < -2.060202331921739e+104) {
tmp = x - ((z * x) / y);
} else if (z < 1.6939766013828526e+213) {
tmp = x / (y / (y - z));
} else {
tmp = (y - z) * (x / y);
}
return tmp;
}
def code(x, y, z): tmp = 0 if z < -2.060202331921739e+104: tmp = x - ((z * x) / y) elif z < 1.6939766013828526e+213: tmp = x / (y / (y - z)) else: tmp = (y - z) * (x / y) return tmp
function code(x, y, z) tmp = 0.0 if (z < -2.060202331921739e+104) tmp = Float64(x - Float64(Float64(z * x) / y)); elseif (z < 1.6939766013828526e+213) tmp = Float64(x / Float64(y / Float64(y - z))); else tmp = Float64(Float64(y - z) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z < -2.060202331921739e+104) tmp = x - ((z * x) / y); elseif (z < 1.6939766013828526e+213) tmp = x / (y / (y - z)); else tmp = (y - z) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[z, -2.060202331921739e+104], N[(x - N[(N[(z * x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[Less[z, 1.6939766013828526e+213], N[(x / N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - z), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z < -2.060202331921739 \cdot 10^{+104}:\\
\;\;\;\;x - \frac{z \cdot x}{y}\\
\mathbf{elif}\;z < 1.6939766013828526 \cdot 10^{+213}:\\
\;\;\;\;\frac{x}{\frac{y}{y - z}}\\
\mathbf{else}:\\
\;\;\;\;\left(y - z\right) \cdot \frac{x}{y}\\
\end{array}
\end{array}
herbie shell --seed 2024257
(FPCore (x y z)
:name "Diagrams.Backend.Cairo.Internal:setTexture from diagrams-cairo-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (if (< z -206020233192173900000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- x (/ (* z x) y)) (if (< z 1693976601382852600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (/ y (- y z))) (* (- y z) (/ x y)))))
(/ (* x (- y z)) y))