
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_1 -2e+300)
(fma (/ z a) (* (- 4.5) t) (* (* (/ 0.5 a) x) y))
(if (<= t_1 1e+230)
(/ (fma y x (* -9.0 (* t z))) (* 2.0 a))
(fma (/ x a) (* 0.5 y) (* (* -4.5 (/ z a)) t))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_1 <= -2e+300) {
tmp = fma((z / a), (-4.5 * t), (((0.5 / a) * x) * y));
} else if (t_1 <= 1e+230) {
tmp = fma(y, x, (-9.0 * (t * z))) / (2.0 * a);
} else {
tmp = fma((x / a), (0.5 * y), ((-4.5 * (z / a)) * t));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_1 <= -2e+300) tmp = fma(Float64(z / a), Float64(Float64(-4.5) * t), Float64(Float64(Float64(0.5 / a) * x) * y)); elseif (t_1 <= 1e+230) tmp = Float64(fma(y, x, Float64(-9.0 * Float64(t * z))) / Float64(2.0 * a)); else tmp = fma(Float64(x / a), Float64(0.5 * y), Float64(Float64(-4.5 * Float64(z / a)) * t)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+300], N[(N[(z / a), $MachinePrecision] * N[((-4.5) * t), $MachinePrecision] + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+230], N[(N[(y * x + N[(-9.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(x / a), $MachinePrecision] * N[(0.5 * y), $MachinePrecision] + N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+300}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{a}, \left(-4.5\right) \cdot t, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+230}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, -9 \cdot \left(t \cdot z\right)\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{a}, 0.5 \cdot y, \left(-4.5 \cdot \frac{z}{a}\right) \cdot t\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -2.0000000000000001e300Initial program 76.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
*-commutativeN/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
Applied rewrites100.0%
if -2.0000000000000001e300 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.0000000000000001e230Initial program 99.4%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval99.4
Applied rewrites99.4%
if 1.0000000000000001e230 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 67.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
metadata-evalN/A
lower-/.f6491.0
Applied rewrites91.0%
Taylor expanded in a around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6491.0
Applied rewrites91.0%
Final simplification97.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ x a) (* 0.5 y) (* (* -4.5 (/ z a)) t)))
(t_2 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 1e+230) (/ (fma y x (* -9.0 (* t z))) (* 2.0 a)) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((x / a), (0.5 * y), ((-4.5 * (z / a)) * t));
double t_2 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+230) {
tmp = fma(y, x, (-9.0 * (t * z))) / (2.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(x / a), Float64(0.5 * y), Float64(Float64(-4.5 * Float64(z / a)) * t)) t_2 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+230) tmp = Float64(fma(y, x, Float64(-9.0 * Float64(t * z))) / Float64(2.0 * a)); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / a), $MachinePrecision] * N[(0.5 * y), $MachinePrecision] + N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+230], N[(N[(y * x + N[(-9.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x}{a}, 0.5 \cdot y, \left(-4.5 \cdot \frac{z}{a}\right) \cdot t\right)\\
t_2 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+230}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, -9 \cdot \left(t \cdot z\right)\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 1.0000000000000001e230 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 69.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
lower-*.f64N/A
metadata-evalN/A
lower-/.f6493.5
Applied rewrites93.5%
Taylor expanded in a around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6493.5
Applied rewrites93.5%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.0000000000000001e230Initial program 99.4%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval99.4
Applied rewrites99.4%
Final simplification97.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 (- INFINITY))
(* (* -4.5 (/ z a)) t)
(if (<= t_1 2e+221)
(* (fma (* t z) -9.0 (* y x)) (/ 0.5 a))
(* (* -4.5 t) (/ z a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (-4.5 * (z / a)) * t;
} else if (t_1 <= 2e+221) {
tmp = fma((t * z), -9.0, (y * x)) * (0.5 / a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); elseif (t_1 <= 2e+221) tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) * Float64(0.5 / a)); else tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+221], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+221}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 55.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
Taylor expanded in t around inf
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.6
Applied rewrites94.6%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2.0000000000000001e221Initial program 96.4%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval96.4
Applied rewrites96.4%
if 2.0000000000000001e221 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 77.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Applied rewrites99.6%
Applied rewrites99.9%
Final simplification96.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(/ z (/ a (* -4.5 t)))
(if (<= t_1 1.0) (/ (* y x) (* 2.0 a)) (* (* -4.5 t) (/ z a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = z / (a / (-4.5 * t));
} else if (t_1 <= 1.0) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = z / (a / ((-4.5d0) * t))
else if (t_1 <= 1.0d0) then
tmp = (y * x) / (2.0d0 * a)
else
tmp = ((-4.5d0) * t) * (z / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = z / (a / (-4.5 * t));
} else if (t_1 <= 1.0) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = z / (a / (-4.5 * t)) elif t_1 <= 1.0: tmp = (y * x) / (2.0 * a) else: tmp = (-4.5 * t) * (z / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(z / Float64(a / Float64(-4.5 * t))); elseif (t_1 <= 1.0) tmp = Float64(Float64(y * x) / Float64(2.0 * a)); else tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = z / (a / (-4.5 * t));
elseif (t_1 <= 1.0)
tmp = (y * x) / (2.0 * a);
else
tmp = (-4.5 * t) * (z / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(z / N[(a / N[(-4.5 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.0], N[(N[(y * x), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\frac{z}{\frac{a}{-4.5 \cdot t}}\\
\mathbf{elif}\;t\_1 \leq 1:\\
\;\;\;\;\frac{y \cdot x}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites85.5%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1Initial program 96.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.9
Applied rewrites76.9%
if 1 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
Applied rewrites73.7%
Applied rewrites73.0%
Final simplification77.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(/ z (* (/ -0.2222222222222222 t) a))
(if (<= t_1 1.0) (/ (* y x) (* 2.0 a)) (* (* -4.5 t) (/ z a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = z / ((-0.2222222222222222 / t) * a);
} else if (t_1 <= 1.0) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = z / (((-0.2222222222222222d0) / t) * a)
else if (t_1 <= 1.0d0) then
tmp = (y * x) / (2.0d0 * a)
else
tmp = ((-4.5d0) * t) * (z / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = z / ((-0.2222222222222222 / t) * a);
} else if (t_1 <= 1.0) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = z / ((-0.2222222222222222 / t) * a) elif t_1 <= 1.0: tmp = (y * x) / (2.0 * a) else: tmp = (-4.5 * t) * (z / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(z / Float64(Float64(-0.2222222222222222 / t) * a)); elseif (t_1 <= 1.0) tmp = Float64(Float64(y * x) / Float64(2.0 * a)); else tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = z / ((-0.2222222222222222 / t) * a);
elseif (t_1 <= 1.0)
tmp = (y * x) / (2.0 * a);
else
tmp = (-4.5 * t) * (z / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(z / N[(N[(-0.2222222222222222 / t), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1.0], N[(N[(y * x), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\frac{z}{\frac{-0.2222222222222222}{t} \cdot a}\\
\mathbf{elif}\;t\_1 \leq 1:\\
\;\;\;\;\frac{y \cdot x}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites85.5%
Applied rewrites85.4%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1Initial program 96.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.9
Applied rewrites76.9%
if 1 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
Applied rewrites73.7%
Applied rewrites73.0%
Final simplification77.8%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(* (/ (* -4.5 t) a) z)
(if (<= t_1 1.0) (/ (* y x) (* 2.0 a)) (* (* -4.5 t) (/ z a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((-4.5 * t) / a) * z;
} else if (t_1 <= 1.0) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = (((-4.5d0) * t) / a) * z
else if (t_1 <= 1.0d0) then
tmp = (y * x) / (2.0d0 * a)
else
tmp = ((-4.5d0) * t) * (z / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((-4.5 * t) / a) * z;
} else if (t_1 <= 1.0) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = ((-4.5 * t) / a) * z elif t_1 <= 1.0: tmp = (y * x) / (2.0 * a) else: tmp = (-4.5 * t) * (z / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(Float64(Float64(-4.5 * t) / a) * z); elseif (t_1 <= 1.0) tmp = Float64(Float64(y * x) / Float64(2.0 * a)); else tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = ((-4.5 * t) / a) * z;
elseif (t_1 <= 1.0)
tmp = (y * x) / (2.0 * a);
else
tmp = (-4.5 * t) * (z / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 1.0], N[(N[(y * x), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\frac{-4.5 \cdot t}{a} \cdot z\\
\mathbf{elif}\;t\_1 \leq 1:\\
\;\;\;\;\frac{y \cdot x}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites82.2%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1Initial program 96.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.9
Applied rewrites76.9%
if 1 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
Applied rewrites73.7%
Applied rewrites73.0%
Final simplification77.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(* (/ (* -4.5 t) a) z)
(if (<= t_1 1.0) (* (* y x) (/ 0.5 a)) (* (* -4.5 t) (/ z a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((-4.5 * t) / a) * z;
} else if (t_1 <= 1.0) {
tmp = (y * x) * (0.5 / a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = (((-4.5d0) * t) / a) * z
else if (t_1 <= 1.0d0) then
tmp = (y * x) * (0.5d0 / a)
else
tmp = ((-4.5d0) * t) * (z / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((-4.5 * t) / a) * z;
} else if (t_1 <= 1.0) {
tmp = (y * x) * (0.5 / a);
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = ((-4.5 * t) / a) * z elif t_1 <= 1.0: tmp = (y * x) * (0.5 / a) else: tmp = (-4.5 * t) * (z / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(Float64(Float64(-4.5 * t) / a) * z); elseif (t_1 <= 1.0) tmp = Float64(Float64(y * x) * Float64(0.5 / a)); else tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = ((-4.5 * t) / a) * z;
elseif (t_1 <= 1.0)
tmp = (y * x) * (0.5 / a);
else
tmp = (-4.5 * t) * (z / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 1.0], N[(N[(y * x), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\frac{-4.5 \cdot t}{a} \cdot z\\
\mathbf{elif}\;t\_1 \leq 1:\\
\;\;\;\;\left(y \cdot x\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites82.2%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1Initial program 96.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.9
Applied rewrites76.9%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
Applied rewrites76.7%
if 1 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
Applied rewrites73.7%
Applied rewrites73.0%
Final simplification77.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(* (/ (* -4.5 t) a) z)
(if (<= t_1 5e-111) (* (* (/ y a) 0.5) x) (* (* -4.5 t) (/ z a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((-4.5 * t) / a) * z;
} else if (t_1 <= 5e-111) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = (((-4.5d0) * t) / a) * z
else if (t_1 <= 5d-111) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = ((-4.5d0) * t) * (z / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((-4.5 * t) / a) * z;
} else if (t_1 <= 5e-111) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = ((-4.5 * t) / a) * z elif t_1 <= 5e-111: tmp = ((y / a) * 0.5) * x else: tmp = (-4.5 * t) * (z / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(Float64(Float64(-4.5 * t) / a) * z); elseif (t_1 <= 5e-111) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = ((-4.5 * t) / a) * z;
elseif (t_1 <= 5e-111)
tmp = ((y / a) * 0.5) * x;
else
tmp = (-4.5 * t) * (z / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(N[(N[(-4.5 * t), $MachinePrecision] / a), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$1, 5e-111], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\frac{-4.5 \cdot t}{a} \cdot z\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-111}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites82.2%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 5.0000000000000003e-111Initial program 95.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.0
Applied rewrites77.0%
if 5.0000000000000003e-111 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 90.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6466.7
Applied rewrites66.7%
Applied rewrites66.7%
Applied rewrites65.0%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(* (* (/ t a) z) -4.5)
(if (<= t_1 5e-111) (* (* (/ y a) 0.5) x) (* (* -4.5 t) (/ z a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((t / a) * z) * -4.5;
} else if (t_1 <= 5e-111) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = ((t / a) * z) * (-4.5d0)
else if (t_1 <= 5d-111) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = ((-4.5d0) * t) * (z / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((t / a) * z) * -4.5;
} else if (t_1 <= 5e-111) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 * t) * (z / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = ((t / a) * z) * -4.5 elif t_1 <= 5e-111: tmp = ((y / a) * 0.5) * x else: tmp = (-4.5 * t) * (z / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(Float64(Float64(t / a) * z) * -4.5); elseif (t_1 <= 5e-111) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = ((t / a) * z) * -4.5;
elseif (t_1 <= 5e-111)
tmp = ((y / a) * 0.5) * x;
else
tmp = (-4.5 * t) * (z / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[t$95$1, 5e-111], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\left(\frac{t}{a} \cdot z\right) \cdot -4.5\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-111}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites82.2%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 5.0000000000000003e-111Initial program 95.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.0
Applied rewrites77.0%
if 5.0000000000000003e-111 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 90.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6466.7
Applied rewrites66.7%
Applied rewrites66.7%
Applied rewrites65.0%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(* (* (/ t a) z) -4.5)
(if (<= t_1 5e-111) (* (* (/ y a) 0.5) x) (* (* (/ z a) t) -4.5)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((t / a) * z) * -4.5;
} else if (t_1 <= 5e-111) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = ((z / a) * t) * -4.5;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = ((t / a) * z) * (-4.5d0)
else if (t_1 <= 5d-111) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = ((z / a) * t) * (-4.5d0)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((t / a) * z) * -4.5;
} else if (t_1 <= 5e-111) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = ((z / a) * t) * -4.5;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = ((t / a) * z) * -4.5 elif t_1 <= 5e-111: tmp = ((y / a) * 0.5) * x else: tmp = ((z / a) * t) * -4.5 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(Float64(Float64(t / a) * z) * -4.5); elseif (t_1 <= 5e-111) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = Float64(Float64(Float64(z / a) * t) * -4.5); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = ((t / a) * z) * -4.5;
elseif (t_1 <= 5e-111)
tmp = ((y / a) * 0.5) * x;
else
tmp = ((z / a) * t) * -4.5;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[t$95$1, 5e-111], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], N[(N[(N[(z / a), $MachinePrecision] * t), $MachinePrecision] * -4.5), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\left(\frac{t}{a} \cdot z\right) \cdot -4.5\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-111}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{z}{a} \cdot t\right) \cdot -4.5\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites82.2%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 5.0000000000000003e-111Initial program 95.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.0
Applied rewrites77.0%
if 5.0000000000000003e-111 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 90.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6466.7
Applied rewrites66.7%
Applied rewrites66.7%
Applied rewrites65.0%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(* (* (/ t a) z) -4.5)
(if (<= t_1 5e-111) (* (* (/ y a) 0.5) x) (* (* -4.5 (/ z a)) t)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((t / a) * z) * -4.5;
} else if (t_1 <= 5e-111) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = ((t / a) * z) * (-4.5d0)
else if (t_1 <= 5d-111) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = ((-4.5d0) * (z / a)) * t
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((t / a) * z) * -4.5;
} else if (t_1 <= 5e-111) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = (-4.5 * (z / a)) * t;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = ((t / a) * z) * -4.5 elif t_1 <= 5e-111: tmp = ((y / a) * 0.5) * x else: tmp = (-4.5 * (z / a)) * t return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(Float64(Float64(t / a) * z) * -4.5); elseif (t_1 <= 5e-111) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = ((t / a) * z) * -4.5;
elseif (t_1 <= 5e-111)
tmp = ((y / a) * 0.5) * x;
else
tmp = (-4.5 * (z / a)) * t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[t$95$1, 5e-111], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\left(\frac{t}{a} \cdot z\right) \cdot -4.5\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-111}:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites82.2%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 5.0000000000000003e-111Initial program 95.6%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.0
Applied rewrites77.0%
if 5.0000000000000003e-111 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 90.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6466.7
Applied rewrites66.7%
Taylor expanded in t around inf
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6465.0
Applied rewrites65.0%
Final simplification74.7%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e+45)
(* (* (/ t a) z) -4.5)
(if (<= t_1 1.0) (* (* (/ y a) 0.5) x) (* (* (/ t a) -4.5) z)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((t / a) * z) * -4.5;
} else if (t_1 <= 1.0) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d+45)) then
tmp = ((t / a) * z) * (-4.5d0)
else if (t_1 <= 1.0d0) then
tmp = ((y / a) * 0.5d0) * x
else
tmp = ((t / a) * (-4.5d0)) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e+45) {
tmp = ((t / a) * z) * -4.5;
} else if (t_1 <= 1.0) {
tmp = ((y / a) * 0.5) * x;
} else {
tmp = ((t / a) * -4.5) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e+45: tmp = ((t / a) * z) * -4.5 elif t_1 <= 1.0: tmp = ((y / a) * 0.5) * x else: tmp = ((t / a) * -4.5) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e+45) tmp = Float64(Float64(Float64(t / a) * z) * -4.5); elseif (t_1 <= 1.0) tmp = Float64(Float64(Float64(y / a) * 0.5) * x); else tmp = Float64(Float64(Float64(t / a) * -4.5) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e+45)
tmp = ((t / a) * z) * -4.5;
elseif (t_1 <= 1.0)
tmp = ((y / a) * 0.5) * x;
else
tmp = ((t / a) * -4.5) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+45], N[(N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], If[LessEqual[t$95$1, 1.0], N[(N[(N[(y / a), $MachinePrecision] * 0.5), $MachinePrecision] * x), $MachinePrecision], N[(N[(N[(t / a), $MachinePrecision] * -4.5), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+45}:\\
\;\;\;\;\left(\frac{t}{a} \cdot z\right) \cdot -4.5\\
\mathbf{elif}\;t\_1 \leq 1:\\
\;\;\;\;\left(\frac{y}{a} \cdot 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{t}{a} \cdot -4.5\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e45Initial program 84.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.2
Applied rewrites82.2%
Applied rewrites82.2%
if -1.9999999999999999e45 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1Initial program 96.0%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.3
Applied rewrites73.3%
if 1 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 88.6%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.7
Applied rewrites73.7%
Final simplification75.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t (* 9.0 z)) (- INFINITY)) (* (* -4.5 (/ z a)) t) (/ (fma y x (* -9.0 (* t z))) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * (9.0 * z)) <= -((double) INFINITY)) {
tmp = (-4.5 * (z / a)) * t;
} else {
tmp = fma(y, x, (-9.0 * (t * z))) / (2.0 * a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * Float64(9.0 * z)) <= Float64(-Inf)) tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); else tmp = Float64(fma(y, x, Float64(-9.0 * Float64(t * z))) / Float64(2.0 * a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(y * x + N[(-9.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot \left(9 \cdot z\right) \leq -\infty:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, -9 \cdot \left(t \cdot z\right)\right)}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 55.4%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
Taylor expanded in t around inf
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.6
Applied rewrites94.6%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 94.7%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval95.1
Applied rewrites95.1%
Final simplification95.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t (* 9.0 z)) -2e+298) (* (* -4.5 (/ z a)) t) (/ (fma y x (* (* -9.0 z) t)) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * (9.0 * z)) <= -2e+298) {
tmp = (-4.5 * (z / a)) * t;
} else {
tmp = fma(y, x, ((-9.0 * z) * t)) / (2.0 * a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * Float64(9.0 * z)) <= -2e+298) tmp = Float64(Float64(-4.5 * Float64(z / a)) * t); else tmp = Float64(fma(y, x, Float64(Float64(-9.0 * z) * t)) / Float64(2.0 * a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision], -2e+298], N[(N[(-4.5 * N[(z / a), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], N[(N[(y * x + N[(N[(-9.0 * z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot \left(9 \cdot z\right) \leq -2 \cdot 10^{+298}:\\
\;\;\;\;\left(-4.5 \cdot \frac{z}{a}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, \left(-9 \cdot z\right) \cdot t\right)}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.9999999999999999e298Initial program 57.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.9
Applied rewrites94.9%
Taylor expanded in t around inf
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.9
Applied rewrites94.9%
if -1.9999999999999999e298 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 94.7%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval95.1
Applied rewrites95.1%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6495.1
Applied rewrites95.1%
Final simplification95.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ t a) z) -4.5))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((t / a) * z) * -4.5;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((t / a) * z) * (-4.5d0)
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((t / a) * z) * -4.5;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((t / a) * z) * -4.5
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(t / a) * z) * -4.5) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((t / a) * z) * -4.5;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{t}{a} \cdot z\right) \cdot -4.5
\end{array}
Initial program 91.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6450.9
Applied rewrites50.9%
Applied rewrites50.9%
Final simplification50.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ -4.5 a) t) z))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * t) * z;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (((-4.5d0) / a) * t) * z
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * t) * z;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((-4.5 / a) * t) * z
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(-4.5 / a) * t) * z) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((-4.5 / a) * t) * z;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{-4.5}{a} \cdot t\right) \cdot z
\end{array}
Initial program 91.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6450.9
Applied rewrites50.9%
Applied rewrites50.9%
Final simplification50.9%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024257
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))