
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 9.5e-282) (* (sqrt (fma z x (* x y))) 2.0) (* (/ (* (sqrt (+ x y)) 2.0) (sqrt z)) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 9.5e-282) {
tmp = sqrt(fma(z, x, (x * y))) * 2.0;
} else {
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 9.5e-282) tmp = Float64(sqrt(fma(z, x, Float64(x * y))) * 2.0); else tmp = Float64(Float64(Float64(sqrt(Float64(x + y)) * 2.0) / sqrt(z)) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 9.5e-282], N[(N[Sqrt[N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 9.5 \cdot 10^{-282}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(z, x, x \cdot y\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{x + y} \cdot 2}{\sqrt{z}} \cdot z\\
\end{array}
\end{array}
if y < 9.49999999999999941e-282Initial program 70.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6447.4
Applied rewrites47.4%
Applied rewrites47.4%
if 9.49999999999999941e-282 < y Initial program 71.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites34.0%
Taylor expanded in z around inf
Applied rewrites41.9%
Applied rewrites50.1%
Final simplification48.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1300000000.0) (* (sqrt (fma (+ x y) z (* x y))) 2.0) (* (* (sqrt (/ (+ x y) z)) 2.0) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1300000000.0) {
tmp = sqrt(fma((x + y), z, (x * y))) * 2.0;
} else {
tmp = (sqrt(((x + y) / z)) * 2.0) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1300000000.0) tmp = Float64(sqrt(fma(Float64(x + y), z, Float64(x * y))) * 2.0); else tmp = Float64(Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1300000000.0], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1300000000:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < 1.3e9Initial program 75.4%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6475.4
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6475.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6475.5
Applied rewrites75.5%
if 1.3e9 < y Initial program 56.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites33.2%
Taylor expanded in z around inf
Applied rewrites38.7%
Final simplification67.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 1800000000.0) (* (sqrt (fma (+ x y) z (* x y))) 2.0) (* (* (sqrt (/ y z)) 2.0) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 1800000000.0) {
tmp = sqrt(fma((x + y), z, (x * y))) * 2.0;
} else {
tmp = (sqrt((y / z)) * 2.0) * z;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 1800000000.0) tmp = Float64(sqrt(fma(Float64(x + y), z, Float64(x * y))) * 2.0); else tmp = Float64(Float64(sqrt(Float64(y / z)) * 2.0) * z); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 1800000000.0], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1800000000:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < 1.8e9Initial program 75.4%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6475.4
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6475.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6475.5
Applied rewrites75.5%
if 1.8e9 < y Initial program 56.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites33.2%
Taylor expanded in x around 0
Applied rewrites36.1%
Final simplification66.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2e-293) (* (sqrt (fma z x (* x y))) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-293) {
tmp = sqrt(fma(z, x, (x * y))) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2e-293) tmp = Float64(sqrt(fma(z, x, Float64(x * y))) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2e-293], N[(N[Sqrt[N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-293}:\\
\;\;\;\;\sqrt{\mathsf{fma}\left(z, x, x \cdot y\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -2.0000000000000001e-293Initial program 71.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6446.2
Applied rewrites46.2%
Applied rewrites46.2%
if -2.0000000000000001e-293 < y Initial program 70.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6451.1
Applied rewrites51.1%
Final simplification48.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2e-293) (* (sqrt (* (+ z y) x)) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-293) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-293)) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else
tmp = sqrt(((x + y) * z)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-293) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2e-293: tmp = math.sqrt(((z + y) * x)) * 2.0 else: tmp = math.sqrt(((x + y) * z)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2e-293) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2e-293)
tmp = sqrt(((z + y) * x)) * 2.0;
else
tmp = sqrt(((x + y) * z)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2e-293], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-293}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -2.0000000000000001e-293Initial program 71.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6446.2
Applied rewrites46.2%
if -2.0000000000000001e-293 < y Initial program 70.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6451.1
Applied rewrites51.1%
Final simplification48.6%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5.1e-287) (* (sqrt (* x y)) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5.1e-287) {
tmp = sqrt((x * y)) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.1d-287)) then
tmp = sqrt((x * y)) * 2.0d0
else
tmp = sqrt(((x + y) * z)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5.1e-287) {
tmp = Math.sqrt((x * y)) * 2.0;
} else {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5.1e-287: tmp = math.sqrt((x * y)) * 2.0 else: tmp = math.sqrt(((x + y) * z)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5.1e-287) tmp = Float64(sqrt(Float64(x * y)) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5.1e-287)
tmp = sqrt((x * y)) * 2.0;
else
tmp = sqrt(((x + y) * z)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5.1e-287], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.1 \cdot 10^{-287}:\\
\;\;\;\;\sqrt{x \cdot y} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -5.0999999999999998e-287Initial program 71.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6423.3
Applied rewrites23.3%
if -5.0999999999999998e-287 < y Initial program 70.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6451.5
Applied rewrites51.5%
Final simplification37.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (fma (+ x y) z (* x y))) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(fma((x + y), z, (x * y))) * 2.0;
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(fma(Float64(x + y), z, Float64(x * y))) * 2.0) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\mathsf{fma}\left(x + y, z, x \cdot y\right)} \cdot 2
\end{array}
Initial program 70.9%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6470.9
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6471.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6471.1
Applied rewrites71.1%
Final simplification71.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (fma z y (* (+ z y) x))) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(fma(z, y, ((z + y) * x))) * 2.0;
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(fma(z, y, Float64(Float64(z + y) * x))) * 2.0) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(z * y + N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\mathsf{fma}\left(z, y, \left(z + y\right) \cdot x\right)} \cdot 2
\end{array}
Initial program 70.9%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6470.9
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f6471.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6471.1
Applied rewrites71.1%
lift-fma.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+r+N/A
lift-*.f64N/A
*-commutativeN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
distribute-lft-outN/A
+-commutativeN/A
lift-+.f64N/A
*-commutativeN/A
lift-*.f6471.1
Applied rewrites71.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (fma y (+ z x) (* z x))) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt(fma(y, (z + x), (z * x))) * 2.0;
}
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(fma(y, Float64(z + x), Float64(z * x))) * 2.0) end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(y * N[(z + x), $MachinePrecision] + N[(z * x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{\mathsf{fma}\left(y, z + x, z \cdot x\right)} \cdot 2
\end{array}
Initial program 70.9%
lift-+.f64N/A
+-commutativeN/A
lift-+.f64N/A
associate-+r+N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6471.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6471.1
Applied rewrites71.1%
Final simplification71.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -1e-310) (* (sqrt (* x y)) 2.0) (* (sqrt (* z y)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = sqrt((x * y)) * 2.0;
} else {
tmp = sqrt((z * y)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-1d-310)) then
tmp = sqrt((x * y)) * 2.0d0
else
tmp = sqrt((z * y)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -1e-310) {
tmp = Math.sqrt((x * y)) * 2.0;
} else {
tmp = Math.sqrt((z * y)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -1e-310: tmp = math.sqrt((x * y)) * 2.0 else: tmp = math.sqrt((z * y)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -1e-310) tmp = Float64(sqrt(Float64(x * y)) * 2.0); else tmp = Float64(sqrt(Float64(z * y)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -1e-310)
tmp = sqrt((x * y)) * 2.0;
else
tmp = sqrt((z * y)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -1e-310], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1 \cdot 10^{-310}:\\
\;\;\;\;\sqrt{x \cdot y} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot y} \cdot 2\\
\end{array}
\end{array}
if y < -9.999999999999969e-311Initial program 71.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6422.7
Applied rewrites22.7%
if -9.999999999999969e-311 < y Initial program 70.5%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6425.3
Applied rewrites25.3%
Final simplification24.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (* x y)) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((x * y)) * 2.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((x * y)) * 2.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt((x * y)) * 2.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt((x * y)) * 2.0
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(Float64(x * y)) * 2.0) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt((x * y)) * 2.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{x \cdot y} \cdot 2
\end{array}
Initial program 70.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6423.1
Applied rewrites23.1%
Final simplification23.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024257
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))