
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* z (- 1.0 y))))
double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + (z * (1.0d0 - y))
end function
public static double code(double x, double y, double z) {
return (x * y) + (z * (1.0 - y));
}
def code(x, y, z): return (x * y) + (z * (1.0 - y))
function code(x, y, z) return Float64(Float64(x * y) + Float64(z * Float64(1.0 - y))) end
function tmp = code(x, y, z) tmp = (x * y) + (z * (1.0 - y)); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot \left(1 - y\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- x z) y z))
double code(double x, double y, double z) {
return fma((x - z), y, z);
}
function code(x, y, z) return fma(Float64(x - z), y, z) end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * y + z), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - z, y, z\right)
\end{array}
Initial program 98.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
*-commutativeN/A
distribute-rgt-out--N/A
*-lft-identityN/A
associate-+l-N/A
*-commutativeN/A
distribute-lft-out--N/A
unsub-negN/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) y)))
(if (<= y -1.6e+194)
(* y x)
(if (<= y -5.6e-26)
t_0
(if (<= y 3.3e-71)
(* 1.0 z)
(if (<= y 1.4e+123) (* y x) (if (<= y 3.7e+251) t_0 (* y x))))))))
double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (y <= -1.6e+194) {
tmp = y * x;
} else if (y <= -5.6e-26) {
tmp = t_0;
} else if (y <= 3.3e-71) {
tmp = 1.0 * z;
} else if (y <= 1.4e+123) {
tmp = y * x;
} else if (y <= 3.7e+251) {
tmp = t_0;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * y
if (y <= (-1.6d+194)) then
tmp = y * x
else if (y <= (-5.6d-26)) then
tmp = t_0
else if (y <= 3.3d-71) then
tmp = 1.0d0 * z
else if (y <= 1.4d+123) then
tmp = y * x
else if (y <= 3.7d+251) then
tmp = t_0
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * y;
double tmp;
if (y <= -1.6e+194) {
tmp = y * x;
} else if (y <= -5.6e-26) {
tmp = t_0;
} else if (y <= 3.3e-71) {
tmp = 1.0 * z;
} else if (y <= 1.4e+123) {
tmp = y * x;
} else if (y <= 3.7e+251) {
tmp = t_0;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): t_0 = -z * y tmp = 0 if y <= -1.6e+194: tmp = y * x elif y <= -5.6e-26: tmp = t_0 elif y <= 3.3e-71: tmp = 1.0 * z elif y <= 1.4e+123: tmp = y * x elif y <= 3.7e+251: tmp = t_0 else: tmp = y * x return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * y) tmp = 0.0 if (y <= -1.6e+194) tmp = Float64(y * x); elseif (y <= -5.6e-26) tmp = t_0; elseif (y <= 3.3e-71) tmp = Float64(1.0 * z); elseif (y <= 1.4e+123) tmp = Float64(y * x); elseif (y <= 3.7e+251) tmp = t_0; else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * y; tmp = 0.0; if (y <= -1.6e+194) tmp = y * x; elseif (y <= -5.6e-26) tmp = t_0; elseif (y <= 3.3e-71) tmp = 1.0 * z; elseif (y <= 1.4e+123) tmp = y * x; elseif (y <= 3.7e+251) tmp = t_0; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[y, -1.6e+194], N[(y * x), $MachinePrecision], If[LessEqual[y, -5.6e-26], t$95$0, If[LessEqual[y, 3.3e-71], N[(1.0 * z), $MachinePrecision], If[LessEqual[y, 1.4e+123], N[(y * x), $MachinePrecision], If[LessEqual[y, 3.7e+251], t$95$0, N[(y * x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot y\\
\mathbf{if}\;y \leq -1.6 \cdot 10^{+194}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq -5.6 \cdot 10^{-26}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{-71}:\\
\;\;\;\;1 \cdot z\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+123}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 3.7 \cdot 10^{+251}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -1.60000000000000011e194 or 3.3000000000000002e-71 < y < 1.40000000000000006e123 or 3.6999999999999999e251 < y Initial program 96.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6473.4
Applied rewrites73.4%
if -1.60000000000000011e194 < y < -5.6000000000000002e-26 or 1.40000000000000006e123 < y < 3.6999999999999999e251Initial program 97.1%
Taylor expanded in y around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6498.1
Applied rewrites98.1%
Taylor expanded in z around inf
Applied rewrites67.2%
if -5.6000000000000002e-26 < y < 3.3000000000000002e-71Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6475.2
Applied rewrites75.2%
Taylor expanded in y around 0
Applied rewrites75.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- x z) y))) (if (<= y -7.8e-44) t_0 (if (<= y 3.3e-71) (* 1.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) * y;
double tmp;
if (y <= -7.8e-44) {
tmp = t_0;
} else if (y <= 3.3e-71) {
tmp = 1.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - z) * y
if (y <= (-7.8d-44)) then
tmp = t_0
else if (y <= 3.3d-71) then
tmp = 1.0d0 * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - z) * y;
double tmp;
if (y <= -7.8e-44) {
tmp = t_0;
} else if (y <= 3.3e-71) {
tmp = 1.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x - z) * y tmp = 0 if y <= -7.8e-44: tmp = t_0 elif y <= 3.3e-71: tmp = 1.0 * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - z) * y) tmp = 0.0 if (y <= -7.8e-44) tmp = t_0; elseif (y <= 3.3e-71) tmp = Float64(1.0 * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - z) * y; tmp = 0.0; if (y <= -7.8e-44) tmp = t_0; elseif (y <= 3.3e-71) tmp = 1.0 * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -7.8e-44], t$95$0, If[LessEqual[y, 3.3e-71], N[(1.0 * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - z\right) \cdot y\\
\mathbf{if}\;y \leq -7.8 \cdot 10^{-44}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{-71}:\\
\;\;\;\;1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -7.8000000000000004e-44 or 3.3000000000000002e-71 < y Initial program 97.1%
Taylor expanded in y around inf
*-commutativeN/A
+-commutativeN/A
remove-double-negN/A
mul-1-negN/A
mul-1-negN/A
distribute-neg-inN/A
lower-*.f64N/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
remove-double-negN/A
unsub-negN/A
lower--.f6493.1
Applied rewrites93.1%
if -7.8000000000000004e-44 < y < 3.3000000000000002e-71Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6477.1
Applied rewrites77.1%
Taylor expanded in y around 0
Applied rewrites77.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- 1.0 y) z))) (if (<= z -5.8e-90) t_0 (if (<= z 8.8e-110) (* y x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (z <= -5.8e-90) {
tmp = t_0;
} else if (z <= 8.8e-110) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (z <= (-5.8d-90)) then
tmp = t_0
else if (z <= 8.8d-110) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (z <= -5.8e-90) {
tmp = t_0;
} else if (z <= 8.8e-110) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 - y) * z tmp = 0 if z <= -5.8e-90: tmp = t_0 elif z <= 8.8e-110: tmp = y * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (z <= -5.8e-90) tmp = t_0; elseif (z <= 8.8e-110) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (z <= -5.8e-90) tmp = t_0; elseif (z <= 8.8e-110) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -5.8e-90], t$95$0, If[LessEqual[z, 8.8e-110], N[(y * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
\mathbf{if}\;z \leq -5.8 \cdot 10^{-90}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 8.8 \cdot 10^{-110}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -5.79999999999999967e-90 or 8.7999999999999997e-110 < z Initial program 97.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6478.3
Applied rewrites78.3%
if -5.79999999999999967e-90 < z < 8.7999999999999997e-110Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6474.8
Applied rewrites74.8%
(FPCore (x y z) :precision binary64 (if (<= y -8e-44) (* y x) (if (<= y 3.3e-71) (* 1.0 z) (* y x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -8e-44) {
tmp = y * x;
} else if (y <= 3.3e-71) {
tmp = 1.0 * z;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-8d-44)) then
tmp = y * x
else if (y <= 3.3d-71) then
tmp = 1.0d0 * z
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -8e-44) {
tmp = y * x;
} else if (y <= 3.3e-71) {
tmp = 1.0 * z;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -8e-44: tmp = y * x elif y <= 3.3e-71: tmp = 1.0 * z else: tmp = y * x return tmp
function code(x, y, z) tmp = 0.0 if (y <= -8e-44) tmp = Float64(y * x); elseif (y <= 3.3e-71) tmp = Float64(1.0 * z); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -8e-44) tmp = y * x; elseif (y <= 3.3e-71) tmp = 1.0 * z; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -8e-44], N[(y * x), $MachinePrecision], If[LessEqual[y, 3.3e-71], N[(1.0 * z), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -8 \cdot 10^{-44}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;y \leq 3.3 \cdot 10^{-71}:\\
\;\;\;\;1 \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if y < -7.99999999999999962e-44 or 3.3000000000000002e-71 < y Initial program 97.1%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6455.3
Applied rewrites55.3%
if -7.99999999999999962e-44 < y < 3.3000000000000002e-71Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6477.1
Applied rewrites77.1%
Taylor expanded in y around 0
Applied rewrites77.1%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 98.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6441.2
Applied rewrites41.2%
(FPCore (x y z) :precision binary64 (- z (* (- z x) y)))
double code(double x, double y, double z) {
return z - ((z - x) * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z - ((z - x) * y)
end function
public static double code(double x, double y, double z) {
return z - ((z - x) * y);
}
def code(x, y, z): return z - ((z - x) * y)
function code(x, y, z) return Float64(z - Float64(Float64(z - x) * y)) end
function tmp = code(x, y, z) tmp = z - ((z - x) * y); end
code[x_, y_, z_] := N[(z - N[(N[(z - x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
z - \left(z - x\right) \cdot y
\end{array}
herbie shell --seed 2024257
(FPCore (x y z)
:name "Diagrams.TwoD.Segment:bezierClip from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (- z (* (- z x) y)))
(+ (* x y) (* z (- 1.0 y))))