
(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
def code(x, y, z, t, a, b): return ((x + (y * z)) + (t * a)) + ((a * z) * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))
double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((x + (y * z)) + (t * a)) + ((a * z) * b)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((x + (y * z)) + (t * a)) + ((a * z) * b);
}
def code(x, y, z, t, a, b): return ((x + (y * z)) + (t * a)) + ((a * z) * b)
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x + Float64(y * z)) + Float64(t * a)) + Float64(Float64(a * z) * b)) end
function tmp = code(x, y, z, t, a, b) tmp = ((x + (y * z)) + (t * a)) + ((a * z) * b); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x + N[(y * z), $MachinePrecision]), $MachinePrecision] + N[(t * a), $MachinePrecision]), $MachinePrecision] + N[(N[(a * z), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x + y \cdot z\right) + t \cdot a\right) + \left(a \cdot z\right) \cdot b
\end{array}
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* b (* a z)) (+ (* a t) (+ (* z y) x))))) (if (<= t_1 5e+275) t_1 (/ 1.0 (/ 1.0 (fma a (fma b z t) (fma z y x)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (b * (a * z)) + ((a * t) + ((z * y) + x));
double tmp;
if (t_1 <= 5e+275) {
tmp = t_1;
} else {
tmp = 1.0 / (1.0 / fma(a, fma(b, z, t), fma(z, y, x)));
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(b * Float64(a * z)) + Float64(Float64(a * t) + Float64(Float64(z * y) + x))) tmp = 0.0 if (t_1 <= 5e+275) tmp = t_1; else tmp = Float64(1.0 / Float64(1.0 / fma(a, fma(b, z, t), fma(z, y, x)))); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(b * N[(a * z), $MachinePrecision]), $MachinePrecision] + N[(N[(a * t), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+275], t$95$1, N[(1.0 / N[(1.0 / N[(a * N[(b * z + t), $MachinePrecision] + N[(z * y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := b \cdot \left(a \cdot z\right) + \left(a \cdot t + \left(z \cdot y + x\right)\right)\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+275}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{1}{\mathsf{fma}\left(a, \mathsf{fma}\left(b, z, t\right), \mathsf{fma}\left(z, y, x\right)\right)}}\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) < 5.0000000000000003e275Initial program 98.5%
if 5.0000000000000003e275 < (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) Initial program 65.8%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites93.4%
Final simplification97.3%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* b (* a z)) (+ (* a t) (+ (* z y) x))))) (if (<= t_1 INFINITY) t_1 (/ 1.0 (/ (/ 1.0 (fma b z t)) a)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (b * (a * z)) + ((a * t) + ((z * y) + x));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = 1.0 / ((1.0 / fma(b, z, t)) / a);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(b * Float64(a * z)) + Float64(Float64(a * t) + Float64(Float64(z * y) + x))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(1.0 / Float64(Float64(1.0 / fma(b, z, t)) / a)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(b * N[(a * z), $MachinePrecision]), $MachinePrecision] + N[(N[(a * t), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(1.0 / N[(N[(1.0 / N[(b * z + t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := b \cdot \left(a \cdot z\right) + \left(a \cdot t + \left(z \cdot y + x\right)\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\frac{\frac{1}{\mathsf{fma}\left(b, z, t\right)}}{a}}\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) < +inf.0Initial program 97.5%
if +inf.0 < (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) Initial program 0.0%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites77.8%
Taylor expanded in a around inf
associate-/l/N/A
lower-/.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-fma.f6472.2
Applied rewrites72.2%
Final simplification95.8%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (+ (* b (* a z)) (+ (* a t) (+ (* z y) x))))) (if (<= t_1 INFINITY) t_1 (fma (fma b z t) a x))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (b * (a * z)) + ((a * t) + ((z * y) + x));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(fma(b, z, t), a, x);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(b * Float64(a * z)) + Float64(Float64(a * t) + Float64(Float64(z * y) + x))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(fma(b, z, t), a, x); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(b * N[(a * z), $MachinePrecision]), $MachinePrecision] + N[(N[(a * t), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(b * z + t), $MachinePrecision] * a + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := b \cdot \left(a \cdot z\right) + \left(a \cdot t + \left(z \cdot y + x\right)\right)\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(b, z, t\right), a, x\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) < +inf.0Initial program 97.5%
if +inf.0 < (+.f64 (+.f64 (+.f64 x (*.f64 y z)) (*.f64 t a)) (*.f64 (*.f64 a z) b)) Initial program 0.0%
Taylor expanded in y around 0
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f6472.2
Applied rewrites72.2%
Final simplification95.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (fma b z t) a)))
(if (<= a -120000.0)
t_1
(if (<= a 2.6e-112) (fma z y x) (if (<= a 2.8e+48) (fma t a x) t_1)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(b, z, t) * a;
double tmp;
if (a <= -120000.0) {
tmp = t_1;
} else if (a <= 2.6e-112) {
tmp = fma(z, y, x);
} else if (a <= 2.8e+48) {
tmp = fma(t, a, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(b, z, t) * a) tmp = 0.0 if (a <= -120000.0) tmp = t_1; elseif (a <= 2.6e-112) tmp = fma(z, y, x); elseif (a <= 2.8e+48) tmp = fma(t, a, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(b * z + t), $MachinePrecision] * a), $MachinePrecision]}, If[LessEqual[a, -120000.0], t$95$1, If[LessEqual[a, 2.6e-112], N[(z * y + x), $MachinePrecision], If[LessEqual[a, 2.8e+48], N[(t * a + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, z, t\right) \cdot a\\
\mathbf{if}\;a \leq -120000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 2.6 \cdot 10^{-112}:\\
\;\;\;\;\mathsf{fma}\left(z, y, x\right)\\
\mathbf{elif}\;a \leq 2.8 \cdot 10^{+48}:\\
\;\;\;\;\mathsf{fma}\left(t, a, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -1.2e5 or 2.80000000000000012e48 < a Initial program 81.1%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6476.4
Applied rewrites76.4%
if -1.2e5 < a < 2.59999999999999992e-112Initial program 100.0%
Taylor expanded in a around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6484.7
Applied rewrites84.7%
if 2.59999999999999992e-112 < a < 2.80000000000000012e48Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6480.5
Applied rewrites80.5%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (fma z y (fma t a x)))) (if (<= y -3.65e-37) t_1 (if (<= y 2.75e+20) (fma (fma b z t) a x) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(z, y, fma(t, a, x));
double tmp;
if (y <= -3.65e-37) {
tmp = t_1;
} else if (y <= 2.75e+20) {
tmp = fma(fma(b, z, t), a, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(z, y, fma(t, a, x)) tmp = 0.0 if (y <= -3.65e-37) tmp = t_1; elseif (y <= 2.75e+20) tmp = fma(fma(b, z, t), a, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * y + N[(t * a + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.65e-37], t$95$1, If[LessEqual[y, 2.75e+20], N[(N[(b * z + t), $MachinePrecision] * a + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(z, y, \mathsf{fma}\left(t, a, x\right)\right)\\
\mathbf{if}\;y \leq -3.65 \cdot 10^{-37}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.75 \cdot 10^{+20}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(b, z, t\right), a, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.6499999999999998e-37 or 2.75e20 < y Initial program 88.7%
Taylor expanded in b around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6491.3
Applied rewrites91.3%
if -3.6499999999999998e-37 < y < 2.75e20Initial program 92.6%
Taylor expanded in y around 0
distribute-lft-inN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f6493.7
Applied rewrites93.7%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (* (fma b a y) z))) (if (<= z -1.85e+174) t_1 (if (<= z 1.45e+53) (fma z y (fma t a x)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(b, a, y) * z;
double tmp;
if (z <= -1.85e+174) {
tmp = t_1;
} else if (z <= 1.45e+53) {
tmp = fma(z, y, fma(t, a, x));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(b, a, y) * z) tmp = 0.0 if (z <= -1.85e+174) tmp = t_1; elseif (z <= 1.45e+53) tmp = fma(z, y, fma(t, a, x)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(b * a + y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -1.85e+174], t$95$1, If[LessEqual[z, 1.45e+53], N[(z * y + N[(t * a + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, y\right) \cdot z\\
\mathbf{if}\;z \leq -1.85 \cdot 10^{+174}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.45 \cdot 10^{+53}:\\
\;\;\;\;\mathsf{fma}\left(z, y, \mathsf{fma}\left(t, a, x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.8500000000000001e174 or 1.4500000000000001e53 < z Initial program 78.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6483.3
Applied rewrites83.3%
if -1.8500000000000001e174 < z < 1.4500000000000001e53Initial program 97.0%
Taylor expanded in b around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6488.8
Applied rewrites88.8%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (* (fma b a y) z))) (if (<= z -2.7e+71) t_1 (if (<= z 1.7e-55) (fma t a x) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(b, a, y) * z;
double tmp;
if (z <= -2.7e+71) {
tmp = t_1;
} else if (z <= 1.7e-55) {
tmp = fma(t, a, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(b, a, y) * z) tmp = 0.0 if (z <= -2.7e+71) tmp = t_1; elseif (z <= 1.7e-55) tmp = fma(t, a, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(b * a + y), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -2.7e+71], t$95$1, If[LessEqual[z, 1.7e-55], N[(t * a + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(b, a, y\right) \cdot z\\
\mathbf{if}\;z \leq -2.7 \cdot 10^{+71}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.7 \cdot 10^{-55}:\\
\;\;\;\;\mathsf{fma}\left(t, a, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.69999999999999997e71 or 1.69999999999999986e-55 < z Initial program 82.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6476.1
Applied rewrites76.1%
if -2.69999999999999997e71 < z < 1.69999999999999986e-55Initial program 98.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6477.5
Applied rewrites77.5%
(FPCore (x y z t a b) :precision binary64 (if (<= y -150000.0) (fma z y x) (if (<= y 1.6e+34) (fma t a x) (fma z y x))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -150000.0) {
tmp = fma(z, y, x);
} else if (y <= 1.6e+34) {
tmp = fma(t, a, x);
} else {
tmp = fma(z, y, x);
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -150000.0) tmp = fma(z, y, x); elseif (y <= 1.6e+34) tmp = fma(t, a, x); else tmp = fma(z, y, x); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -150000.0], N[(z * y + x), $MachinePrecision], If[LessEqual[y, 1.6e+34], N[(t * a + x), $MachinePrecision], N[(z * y + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -150000:\\
\;\;\;\;\mathsf{fma}\left(z, y, x\right)\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+34}:\\
\;\;\;\;\mathsf{fma}\left(t, a, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, x\right)\\
\end{array}
\end{array}
if y < -1.5e5 or 1.5999999999999999e34 < y Initial program 89.4%
Taylor expanded in a around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6475.1
Applied rewrites75.1%
if -1.5e5 < y < 1.5999999999999999e34Initial program 91.7%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6469.5
Applied rewrites69.5%
(FPCore (x y z t a b) :precision binary64 (if (<= y -6.2e+128) (* z y) (if (<= y 1.65e+34) (fma t a x) (* z y))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -6.2e+128) {
tmp = z * y;
} else if (y <= 1.65e+34) {
tmp = fma(t, a, x);
} else {
tmp = z * y;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -6.2e+128) tmp = Float64(z * y); elseif (y <= 1.65e+34) tmp = fma(t, a, x); else tmp = Float64(z * y); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -6.2e+128], N[(z * y), $MachinePrecision], If[LessEqual[y, 1.65e+34], N[(t * a + x), $MachinePrecision], N[(z * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6.2 \cdot 10^{+128}:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;y \leq 1.65 \cdot 10^{+34}:\\
\;\;\;\;\mathsf{fma}\left(t, a, x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if y < -6.20000000000000008e128 or 1.64999999999999994e34 < y Initial program 89.5%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6462.1
Applied rewrites62.1%
if -6.20000000000000008e128 < y < 1.64999999999999994e34Initial program 91.4%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6467.3
Applied rewrites67.3%
(FPCore (x y z t a b) :precision binary64 (if (<= y -0.0056) (* z y) (if (<= y 1.6e+34) (* a t) (* z y))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -0.0056) {
tmp = z * y;
} else if (y <= 1.6e+34) {
tmp = a * t;
} else {
tmp = z * y;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-0.0056d0)) then
tmp = z * y
else if (y <= 1.6d+34) then
tmp = a * t
else
tmp = z * y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -0.0056) {
tmp = z * y;
} else if (y <= 1.6e+34) {
tmp = a * t;
} else {
tmp = z * y;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -0.0056: tmp = z * y elif y <= 1.6e+34: tmp = a * t else: tmp = z * y return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -0.0056) tmp = Float64(z * y); elseif (y <= 1.6e+34) tmp = Float64(a * t); else tmp = Float64(z * y); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -0.0056) tmp = z * y; elseif (y <= 1.6e+34) tmp = a * t; else tmp = z * y; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -0.0056], N[(z * y), $MachinePrecision], If[LessEqual[y, 1.6e+34], N[(a * t), $MachinePrecision], N[(z * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -0.0056:\\
\;\;\;\;z \cdot y\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+34}:\\
\;\;\;\;a \cdot t\\
\mathbf{else}:\\
\;\;\;\;z \cdot y\\
\end{array}
\end{array}
if y < -0.00559999999999999994 or 1.5999999999999999e34 < y Initial program 89.6%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6456.4
Applied rewrites56.4%
if -0.00559999999999999994 < y < 1.5999999999999999e34Initial program 91.6%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f6437.3
Applied rewrites37.3%
Final simplification46.0%
(FPCore (x y z t a b) :precision binary64 (* a t))
double code(double x, double y, double z, double t, double a, double b) {
return a * t;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a * t
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return a * t;
}
def code(x, y, z, t, a, b): return a * t
function code(x, y, z, t, a, b) return Float64(a * t) end
function tmp = code(x, y, z, t, a, b) tmp = a * t; end
code[x_, y_, z_, t_, a_, b_] := N[(a * t), $MachinePrecision]
\begin{array}{l}
\\
a \cdot t
\end{array}
Initial program 90.7%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f6429.1
Applied rewrites29.1%
Final simplification29.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (* z (+ (* b a) y)) (+ x (* t a)))))
(if (< z -11820553527347888000.0)
t_1
(if (< z 4.7589743188364287e-122)
(+ (* (+ (* b z) t) a) (+ (* z y) x))
t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * ((b * a) + y)) + (x + (t * a));
double tmp;
if (z < -11820553527347888000.0) {
tmp = t_1;
} else if (z < 4.7589743188364287e-122) {
tmp = (((b * z) + t) * a) + ((z * y) + x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = (z * ((b * a) + y)) + (x + (t * a))
if (z < (-11820553527347888000.0d0)) then
tmp = t_1
else if (z < 4.7589743188364287d-122) then
tmp = (((b * z) + t) * a) + ((z * y) + x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * ((b * a) + y)) + (x + (t * a));
double tmp;
if (z < -11820553527347888000.0) {
tmp = t_1;
} else if (z < 4.7589743188364287e-122) {
tmp = (((b * z) + t) * a) + ((z * y) + x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (z * ((b * a) + y)) + (x + (t * a)) tmp = 0 if z < -11820553527347888000.0: tmp = t_1 elif z < 4.7589743188364287e-122: tmp = (((b * z) + t) * a) + ((z * y) + x) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(z * Float64(Float64(b * a) + y)) + Float64(x + Float64(t * a))) tmp = 0.0 if (z < -11820553527347888000.0) tmp = t_1; elseif (z < 4.7589743188364287e-122) tmp = Float64(Float64(Float64(Float64(b * z) + t) * a) + Float64(Float64(z * y) + x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (z * ((b * a) + y)) + (x + (t * a)); tmp = 0.0; if (z < -11820553527347888000.0) tmp = t_1; elseif (z < 4.7589743188364287e-122) tmp = (((b * z) + t) * a) + ((z * y) + x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * N[(N[(b * a), $MachinePrecision] + y), $MachinePrecision]), $MachinePrecision] + N[(x + N[(t * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -11820553527347888000.0], t$95$1, If[Less[z, 4.7589743188364287e-122], N[(N[(N[(N[(b * z), $MachinePrecision] + t), $MachinePrecision] * a), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(b \cdot a + y\right) + \left(x + t \cdot a\right)\\
\mathbf{if}\;z < -11820553527347888000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 4.7589743188364287 \cdot 10^{-122}:\\
\;\;\;\;\left(b \cdot z + t\right) \cdot a + \left(z \cdot y + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024257
(FPCore (x y z t a b)
:name "Graphics.Rasterific.CubicBezier:cachedBezierAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z -11820553527347888000) (+ (* z (+ (* b a) y)) (+ x (* t a))) (if (< z 47589743188364287/1000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (+ (* b z) t) a) (+ (* z y) x)) (+ (* z (+ (* b a) y)) (+ x (* t a))))))
(+ (+ (+ x (* y z)) (* t a)) (* (* a z) b)))