
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ (/ (* z y) t) x) (+ (/ (* b y) t) (+ 1.0 a))) INFINITY) (fma (/ z (fma y b (fma a t t))) y (/ x (fma (/ b t) y (+ 1.0 a)))) (/ (fma t (/ x y) z) b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((((z * y) / t) + x) / (((b * y) / t) + (1.0 + a))) <= ((double) INFINITY)) {
tmp = fma((z / fma(y, b, fma(a, t, t))), y, (x / fma((b / t), y, (1.0 + a))));
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(Float64(b * y) / t) + Float64(1.0 + a))) <= Inf) tmp = fma(Float64(z / fma(y, b, fma(a, t, t))), y, Float64(x / fma(Float64(b / t), y, Float64(1.0 + a)))); else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision] + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(z / N[(y * b + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y + N[(x / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\frac{z \cdot y}{t} + x}{\frac{b \cdot y}{t} + \left(1 + a\right)} \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(y, b, \mathsf{fma}\left(a, t, t\right)\right)}, y, \frac{x}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 81.5%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites87.9%
Taylor expanded in b around 0
Applied rewrites90.8%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites70.2%
Taylor expanded in b around inf
Applied rewrites98.3%
Final simplification91.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (/ (* z y) t) x))
(t_2 (/ t_1 (+ 1.0 a)))
(t_3 (/ t_1 (+ (/ (* b y) t) (+ 1.0 a))))
(t_4 (* (/ y (fma (fma (/ b t) y a) t t)) z)))
(if (<= t_3 (- INFINITY))
t_4
(if (<= t_3 -1e-289)
t_2
(if (<= t_3 1e-170)
(/ x (fma (/ b t) y (+ 1.0 a)))
(if (<= t_3 1e+307)
t_2
(if (<= t_3 INFINITY) t_4 (/ (fma t (/ x y) z) b))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((z * y) / t) + x;
double t_2 = t_1 / (1.0 + a);
double t_3 = t_1 / (((b * y) / t) + (1.0 + a));
double t_4 = (y / fma(fma((b / t), y, a), t, t)) * z;
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = t_4;
} else if (t_3 <= -1e-289) {
tmp = t_2;
} else if (t_3 <= 1e-170) {
tmp = x / fma((b / t), y, (1.0 + a));
} else if (t_3 <= 1e+307) {
tmp = t_2;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_4;
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(z * y) / t) + x) t_2 = Float64(t_1 / Float64(1.0 + a)) t_3 = Float64(t_1 / Float64(Float64(Float64(b * y) / t) + Float64(1.0 + a))) t_4 = Float64(Float64(y / fma(fma(Float64(b / t), y, a), t, t)) * z) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = t_4; elseif (t_3 <= -1e-289) tmp = t_2; elseif (t_3 <= 1e-170) tmp = Float64(x / fma(Float64(b / t), y, Float64(1.0 + a))); elseif (t_3 <= 1e+307) tmp = t_2; elseif (t_3 <= Inf) tmp = t_4; else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 / N[(N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision] + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y / N[(N[(N[(b / t), $MachinePrecision] * y + a), $MachinePrecision] * t + t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], t$95$4, If[LessEqual[t$95$3, -1e-289], t$95$2, If[LessEqual[t$95$3, 1e-170], N[(x / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+307], t$95$2, If[LessEqual[t$95$3, Infinity], t$95$4, N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot y}{t} + x\\
t_2 := \frac{t\_1}{1 + a}\\
t_3 := \frac{t\_1}{\frac{b \cdot y}{t} + \left(1 + a\right)}\\
t_4 := \frac{y}{\mathsf{fma}\left(\mathsf{fma}\left(\frac{b}{t}, y, a\right), t, t\right)} \cdot z\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;t\_4\\
\mathbf{elif}\;t\_3 \leq -1 \cdot 10^{-289}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 10^{-170}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{elif}\;t\_3 \leq 10^{+307}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 9.99999999999999986e306 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 24.4%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites82.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -1e-289 or 9.99999999999999983e-171 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 9.99999999999999986e306Initial program 99.7%
Taylor expanded in b around 0
+-commutativeN/A
lower-+.f6475.2
Applied rewrites75.2%
if -1e-289 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 9.99999999999999983e-171Initial program 70.8%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
remove-double-negN/A
associate-/l*N/A
distribute-rgt-neg-outN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
mul-1-negN/A
distribute-lft-neg-outN/A
remove-double-negN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6476.3
Applied rewrites76.3%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites70.2%
Taylor expanded in b around inf
Applied rewrites98.3%
Final simplification78.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (/ (* b y) t) (+ 1.0 a))))
(t_2 (* (/ y (fma (fma (/ b t) y a) t t)) z)))
(if (<= t_1 (- INFINITY))
t_2
(if (<= t_1 1e+307)
t_1
(if (<= t_1 INFINITY) t_2 (/ (fma t (/ x y) z) b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / (((b * y) / t) + (1.0 + a));
double t_2 = (y / fma(fma((b / t), y, a), t, t)) * z;
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 <= 1e+307) {
tmp = t_1;
} else if (t_1 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = fma(t, (x / y), z) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(Float64(b * y) / t) + Float64(1.0 + a))) t_2 = Float64(Float64(y / fma(fma(Float64(b / t), y, a), t, t)) * z) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_2; elseif (t_1 <= 1e+307) tmp = t_1; elseif (t_1 <= Inf) tmp = t_2; else tmp = Float64(fma(t, Float64(x / y), z) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision] + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / N[(N[(N[(b / t), $MachinePrecision] * y + a), $MachinePrecision] * t + t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$2, If[LessEqual[t$95$1, 1e+307], t$95$1, If[LessEqual[t$95$1, Infinity], t$95$2, N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\frac{b \cdot y}{t} + \left(1 + a\right)}\\
t_2 := \frac{y}{\mathsf{fma}\left(\mathsf{fma}\left(\frac{b}{t}, y, a\right), t, t\right)} \cdot z\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+307}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 9.99999999999999986e306 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 24.4%
Taylor expanded in z around inf
associate-*l/N/A
lower-*.f64N/A
Applied rewrites82.8%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 9.99999999999999986e306Initial program 91.7%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites70.2%
Taylor expanded in b around inf
Applied rewrites98.3%
Final simplification91.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma (/ z (fma y b (fma a t t))) y (/ x a))))
(if (<= a -235000000000.0)
t_1
(if (<= a 550000.0) (/ (fma (/ z t) y x) (fma (/ y t) b 1.0)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma((z / fma(y, b, fma(a, t, t))), y, (x / a));
double tmp;
if (a <= -235000000000.0) {
tmp = t_1;
} else if (a <= 550000.0) {
tmp = fma((z / t), y, x) / fma((y / t), b, 1.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(Float64(z / fma(y, b, fma(a, t, t))), y, Float64(x / a)) tmp = 0.0 if (a <= -235000000000.0) tmp = t_1; elseif (a <= 550000.0) tmp = Float64(fma(Float64(z / t), y, x) / fma(Float64(y / t), b, 1.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z / N[(y * b + N[(a * t + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * y + N[(x / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[a, -235000000000.0], t$95$1, If[LessEqual[a, 550000.0], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / N[(N[(y / t), $MachinePrecision] * b + 1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{z}{\mathsf{fma}\left(y, b, \mathsf{fma}\left(a, t, t\right)\right)}, y, \frac{x}{a}\right)\\
\mathbf{if}\;a \leq -235000000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 550000:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{y}{t}, b, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -2.35e11 or 5.5e5 < a Initial program 70.1%
Taylor expanded in z around 0
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites76.6%
Taylor expanded in b around 0
Applied rewrites86.1%
Taylor expanded in a around inf
Applied rewrites78.1%
if -2.35e11 < a < 5.5e5Initial program 76.0%
Taylor expanded in a around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6477.7
Applied rewrites77.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (fma t (/ x y) z) b)))
(if (<= y -6.8e+154)
t_1
(if (<= y 2.6e+89) (/ (fma z (/ y t) x) (+ 1.0 a)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(t, (x / y), z) / b;
double tmp;
if (y <= -6.8e+154) {
tmp = t_1;
} else if (y <= 2.6e+89) {
tmp = fma(z, (y / t), x) / (1.0 + a);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(t, Float64(x / y), z) / b) tmp = 0.0 if (y <= -6.8e+154) tmp = t_1; elseif (y <= 2.6e+89) tmp = Float64(fma(z, Float64(y / t), x) / Float64(1.0 + a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[y, -6.8e+154], t$95$1, If[LessEqual[y, 2.6e+89], N[(N[(z * N[(y / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{if}\;y \leq -6.8 \cdot 10^{+154}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{+89}:\\
\;\;\;\;\frac{\mathsf{fma}\left(z, \frac{y}{t}, x\right)}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -6.79999999999999948e154 or 2.6000000000000001e89 < y Initial program 42.7%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites54.1%
Taylor expanded in b around inf
Applied rewrites75.5%
if -6.79999999999999948e154 < y < 2.6000000000000001e89Initial program 87.3%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6466.1
Applied rewrites66.1%
Applied rewrites71.1%
Final simplification72.5%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ x (fma (/ b t) y (+ 1.0 a))))) (if (<= t -8.4e-151) t_1 (if (<= t 3.8e-20) (/ (fma t (/ x y) z) b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / fma((b / t), y, (1.0 + a));
double tmp;
if (t <= -8.4e-151) {
tmp = t_1;
} else if (t <= 3.8e-20) {
tmp = fma(t, (x / y), z) / b;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(x / fma(Float64(b / t), y, Float64(1.0 + a))) tmp = 0.0 if (t <= -8.4e-151) tmp = t_1; elseif (t <= 3.8e-20) tmp = Float64(fma(t, Float64(x / y), z) / b); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -8.4e-151], t$95$1, If[LessEqual[t, 3.8e-20], N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{if}\;t \leq -8.4 \cdot 10^{-151}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3.8 \cdot 10^{-20}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -8.39999999999999962e-151 or 3.7999999999999998e-20 < t Initial program 80.6%
Taylor expanded in z around 0
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
remove-double-negN/A
associate-/l*N/A
distribute-rgt-neg-outN/A
mul-1-negN/A
*-commutativeN/A
associate-*r*N/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
*-commutativeN/A
mul-1-negN/A
distribute-lft-neg-outN/A
remove-double-negN/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6467.4
Applied rewrites67.4%
if -8.39999999999999962e-151 < t < 3.7999999999999998e-20Initial program 61.6%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites48.1%
Taylor expanded in b around inf
Applied rewrites67.8%
Final simplification67.6%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ (fma t (/ x y) z) b))) (if (<= y -9e-66) t_1 (if (<= y 1.35e+80) (/ x (+ 1.0 a)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma(t, (x / y), z) / b;
double tmp;
if (y <= -9e-66) {
tmp = t_1;
} else if (y <= 1.35e+80) {
tmp = x / (1.0 + a);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(fma(t, Float64(x / y), z) / b) tmp = 0.0 if (y <= -9e-66) tmp = t_1; elseif (y <= 1.35e+80) tmp = Float64(x / Float64(1.0 + a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t * N[(x / y), $MachinePrecision] + z), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[y, -9e-66], t$95$1, If[LessEqual[y, 1.35e+80], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(t, \frac{x}{y}, z\right)}{b}\\
\mathbf{if}\;y \leq -9 \cdot 10^{-66}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.35 \cdot 10^{+80}:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -8.9999999999999995e-66 or 1.34999999999999991e80 < y Initial program 50.1%
Taylor expanded in t around 0
lower-+.f64N/A
Applied rewrites43.6%
Taylor expanded in b around inf
Applied rewrites63.4%
if -8.9999999999999995e-66 < y < 1.34999999999999991e80Initial program 95.5%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6456.9
Applied rewrites56.9%
Final simplification60.1%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ x (+ 1.0 a)))) (if (<= t -7.5e-151) t_1 (if (<= t 3.8e-20) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / (1.0 + a);
double tmp;
if (t <= -7.5e-151) {
tmp = t_1;
} else if (t <= 3.8e-20) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = x / (1.0d0 + a)
if (t <= (-7.5d-151)) then
tmp = t_1
else if (t <= 3.8d-20) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = x / (1.0 + a);
double tmp;
if (t <= -7.5e-151) {
tmp = t_1;
} else if (t <= 3.8e-20) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = x / (1.0 + a) tmp = 0 if t <= -7.5e-151: tmp = t_1 elif t <= 3.8e-20: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(x / Float64(1.0 + a)) tmp = 0.0 if (t <= -7.5e-151) tmp = t_1; elseif (t <= 3.8e-20) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = x / (1.0 + a); tmp = 0.0; if (t <= -7.5e-151) tmp = t_1; elseif (t <= 3.8e-20) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -7.5e-151], t$95$1, If[LessEqual[t, 3.8e-20], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{1 + a}\\
\mathbf{if}\;t \leq -7.5 \cdot 10^{-151}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3.8 \cdot 10^{-20}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -7.5000000000000004e-151 or 3.7999999999999998e-20 < t Initial program 80.6%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6453.2
Applied rewrites53.2%
if -7.5000000000000004e-151 < t < 3.7999999999999998e-20Initial program 61.6%
Taylor expanded in t around 0
lower-/.f6461.6
Applied rewrites61.6%
Final simplification56.5%
(FPCore (x y z t a b) :precision binary64 (if (<= t -1900000000000.0) (- x (* a x)) (if (<= t 1.06e-19) (/ z b) (/ x 1.0))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -1900000000000.0) {
tmp = x - (a * x);
} else if (t <= 1.06e-19) {
tmp = z / b;
} else {
tmp = x / 1.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (t <= (-1900000000000.0d0)) then
tmp = x - (a * x)
else if (t <= 1.06d-19) then
tmp = z / b
else
tmp = x / 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (t <= -1900000000000.0) {
tmp = x - (a * x);
} else if (t <= 1.06e-19) {
tmp = z / b;
} else {
tmp = x / 1.0;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if t <= -1900000000000.0: tmp = x - (a * x) elif t <= 1.06e-19: tmp = z / b else: tmp = x / 1.0 return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (t <= -1900000000000.0) tmp = Float64(x - Float64(a * x)); elseif (t <= 1.06e-19) tmp = Float64(z / b); else tmp = Float64(x / 1.0); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (t <= -1900000000000.0) tmp = x - (a * x); elseif (t <= 1.06e-19) tmp = z / b; else tmp = x / 1.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[t, -1900000000000.0], N[(x - N[(a * x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.06e-19], N[(z / b), $MachinePrecision], N[(x / 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1900000000000:\\
\;\;\;\;x - a \cdot x\\
\mathbf{elif}\;t \leq 1.06 \cdot 10^{-19}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{1}\\
\end{array}
\end{array}
if t < -1.9e12Initial program 81.7%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6461.9
Applied rewrites61.9%
Taylor expanded in a around 0
Applied rewrites38.7%
if -1.9e12 < t < 1.06e-19Initial program 66.7%
Taylor expanded in t around 0
lower-/.f6451.8
Applied rewrites51.8%
if 1.06e-19 < t Initial program 78.3%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6453.3
Applied rewrites53.3%
Taylor expanded in a around 0
Applied rewrites31.3%
(FPCore (x y z t a b) :precision binary64 (if (<= a -1.35e-14) (/ x a) (if (<= a 1.05e+24) (- x (* a x)) (/ x a))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -1.35e-14) {
tmp = x / a;
} else if (a <= 1.05e+24) {
tmp = x - (a * x);
} else {
tmp = x / a;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (a <= (-1.35d-14)) then
tmp = x / a
else if (a <= 1.05d+24) then
tmp = x - (a * x)
else
tmp = x / a
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (a <= -1.35e-14) {
tmp = x / a;
} else if (a <= 1.05e+24) {
tmp = x - (a * x);
} else {
tmp = x / a;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if a <= -1.35e-14: tmp = x / a elif a <= 1.05e+24: tmp = x - (a * x) else: tmp = x / a return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (a <= -1.35e-14) tmp = Float64(x / a); elseif (a <= 1.05e+24) tmp = Float64(x - Float64(a * x)); else tmp = Float64(x / a); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (a <= -1.35e-14) tmp = x / a; elseif (a <= 1.05e+24) tmp = x - (a * x); else tmp = x / a; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[a, -1.35e-14], N[(x / a), $MachinePrecision], If[LessEqual[a, 1.05e+24], N[(x - N[(a * x), $MachinePrecision]), $MachinePrecision], N[(x / a), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \leq -1.35 \cdot 10^{-14}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;a \leq 1.05 \cdot 10^{+24}:\\
\;\;\;\;x - a \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{a}\\
\end{array}
\end{array}
if a < -1.3499999999999999e-14 or 1.0500000000000001e24 < a Initial program 70.6%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6438.4
Applied rewrites38.4%
Taylor expanded in a around inf
Applied rewrites38.5%
if -1.3499999999999999e-14 < a < 1.0500000000000001e24Initial program 75.6%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6438.4
Applied rewrites38.4%
Taylor expanded in a around 0
Applied rewrites37.9%
(FPCore (x y z t a b) :precision binary64 (- x (* a x)))
double code(double x, double y, double z, double t, double a, double b) {
return x - (a * x);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x - (a * x)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x - (a * x);
}
def code(x, y, z, t, a, b): return x - (a * x)
function code(x, y, z, t, a, b) return Float64(x - Float64(a * x)) end
function tmp = code(x, y, z, t, a, b) tmp = x - (a * x); end
code[x_, y_, z_, t_, a_, b_] := N[(x - N[(a * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - a \cdot x
\end{array}
Initial program 73.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6438.4
Applied rewrites38.4%
Taylor expanded in a around 0
Applied rewrites21.3%
(FPCore (x y z t a b) :precision binary64 (* (- a) x))
double code(double x, double y, double z, double t, double a, double b) {
return -a * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -a * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return -a * x;
}
def code(x, y, z, t, a, b): return -a * x
function code(x, y, z, t, a, b) return Float64(Float64(-a) * x) end
function tmp = code(x, y, z, t, a, b) tmp = -a * x; end
code[x_, y_, z_, t_, a_, b_] := N[((-a) * x), $MachinePrecision]
\begin{array}{l}
\\
\left(-a\right) \cdot x
\end{array}
Initial program 73.2%
Taylor expanded in t around inf
lower-/.f64N/A
+-commutativeN/A
lower-+.f6438.4
Applied rewrites38.4%
Taylor expanded in a around 0
Applied rewrites21.3%
Taylor expanded in a around inf
Applied rewrites4.3%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024256
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))