
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - ((y * 4.0d0) * ((z * z) - t))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
def code(x, y, z, t): return (x * x) - ((y * 4.0) * ((z * z) - t))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function tmp = code(x, y, z, t) tmp = (x * x) - ((y * 4.0) * ((z * z) - t)); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\end{array}
(FPCore (x y z t)
:precision binary64
(if (<= (* x x) 5e+51)
(fma (* z (* y -4.0)) z (fma (* (- t) y) -4.0 (* x x)))
(*
(fma (fma (* 4.0 (/ y (* x x))) t (* (/ z x) (/ (* (* z y) -4.0) x))) x x)
x)))
double code(double x, double y, double z, double t) {
double tmp;
if ((x * x) <= 5e+51) {
tmp = fma((z * (y * -4.0)), z, fma((-t * y), -4.0, (x * x)));
} else {
tmp = fma(fma((4.0 * (y / (x * x))), t, ((z / x) * (((z * y) * -4.0) / x))), x, x) * x;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x * x) <= 5e+51) tmp = fma(Float64(z * Float64(y * -4.0)), z, fma(Float64(Float64(-t) * y), -4.0, Float64(x * x))); else tmp = Float64(fma(fma(Float64(4.0 * Float64(y / Float64(x * x))), t, Float64(Float64(z / x) * Float64(Float64(Float64(z * y) * -4.0) / x))), x, x) * x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x * x), $MachinePrecision], 5e+51], N[(N[(z * N[(y * -4.0), $MachinePrecision]), $MachinePrecision] * z + N[(N[((-t) * y), $MachinePrecision] * -4.0 + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(4.0 * N[(y / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t + N[(N[(z / x), $MachinePrecision] * N[(N[(N[(z * y), $MachinePrecision] * -4.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * x + x), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \cdot x \leq 5 \cdot 10^{+51}:\\
\;\;\;\;\mathsf{fma}\left(z \cdot \left(y \cdot -4\right), z, \mathsf{fma}\left(\left(-t\right) \cdot y, -4, x \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(4 \cdot \frac{y}{x \cdot x}, t, \frac{z}{x} \cdot \frac{\left(z \cdot y\right) \cdot -4}{x}\right), x, x\right) \cdot x\\
\end{array}
\end{array}
if (*.f64 x x) < 5e51Initial program 94.7%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
Applied rewrites99.9%
if 5e51 < (*.f64 x x) Initial program 87.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
associate-+l+N/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
Applied rewrites90.3%
Taylor expanded in x around inf
*-commutativeN/A
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites95.6%
Final simplification98.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (* 4.0 y) (- (* z z) t)))
(t_2 (* (fma (* z y) z (* (- t) y)) -4.0)))
(if (<= t_1 -2e+243)
t_2
(if (<= t_1 5e+273) (fma (* t y) 4.0 (* x x)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (4.0 * y) * ((z * z) - t);
double t_2 = fma((z * y), z, (-t * y)) * -4.0;
double tmp;
if (t_1 <= -2e+243) {
tmp = t_2;
} else if (t_1 <= 5e+273) {
tmp = fma((t * y), 4.0, (x * x));
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(4.0 * y) * Float64(Float64(z * z) - t)) t_2 = Float64(fma(Float64(z * y), z, Float64(Float64(-t) * y)) * -4.0) tmp = 0.0 if (t_1 <= -2e+243) tmp = t_2; elseif (t_1 <= 5e+273) tmp = fma(Float64(t * y), 4.0, Float64(x * x)); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(4.0 * y), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(z * y), $MachinePrecision] * z + N[((-t) * y), $MachinePrecision]), $MachinePrecision] * -4.0), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+243], t$95$2, If[LessEqual[t$95$1, 5e+273], N[(N[(t * y), $MachinePrecision] * 4.0 + N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(4 \cdot y\right) \cdot \left(z \cdot z - t\right)\\
t_2 := \mathsf{fma}\left(z \cdot y, z, \left(-t\right) \cdot y\right) \cdot -4\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+243}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+273}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot y, 4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < -2.0000000000000001e243 or 4.99999999999999961e273 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) Initial program 79.1%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
unpow2N/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f6484.1
Applied rewrites84.1%
Applied rewrites90.3%
if -2.0000000000000001e243 < (*.f64 (*.f64 y #s(literal 4 binary64)) (-.f64 (*.f64 z z) t)) < 4.99999999999999961e273Initial program 99.9%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6487.7
Applied rewrites87.7%
Final simplification88.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z z) t)))
(if (<= t_1 -5e-17)
(* (* 4.0 y) t)
(if (<= t_1 2e+149) (* x x) (* (* (* z -4.0) y) z)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) - t;
double tmp;
if (t_1 <= -5e-17) {
tmp = (4.0 * y) * t;
} else if (t_1 <= 2e+149) {
tmp = x * x;
} else {
tmp = ((z * -4.0) * y) * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * z) - t
if (t_1 <= (-5d-17)) then
tmp = (4.0d0 * y) * t
else if (t_1 <= 2d+149) then
tmp = x * x
else
tmp = ((z * (-4.0d0)) * y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) - t;
double tmp;
if (t_1 <= -5e-17) {
tmp = (4.0 * y) * t;
} else if (t_1 <= 2e+149) {
tmp = x * x;
} else {
tmp = ((z * -4.0) * y) * z;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) - t tmp = 0 if t_1 <= -5e-17: tmp = (4.0 * y) * t elif t_1 <= 2e+149: tmp = x * x else: tmp = ((z * -4.0) * y) * z return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) - t) tmp = 0.0 if (t_1 <= -5e-17) tmp = Float64(Float64(4.0 * y) * t); elseif (t_1 <= 2e+149) tmp = Float64(x * x); else tmp = Float64(Float64(Float64(z * -4.0) * y) * z); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) - t; tmp = 0.0; if (t_1 <= -5e-17) tmp = (4.0 * y) * t; elseif (t_1 <= 2e+149) tmp = x * x; else tmp = ((z * -4.0) * y) * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-17], N[(N[(4.0 * y), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+149], N[(x * x), $MachinePrecision], N[(N[(N[(z * -4.0), $MachinePrecision] * y), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot z - t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-17}:\\
\;\;\;\;\left(4 \cdot y\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+149}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z \cdot -4\right) \cdot y\right) \cdot z\\
\end{array}
\end{array}
if (-.f64 (*.f64 z z) t) < -4.9999999999999999e-17Initial program 94.6%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6467.0
Applied rewrites67.0%
if -4.9999999999999999e-17 < (-.f64 (*.f64 z z) t) < 2.0000000000000001e149Initial program 99.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6470.8
Applied rewrites70.8%
if 2.0000000000000001e149 < (-.f64 (*.f64 z z) t) Initial program 81.5%
Taylor expanded in z around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6462.8
Applied rewrites62.8%
Applied rewrites72.2%
Final simplification70.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* z z) t)))
(if (<= t_1 -5e-17)
(* (* 4.0 y) t)
(if (<= t_1 2e+149) (* x x) (* (* (* z z) y) -4.0)))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) - t;
double tmp;
if (t_1 <= -5e-17) {
tmp = (4.0 * y) * t;
} else if (t_1 <= 2e+149) {
tmp = x * x;
} else {
tmp = ((z * z) * y) * -4.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * z) - t
if (t_1 <= (-5d-17)) then
tmp = (4.0d0 * y) * t
else if (t_1 <= 2d+149) then
tmp = x * x
else
tmp = ((z * z) * y) * (-4.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) - t;
double tmp;
if (t_1 <= -5e-17) {
tmp = (4.0 * y) * t;
} else if (t_1 <= 2e+149) {
tmp = x * x;
} else {
tmp = ((z * z) * y) * -4.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) - t tmp = 0 if t_1 <= -5e-17: tmp = (4.0 * y) * t elif t_1 <= 2e+149: tmp = x * x else: tmp = ((z * z) * y) * -4.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) - t) tmp = 0.0 if (t_1 <= -5e-17) tmp = Float64(Float64(4.0 * y) * t); elseif (t_1 <= 2e+149) tmp = Float64(x * x); else tmp = Float64(Float64(Float64(z * z) * y) * -4.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) - t; tmp = 0.0; if (t_1 <= -5e-17) tmp = (4.0 * y) * t; elseif (t_1 <= 2e+149) tmp = x * x; else tmp = ((z * z) * y) * -4.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-17], N[(N[(4.0 * y), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e+149], N[(x * x), $MachinePrecision], N[(N[(N[(z * z), $MachinePrecision] * y), $MachinePrecision] * -4.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot z - t\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-17}:\\
\;\;\;\;\left(4 \cdot y\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+149}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z \cdot z\right) \cdot y\right) \cdot -4\\
\end{array}
\end{array}
if (-.f64 (*.f64 z z) t) < -4.9999999999999999e-17Initial program 94.6%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6467.0
Applied rewrites67.0%
if -4.9999999999999999e-17 < (-.f64 (*.f64 z z) t) < 2.0000000000000001e149Initial program 99.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6470.8
Applied rewrites70.8%
if 2.0000000000000001e149 < (-.f64 (*.f64 z z) t) Initial program 81.5%
Taylor expanded in z around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6462.8
Applied rewrites62.8%
Final simplification66.9%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) INFINITY) (fma x x (* (* (- (* z z) t) y) -4.0)) (* (* (* z -4.0) y) z)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= ((double) INFINITY)) {
tmp = fma(x, x, ((((z * z) - t) * y) * -4.0));
} else {
tmp = ((z * -4.0) * y) * z;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= Inf) tmp = fma(x, x, Float64(Float64(Float64(Float64(z * z) - t) * y) * -4.0)); else tmp = Float64(Float64(Float64(z * -4.0) * y) * z); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], Infinity], N[(x * x + N[(N[(N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision] * y), $MachinePrecision] * -4.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * -4.0), $MachinePrecision] * y), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(x, x, \left(\left(z \cdot z - t\right) \cdot y\right) \cdot -4\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z \cdot -4\right) \cdot y\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < +inf.0Initial program 91.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval94.0
Applied rewrites94.0%
if +inf.0 < (*.f64 z z) Initial program 91.6%
Taylor expanded in z around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6434.0
Applied rewrites34.0%
Applied rewrites37.6%
(FPCore (x y z t) :precision binary64 (if (<= (* z z) 5e+133) (fma (* t y) 4.0 (* x x)) (* (* (* z -4.0) y) z)))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * z) <= 5e+133) {
tmp = fma((t * y), 4.0, (x * x));
} else {
tmp = ((z * -4.0) * y) * z;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * z) <= 5e+133) tmp = fma(Float64(t * y), 4.0, Float64(x * x)); else tmp = Float64(Float64(Float64(z * -4.0) * y) * z); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * z), $MachinePrecision], 5e+133], N[(N[(t * y), $MachinePrecision] * 4.0 + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z * -4.0), $MachinePrecision] * y), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 5 \cdot 10^{+133}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot y, 4, x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;\left(\left(z \cdot -4\right) \cdot y\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 4.99999999999999961e133Initial program 97.6%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6488.2
Applied rewrites88.2%
if 4.99999999999999961e133 < (*.f64 z z) Initial program 80.3%
Taylor expanded in z around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6470.2
Applied rewrites70.2%
Applied rewrites80.8%
(FPCore (x y z t) :precision binary64 (if (<= x 1.16e-5) (* (* 4.0 y) t) (* x x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.16e-5) {
tmp = (4.0 * y) * t;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (x <= 1.16d-5) then
tmp = (4.0d0 * y) * t
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1.16e-5) {
tmp = (4.0 * y) * t;
} else {
tmp = x * x;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if x <= 1.16e-5: tmp = (4.0 * y) * t else: tmp = x * x return tmp
function code(x, y, z, t) tmp = 0.0 if (x <= 1.16e-5) tmp = Float64(Float64(4.0 * y) * t); else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (x <= 1.16e-5) tmp = (4.0 * y) * t; else tmp = x * x; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[x, 1.16e-5], N[(N[(4.0 * y), $MachinePrecision] * t), $MachinePrecision], N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 1.16 \cdot 10^{-5}:\\
\;\;\;\;\left(4 \cdot y\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if x < 1.1600000000000001e-5Initial program 92.7%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6439.1
Applied rewrites39.1%
if 1.1600000000000001e-5 < x Initial program 88.9%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6469.6
Applied rewrites69.6%
Final simplification47.6%
(FPCore (x y z t) :precision binary64 (* x x))
double code(double x, double y, double z, double t) {
return x * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * x
end function
public static double code(double x, double y, double z, double t) {
return x * x;
}
def code(x, y, z, t): return x * x
function code(x, y, z, t) return Float64(x * x) end
function tmp = code(x, y, z, t) tmp = x * x; end
code[x_, y_, z_, t_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 91.6%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6445.3
Applied rewrites45.3%
(FPCore (x y z t) :precision binary64 (- (* x x) (* 4.0 (* y (- (* z z) t)))))
double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * x) - (4.0d0 * (y * ((z * z) - t)))
end function
public static double code(double x, double y, double z, double t) {
return (x * x) - (4.0 * (y * ((z * z) - t)));
}
def code(x, y, z, t): return (x * x) - (4.0 * (y * ((z * z) - t)))
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(4.0 * Float64(y * Float64(Float64(z * z) - t)))) end
function tmp = code(x, y, z, t) tmp = (x * x) - (4.0 * (y * ((z * z) - t))); end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(4.0 * N[(y * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - 4 \cdot \left(y \cdot \left(z \cdot z - t\right)\right)
\end{array}
herbie shell --seed 2024256
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* x x) (* 4 (* y (- (* z z) t)))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))