
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma z (+ z z) (fma z z (* y x))))
double code(double x, double y, double z) {
return fma(z, (z + z), fma(z, z, (y * x)));
}
function code(x, y, z) return fma(z, Float64(z + z), fma(z, z, Float64(y * x))) end
code[x_, y_, z_] := N[(z * N[(z + z), $MachinePrecision] + N[(z * z + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z + z, \mathsf{fma}\left(z, z, y \cdot x\right)\right)
\end{array}
Initial program 98.3%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6498.4
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.8
Applied rewrites98.8%
lift-fma.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
count-2N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6498.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.8
Applied rewrites98.8%
Final simplification98.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma z (+ z z) (* y x))))
(if (<= (* y x) -1e-192)
t_0
(if (<= (* y x) 1e-186) (fma z (+ z z) (* z z)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(z, (z + z), (y * x));
double tmp;
if ((y * x) <= -1e-192) {
tmp = t_0;
} else if ((y * x) <= 1e-186) {
tmp = fma(z, (z + z), (z * z));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(z, Float64(z + z), Float64(y * x)) tmp = 0.0 if (Float64(y * x) <= -1e-192) tmp = t_0; elseif (Float64(y * x) <= 1e-186) tmp = fma(z, Float64(z + z), Float64(z * z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(z + z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e-192], t$95$0, If[LessEqual[N[(y * x), $MachinePrecision], 1e-186], N[(z * N[(z + z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z, z + z, y \cdot x\right)\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-192}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot x \leq 10^{-186}:\\
\;\;\;\;\mathsf{fma}\left(z, z + z, z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x y) < -1.0000000000000001e-192 or 9.9999999999999991e-187 < (*.f64 x y) Initial program 97.9%
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
lift-*.f64N/A
associate-*r*N/A
count-2N/A
lower-fma.f64N/A
count-2N/A
lower-*.f6497.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
lift-fma.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
count-2N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-fma.f64N/A
lower-+.f6498.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6487.1
Applied rewrites87.1%
if -1.0000000000000001e-192 < (*.f64 x y) < 9.9999999999999991e-187Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6493.7
Applied rewrites93.7%
Applied rewrites93.9%
Final simplification88.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (fma z z (* y x))))
(if (<= (* y x) -1e-192)
t_0
(if (<= (* y x) 1e-186) (fma z (+ z z) (* z z)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(z, z, (y * x));
double tmp;
if ((y * x) <= -1e-192) {
tmp = t_0;
} else if ((y * x) <= 1e-186) {
tmp = fma(z, (z + z), (z * z));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(z, z, Float64(y * x)) tmp = 0.0 if (Float64(y * x) <= -1e-192) tmp = t_0; elseif (Float64(y * x) <= 1e-186) tmp = fma(z, Float64(z + z), Float64(z * z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * z + N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e-192], t$95$0, If[LessEqual[N[(y * x), $MachinePrecision], 1e-186], N[(z * N[(z + z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z, z, y \cdot x\right)\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-192}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot x \leq 10^{-186}:\\
\;\;\;\;\mathsf{fma}\left(z, z + z, z \cdot z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x y) < -1.0000000000000001e-192 or 9.9999999999999991e-187 < (*.f64 x y) Initial program 97.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6486.3
Applied rewrites86.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6486.8
Applied rewrites86.8%
if -1.0000000000000001e-192 < (*.f64 x y) < 9.9999999999999991e-187Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6493.7
Applied rewrites93.7%
Applied rewrites93.9%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma z z (* y x)))) (if (<= (* y x) -1e-192) t_0 (if (<= (* y x) 1e-186) (* (* z z) 3.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(z, z, (y * x));
double tmp;
if ((y * x) <= -1e-192) {
tmp = t_0;
} else if ((y * x) <= 1e-186) {
tmp = (z * z) * 3.0;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(z, z, Float64(y * x)) tmp = 0.0 if (Float64(y * x) <= -1e-192) tmp = t_0; elseif (Float64(y * x) <= 1e-186) tmp = Float64(Float64(z * z) * 3.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * z + N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -1e-192], t$95$0, If[LessEqual[N[(y * x), $MachinePrecision], 1e-186], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(z, z, y \cdot x\right)\\
\mathbf{if}\;y \cdot x \leq -1 \cdot 10^{-192}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot x \leq 10^{-186}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x y) < -1.0000000000000001e-192 or 9.9999999999999991e-187 < (*.f64 x y) Initial program 97.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6486.3
Applied rewrites86.3%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6486.8
Applied rewrites86.8%
if -1.0000000000000001e-192 < (*.f64 x y) < 9.9999999999999991e-187Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6493.7
Applied rewrites93.7%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1e+29) (* y x) (* (* 3.0 z) z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+29) {
tmp = y * x;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 1d+29) then
tmp = y * x
else
tmp = (3.0d0 * z) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1e+29) {
tmp = y * x;
} else {
tmp = (3.0 * z) * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 1e+29: tmp = y * x else: tmp = (3.0 * z) * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1e+29) tmp = Float64(y * x); else tmp = Float64(Float64(3.0 * z) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 1e+29) tmp = y * x; else tmp = (3.0 * z) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1e+29], N[(y * x), $MachinePrecision], N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 10^{+29}:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(3 \cdot z\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 9.99999999999999914e28Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6482.2
Applied rewrites82.2%
if 9.99999999999999914e28 < (*.f64 z z) Initial program 96.7%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6420.2
Applied rewrites20.2%
Taylor expanded in z around inf
unpow2N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6485.5
Applied rewrites85.5%
Final simplification83.8%
(FPCore (x y z) :precision binary64 (fma (* 3.0 z) z (* y x)))
double code(double x, double y, double z) {
return fma((3.0 * z), z, (y * x));
}
function code(x, y, z) return fma(Float64(3.0 * z), z, Float64(y * x)) end
code[x_, y_, z_] := N[(N[(3.0 * z), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3 \cdot z, z, y \cdot x\right)
\end{array}
Initial program 98.3%
Taylor expanded in z around 0
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (* y x))
double code(double x, double y, double z) {
return y * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * x
end function
public static double code(double x, double y, double z) {
return y * x;
}
def code(x, y, z): return y * x
function code(x, y, z) return Float64(y * x) end
function tmp = code(x, y, z) tmp = y * x; end
code[x_, y_, z_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 98.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6451.2
Applied rewrites51.2%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024256
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))