
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) + (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) + (z * t);
}
def code(x, y, z, t): return (x * y) + (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) + Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) + (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma z t (* x y)))
double code(double x, double y, double z, double t) {
return fma(z, t, (x * y));
}
function code(x, y, z, t) return fma(z, t, Float64(x * y)) end
code[x_, y_, z_, t_] := N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, t, x \cdot y\right)
\end{array}
Initial program 99.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (if (<= (* t z) -600000.0) (* t z) (if (<= (* t z) 82000.0) (* x y) (* t z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((t * z) <= -600000.0) {
tmp = t * z;
} else if ((t * z) <= 82000.0) {
tmp = x * y;
} else {
tmp = t * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((t * z) <= (-600000.0d0)) then
tmp = t * z
else if ((t * z) <= 82000.0d0) then
tmp = x * y
else
tmp = t * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((t * z) <= -600000.0) {
tmp = t * z;
} else if ((t * z) <= 82000.0) {
tmp = x * y;
} else {
tmp = t * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (t * z) <= -600000.0: tmp = t * z elif (t * z) <= 82000.0: tmp = x * y else: tmp = t * z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(t * z) <= -600000.0) tmp = Float64(t * z); elseif (Float64(t * z) <= 82000.0) tmp = Float64(x * y); else tmp = Float64(t * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((t * z) <= -600000.0) tmp = t * z; elseif ((t * z) <= 82000.0) tmp = x * y; else tmp = t * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(t * z), $MachinePrecision], -600000.0], N[(t * z), $MachinePrecision], If[LessEqual[N[(t * z), $MachinePrecision], 82000.0], N[(x * y), $MachinePrecision], N[(t * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -600000:\\
\;\;\;\;t \cdot z\\
\mathbf{elif}\;t \cdot z \leq 82000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t \cdot z\\
\end{array}
\end{array}
if (*.f64 z t) < -6e5 or 82000 < (*.f64 z t) Initial program 99.3%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f6480.1
Applied rewrites80.1%
if -6e5 < (*.f64 z t) < 82000Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6483.6
Applied rewrites83.6%
Final simplification81.7%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.6%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6452.2
Applied rewrites52.2%
Final simplification52.2%
herbie shell --seed 2024255
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))