
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (fma y x (* z (- t))))
double code(double x, double y, double z, double t) {
return fma(y, x, (z * -t));
}
function code(x, y, z, t) return fma(y, x, Float64(z * Float64(-t))) end
code[x_, y_, z_, t_] := N[(y * x + N[(z * (-t)), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(-t\right)\right)
\end{array}
Initial program 98.4%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6499.2
Applied rewrites99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (- t)))) (if (<= (* z t) -2000000.0) t_1 (if (<= (* z t) 100.0) (* x y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * -t;
double tmp;
if ((z * t) <= -2000000.0) {
tmp = t_1;
} else if ((z * t) <= 100.0) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * -t
if ((z * t) <= (-2000000.0d0)) then
tmp = t_1
else if ((z * t) <= 100.0d0) then
tmp = x * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * -t;
double tmp;
if ((z * t) <= -2000000.0) {
tmp = t_1;
} else if ((z * t) <= 100.0) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * -t tmp = 0 if (z * t) <= -2000000.0: tmp = t_1 elif (z * t) <= 100.0: tmp = x * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(-t)) tmp = 0.0 if (Float64(z * t) <= -2000000.0) tmp = t_1; elseif (Float64(z * t) <= 100.0) tmp = Float64(x * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * -t; tmp = 0.0; if ((z * t) <= -2000000.0) tmp = t_1; elseif ((z * t) <= 100.0) tmp = x * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * (-t)), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -2000000.0], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 100.0], N[(x * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \left(-t\right)\\
\mathbf{if}\;z \cdot t \leq -2000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 100:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -2e6 or 100 < (*.f64 z t) Initial program 97.0%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6479.5
Applied rewrites79.5%
if -2e6 < (*.f64 z t) < 100Initial program 100.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6483.7
Applied rewrites83.7%
Final simplification81.5%
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 98.4%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.4%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6451.5
Applied rewrites51.5%
Final simplification51.5%
herbie shell --seed 2024255
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))