
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (/ x y) (- z t)) t))
double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) * (z - t)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((x / y) * (z - t)) + t;
}
def code(x, y, z, t): return ((x / y) * (z - t)) + t
function code(x, y, z, t) return Float64(Float64(Float64(x / y) * Float64(z - t)) + t) end
function tmp = code(x, y, z, t) tmp = ((x / y) * (z - t)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot \left(z - t\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (/ (- z t) (/ y x)) t))
double code(double x, double y, double z, double t) {
return ((z - t) / (y / x)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((z - t) / (y / x)) + t
end function
public static double code(double x, double y, double z, double t) {
return ((z - t) / (y / x)) + t;
}
def code(x, y, z, t): return ((z - t) / (y / x)) + t
function code(x, y, z, t) return Float64(Float64(Float64(z - t) / Float64(y / x)) + t) end
function tmp = code(x, y, z, t) tmp = ((z - t) / (y / x)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(z - t), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\frac{z - t}{\frac{y}{x}} + t
\end{array}
Initial program 96.9%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.1
Applied rewrites97.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (- z t) y) x)))
(if (<= (/ x y) -100000000.0)
t_1
(if (<= (/ x y) 0.02) (+ (* (/ x y) z) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) / y) * x;
double tmp;
if ((x / y) <= -100000000.0) {
tmp = t_1;
} else if ((x / y) <= 0.02) {
tmp = ((x / y) * z) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) / y) * x
if ((x / y) <= (-100000000.0d0)) then
tmp = t_1
else if ((x / y) <= 0.02d0) then
tmp = ((x / y) * z) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((z - t) / y) * x;
double tmp;
if ((x / y) <= -100000000.0) {
tmp = t_1;
} else if ((x / y) <= 0.02) {
tmp = ((x / y) * z) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z - t) / y) * x tmp = 0 if (x / y) <= -100000000.0: tmp = t_1 elif (x / y) <= 0.02: tmp = ((x / y) * z) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) / y) * x) tmp = 0.0 if (Float64(x / y) <= -100000000.0) tmp = t_1; elseif (Float64(x / y) <= 0.02) tmp = Float64(Float64(Float64(x / y) * z) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z - t) / y) * x; tmp = 0.0; if ((x / y) <= -100000000.0) tmp = t_1; elseif ((x / y) <= 0.02) tmp = ((x / y) * z) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -100000000.0], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 0.02], N[(N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{y} \cdot x\\
\mathbf{if}\;\frac{x}{y} \leq -100000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 0.02:\\
\;\;\;\;\frac{x}{y} \cdot z + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -1e8 or 0.0200000000000000004 < (/.f64 x y) Initial program 96.8%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.8
Applied rewrites91.8%
Applied rewrites93.7%
if -1e8 < (/.f64 x y) < 0.0200000000000000004Initial program 97.0%
lift-*.f64N/A
*-commutativeN/A
lift-/.f64N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6497.0
Applied rewrites97.0%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6490.6
Applied rewrites90.6%
Applied rewrites93.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ (- z t) y) x))) (if (<= (/ x y) -0.5) t_1 (if (<= (/ x y) 2e-10) (+ (/ (* x z) y) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) / y) * x;
double tmp;
if ((x / y) <= -0.5) {
tmp = t_1;
} else if ((x / y) <= 2e-10) {
tmp = ((x * z) / y) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) / y) * x
if ((x / y) <= (-0.5d0)) then
tmp = t_1
else if ((x / y) <= 2d-10) then
tmp = ((x * z) / y) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((z - t) / y) * x;
double tmp;
if ((x / y) <= -0.5) {
tmp = t_1;
} else if ((x / y) <= 2e-10) {
tmp = ((x * z) / y) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z - t) / y) * x tmp = 0 if (x / y) <= -0.5: tmp = t_1 elif (x / y) <= 2e-10: tmp = ((x * z) / y) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) / y) * x) tmp = 0.0 if (Float64(x / y) <= -0.5) tmp = t_1; elseif (Float64(x / y) <= 2e-10) tmp = Float64(Float64(Float64(x * z) / y) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z - t) / y) * x; tmp = 0.0; if ((x / y) <= -0.5) tmp = t_1; elseif ((x / y) <= 2e-10) tmp = ((x * z) / y) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -0.5], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 2e-10], N[(N[(N[(x * z), $MachinePrecision] / y), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{y} \cdot x\\
\mathbf{if}\;\frac{x}{y} \leq -0.5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 2 \cdot 10^{-10}:\\
\;\;\;\;\frac{x \cdot z}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -0.5 or 2.00000000000000007e-10 < (/.f64 x y) Initial program 96.9%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6489.9
Applied rewrites89.9%
Applied rewrites93.5%
if -0.5 < (/.f64 x y) < 2.00000000000000007e-10Initial program 96.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6492.5
Applied rewrites92.5%
Final simplification93.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ (- z t) y) x)))
(if (<= (/ x y) -0.5)
t_1
(if (<= (/ x y) 5e-40) (* (- 1.0 (/ x y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((z - t) / y) * x;
double tmp;
if ((x / y) <= -0.5) {
tmp = t_1;
} else if ((x / y) <= 5e-40) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((z - t) / y) * x
if ((x / y) <= (-0.5d0)) then
tmp = t_1
else if ((x / y) <= 5d-40) then
tmp = (1.0d0 - (x / y)) * t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((z - t) / y) * x;
double tmp;
if ((x / y) <= -0.5) {
tmp = t_1;
} else if ((x / y) <= 5e-40) {
tmp = (1.0 - (x / y)) * t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((z - t) / y) * x tmp = 0 if (x / y) <= -0.5: tmp = t_1 elif (x / y) <= 5e-40: tmp = (1.0 - (x / y)) * t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(z - t) / y) * x) tmp = 0.0 if (Float64(x / y) <= -0.5) tmp = t_1; elseif (Float64(x / y) <= 5e-40) tmp = Float64(Float64(1.0 - Float64(x / y)) * t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((z - t) / y) * x; tmp = 0.0; if ((x / y) <= -0.5) tmp = t_1; elseif ((x / y) <= 5e-40) tmp = (1.0 - (x / y)) * t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -0.5], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 5e-40], N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z - t}{y} \cdot x\\
\mathbf{if}\;\frac{x}{y} \leq -0.5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 5 \cdot 10^{-40}:\\
\;\;\;\;\left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -0.5 or 4.99999999999999965e-40 < (/.f64 x y) Initial program 97.1%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.8
Applied rewrites88.8%
Applied rewrites90.9%
if -0.5 < (/.f64 x y) < 4.99999999999999965e-40Initial program 96.8%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6480.0
Applied rewrites80.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- 1.0 (/ x y)) t))) (if (<= t -3.8e-107) t_1 (if (<= t 9.5e-31) (* (/ x y) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (1.0 - (x / y)) * t;
double tmp;
if (t <= -3.8e-107) {
tmp = t_1;
} else if (t <= 9.5e-31) {
tmp = (x / y) * z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (1.0d0 - (x / y)) * t
if (t <= (-3.8d-107)) then
tmp = t_1
else if (t <= 9.5d-31) then
tmp = (x / y) * z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (1.0 - (x / y)) * t;
double tmp;
if (t <= -3.8e-107) {
tmp = t_1;
} else if (t <= 9.5e-31) {
tmp = (x / y) * z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (1.0 - (x / y)) * t tmp = 0 if t <= -3.8e-107: tmp = t_1 elif t <= 9.5e-31: tmp = (x / y) * z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(1.0 - Float64(x / y)) * t) tmp = 0.0 if (t <= -3.8e-107) tmp = t_1; elseif (t <= 9.5e-31) tmp = Float64(Float64(x / y) * z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (1.0 - (x / y)) * t; tmp = 0.0; if (t <= -3.8e-107) tmp = t_1; elseif (t <= 9.5e-31) tmp = (x / y) * z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[t, -3.8e-107], t$95$1, If[LessEqual[t, 9.5e-31], N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 - \frac{x}{y}\right) \cdot t\\
\mathbf{if}\;t \leq -3.8 \cdot 10^{-107}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 9.5 \cdot 10^{-31}:\\
\;\;\;\;\frac{x}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.8000000000000002e-107 or 9.5000000000000008e-31 < t Initial program 99.4%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6484.8
Applied rewrites84.8%
if -3.8000000000000002e-107 < t < 9.5000000000000008e-31Initial program 93.2%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6466.6
Applied rewrites66.6%
Applied rewrites69.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- t) (/ x y)))) (if (<= t -6.5e+50) t_1 (if (<= t 7e+96) (* (/ x y) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -t * (x / y);
double tmp;
if (t <= -6.5e+50) {
tmp = t_1;
} else if (t <= 7e+96) {
tmp = (x / y) * z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -t * (x / y)
if (t <= (-6.5d+50)) then
tmp = t_1
else if (t <= 7d+96) then
tmp = (x / y) * z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -t * (x / y);
double tmp;
if (t <= -6.5e+50) {
tmp = t_1;
} else if (t <= 7e+96) {
tmp = (x / y) * z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -t * (x / y) tmp = 0 if t <= -6.5e+50: tmp = t_1 elif t <= 7e+96: tmp = (x / y) * z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-t) * Float64(x / y)) tmp = 0.0 if (t <= -6.5e+50) tmp = t_1; elseif (t <= 7e+96) tmp = Float64(Float64(x / y) * z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -t * (x / y); tmp = 0.0; if (t <= -6.5e+50) tmp = t_1; elseif (t <= 7e+96) tmp = (x / y) * z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-t) * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -6.5e+50], t$95$1, If[LessEqual[t, 7e+96], N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(-t\right) \cdot \frac{x}{y}\\
\mathbf{if}\;t \leq -6.5 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 7 \cdot 10^{+96}:\\
\;\;\;\;\frac{x}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -6.5000000000000003e50 or 6.9999999999999998e96 < t Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6441.7
Applied rewrites41.7%
Taylor expanded in t around inf
Applied rewrites38.0%
Applied rewrites41.0%
if -6.5000000000000003e50 < t < 6.9999999999999998e96Initial program 95.0%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6452.4
Applied rewrites52.4%
Applied rewrites55.9%
(FPCore (x y z t) :precision binary64 (fma (/ x y) (- z t) t))
double code(double x, double y, double z, double t) {
return fma((x / y), (z - t), t);
}
function code(x, y, z, t) return fma(Float64(x / y), Float64(z - t), t) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x}{y}, z - t, t\right)
\end{array}
Initial program 96.9%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6496.9
Applied rewrites96.9%
(FPCore (x y z t) :precision binary64 (* (/ x y) z))
double code(double x, double y, double z, double t) {
return (x / y) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) * z
end function
public static double code(double x, double y, double z, double t) {
return (x / y) * z;
}
def code(x, y, z, t): return (x / y) * z
function code(x, y, z, t) return Float64(Float64(x / y) * z) end
function tmp = code(x, y, z, t) tmp = (x / y) * z; end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} \cdot z
\end{array}
Initial program 96.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6436.7
Applied rewrites36.7%
Applied rewrites39.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (* (/ x y) (- z t)) t)))
(if (< z 2.759456554562692e-282)
t_1
(if (< z 2.326994450874436e-110) (+ (* x (/ (- z t) y)) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = ((x / y) * (z - t)) + t
if (z < 2.759456554562692d-282) then
tmp = t_1
else if (z < 2.326994450874436d-110) then
tmp = (x * ((z - t) / y)) + t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((x / y) * (z - t)) + t;
double tmp;
if (z < 2.759456554562692e-282) {
tmp = t_1;
} else if (z < 2.326994450874436e-110) {
tmp = (x * ((z - t) / y)) + t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((x / y) * (z - t)) + t tmp = 0 if z < 2.759456554562692e-282: tmp = t_1 elif z < 2.326994450874436e-110: tmp = (x * ((z - t) / y)) + t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(x / y) * Float64(z - t)) + t) tmp = 0.0 if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = Float64(Float64(x * Float64(Float64(z - t) / y)) + t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((x / y) * (z - t)) + t; tmp = 0.0; if (z < 2.759456554562692e-282) tmp = t_1; elseif (z < 2.326994450874436e-110) tmp = (x * ((z - t) / y)) + t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(x / y), $MachinePrecision] * N[(z - t), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]}, If[Less[z, 2.759456554562692e-282], t$95$1, If[Less[z, 2.326994450874436e-110], N[(N[(x * N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} \cdot \left(z - t\right) + t\\
\mathbf{if}\;z < 2.759456554562692 \cdot 10^{-282}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 2.326994450874436 \cdot 10^{-110}:\\
\;\;\;\;x \cdot \frac{z - t}{y} + t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024255
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cget from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (if (< z 689864138640673/250000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* (/ x y) (- z t)) t) (if (< z 581748612718609/25000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (+ (* x (/ (- z t) y)) t) (+ (* (/ x y) (- z t)) t))))
(+ (* (/ x y) (- z t)) t))