
(FPCore (x y z t) :precision binary64 (+ (- (- (* x (log y)) y) z) (log t)))
double code(double x, double y, double z, double t) {
return (((x * log(y)) - y) - z) + log(t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * log(y)) - y) - z) + log(t)
end function
public static double code(double x, double y, double z, double t) {
return (((x * Math.log(y)) - y) - z) + Math.log(t);
}
def code(x, y, z, t): return (((x * math.log(y)) - y) - z) + math.log(t)
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * log(y)) - y) - z) + log(t)) end
function tmp = code(x, y, z, t) tmp = (((x * log(y)) - y) - z) + log(t); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision] + N[Log[t], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot \log y - y\right) - z\right) + \log t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (- (* x (log y)) y) z) (log t)))
double code(double x, double y, double z, double t) {
return (((x * log(y)) - y) - z) + log(t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * log(y)) - y) - z) + log(t)
end function
public static double code(double x, double y, double z, double t) {
return (((x * Math.log(y)) - y) - z) + Math.log(t);
}
def code(x, y, z, t): return (((x * math.log(y)) - y) - z) + math.log(t)
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * log(y)) - y) - z) + log(t)) end
function tmp = code(x, y, z, t) tmp = (((x * log(y)) - y) - z) + log(t); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision] + N[Log[t], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot \log y - y\right) - z\right) + \log t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (log t) (- (- (* (log y) x) y) z)))
double code(double x, double y, double z, double t) {
return log(t) + (((log(y) * x) - y) - z);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = log(t) + (((log(y) * x) - y) - z)
end function
public static double code(double x, double y, double z, double t) {
return Math.log(t) + (((Math.log(y) * x) - y) - z);
}
def code(x, y, z, t): return math.log(t) + (((math.log(y) * x) - y) - z)
function code(x, y, z, t) return Float64(log(t) + Float64(Float64(Float64(log(y) * x) - y) - z)) end
function tmp = code(x, y, z, t) tmp = log(t) + (((log(y) * x) - y) - z); end
code[x_, y_, z_, t_] := N[(N[Log[t], $MachinePrecision] + N[(N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\log t + \left(\left(\log y \cdot x - y\right) - z\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (- (* (log y) x) y) z)) (t_2 (- (- z) y))) (if (<= t_1 -100000.0) t_2 (if (<= t_1 0.02) (log t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = ((log(y) * x) - y) - z;
double t_2 = -z - y;
double tmp;
if (t_1 <= -100000.0) {
tmp = t_2;
} else if (t_1 <= 0.02) {
tmp = log(t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = ((log(y) * x) - y) - z
t_2 = -z - y
if (t_1 <= (-100000.0d0)) then
tmp = t_2
else if (t_1 <= 0.02d0) then
tmp = log(t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = ((Math.log(y) * x) - y) - z;
double t_2 = -z - y;
double tmp;
if (t_1 <= -100000.0) {
tmp = t_2;
} else if (t_1 <= 0.02) {
tmp = Math.log(t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = ((math.log(y) * x) - y) - z t_2 = -z - y tmp = 0 if t_1 <= -100000.0: tmp = t_2 elif t_1 <= 0.02: tmp = math.log(t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(Float64(log(y) * x) - y) - z) t_2 = Float64(Float64(-z) - y) tmp = 0.0 if (t_1 <= -100000.0) tmp = t_2; elseif (t_1 <= 0.02) tmp = log(t); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = ((log(y) * x) - y) - z; t_2 = -z - y; tmp = 0.0; if (t_1 <= -100000.0) tmp = t_2; elseif (t_1 <= 0.02) tmp = log(t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision]}, Block[{t$95$2 = N[((-z) - y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000.0], t$95$2, If[LessEqual[t$95$1, 0.02], N[Log[t], $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\log y \cdot x - y\right) - z\\
t_2 := \left(-z\right) - y\\
\mathbf{if}\;t\_1 \leq -100000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.02:\\
\;\;\;\;\log t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (-.f64 (-.f64 (*.f64 x (log.f64 y)) y) z) < -1e5 or 0.0200000000000000004 < (-.f64 (-.f64 (*.f64 x (log.f64 y)) y) z) Initial program 99.9%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
Applied rewrites99.7%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6465.8
Applied rewrites65.8%
lift-/.f64N/A
lift-/.f64N/A
remove-double-div65.9
Applied rewrites65.9%
if -1e5 < (-.f64 (-.f64 (*.f64 x (log.f64 y)) y) z) < 0.0200000000000000004Initial program 99.9%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-log.f64N/A
lower-log.f6497.2
Applied rewrites97.2%
Taylor expanded in z around 0
Applied rewrites95.0%
Taylor expanded in x around 0
Applied rewrites94.3%
Final simplification69.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (log y) x)) (t_2 (- t_1 y))) (if (<= t_2 -100000.0) (- (- z) y) (if (<= t_2 4e+19) (- (log t) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = log(y) * x;
double t_2 = t_1 - y;
double tmp;
if (t_2 <= -100000.0) {
tmp = -z - y;
} else if (t_2 <= 4e+19) {
tmp = log(t) - z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = log(y) * x
t_2 = t_1 - y
if (t_2 <= (-100000.0d0)) then
tmp = -z - y
else if (t_2 <= 4d+19) then
tmp = log(t) - z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.log(y) * x;
double t_2 = t_1 - y;
double tmp;
if (t_2 <= -100000.0) {
tmp = -z - y;
} else if (t_2 <= 4e+19) {
tmp = Math.log(t) - z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = math.log(y) * x t_2 = t_1 - y tmp = 0 if t_2 <= -100000.0: tmp = -z - y elif t_2 <= 4e+19: tmp = math.log(t) - z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(log(y) * x) t_2 = Float64(t_1 - y) tmp = 0.0 if (t_2 <= -100000.0) tmp = Float64(Float64(-z) - y); elseif (t_2 <= 4e+19) tmp = Float64(log(t) - z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = log(y) * x; t_2 = t_1 - y; tmp = 0.0; if (t_2 <= -100000.0) tmp = -z - y; elseif (t_2 <= 4e+19) tmp = log(t) - z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 - y), $MachinePrecision]}, If[LessEqual[t$95$2, -100000.0], N[((-z) - y), $MachinePrecision], If[LessEqual[t$95$2, 4e+19], N[(N[Log[t], $MachinePrecision] - z), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \log y \cdot x\\
t_2 := t\_1 - y\\
\mathbf{if}\;t\_2 \leq -100000:\\
\;\;\;\;\left(-z\right) - y\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+19}:\\
\;\;\;\;\log t - z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x (log.f64 y)) y) < -1e5Initial program 99.9%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
Applied rewrites99.7%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6477.7
Applied rewrites77.7%
lift-/.f64N/A
lift-/.f64N/A
remove-double-div77.9
Applied rewrites77.9%
if -1e5 < (-.f64 (*.f64 x (log.f64 y)) y) < 4e19Initial program 99.9%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-log.f64N/A
lower-log.f6498.6
Applied rewrites98.6%
Taylor expanded in x around 0
Applied rewrites98.3%
if 4e19 < (-.f64 (*.f64 x (log.f64 y)) y) Initial program 99.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-log.f6483.2
Applied rewrites83.2%
Final simplification84.5%
(FPCore (x y z t) :precision binary64 (if (<= (- (* (log y) x) y) -100000.0) (- (- z) y) (- (log t) z)))
double code(double x, double y, double z, double t) {
double tmp;
if (((log(y) * x) - y) <= -100000.0) {
tmp = -z - y;
} else {
tmp = log(t) - z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((log(y) * x) - y) <= (-100000.0d0)) then
tmp = -z - y
else
tmp = log(t) - z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((Math.log(y) * x) - y) <= -100000.0) {
tmp = -z - y;
} else {
tmp = Math.log(t) - z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((math.log(y) * x) - y) <= -100000.0: tmp = -z - y else: tmp = math.log(t) - z return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(log(y) * x) - y) <= -100000.0) tmp = Float64(Float64(-z) - y); else tmp = Float64(log(t) - z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((log(y) * x) - y) <= -100000.0) tmp = -z - y; else tmp = log(t) - z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - y), $MachinePrecision], -100000.0], N[((-z) - y), $MachinePrecision], N[(N[Log[t], $MachinePrecision] - z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\log y \cdot x - y \leq -100000:\\
\;\;\;\;\left(-z\right) - y\\
\mathbf{else}:\\
\;\;\;\;\log t - z\\
\end{array}
\end{array}
if (-.f64 (*.f64 x (log.f64 y)) y) < -1e5Initial program 99.9%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
Applied rewrites99.7%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6477.7
Applied rewrites77.7%
lift-/.f64N/A
lift-/.f64N/A
remove-double-div77.9
Applied rewrites77.9%
if -1e5 < (-.f64 (*.f64 x (log.f64 y)) y) Initial program 99.9%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-log.f64N/A
lower-log.f6498.6
Applied rewrites98.6%
Taylor expanded in x around 0
Applied rewrites61.7%
Final simplification70.0%
(FPCore (x y z t) :precision binary64 (if (<= x -4.2e+18) (- (* (log y) x) z) (if (<= x 3.4e+146) (- (- (log t) y) z) (fma (log y) x (- y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= -4.2e+18) {
tmp = (log(y) * x) - z;
} else if (x <= 3.4e+146) {
tmp = (log(t) - y) - z;
} else {
tmp = fma(log(y), x, -y);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (x <= -4.2e+18) tmp = Float64(Float64(log(y) * x) - z); elseif (x <= 3.4e+146) tmp = Float64(Float64(log(t) - y) - z); else tmp = fma(log(y), x, Float64(-y)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[x, -4.2e+18], N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - z), $MachinePrecision], If[LessEqual[x, 3.4e+146], N[(N[(N[Log[t], $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision], N[(N[Log[y], $MachinePrecision] * x + (-y)), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2 \cdot 10^{+18}:\\
\;\;\;\;\log y \cdot x - z\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{+146}:\\
\;\;\;\;\left(\log t - y\right) - z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\log y, x, -y\right)\\
\end{array}
\end{array}
if x < -4.2e18Initial program 99.7%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-log.f64N/A
lower-log.f6485.4
Applied rewrites85.4%
Taylor expanded in x around inf
Applied rewrites85.4%
if -4.2e18 < x < 3.39999999999999991e146Initial program 100.0%
Taylor expanded in x around 0
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-log.f6497.4
Applied rewrites97.4%
if 3.39999999999999991e146 < x Initial program 99.8%
lift-+.f64N/A
lift--.f64N/A
lift--.f64N/A
associate--l-N/A
associate-+l-N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lower-neg.f64N/A
associate-+r-N/A
+-commutativeN/A
lower-+.f64N/A
lower--.f6499.7
Applied rewrites99.7%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6494.1
Applied rewrites94.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* (log y) x) z))) (if (<= x -4.2e+18) t_1 (if (<= x 8.2e+136) (- (- (log t) y) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (log(y) * x) - z;
double tmp;
if (x <= -4.2e+18) {
tmp = t_1;
} else if (x <= 8.2e+136) {
tmp = (log(t) - y) - z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (log(y) * x) - z
if (x <= (-4.2d+18)) then
tmp = t_1
else if (x <= 8.2d+136) then
tmp = (log(t) - y) - z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (Math.log(y) * x) - z;
double tmp;
if (x <= -4.2e+18) {
tmp = t_1;
} else if (x <= 8.2e+136) {
tmp = (Math.log(t) - y) - z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (math.log(y) * x) - z tmp = 0 if x <= -4.2e+18: tmp = t_1 elif x <= 8.2e+136: tmp = (math.log(t) - y) - z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(log(y) * x) - z) tmp = 0.0 if (x <= -4.2e+18) tmp = t_1; elseif (x <= 8.2e+136) tmp = Float64(Float64(log(t) - y) - z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (log(y) * x) - z; tmp = 0.0; if (x <= -4.2e+18) tmp = t_1; elseif (x <= 8.2e+136) tmp = (log(t) - y) - z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision] - z), $MachinePrecision]}, If[LessEqual[x, -4.2e+18], t$95$1, If[LessEqual[x, 8.2e+136], N[(N[(N[Log[t], $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \log y \cdot x - z\\
\mathbf{if}\;x \leq -4.2 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 8.2 \cdot 10^{+136}:\\
\;\;\;\;\left(\log t - y\right) - z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -4.2e18 or 8.1999999999999995e136 < x Initial program 99.7%
Taylor expanded in y around 0
lower--.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-log.f64N/A
lower-log.f6485.1
Applied rewrites85.1%
Taylor expanded in x around inf
Applied rewrites85.1%
if -4.2e18 < x < 8.1999999999999995e136Initial program 100.0%
Taylor expanded in x around 0
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-log.f6497.4
Applied rewrites97.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (log y) x))) (if (<= x -1.28e+107) t_1 (if (<= x 3.8e+146) (- (- (log t) y) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = log(y) * x;
double tmp;
if (x <= -1.28e+107) {
tmp = t_1;
} else if (x <= 3.8e+146) {
tmp = (log(t) - y) - z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = log(y) * x
if (x <= (-1.28d+107)) then
tmp = t_1
else if (x <= 3.8d+146) then
tmp = (log(t) - y) - z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.log(y) * x;
double tmp;
if (x <= -1.28e+107) {
tmp = t_1;
} else if (x <= 3.8e+146) {
tmp = (Math.log(t) - y) - z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = math.log(y) * x tmp = 0 if x <= -1.28e+107: tmp = t_1 elif x <= 3.8e+146: tmp = (math.log(t) - y) - z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(log(y) * x) tmp = 0.0 if (x <= -1.28e+107) tmp = t_1; elseif (x <= 3.8e+146) tmp = Float64(Float64(log(t) - y) - z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = log(y) * x; tmp = 0.0; if (x <= -1.28e+107) tmp = t_1; elseif (x <= 3.8e+146) tmp = (log(t) - y) - z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[Log[y], $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[x, -1.28e+107], t$95$1, If[LessEqual[x, 3.8e+146], N[(N[(N[Log[t], $MachinePrecision] - y), $MachinePrecision] - z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \log y \cdot x\\
\mathbf{if}\;x \leq -1.28 \cdot 10^{+107}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{+146}:\\
\;\;\;\;\left(\log t - y\right) - z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -1.2799999999999999e107 or 3.79999999999999979e146 < x Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-log.f6477.9
Applied rewrites77.9%
if -1.2799999999999999e107 < x < 3.79999999999999979e146Initial program 99.9%
Taylor expanded in x around 0
associate--r+N/A
lower--.f64N/A
lower--.f64N/A
lower-log.f6493.3
Applied rewrites93.3%
(FPCore (x y z t) :precision binary64 (if (<= y 2.15e+93) (- z) (- y)))
double code(double x, double y, double z, double t) {
double tmp;
if (y <= 2.15e+93) {
tmp = -z;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (y <= 2.15d+93) then
tmp = -z
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (y <= 2.15e+93) {
tmp = -z;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if y <= 2.15e+93: tmp = -z else: tmp = -y return tmp
function code(x, y, z, t) tmp = 0.0 if (y <= 2.15e+93) tmp = Float64(-z); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (y <= 2.15e+93) tmp = -z; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[y, 2.15e+93], (-z), (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.15 \cdot 10^{+93}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 2.15e93Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6437.8
Applied rewrites37.8%
if 2.15e93 < y Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6468.3
Applied rewrites68.3%
(FPCore (x y z t) :precision binary64 (- (- z) y))
double code(double x, double y, double z, double t) {
return -z - y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -z - y
end function
public static double code(double x, double y, double z, double t) {
return -z - y;
}
def code(x, y, z, t): return -z - y
function code(x, y, z, t) return Float64(Float64(-z) - y) end
function tmp = code(x, y, z, t) tmp = -z - y; end
code[x_, y_, z_, t_] := N[((-z) - y), $MachinePrecision]
\begin{array}{l}
\\
\left(-z\right) - y
\end{array}
Initial program 99.9%
lift-+.f64N/A
flip3-+N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3-+N/A
Applied rewrites99.7%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6457.7
Applied rewrites57.7%
lift-/.f64N/A
lift-/.f64N/A
remove-double-div57.8
Applied rewrites57.8%
(FPCore (x y z t) :precision binary64 (- y))
double code(double x, double y, double z, double t) {
return -y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -y
end function
public static double code(double x, double y, double z, double t) {
return -y;
}
def code(x, y, z, t): return -y
function code(x, y, z, t) return Float64(-y) end
function tmp = code(x, y, z, t) tmp = -y; end
code[x_, y_, z_, t_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6429.8
Applied rewrites29.8%
herbie shell --seed 2024255
(FPCore (x y z t)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, A"
:precision binary64
(+ (- (- (* x (log y)) y) z) (log t)))