
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (3.0d0 * sqrt(x)) * ((y + (1.0d0 / (x * 9.0d0))) - 1.0d0)
end function
public static double code(double x, double y) {
return (3.0 * Math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
def code(x, y): return (3.0 * math.sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0)
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function tmp = code(x, y) tmp = (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0); end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\end{array}
(FPCore (x y) :precision binary64 (* (fma (- 1.0 y) -3.0 (/ 0.3333333333333333 x)) (sqrt x)))
double code(double x, double y) {
return fma((1.0 - y), -3.0, (0.3333333333333333 / x)) * sqrt(x);
}
function code(x, y) return Float64(fma(Float64(1.0 - y), -3.0, Float64(0.3333333333333333 / x)) * sqrt(x)) end
code[x_, y_] := N[(N[(N[(1.0 - y), $MachinePrecision] * -3.0 + N[(0.3333333333333333 / x), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(1 - y, -3, \frac{0.3333333333333333}{x}\right) \cdot \sqrt{x}
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.4%
Final simplification99.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* (sqrt x) 3.0) (- (+ (/ 1.0 (* 9.0 x)) y) 1.0))))
(if (<= t_0 -2e+29)
(* (* -3.0 (- 1.0 y)) (sqrt x))
(if (<= t_0 5e+146)
(/ (fma -3.0 x 0.3333333333333333) (sqrt x))
(* (fma y 3.0 -3.0) (sqrt x))))))
double code(double x, double y) {
double t_0 = (sqrt(x) * 3.0) * (((1.0 / (9.0 * x)) + y) - 1.0);
double tmp;
if (t_0 <= -2e+29) {
tmp = (-3.0 * (1.0 - y)) * sqrt(x);
} else if (t_0 <= 5e+146) {
tmp = fma(-3.0, x, 0.3333333333333333) / sqrt(x);
} else {
tmp = fma(y, 3.0, -3.0) * sqrt(x);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(sqrt(x) * 3.0) * Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0)) tmp = 0.0 if (t_0 <= -2e+29) tmp = Float64(Float64(-3.0 * Float64(1.0 - y)) * sqrt(x)); elseif (t_0 <= 5e+146) tmp = Float64(fma(-3.0, x, 0.3333333333333333) / sqrt(x)); else tmp = Float64(fma(y, 3.0, -3.0) * sqrt(x)); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+29], N[(N[(-3.0 * N[(1.0 - y), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+146], N[(N[(-3.0 * x + 0.3333333333333333), $MachinePrecision] / N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(y * 3.0 + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\sqrt{x} \cdot 3\right) \cdot \left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+29}:\\
\;\;\;\;\left(-3 \cdot \left(1 - y\right)\right) \cdot \sqrt{x}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+146}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-3, x, 0.3333333333333333\right)}{\sqrt{x}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, 3, -3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -1.99999999999999983e29Initial program 99.5%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.6%
Applied rewrites99.6%
Taylor expanded in x around inf
Applied rewrites98.8%
if -1.99999999999999983e29 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 4.9999999999999999e146Initial program 99.2%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.3%
Applied rewrites88.7%
Taylor expanded in y around 0
Applied rewrites88.2%
Applied rewrites88.3%
if 4.9999999999999999e146 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.5%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6497.1
Applied rewrites97.1%
Final simplification93.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (* (sqrt x) 3.0) (- (+ (/ 1.0 (* 9.0 x)) y) 1.0))))
(if (<= t_0 -2.0)
(* (* -3.0 (- 1.0 y)) (sqrt x))
(if (<= t_0 5e+146)
(* (sqrt (/ 1.0 x)) 0.3333333333333333)
(* (fma y 3.0 -3.0) (sqrt x))))))
double code(double x, double y) {
double t_0 = (sqrt(x) * 3.0) * (((1.0 / (9.0 * x)) + y) - 1.0);
double tmp;
if (t_0 <= -2.0) {
tmp = (-3.0 * (1.0 - y)) * sqrt(x);
} else if (t_0 <= 5e+146) {
tmp = sqrt((1.0 / x)) * 0.3333333333333333;
} else {
tmp = fma(y, 3.0, -3.0) * sqrt(x);
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(sqrt(x) * 3.0) * Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0)) tmp = 0.0 if (t_0 <= -2.0) tmp = Float64(Float64(-3.0 * Float64(1.0 - y)) * sqrt(x)); elseif (t_0 <= 5e+146) tmp = Float64(sqrt(Float64(1.0 / x)) * 0.3333333333333333); else tmp = Float64(fma(y, 3.0, -3.0) * sqrt(x)); end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2.0], N[(N[(-3.0 * N[(1.0 - y), $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 5e+146], N[(N[Sqrt[N[(1.0 / x), $MachinePrecision]], $MachinePrecision] * 0.3333333333333333), $MachinePrecision], N[(N[(y * 3.0 + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\sqrt{x} \cdot 3\right) \cdot \left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right)\\
\mathbf{if}\;t\_0 \leq -2:\\
\;\;\;\;\left(-3 \cdot \left(1 - y\right)\right) \cdot \sqrt{x}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+146}:\\
\;\;\;\;\sqrt{\frac{1}{x}} \cdot 0.3333333333333333\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, 3, -3\right) \cdot \sqrt{x}\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -2Initial program 99.5%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.5%
Applied rewrites99.5%
Taylor expanded in x around inf
Applied rewrites97.7%
if -2 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < 4.9999999999999999e146Initial program 99.2%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-/.f6484.5
Applied rewrites84.5%
if 4.9999999999999999e146 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.5%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6497.1
Applied rewrites97.1%
Final simplification91.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (sqrt x) 3.0)))
(if (<= (* t_0 (- (+ (/ 1.0 (* 9.0 x)) y) 1.0)) -2.0)
(* -3.0 (sqrt x))
t_0)))
double code(double x, double y) {
double t_0 = sqrt(x) * 3.0;
double tmp;
if ((t_0 * (((1.0 / (9.0 * x)) + y) - 1.0)) <= -2.0) {
tmp = -3.0 * sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = sqrt(x) * 3.0d0
if ((t_0 * (((1.0d0 / (9.0d0 * x)) + y) - 1.0d0)) <= (-2.0d0)) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = Math.sqrt(x) * 3.0;
double tmp;
if ((t_0 * (((1.0 / (9.0 * x)) + y) - 1.0)) <= -2.0) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = math.sqrt(x) * 3.0 tmp = 0 if (t_0 * (((1.0 / (9.0 * x)) + y) - 1.0)) <= -2.0: tmp = -3.0 * math.sqrt(x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(sqrt(x) * 3.0) tmp = 0.0 if (Float64(t_0 * Float64(Float64(Float64(1.0 / Float64(9.0 * x)) + y) - 1.0)) <= -2.0) tmp = Float64(-3.0 * sqrt(x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = sqrt(x) * 3.0; tmp = 0.0; if ((t_0 * (((1.0 / (9.0 * x)) + y) - 1.0)) <= -2.0) tmp = -3.0 * sqrt(x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision]}, If[LessEqual[N[(t$95$0 * N[(N[(N[(1.0 / N[(9.0 * x), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision], -2.0], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$0]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{x} \cdot 3\\
\mathbf{if}\;t\_0 \cdot \left(\left(\frac{1}{9 \cdot x} + y\right) - 1\right) \leq -2:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) < -2Initial program 99.5%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.5%
Applied rewrites70.0%
Taylor expanded in y around 0
Applied rewrites60.8%
Taylor expanded in x around inf
Applied rewrites60.8%
if -2 < (*.f64 (*.f64 #s(literal 3 binary64) (sqrt.f64 x)) (-.f64 (+.f64 y (/.f64 #s(literal 1 binary64) (*.f64 x #s(literal 9 binary64)))) #s(literal 1 binary64))) Initial program 99.3%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.4%
Applied rewrites67.3%
Taylor expanded in y around 0
Applied rewrites65.9%
Taylor expanded in x around -inf
Applied rewrites5.2%
Final simplification28.9%
(FPCore (x y) :precision binary64 (if (<= y -4800.0) (* (* y 3.0) (sqrt x)) (if (<= y 1.0) (* -3.0 (sqrt x)) (* (* (sqrt x) y) 3.0))))
double code(double x, double y) {
double tmp;
if (y <= -4800.0) {
tmp = (y * 3.0) * sqrt(x);
} else if (y <= 1.0) {
tmp = -3.0 * sqrt(x);
} else {
tmp = (sqrt(x) * y) * 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4800.0d0)) then
tmp = (y * 3.0d0) * sqrt(x)
else if (y <= 1.0d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = (sqrt(x) * y) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4800.0) {
tmp = (y * 3.0) * Math.sqrt(x);
} else if (y <= 1.0) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = (Math.sqrt(x) * y) * 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4800.0: tmp = (y * 3.0) * math.sqrt(x) elif y <= 1.0: tmp = -3.0 * math.sqrt(x) else: tmp = (math.sqrt(x) * y) * 3.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4800.0) tmp = Float64(Float64(y * 3.0) * sqrt(x)); elseif (y <= 1.0) tmp = Float64(-3.0 * sqrt(x)); else tmp = Float64(Float64(sqrt(x) * y) * 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4800.0) tmp = (y * 3.0) * sqrt(x); elseif (y <= 1.0) tmp = -3.0 * sqrt(x); else tmp = (sqrt(x) * y) * 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4800.0], N[(N[(y * 3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 1.0], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4800:\\
\;\;\;\;\left(y \cdot 3\right) \cdot \sqrt{x}\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\
\end{array}
\end{array}
if y < -4800Initial program 99.3%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lift--.f64N/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
lower-fma.f64N/A
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-evalN/A
metadata-eval99.3
Applied rewrites99.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6469.1
Applied rewrites69.1%
if -4800 < y < 1Initial program 99.4%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.5%
Applied rewrites98.6%
Taylor expanded in y around 0
Applied rewrites97.1%
Taylor expanded in x around inf
Applied rewrites51.9%
if 1 < y Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6468.8
Applied rewrites68.8%
Final simplification60.6%
(FPCore (x y) :precision binary64 (if (<= y -4800.0) (* (* (sqrt x) 3.0) y) (if (<= y 1.0) (* -3.0 (sqrt x)) (* (* (sqrt x) y) 3.0))))
double code(double x, double y) {
double tmp;
if (y <= -4800.0) {
tmp = (sqrt(x) * 3.0) * y;
} else if (y <= 1.0) {
tmp = -3.0 * sqrt(x);
} else {
tmp = (sqrt(x) * y) * 3.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4800.0d0)) then
tmp = (sqrt(x) * 3.0d0) * y
else if (y <= 1.0d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = (sqrt(x) * y) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4800.0) {
tmp = (Math.sqrt(x) * 3.0) * y;
} else if (y <= 1.0) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = (Math.sqrt(x) * y) * 3.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4800.0: tmp = (math.sqrt(x) * 3.0) * y elif y <= 1.0: tmp = -3.0 * math.sqrt(x) else: tmp = (math.sqrt(x) * y) * 3.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -4800.0) tmp = Float64(Float64(sqrt(x) * 3.0) * y); elseif (y <= 1.0) tmp = Float64(-3.0 * sqrt(x)); else tmp = Float64(Float64(sqrt(x) * y) * 3.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4800.0) tmp = (sqrt(x) * 3.0) * y; elseif (y <= 1.0) tmp = -3.0 * sqrt(x); else tmp = (sqrt(x) * y) * 3.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4800.0], N[(N[(N[Sqrt[x], $MachinePrecision] * 3.0), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 1.0], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 3.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4800:\\
\;\;\;\;\left(\sqrt{x} \cdot 3\right) \cdot y\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{x} \cdot y\right) \cdot 3\\
\end{array}
\end{array}
if y < -4800Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6469.0
Applied rewrites69.0%
Applied rewrites69.1%
if -4800 < y < 1Initial program 99.4%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.5%
Applied rewrites98.6%
Taylor expanded in y around 0
Applied rewrites97.1%
Taylor expanded in x around inf
Applied rewrites51.9%
if 1 < y Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6468.8
Applied rewrites68.8%
Final simplification60.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* (sqrt x) y) 3.0))) (if (<= y -4800.0) t_0 (if (<= y 1.0) (* -3.0 (sqrt x)) t_0))))
double code(double x, double y) {
double t_0 = (sqrt(x) * y) * 3.0;
double tmp;
if (y <= -4800.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = -3.0 * sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (sqrt(x) * y) * 3.0d0
if (y <= (-4800.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = (-3.0d0) * sqrt(x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (Math.sqrt(x) * y) * 3.0;
double tmp;
if (y <= -4800.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = -3.0 * Math.sqrt(x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (math.sqrt(x) * y) * 3.0 tmp = 0 if y <= -4800.0: tmp = t_0 elif y <= 1.0: tmp = -3.0 * math.sqrt(x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(sqrt(x) * y) * 3.0) tmp = 0.0 if (y <= -4800.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(-3.0 * sqrt(x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (sqrt(x) * y) * 3.0; tmp = 0.0; if (y <= -4800.0) tmp = t_0; elseif (y <= 1.0) tmp = -3.0 * sqrt(x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[Sqrt[x], $MachinePrecision] * y), $MachinePrecision] * 3.0), $MachinePrecision]}, If[LessEqual[y, -4800.0], t$95$0, If[LessEqual[y, 1.0], N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\sqrt{x} \cdot y\right) \cdot 3\\
\mathbf{if}\;y \leq -4800:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;-3 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4800 or 1 < y Initial program 99.3%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6468.9
Applied rewrites68.9%
if -4800 < y < 1Initial program 99.4%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.5%
Applied rewrites98.6%
Taylor expanded in y around 0
Applied rewrites97.1%
Taylor expanded in x around inf
Applied rewrites51.9%
Final simplification60.6%
(FPCore (x y) :precision binary64 (* (fma y 3.0 -3.0) (sqrt x)))
double code(double x, double y) {
return fma(y, 3.0, -3.0) * sqrt(x);
}
function code(x, y) return Float64(fma(y, 3.0, -3.0) * sqrt(x)) end
code[x_, y_] := N[(N[(y * 3.0 + -3.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, 3, -3\right) \cdot \sqrt{x}
\end{array}
Initial program 99.4%
Taylor expanded in x around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
lower-fma.f64N/A
lower-sqrt.f6461.4
Applied rewrites61.4%
(FPCore (x y) :precision binary64 (* -3.0 (sqrt x)))
double code(double x, double y) {
return -3.0 * sqrt(x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-3.0d0) * sqrt(x)
end function
public static double code(double x, double y) {
return -3.0 * Math.sqrt(x);
}
def code(x, y): return -3.0 * math.sqrt(x)
function code(x, y) return Float64(-3.0 * sqrt(x)) end
function tmp = code(x, y) tmp = -3.0 * sqrt(x); end
code[x_, y_] := N[(-3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
-3 \cdot \sqrt{x}
\end{array}
Initial program 99.4%
Taylor expanded in y around 0
+-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
distribute-lft-inN/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
+-commutativeN/A
distribute-rgt-inN/A
Applied rewrites99.4%
Applied rewrites68.4%
Taylor expanded in y around 0
Applied rewrites63.7%
Taylor expanded in x around inf
Applied rewrites26.7%
(FPCore (x y) :precision binary64 (* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x)))))
double code(double x, double y) {
return 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 3.0d0 * ((y * sqrt(x)) + (((1.0d0 / (x * 9.0d0)) - 1.0d0) * sqrt(x)))
end function
public static double code(double x, double y) {
return 3.0 * ((y * Math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * Math.sqrt(x)));
}
def code(x, y): return 3.0 * ((y * math.sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * math.sqrt(x)))
function code(x, y) return Float64(3.0 * Float64(Float64(y * sqrt(x)) + Float64(Float64(Float64(1.0 / Float64(x * 9.0)) - 1.0) * sqrt(x)))) end
function tmp = code(x, y) tmp = 3.0 * ((y * sqrt(x)) + (((1.0 / (x * 9.0)) - 1.0) * sqrt(x))); end
code[x_, y_] := N[(3.0 * N[(N[(y * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
3 \cdot \left(y \cdot \sqrt{x} + \left(\frac{1}{x \cdot 9} - 1\right) \cdot \sqrt{x}\right)
\end{array}
herbie shell --seed 2024255
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:alt
(! :herbie-platform default (* 3 (+ (* y (sqrt x)) (* (- (/ 1 (* x 9)) 1) (sqrt x)))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))