
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\end{array}
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (/ (- x 1.0) y) 1.0)))
(if (<= x -15500000000000.0)
t_0
(if (<= x 235000000.0) (/ (* (+ (/ 1.0 (/ y x)) 1.0) x) (+ 1.0 x)) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -15500000000000.0) {
tmp = t_0;
} else if (x <= 235000000.0) {
tmp = (((1.0 / (y / x)) + 1.0) * x) / (1.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - 1.0d0) / y) + 1.0d0
if (x <= (-15500000000000.0d0)) then
tmp = t_0
else if (x <= 235000000.0d0) then
tmp = (((1.0d0 / (y / x)) + 1.0d0) * x) / (1.0d0 + x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -15500000000000.0) {
tmp = t_0;
} else if (x <= 235000000.0) {
tmp = (((1.0 / (y / x)) + 1.0) * x) / (1.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((x - 1.0) / y) + 1.0 tmp = 0 if x <= -15500000000000.0: tmp = t_0 elif x <= 235000000.0: tmp = (((1.0 / (y / x)) + 1.0) * x) / (1.0 + x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -15500000000000.0) tmp = t_0; elseif (x <= 235000000.0) tmp = Float64(Float64(Float64(Float64(1.0 / Float64(y / x)) + 1.0) * x) / Float64(1.0 + x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - 1.0) / y) + 1.0; tmp = 0.0; if (x <= -15500000000000.0) tmp = t_0; elseif (x <= 235000000.0) tmp = (((1.0 / (y / x)) + 1.0) * x) / (1.0 + x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -15500000000000.0], t$95$0, If[LessEqual[x, 235000000.0], N[(N[(N[(N[(1.0 / N[(y / x), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -15500000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 235000000:\\
\;\;\;\;\frac{\left(\frac{1}{\frac{y}{x}} + 1\right) \cdot x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.55e13 or 2.35e8 < x Initial program 73.8%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
Taylor expanded in x around inf
sub-negN/A
distribute-lft-outN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r/N/A
*-rgt-identityN/A
rgt-mult-inverseN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
+-commutativeN/A
associate-+r+N/A
sub-negN/A
div-subN/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if -1.55e13 < x < 2.35e8Initial program 99.9%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x))))
(if (<= t_0 -500.0)
(/ (- x 1.0) y)
(if (<= t_0 4000.0) (/ x (+ 1.0 x)) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -500.0) {
tmp = (x - 1.0) / y;
} else if (t_0 <= 4000.0) {
tmp = x / (1.0 + x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((x / y) + 1.0d0) * x) / (1.0d0 + x)
if (t_0 <= (-500.0d0)) then
tmp = (x - 1.0d0) / y
else if (t_0 <= 4000.0d0) then
tmp = x / (1.0d0 + x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -500.0) {
tmp = (x - 1.0) / y;
} else if (t_0 <= 4000.0) {
tmp = x / (1.0 + x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) + 1.0) * x) / (1.0 + x) tmp = 0 if t_0 <= -500.0: tmp = (x - 1.0) / y elif t_0 <= 4000.0: tmp = x / (1.0 + x) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) tmp = 0.0 if (t_0 <= -500.0) tmp = Float64(Float64(x - 1.0) / y); elseif (t_0 <= 4000.0) tmp = Float64(x / Float64(1.0 + x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) + 1.0) * x) / (1.0 + x); tmp = 0.0; if (t_0 <= -500.0) tmp = (x - 1.0) / y; elseif (t_0 <= 4000.0) tmp = x / (1.0 + x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision], If[LessEqual[t$95$0, 4000.0], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;\frac{x - 1}{y}\\
\mathbf{elif}\;t\_0 \leq 4000:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -500Initial program 77.8%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites94.0%
Taylor expanded in y around 0
Applied rewrites91.5%
if -500 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 4e3Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6486.6
Applied rewrites86.6%
if 4e3 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 63.7%
Taylor expanded in x around inf
lower-/.f6485.3
Applied rewrites85.3%
Final simplification87.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x)))) (if (<= t_0 -500.0) (/ x y) (if (<= t_0 4000.0) (/ x (+ 1.0 x)) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -500.0) {
tmp = x / y;
} else if (t_0 <= 4000.0) {
tmp = x / (1.0 + x);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((x / y) + 1.0d0) * x) / (1.0d0 + x)
if (t_0 <= (-500.0d0)) then
tmp = x / y
else if (t_0 <= 4000.0d0) then
tmp = x / (1.0d0 + x)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -500.0) {
tmp = x / y;
} else if (t_0 <= 4000.0) {
tmp = x / (1.0 + x);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) + 1.0) * x) / (1.0 + x) tmp = 0 if t_0 <= -500.0: tmp = x / y elif t_0 <= 4000.0: tmp = x / (1.0 + x) else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) tmp = 0.0 if (t_0 <= -500.0) tmp = Float64(x / y); elseif (t_0 <= 4000.0) tmp = Float64(x / Float64(1.0 + x)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) + 1.0) * x) / (1.0 + x); tmp = 0.0; if (t_0 <= -500.0) tmp = x / y; elseif (t_0 <= 4000.0) tmp = x / (1.0 + x); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 4000.0], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 4000:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -500 or 4e3 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 69.7%
Taylor expanded in x around inf
lower-/.f6487.6
Applied rewrites87.6%
if -500 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 4e3Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6486.6
Applied rewrites86.6%
Final simplification87.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (* (+ (/ x y) 1.0) x) (+ 1.0 x)))) (if (<= t_0 -500.0) (/ x y) (if (<= t_0 1e-5) (* (- 1.0 x) x) (/ x y)))))
double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -500.0) {
tmp = x / y;
} else if (t_0 <= 1e-5) {
tmp = (1.0 - x) * x;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (((x / y) + 1.0d0) * x) / (1.0d0 + x)
if (t_0 <= (-500.0d0)) then
tmp = x / y
else if (t_0 <= 1d-5) then
tmp = (1.0d0 - x) * x
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (((x / y) + 1.0) * x) / (1.0 + x);
double tmp;
if (t_0 <= -500.0) {
tmp = x / y;
} else if (t_0 <= 1e-5) {
tmp = (1.0 - x) * x;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y): t_0 = (((x / y) + 1.0) * x) / (1.0 + x) tmp = 0 if t_0 <= -500.0: tmp = x / y elif t_0 <= 1e-5: tmp = (1.0 - x) * x else: tmp = x / y return tmp
function code(x, y) t_0 = Float64(Float64(Float64(Float64(x / y) + 1.0) * x) / Float64(1.0 + x)) tmp = 0.0 if (t_0 <= -500.0) tmp = Float64(x / y); elseif (t_0 <= 1e-5) tmp = Float64(Float64(1.0 - x) * x); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (((x / y) + 1.0) * x) / (1.0 + x); tmp = 0.0; if (t_0 <= -500.0) tmp = x / y; elseif (t_0 <= 1e-5) tmp = (1.0 - x) * x; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] * x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -500.0], N[(x / y), $MachinePrecision], If[LessEqual[t$95$0, 1e-5], N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision], N[(x / y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\frac{x}{y} + 1\right) \cdot x}{1 + x}\\
\mathbf{if}\;t\_0 \leq -500:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\left(1 - x\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < -500 or 1.00000000000000008e-5 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) Initial program 76.5%
Taylor expanded in x around inf
lower-/.f6468.9
Applied rewrites68.9%
if -500 < (/.f64 (*.f64 x (+.f64 (/.f64 x y) #s(literal 1 binary64))) (+.f64 x #s(literal 1 binary64))) < 1.00000000000000008e-5Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6499.4
Applied rewrites99.4%
Taylor expanded in y around inf
Applied rewrites84.4%
Applied rewrites84.4%
Taylor expanded in y around inf
Applied rewrites84.4%
Final simplification75.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (/ (- x 1.0) y) 1.0)))
(if (<= x -440000000000.0)
t_0
(if (<= x 5e+16) (/ (fma (/ x y) x x) (+ 1.0 x)) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -440000000000.0) {
tmp = t_0;
} else if (x <= 5e+16) {
tmp = fma((x / y), x, x) / (1.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -440000000000.0) tmp = t_0; elseif (x <= 5e+16) tmp = Float64(fma(Float64(x / y), x, x) / Float64(1.0 + x)); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -440000000000.0], t$95$0, If[LessEqual[x, 5e+16], N[(N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision] / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -440000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5 \cdot 10^{+16}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{x}{y}, x, x\right)}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.4e11 or 5e16 < x Initial program 73.8%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
Taylor expanded in x around inf
sub-negN/A
distribute-lft-outN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r/N/A
*-rgt-identityN/A
rgt-mult-inverseN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
+-commutativeN/A
associate-+r+N/A
sub-negN/A
div-subN/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if -4.4e11 < x < 5e16Initial program 99.9%
lift-*.f64N/A
*-commutativeN/A
lift-+.f64N/A
distribute-lft1-inN/A
lower-fma.f6499.9
Applied rewrites99.9%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ (- x 1.0) y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma (* (/ (- 1.0 y) y) x) x x) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma((((1.0 - y) / y) * x), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(Float64(Float64(Float64(1.0 - y) / y) * x), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(N[(N[(1.0 - y), $MachinePrecision] / y), $MachinePrecision] * x), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\frac{1 - y}{y} \cdot x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 74.2%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites99.7%
Taylor expanded in x around inf
sub-negN/A
distribute-lft-outN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r/N/A
*-rgt-identityN/A
rgt-mult-inverseN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
+-commutativeN/A
associate-+r+N/A
sub-negN/A
div-subN/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6498.9
Applied rewrites98.9%
Taylor expanded in y around 0
Applied rewrites98.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ (- x 1.0) y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.0) (fma (- (/ x y) x) x x) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.0) {
tmp = fma(((x / y) - x), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.0) tmp = fma(Float64(Float64(x / y) - x), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.0], N[(N[(N[(x / y), $MachinePrecision] - x), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y} - x, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1 < x Initial program 74.2%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites99.7%
Taylor expanded in x around inf
sub-negN/A
distribute-lft-outN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r/N/A
*-rgt-identityN/A
rgt-mult-inverseN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
+-commutativeN/A
associate-+r+N/A
sub-negN/A
div-subN/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
if -1 < x < 1Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6498.9
Applied rewrites98.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ (- x 1.0) y) 1.0))) (if (<= x -1.0) t_0 (if (<= x 1.22) (fma (/ x y) x x) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -1.0) {
tmp = t_0;
} else if (x <= 1.22) {
tmp = fma((x / y), x, x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -1.0) tmp = t_0; elseif (x <= 1.22) tmp = fma(Float64(x / y), x, x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -1.0], t$95$0, If[LessEqual[x, 1.22], N[(N[(x / y), $MachinePrecision] * x + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.22:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1 or 1.21999999999999997 < x Initial program 74.2%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites99.7%
Taylor expanded in x around inf
sub-negN/A
distribute-lft-outN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r/N/A
*-rgt-identityN/A
rgt-mult-inverseN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
+-commutativeN/A
associate-+r+N/A
sub-negN/A
div-subN/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f6499.7
Applied rewrites99.7%
if -1 < x < 1.21999999999999997Initial program 99.9%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6498.9
Applied rewrites98.9%
Taylor expanded in y around 0
Applied rewrites98.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (/ (- x 1.0) y) 1.0))) (if (<= x -220000000.0) t_0 (if (<= x 2400.0) (/ x (+ 1.0 x)) t_0))))
double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -220000000.0) {
tmp = t_0;
} else if (x <= 2400.0) {
tmp = x / (1.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = ((x - 1.0d0) / y) + 1.0d0
if (x <= (-220000000.0d0)) then
tmp = t_0
else if (x <= 2400.0d0) then
tmp = x / (1.0d0 + x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((x - 1.0) / y) + 1.0;
double tmp;
if (x <= -220000000.0) {
tmp = t_0;
} else if (x <= 2400.0) {
tmp = x / (1.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = ((x - 1.0) / y) + 1.0 tmp = 0 if x <= -220000000.0: tmp = t_0 elif x <= 2400.0: tmp = x / (1.0 + x) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(x - 1.0) / y) + 1.0) tmp = 0.0 if (x <= -220000000.0) tmp = t_0; elseif (x <= 2400.0) tmp = Float64(x / Float64(1.0 + x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = ((x - 1.0) / y) + 1.0; tmp = 0.0; if (x <= -220000000.0) tmp = t_0; elseif (x <= 2400.0) tmp = x / (1.0 + x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(x - 1.0), $MachinePrecision] / y), $MachinePrecision] + 1.0), $MachinePrecision]}, If[LessEqual[x, -220000000.0], t$95$0, If[LessEqual[x, 2400.0], N[(x / N[(1.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - 1}{y} + 1\\
\mathbf{if}\;x \leq -220000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2400:\\
\;\;\;\;\frac{x}{1 + x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.2e8 or 2400 < x Initial program 74.0%
Taylor expanded in y around 0
lower-/.f64N/A
*-commutativeN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-outN/A
+-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites100.0%
Taylor expanded in x around inf
sub-negN/A
distribute-lft-outN/A
+-commutativeN/A
distribute-lft-inN/A
associate-*r/N/A
*-rgt-identityN/A
rgt-mult-inverseN/A
distribute-rgt-neg-outN/A
associate-/r*N/A
associate-*r/N/A
rgt-mult-inverseN/A
+-commutativeN/A
associate-+r+N/A
sub-negN/A
div-subN/A
+-commutativeN/A
lower-+.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if -2.2e8 < x < 2400Initial program 99.9%
Taylor expanded in y around inf
lower-/.f64N/A
lower-+.f6475.3
Applied rewrites75.3%
(FPCore (x y) :precision binary64 (* (- 1.0 x) x))
double code(double x, double y) {
return (1.0 - x) * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - x) * x
end function
public static double code(double x, double y) {
return (1.0 - x) * x;
}
def code(x, y): return (1.0 - x) * x
function code(x, y) return Float64(Float64(1.0 - x) * x) end
function tmp = code(x, y) tmp = (1.0 - x) * x; end
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - x\right) \cdot x
\end{array}
Initial program 86.1%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6453.0
Applied rewrites53.0%
Taylor expanded in y around inf
Applied rewrites39.5%
Applied rewrites39.5%
Taylor expanded in y around inf
Applied rewrites39.5%
(FPCore (x y) :precision binary64 (* 1.0 x))
double code(double x, double y) {
return 1.0 * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 * x
end function
public static double code(double x, double y) {
return 1.0 * x;
}
def code(x, y): return 1.0 * x
function code(x, y) return Float64(1.0 * x) end
function tmp = code(x, y) tmp = 1.0 * x; end
code[x_, y_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 86.1%
Taylor expanded in x around 0
*-commutativeN/A
+-commutativeN/A
distribute-lft1-inN/A
lower-fma.f64N/A
distribute-rgt-out--N/A
associate-*l/N/A
*-lft-identityN/A
*-lft-identityN/A
lower--.f64N/A
lower-/.f6453.0
Applied rewrites53.0%
Taylor expanded in y around inf
Applied rewrites39.5%
Applied rewrites39.5%
Taylor expanded in x around 0
Applied rewrites36.3%
(FPCore (x y) :precision binary64 (* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0))))
double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x / 1.0d0) * (((x / y) + 1.0d0) / (x + 1.0d0))
end function
public static double code(double x, double y) {
return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0));
}
def code(x, y): return (x / 1.0) * (((x / y) + 1.0) / (x + 1.0))
function code(x, y) return Float64(Float64(x / 1.0) * Float64(Float64(Float64(x / y) + 1.0) / Float64(x + 1.0))) end
function tmp = code(x, y) tmp = (x / 1.0) * (((x / y) + 1.0) / (x + 1.0)); end
code[x_, y_] := N[(N[(x / 1.0), $MachinePrecision] * N[(N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{1} \cdot \frac{\frac{x}{y} + 1}{x + 1}
\end{array}
herbie shell --seed 2024255
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* (/ x 1) (/ (+ (/ x y) 1) (+ x 1))))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))