
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) (/ -4.0 y) 4.0))
double code(double x, double y, double z) {
return fma((z - x), (-4.0 / y), 4.0);
}
function code(x, y, z) return fma(Float64(z - x), Float64(-4.0 / y), 4.0) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * N[(-4.0 / y), $MachinePrecision] + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, \frac{-4}{y}, 4\right)
\end{array}
Initial program 99.6%
Taylor expanded in z around 0
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* x 4.0) y)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -20000.0)
t_0
(if (<= t_1 40000.0) 4.0 (if (<= t_1 2e+85) (/ (* -4.0 z) y) t_0)))))
double code(double x, double y, double z) {
double t_0 = (x * 4.0) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_0;
} else if (t_1 <= 40000.0) {
tmp = 4.0;
} else if (t_1 <= 2e+85) {
tmp = (-4.0 * z) / y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x * 4.0d0) / y
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-20000.0d0)) then
tmp = t_0
else if (t_1 <= 40000.0d0) then
tmp = 4.0d0
else if (t_1 <= 2d+85) then
tmp = ((-4.0d0) * z) / y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * 4.0) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_0;
} else if (t_1 <= 40000.0) {
tmp = 4.0;
} else if (t_1 <= 2e+85) {
tmp = (-4.0 * z) / y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * 4.0) / y t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -20000.0: tmp = t_0 elif t_1 <= 40000.0: tmp = 4.0 elif t_1 <= 2e+85: tmp = (-4.0 * z) / y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * 4.0) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -20000.0) tmp = t_0; elseif (t_1 <= 40000.0) tmp = 4.0; elseif (t_1 <= 2e+85) tmp = Float64(Float64(-4.0 * z) / y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * 4.0) / y; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -20000.0) tmp = t_0; elseif (t_1 <= 40000.0) tmp = 4.0; elseif (t_1 <= 2e+85) tmp = (-4.0 * z) / y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$0, If[LessEqual[t$95$1, 40000.0], 4.0, If[LessEqual[t$95$1, 2e+85], N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x \cdot 4}{y}\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+85}:\\
\;\;\;\;\frac{-4 \cdot z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e4 or 2e85 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.3%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6458.2
Applied rewrites58.2%
Applied rewrites58.4%
if -2e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 4e4Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.0%
if 4e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e85Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6462.7
Applied rewrites62.7%
Applied rewrites63.0%
Final simplification71.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 y) x)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -20000.0)
t_0
(if (<= t_1 40000.0) 4.0 (if (<= t_1 2e+85) (/ (* -4.0 z) y) t_0)))))
double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_0;
} else if (t_1 <= 40000.0) {
tmp = 4.0;
} else if (t_1 <= 2e+85) {
tmp = (-4.0 * z) / y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 / y) * x
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-20000.0d0)) then
tmp = t_0
else if (t_1 <= 40000.0d0) then
tmp = 4.0d0
else if (t_1 <= 2d+85) then
tmp = ((-4.0d0) * z) / y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_0;
} else if (t_1 <= 40000.0) {
tmp = 4.0;
} else if (t_1 <= 2e+85) {
tmp = (-4.0 * z) / y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 / y) * x t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -20000.0: tmp = t_0 elif t_1 <= 40000.0: tmp = 4.0 elif t_1 <= 2e+85: tmp = (-4.0 * z) / y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 / y) * x) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -20000.0) tmp = t_0; elseif (t_1 <= 40000.0) tmp = 4.0; elseif (t_1 <= 2e+85) tmp = Float64(Float64(-4.0 * z) / y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 / y) * x; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -20000.0) tmp = t_0; elseif (t_1 <= 40000.0) tmp = 4.0; elseif (t_1 <= 2e+85) tmp = (-4.0 * z) / y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$0, If[LessEqual[t$95$1, 40000.0], 4.0, If[LessEqual[t$95$1, 2e+85], N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{y} \cdot x\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+85}:\\
\;\;\;\;\frac{-4 \cdot z}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e4 or 2e85 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.3%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6458.2
Applied rewrites58.2%
if -2e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 4e4Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.0%
if 4e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e85Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6462.7
Applied rewrites62.7%
Applied rewrites63.0%
Final simplification71.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ 4.0 y) x)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -20000.0)
t_0
(if (<= t_1 40000.0) 4.0 (if (<= t_1 2e+85) (* (/ -4.0 y) z) t_0)))))
double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_0;
} else if (t_1 <= 40000.0) {
tmp = 4.0;
} else if (t_1 <= 2e+85) {
tmp = (-4.0 / y) * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (4.0d0 / y) * x
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-20000.0d0)) then
tmp = t_0
else if (t_1 <= 40000.0d0) then
tmp = 4.0d0
else if (t_1 <= 2d+85) then
tmp = ((-4.0d0) / y) * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (4.0 / y) * x;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_0;
} else if (t_1 <= 40000.0) {
tmp = 4.0;
} else if (t_1 <= 2e+85) {
tmp = (-4.0 / y) * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (4.0 / y) * x t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -20000.0: tmp = t_0 elif t_1 <= 40000.0: tmp = 4.0 elif t_1 <= 2e+85: tmp = (-4.0 / y) * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(4.0 / y) * x) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -20000.0) tmp = t_0; elseif (t_1 <= 40000.0) tmp = 4.0; elseif (t_1 <= 2e+85) tmp = Float64(Float64(-4.0 / y) * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (4.0 / y) * x; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -20000.0) tmp = t_0; elseif (t_1 <= 40000.0) tmp = 4.0; elseif (t_1 <= 2e+85) tmp = (-4.0 / y) * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$0, If[LessEqual[t$95$1, 40000.0], 4.0, If[LessEqual[t$95$1, 2e+85], N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4}{y} \cdot x\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+85}:\\
\;\;\;\;\frac{-4}{y} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e4 or 2e85 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.3%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6458.2
Applied rewrites58.2%
if -2e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 4e4Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.0%
if 4e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 2e85Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6462.7
Applied rewrites62.7%
Final simplification71.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -50000000000000.0)
t_0
(if (<= t_1 100.0) (fma (/ z y) -4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = t_0;
} else if (t_1 <= 100.0) {
tmp = fma((z / y), -4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -50000000000000.0) tmp = t_0; elseif (t_1 <= 100.0) tmp = fma(Float64(z / y), -4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -50000000000000.0], t$95$0, If[LessEqual[t$95$1, 100.0], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -50000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 100:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e13 or 100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in z around 0
Applied rewrites99.7%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6498.9
Applied rewrites98.9%
if -5e13 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 100Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
associate-+l+N/A
Applied rewrites99.1%
Final simplification99.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ -4.0 y) (- z x)))
(t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -50000000000000.0)
t_0
(if (<= t_1 100.0) (fma (/ z y) -4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * (z - x);
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -50000000000000.0) {
tmp = t_0;
} else if (t_1 <= 100.0) {
tmp = fma((z / y), -4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * Float64(z - x)) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -50000000000000.0) tmp = t_0; elseif (t_1 <= 100.0) tmp = fma(Float64(z / y), -4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -50000000000000.0], t$95$0, If[LessEqual[t$95$1, 100.0], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot \left(z - x\right)\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -50000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 100:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e13 or 100 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in y around 0
Applied rewrites98.6%
if -5e13 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 100Initial program 99.8%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
associate-+l+N/A
Applied rewrites99.1%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -20000.0) t_0 (if (<= t_1 40000.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_0;
} else if (t_1 <= 40000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-20000.0d0)) then
tmp = t_0
else if (t_1 <= 40000.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -20000.0) {
tmp = t_0;
} else if (t_1 <= 40000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -20000.0: tmp = t_0 elif t_1 <= 40000.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -20000.0) tmp = t_0; elseif (t_1 <= 40000.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -20000.0) tmp = t_0; elseif (t_1 <= 40000.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -20000.0], t$95$0, If[LessEqual[t$95$1, 40000.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -20000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 40000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e4 or 4e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6447.8
Applied rewrites47.8%
if -2e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 4e4Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites96.0%
Final simplification64.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ x y) 4.0 4.0))) (if (<= x -1.72e-47) t_0 (if (<= x 3.3e-73) (fma (/ z y) -4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((x / y), 4.0, 4.0);
double tmp;
if (x <= -1.72e-47) {
tmp = t_0;
} else if (x <= 3.3e-73) {
tmp = fma((z / y), -4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(x / y), 4.0, 4.0) tmp = 0.0 if (x <= -1.72e-47) tmp = t_0; elseif (x <= 3.3e-73) tmp = fma(Float64(z / y), -4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]}, If[LessEqual[x, -1.72e-47], t$95$0, If[LessEqual[x, 3.3e-73], N[(N[(z / y), $MachinePrecision] * -4.0 + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{if}\;x \leq -1.72 \cdot 10^{-47}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.3 \cdot 10^{-73}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.72e-47 or 3.30000000000000004e-73 < x Initial program 99.3%
Taylor expanded in z around 0
Applied rewrites86.2%
Applied rewrites86.4%
if -1.72e-47 < x < 3.30000000000000004e-73Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
div-subN/A
sub-negN/A
+-commutativeN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-rgt-inN/A
metadata-evalN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
associate-+l+N/A
Applied rewrites96.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 z) y))) (if (<= z -5.4e+139) t_0 (if (<= z 2.7e+116) (fma (/ x y) 4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double tmp;
if (z <= -5.4e+139) {
tmp = t_0;
} else if (z <= 2.7e+116) {
tmp = fma((x / y), 4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (z <= -5.4e+139) tmp = t_0; elseif (z <= 2.7e+116) tmp = fma(Float64(x / y), 4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -5.4e+139], t$95$0, If[LessEqual[z, 2.7e+116], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;z \leq -5.4 \cdot 10^{+139}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 2.7 \cdot 10^{+116}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -5.3999999999999995e139 or 2.7e116 < z Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6475.8
Applied rewrites75.8%
Applied rewrites76.1%
if -5.3999999999999995e139 < z < 2.7e116Initial program 99.4%
Taylor expanded in z around 0
Applied rewrites87.1%
Applied rewrites87.2%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.6%
Taylor expanded in y around inf
Applied rewrites35.7%
herbie shell --seed 2024255
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))