
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= x_m 7e-168) (fma (* (- z) x_m) y x_m) (* (- 1.0 (* y z)) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 7e-168) {
tmp = fma((-z * x_m), y, x_m);
} else {
tmp = (1.0 - (y * z)) * x_m;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 7e-168) tmp = fma(Float64(Float64(-z) * x_m), y, x_m); else tmp = Float64(Float64(1.0 - Float64(y * z)) * x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 7e-168], N[(N[((-z) * x$95$m), $MachinePrecision] * y + x$95$m), $MachinePrecision], N[(N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 7 \cdot 10^{-168}:\\
\;\;\;\;\mathsf{fma}\left(\left(-z\right) \cdot x\_m, y, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - y \cdot z\right) \cdot x\_m\\
\end{array}
\end{array}
if x < 6.99999999999999964e-168Initial program 94.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-neg.f6495.3
Applied rewrites95.3%
if 6.99999999999999964e-168 < x Initial program 99.9%
Final simplification96.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* y (* (- z) x_m))))
(*
x_s
(if (<= (* y z) -100000000000.0)
t_0
(if (<= (* y z) 0.0002) (* 1.0 x_m) t_0)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = y * (-z * x_m);
double tmp;
if ((y * z) <= -100000000000.0) {
tmp = t_0;
} else if ((y * z) <= 0.0002) {
tmp = 1.0 * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (-z * x_m)
if ((y * z) <= (-100000000000.0d0)) then
tmp = t_0
else if ((y * z) <= 0.0002d0) then
tmp = 1.0d0 * x_m
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = y * (-z * x_m);
double tmp;
if ((y * z) <= -100000000000.0) {
tmp = t_0;
} else if ((y * z) <= 0.0002) {
tmp = 1.0 * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = y * (-z * x_m) tmp = 0 if (y * z) <= -100000000000.0: tmp = t_0 elif (y * z) <= 0.0002: tmp = 1.0 * x_m else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(y * Float64(Float64(-z) * x_m)) tmp = 0.0 if (Float64(y * z) <= -100000000000.0) tmp = t_0; elseif (Float64(y * z) <= 0.0002) tmp = Float64(1.0 * x_m); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = y * (-z * x_m);
tmp = 0.0;
if ((y * z) <= -100000000000.0)
tmp = t_0;
elseif ((y * z) <= 0.0002)
tmp = 1.0 * x_m;
else
tmp = t_0;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(y * N[((-z) * x$95$m), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -100000000000.0], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], 0.0002], N[(1.0 * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := y \cdot \left(\left(-z\right) \cdot x\_m\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -100000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq 0.0002:\\
\;\;\;\;1 \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if (*.f64 y z) < -1e11 or 2.0000000000000001e-4 < (*.f64 y z) Initial program 92.5%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
flip3-+N/A
lower-/.f64N/A
Applied rewrites30.0%
lift-fma.f64N/A
lift--.f64N/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
lift-*.f64N/A
*-commutativeN/A
Applied rewrites30.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6491.9
Applied rewrites91.9%
if -1e11 < (*.f64 y z) < 2.0000000000000001e-4Initial program 100.0%
Taylor expanded in z around 0
Applied rewrites96.6%
Final simplification94.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (if (<= (* y z) -2e+162) (* y (* (- z) x_m)) (* (- 1.0 (* y z)) x_m))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -2e+162) {
tmp = y * (-z * x_m);
} else {
tmp = (1.0 - (y * z)) * x_m;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y * z) <= (-2d+162)) then
tmp = y * (-z * x_m)
else
tmp = (1.0d0 - (y * z)) * x_m
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if ((y * z) <= -2e+162) {
tmp = y * (-z * x_m);
} else {
tmp = (1.0 - (y * z)) * x_m;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): tmp = 0 if (y * z) <= -2e+162: tmp = y * (-z * x_m) else: tmp = (1.0 - (y * z)) * x_m return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) tmp = 0.0 if (Float64(y * z) <= -2e+162) tmp = Float64(y * Float64(Float64(-z) * x_m)); else tmp = Float64(Float64(1.0 - Float64(y * z)) * x_m); end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
tmp = 0.0;
if ((y * z) <= -2e+162)
tmp = y * (-z * x_m);
else
tmp = (1.0 - (y * z)) * x_m;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -2e+162], N[(y * N[((-z) * x$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -2 \cdot 10^{+162}:\\
\;\;\;\;y \cdot \left(\left(-z\right) \cdot x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - y \cdot z\right) \cdot x\_m\\
\end{array}
\end{array}
if (*.f64 y z) < -1.9999999999999999e162Initial program 85.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
flip3-+N/A
lower-/.f64N/A
Applied rewrites15.6%
lift-fma.f64N/A
lift--.f64N/A
associate-+r-N/A
+-commutativeN/A
associate-+r-N/A
lift-*.f64N/A
*-commutativeN/A
Applied rewrites15.7%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6496.8
Applied rewrites96.8%
if -1.9999999999999999e162 < (*.f64 y z) Initial program 98.2%
Final simplification98.1%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (* x_s (* 1.0 x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 * x_m);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (1.0d0 * x_m)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 * x_m);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): return x_s * (1.0 * x_m)
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 * x_m)) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp = code(x_s, x_m, y, z)
tmp = x_s * (1.0 * x_m);
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
x\_s \cdot \left(1 \cdot x\_m\right)
\end{array}
Initial program 96.6%
Taylor expanded in z around 0
Applied rewrites54.5%
Final simplification54.5%
herbie shell --seed 2024255
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))