
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= x_m 2e-165)
(fma (* (- y 1.0) x_m) z x_m)
(* (- 1.0 (* (- 1.0 y) z)) x_m))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 2e-165) {
tmp = fma(((y - 1.0) * x_m), z, x_m);
} else {
tmp = (1.0 - ((1.0 - y) * z)) * x_m;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 2e-165) tmp = fma(Float64(Float64(y - 1.0) * x_m), z, x_m); else tmp = Float64(Float64(1.0 - Float64(Float64(1.0 - y) * z)) * x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 2e-165], N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision], N[(N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 2 \cdot 10^{-165}:\\
\;\;\;\;\mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\left(1 - \left(1 - y\right) \cdot z\right) \cdot x\_m\\
\end{array}
\end{array}
if x < 2e-165Initial program 94.9%
Applied rewrites96.5%
if 2e-165 < x Initial program 99.9%
Final simplification97.7%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)))
(*
x_s
(if (<= t_0 -10000000.0)
(* z (* (- y 1.0) x_m))
(if (<= t_0 10000.0) (* (- 1.0 z) x_m) (* (* z x_m) (- y 1.0)))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -10000000.0) {
tmp = z * ((y - 1.0) * x_m);
} else if (t_0 <= 10000.0) {
tmp = (1.0 - z) * x_m;
} else {
tmp = (z * x_m) * (y - 1.0);
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 - y) * z
if (t_0 <= (-10000000.0d0)) then
tmp = z * ((y - 1.0d0) * x_m)
else if (t_0 <= 10000.0d0) then
tmp = (1.0d0 - z) * x_m
else
tmp = (z * x_m) * (y - 1.0d0)
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (1.0 - y) * z;
double tmp;
if (t_0 <= -10000000.0) {
tmp = z * ((y - 1.0) * x_m);
} else if (t_0 <= 10000.0) {
tmp = (1.0 - z) * x_m;
} else {
tmp = (z * x_m) * (y - 1.0);
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = (1.0 - y) * z tmp = 0 if t_0 <= -10000000.0: tmp = z * ((y - 1.0) * x_m) elif t_0 <= 10000.0: tmp = (1.0 - z) * x_m else: tmp = (z * x_m) * (y - 1.0) return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(1.0 - y) * z) tmp = 0.0 if (t_0 <= -10000000.0) tmp = Float64(z * Float64(Float64(y - 1.0) * x_m)); elseif (t_0 <= 10000.0) tmp = Float64(Float64(1.0 - z) * x_m); else tmp = Float64(Float64(z * x_m) * Float64(y - 1.0)); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = (1.0 - y) * z; tmp = 0.0; if (t_0 <= -10000000.0) tmp = z * ((y - 1.0) * x_m); elseif (t_0 <= 10000.0) tmp = (1.0 - z) * x_m; else tmp = (z * x_m) * (y - 1.0); end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -10000000.0], N[(z * N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 10000.0], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], N[(N[(z * x$95$m), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -10000000:\\
\;\;\;\;z \cdot \left(\left(y - 1\right) \cdot x\_m\right)\\
\mathbf{elif}\;t\_0 \leq 10000:\\
\;\;\;\;\left(1 - z\right) \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot x\_m\right) \cdot \left(y - 1\right)\\
\end{array}
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -1e7Initial program 95.1%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.9%
if -1e7 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 1e4Initial program 100.0%
Taylor expanded in y around 0
lower--.f6496.9
Applied rewrites96.9%
if 1e4 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 92.5%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites94.0%
Applied rewrites95.3%
Final simplification96.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* (- 1.0 y) z)) (t_1 (* z (* (- y 1.0) x_m))))
(*
x_s
(if (<= t_0 -10000000.0)
t_1
(if (<= t_0 10000.0) (* (- 1.0 z) x_m) t_1)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (1.0 - y) * z;
double t_1 = z * ((y - 1.0) * x_m);
double tmp;
if (t_0 <= -10000000.0) {
tmp = t_1;
} else if (t_0 <= 10000.0) {
tmp = (1.0 - z) * x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 - y) * z
t_1 = z * ((y - 1.0d0) * x_m)
if (t_0 <= (-10000000.0d0)) then
tmp = t_1
else if (t_0 <= 10000.0d0) then
tmp = (1.0d0 - z) * x_m
else
tmp = t_1
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (1.0 - y) * z;
double t_1 = z * ((y - 1.0) * x_m);
double tmp;
if (t_0 <= -10000000.0) {
tmp = t_1;
} else if (t_0 <= 10000.0) {
tmp = (1.0 - z) * x_m;
} else {
tmp = t_1;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = (1.0 - y) * z t_1 = z * ((y - 1.0) * x_m) tmp = 0 if t_0 <= -10000000.0: tmp = t_1 elif t_0 <= 10000.0: tmp = (1.0 - z) * x_m else: tmp = t_1 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(1.0 - y) * z) t_1 = Float64(z * Float64(Float64(y - 1.0) * x_m)) tmp = 0.0 if (t_0 <= -10000000.0) tmp = t_1; elseif (t_0 <= 10000.0) tmp = Float64(Float64(1.0 - z) * x_m); else tmp = t_1; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = (1.0 - y) * z; t_1 = z * ((y - 1.0) * x_m); tmp = 0.0; if (t_0 <= -10000000.0) tmp = t_1; elseif (t_0 <= 10000.0) tmp = (1.0 - z) * x_m; else tmp = t_1; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$0, -10000000.0], t$95$1, If[LessEqual[t$95$0, 10000.0], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot z\\
t_1 := z \cdot \left(\left(y - 1\right) \cdot x\_m\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_0 \leq -10000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10000:\\
\;\;\;\;\left(1 - z\right) \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -1e7 or 1e4 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 93.9%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites96.1%
if -1e7 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 1e4Initial program 100.0%
Taylor expanded in y around 0
lower--.f6496.9
Applied rewrites96.9%
Final simplification96.5%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (fma (* y x_m) z x_m))) (* x_s (if (<= y -1.0) t_0 (if (<= y 0.5) (* (- 1.0 z) x_m) t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = fma((y * x_m), z, x_m);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.5) {
tmp = (1.0 - z) * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = fma(Float64(y * x_m), z, x_m) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.5) tmp = Float64(Float64(1.0 - z) * x_m); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(y * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision]}, N[(x$95$s * If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.5], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y \cdot x\_m, z, x\_m\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.5:\\
\;\;\;\;\left(1 - z\right) \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if y < -1 or 0.5 < y Initial program 93.1%
Applied rewrites92.2%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f6490.1
Applied rewrites90.1%
if -1 < y < 0.5Initial program 100.0%
Taylor expanded in y around 0
lower--.f6499.4
Applied rewrites99.4%
Final simplification94.8%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= y -5.4e+72)
(* (* z x_m) y)
(if (<= y 1.6) (* (- 1.0 z) x_m) (* (* y x_m) z)))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -5.4e+72) {
tmp = (z * x_m) * y;
} else if (y <= 1.6) {
tmp = (1.0 - z) * x_m;
} else {
tmp = (y * x_m) * z;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5.4d+72)) then
tmp = (z * x_m) * y
else if (y <= 1.6d0) then
tmp = (1.0d0 - z) * x_m
else
tmp = (y * x_m) * z
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double tmp;
if (y <= -5.4e+72) {
tmp = (z * x_m) * y;
} else if (y <= 1.6) {
tmp = (1.0 - z) * x_m;
} else {
tmp = (y * x_m) * z;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): tmp = 0 if y <= -5.4e+72: tmp = (z * x_m) * y elif y <= 1.6: tmp = (1.0 - z) * x_m else: tmp = (y * x_m) * z return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (y <= -5.4e+72) tmp = Float64(Float64(z * x_m) * y); elseif (y <= 1.6) tmp = Float64(Float64(1.0 - z) * x_m); else tmp = Float64(Float64(y * x_m) * z); end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) tmp = 0.0; if (y <= -5.4e+72) tmp = (z * x_m) * y; elseif (y <= 1.6) tmp = (1.0 - z) * x_m; else tmp = (y * x_m) * z; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[y, -5.4e+72], N[(N[(z * x$95$m), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[y, 1.6], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], N[(N[(y * x$95$m), $MachinePrecision] * z), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{+72}:\\
\;\;\;\;\left(z \cdot x\_m\right) \cdot y\\
\mathbf{elif}\;y \leq 1.6:\\
\;\;\;\;\left(1 - z\right) \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot x\_m\right) \cdot z\\
\end{array}
\end{array}
if y < -5.4000000000000001e72Initial program 90.8%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6474.3
Applied rewrites74.3%
if -5.4000000000000001e72 < y < 1.6000000000000001Initial program 100.0%
Taylor expanded in y around 0
lower--.f6497.6
Applied rewrites97.6%
if 1.6000000000000001 < y Initial program 92.9%
Applied rewrites94.1%
Taylor expanded in y around inf
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6477.0
Applied rewrites77.0%
Final simplification88.3%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (* (* z x_m) y))) (* x_s (if (<= y -5.4e+72) t_0 (if (<= y 1.6) (* (- 1.0 z) x_m) t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (z * x_m) * y;
double tmp;
if (y <= -5.4e+72) {
tmp = t_0;
} else if (y <= 1.6) {
tmp = (1.0 - z) * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (z * x_m) * y
if (y <= (-5.4d+72)) then
tmp = t_0
else if (y <= 1.6d0) then
tmp = (1.0d0 - z) * x_m
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (z * x_m) * y;
double tmp;
if (y <= -5.4e+72) {
tmp = t_0;
} else if (y <= 1.6) {
tmp = (1.0 - z) * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = (z * x_m) * y tmp = 0 if y <= -5.4e+72: tmp = t_0 elif y <= 1.6: tmp = (1.0 - z) * x_m else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(z * x_m) * y) tmp = 0.0 if (y <= -5.4e+72) tmp = t_0; elseif (y <= 1.6) tmp = Float64(Float64(1.0 - z) * x_m); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = (z * x_m) * y; tmp = 0.0; if (y <= -5.4e+72) tmp = t_0; elseif (y <= 1.6) tmp = (1.0 - z) * x_m; else tmp = t_0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(z * x$95$m), $MachinePrecision] * y), $MachinePrecision]}, N[(x$95$s * If[LessEqual[y, -5.4e+72], t$95$0, If[LessEqual[y, 1.6], N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \left(z \cdot x\_m\right) \cdot y\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{+72}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.6:\\
\;\;\;\;\left(1 - z\right) \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if y < -5.4000000000000001e72 or 1.6000000000000001 < y Initial program 92.1%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6474.1
Applied rewrites74.1%
if -5.4000000000000001e72 < y < 1.6000000000000001Initial program 100.0%
Taylor expanded in y around 0
lower--.f6497.6
Applied rewrites97.6%
Final simplification87.5%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z)
:precision binary64
(*
x_s
(if (<= x_m 1e-45)
(fma (* (- y 1.0) x_m) z x_m)
(fma (- y 1.0) (* z x_m) x_m))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double tmp;
if (x_m <= 1e-45) {
tmp = fma(((y - 1.0) * x_m), z, x_m);
} else {
tmp = fma((y - 1.0), (z * x_m), x_m);
}
return x_s * tmp;
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) tmp = 0.0 if (x_m <= 1e-45) tmp = fma(Float64(Float64(y - 1.0) * x_m), z, x_m); else tmp = fma(Float64(y - 1.0), Float64(z * x_m), x_m); end return Float64(x_s * tmp) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * If[LessEqual[x$95$m, 1e-45], N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision], N[(N[(y - 1.0), $MachinePrecision] * N[(z * x$95$m), $MachinePrecision] + x$95$m), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \leq 10^{-45}:\\
\;\;\;\;\mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y - 1, z \cdot x\_m, x\_m\right)\\
\end{array}
\end{array}
if x < 9.99999999999999984e-46Initial program 95.4%
Applied rewrites96.8%
if 9.99999999999999984e-46 < x Initial program 100.0%
Applied rewrites99.9%
Final simplification97.7%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (* (- x_m) z))) (* x_s (if (<= z -1.0) t_0 (if (<= z 9.2e-5) (* 1.0 x_m) t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
double t_0 = -x_m * z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 9.2e-5) {
tmp = 1.0 * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x_m * z
if (z <= (-1.0d0)) then
tmp = t_0
else if (z <= 9.2d-5) then
tmp = 1.0d0 * x_m
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = -x_m * z;
double tmp;
if (z <= -1.0) {
tmp = t_0;
} else if (z <= 9.2e-5) {
tmp = 1.0 * x_m;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): t_0 = -x_m * z tmp = 0 if z <= -1.0: tmp = t_0 elif z <= 9.2e-5: tmp = 1.0 * x_m else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) t_0 = Float64(Float64(-x_m) * z) tmp = 0.0 if (z <= -1.0) tmp = t_0; elseif (z <= 9.2e-5) tmp = Float64(1.0 * x_m); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp_2 = code(x_s, x_m, y, z) t_0 = -x_m * z; tmp = 0.0; if (z <= -1.0) tmp = t_0; elseif (z <= 9.2e-5) tmp = 1.0 * x_m; else tmp = t_0; end tmp_2 = x_s * tmp; end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[((-x$95$m) * z), $MachinePrecision]}, N[(x$95$s * If[LessEqual[z, -1.0], t$95$0, If[LessEqual[z, 9.2e-5], N[(1.0 * x$95$m), $MachinePrecision], t$95$0]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
\begin{array}{l}
t_0 := \left(-x\_m\right) \cdot z\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9.2 \cdot 10^{-5}:\\
\;\;\;\;1 \cdot x\_m\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if z < -1 or 9.20000000000000001e-5 < z Initial program 92.3%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
neg-mul-1N/A
distribute-rgt-neg-inN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites98.1%
Taylor expanded in y around 0
Applied rewrites51.8%
if -1 < z < 9.20000000000000001e-5Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites74.6%
Final simplification64.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (fma (* (- y 1.0) x_m) z x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * fma(((y - 1.0) * x_m), z, x_m);
}
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * fma(Float64(Float64(y - 1.0) * x_m), z, x_m)) end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(N[(y - 1.0), $MachinePrecision] * x$95$m), $MachinePrecision] * z + x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \mathsf{fma}\left(\left(y - 1\right) \cdot x\_m, z, x\_m\right)
\end{array}
Initial program 96.6%
Applied rewrites96.2%
Final simplification96.2%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* (- 1.0 z) x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * ((1.0 - z) * x_m);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * ((1.0d0 - z) * x_m)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * ((1.0 - z) * x_m);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * ((1.0 - z) * x_m)
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(Float64(1.0 - z) * x_m)) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * ((1.0 - z) * x_m); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(N[(1.0 - z), $MachinePrecision] * x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(\left(1 - z\right) \cdot x\_m\right)
\end{array}
Initial program 96.6%
Taylor expanded in y around 0
lower--.f6465.6
Applied rewrites65.6%
Final simplification65.6%
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) (FPCore (x_s x_m y z) :precision binary64 (* x_s (* 1.0 x_m)))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 * x_m);
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x_s * (1.0d0 * x_m)
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z) {
return x_s * (1.0 * x_m);
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) def code(x_s, x_m, y, z): return x_s * (1.0 * x_m)
x\_m = abs(x) x\_s = copysign(1.0, x) function code(x_s, x_m, y, z) return Float64(x_s * Float64(1.0 * x_m)) end
x\_m = abs(x); x\_s = sign(x) * abs(1.0); function tmp = code(x_s, x_m, y, z) tmp = x_s * (1.0 * x_m); end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_] := N[(x$95$s * N[(1.0 * x$95$m), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
x\_s \cdot \left(1 \cdot x\_m\right)
\end{array}
Initial program 96.6%
Taylor expanded in z around 0
Applied rewrites43.5%
Final simplification43.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024255
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))