
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- z y) (- t y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((z - y) * (t - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((z - y) * (t - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((z - y) * (t - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((z - y) * (t - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((z - y) * (t - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- z y) (- t y))))))
(if (<= t_1 -100.0)
(- 1.0 (/ x (* (- t y) z)))
(if (<= t_1 2.0) 1.0 (/ x (* (- z y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= -100.0) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / ((z - y) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_1 <= (-100.0d0)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / ((z - y) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= -100.0) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / ((z - y) * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_1 <= -100.0: tmp = 1.0 - (x / ((t - y) * z)) elif t_1 <= 2.0: tmp = 1.0 else: tmp = x / ((z - y) * y) return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_1 <= -100.0) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(x / Float64(Float64(z - y) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_1 <= -100.0) tmp = 1.0 - (x / ((t - y) * z)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = x / ((z - y) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(x / N[(N[(z - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -100:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(z - y\right) \cdot y}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -100Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6454.2
Applied rewrites54.2%
if -100 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.3%
if 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.6
Applied rewrites93.6%
Taylor expanded in t around 0
Applied rewrites51.4%
Final simplification88.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* t (- y z)))) (t_2 (- 1.0 (/ x (* (- z y) (- t y)))))) (if (<= t_2 -100.0) t_1 (if (<= t_2 20000000.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (t * (y - z));
double t_2 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_2 <= -100.0) {
tmp = t_1;
} else if (t_2 <= 20000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (t * (y - z))
t_2 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_2 <= (-100.0d0)) then
tmp = t_1
else if (t_2 <= 20000000.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (t * (y - z));
double t_2 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_2 <= -100.0) {
tmp = t_1;
} else if (t_2 <= 20000000.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (t * (y - z)) t_2 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_2 <= -100.0: tmp = t_1 elif t_2 <= 20000000.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(t * Float64(y - z))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -100.0) tmp = t_1; elseif (t_2 <= 20000000.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (t * (y - z)); t_2 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_2 <= -100.0) tmp = t_1; elseif (t_2 <= 20000000.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -100.0], t$95$1, If[LessEqual[t$95$2, 20000000.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t \cdot \left(y - z\right)}\\
t_2 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -100:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 20000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -100 or 2e7 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6495.5
Applied rewrites95.5%
Taylor expanded in y around inf
Applied rewrites31.5%
Taylor expanded in t around inf
Applied rewrites63.4%
if -100 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2e7Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.4%
Final simplification90.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- z y) (- t y))))))
(if (<= t_1 -100.0)
(/ (- x) (* t z))
(if (<= t_1 2.0) 1.0 (/ x (* (- t y) y))))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= -100.0) {
tmp = -x / (t * z);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / ((t - y) * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_1 <= (-100.0d0)) then
tmp = -x / (t * z)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / ((t - y) * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= -100.0) {
tmp = -x / (t * z);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / ((t - y) * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_1 <= -100.0: tmp = -x / (t * z) elif t_1 <= 2.0: tmp = 1.0 else: tmp = x / ((t - y) * y) return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_1 <= -100.0) tmp = Float64(Float64(-x) / Float64(t * z)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(x / Float64(Float64(t - y) * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_1 <= -100.0) tmp = -x / (t * z); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = x / ((t - y) * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -100.0], N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -100:\\
\;\;\;\;\frac{-x}{t \cdot z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -100Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.9
Applied rewrites93.9%
Taylor expanded in y around 0
Applied rewrites42.6%
if -100 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.3%
if 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.6
Applied rewrites93.6%
Taylor expanded in z around 0
Applied rewrites55.5%
Final simplification87.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x) (* t z))) (t_2 (- 1.0 (/ x (* (- z y) (- t y)))))) (if (<= t_2 -100.0) t_1 (if (<= t_2 4e+22) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -x / (t * z);
double t_2 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_2 <= -100.0) {
tmp = t_1;
} else if (t_2 <= 4e+22) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = -x / (t * z)
t_2 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_2 <= (-100.0d0)) then
tmp = t_1
else if (t_2 <= 4d+22) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -x / (t * z);
double t_2 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_2 <= -100.0) {
tmp = t_1;
} else if (t_2 <= 4e+22) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -x / (t * z) t_2 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_2 <= -100.0: tmp = t_1 elif t_2 <= 4e+22: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(-x) / Float64(t * z)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -100.0) tmp = t_1; elseif (t_2 <= 4e+22) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -x / (t * z); t_2 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_2 <= -100.0) tmp = t_1; elseif (t_2 <= 4e+22) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -100.0], t$95$1, If[LessEqual[t$95$2, 4e+22], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{-x}{t \cdot z}\\
t_2 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -100:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+22}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -100 or 4e22 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6495.5
Applied rewrites95.5%
Taylor expanded in y around 0
Applied rewrites44.7%
if -100 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 4e22Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites97.6%
Final simplification85.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- z y) (- t y)))))
(if (<= t_1 -10.0)
(/ x (* (- z y) y))
(if (<= t_1 4e-26) 1.0 (/ x (* (- y t) z))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -10.0) {
tmp = x / ((z - y) * y);
} else if (t_1 <= 4e-26) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
if (t_1 <= (-10.0d0)) then
tmp = x / ((z - y) * y)
else if (t_1 <= 4d-26) then
tmp = 1.0d0
else
tmp = x / ((y - t) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -10.0) {
tmp = x / ((z - y) * y);
} else if (t_1 <= 4e-26) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) tmp = 0 if t_1 <= -10.0: tmp = x / ((z - y) * y) elif t_1 <= 4e-26: tmp = 1.0 else: tmp = x / ((y - t) * z) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) tmp = 0.0 if (t_1 <= -10.0) tmp = Float64(x / Float64(Float64(z - y) * y)); elseif (t_1 <= 4e-26) tmp = 1.0; else tmp = Float64(x / Float64(Float64(y - t) * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); tmp = 0.0; if (t_1 <= -10.0) tmp = x / ((z - y) * y); elseif (t_1 <= 4e-26) tmp = 1.0; else tmp = x / ((y - t) * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -10.0], N[(x / N[(N[(z - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e-26], 1.0, N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -10:\\
\;\;\;\;\frac{x}{\left(z - y\right) \cdot y}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-26}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -10Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.6
Applied rewrites93.6%
Taylor expanded in t around 0
Applied rewrites51.4%
if -10 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.0000000000000002e-26Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.3%
if 4.0000000000000002e-26 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.9
Applied rewrites93.9%
Taylor expanded in z around inf
Applied rewrites51.7%
Final simplification87.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- z y) (- t y)))))
(if (<= t_1 -1e+14)
(/ x (* t (- y z)))
(if (<= t_1 4e-26) 1.0 (/ x (* (- y t) z))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -1e+14) {
tmp = x / (t * (y - z));
} else if (t_1 <= 4e-26) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
if (t_1 <= (-1d+14)) then
tmp = x / (t * (y - z))
else if (t_1 <= 4d-26) then
tmp = 1.0d0
else
tmp = x / ((y - t) * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double tmp;
if (t_1 <= -1e+14) {
tmp = x / (t * (y - z));
} else if (t_1 <= 4e-26) {
tmp = 1.0;
} else {
tmp = x / ((y - t) * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) tmp = 0 if t_1 <= -1e+14: tmp = x / (t * (y - z)) elif t_1 <= 4e-26: tmp = 1.0 else: tmp = x / ((y - t) * z) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) tmp = 0.0 if (t_1 <= -1e+14) tmp = Float64(x / Float64(t * Float64(y - z))); elseif (t_1 <= 4e-26) tmp = 1.0; else tmp = Float64(x / Float64(Float64(y - t) * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); tmp = 0.0; if (t_1 <= -1e+14) tmp = x / (t * (y - z)); elseif (t_1 <= 4e-26) tmp = 1.0; else tmp = x / ((y - t) * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+14], N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e-26], 1.0, N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+14}:\\
\;\;\;\;\frac{x}{t \cdot \left(y - z\right)}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{-26}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{\left(y - t\right) \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e14Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6496.7
Applied rewrites96.7%
Taylor expanded in y around inf
Applied rewrites38.3%
Taylor expanded in t around inf
Applied rewrites55.8%
if -1e14 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.0000000000000002e-26Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.4%
if 4.0000000000000002e-26 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.7%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.9
Applied rewrites93.9%
Taylor expanded in z around inf
Applied rewrites51.7%
Final simplification88.1%
(FPCore (x y z t) :precision binary64 (if (<= t -6.5e-233) (- 1.0 (/ x (* (- t y) z))) (if (<= t 3e-34) (- 1.0 (/ x (* (- y z) y))) (- 1.0 (/ x (* (- z y) t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -6.5e-233) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t <= 3e-34) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-6.5d-233)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (t <= 3d-34) then
tmp = 1.0d0 - (x / ((y - z) * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -6.5e-233) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t <= 3e-34) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -6.5e-233: tmp = 1.0 - (x / ((t - y) * z)) elif t <= 3e-34: tmp = 1.0 - (x / ((y - z) * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -6.5e-233) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (t <= 3e-34) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -6.5e-233) tmp = 1.0 - (x / ((t - y) * z)); elseif (t <= 3e-34) tmp = 1.0 - (x / ((y - z) * y)); else tmp = 1.0 - (x / ((z - y) * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -6.5e-233], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 3e-34], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -6.5 \cdot 10^{-233}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;t \leq 3 \cdot 10^{-34}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if t < -6.49999999999999989e-233Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6477.2
Applied rewrites77.2%
if -6.49999999999999989e-233 < t < 3e-34Initial program 99.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6487.1
Applied rewrites87.1%
if 3e-34 < t Initial program 100.0%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6495.8
Applied rewrites95.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- y z) y)))))
(if (<= y -3.6e-109)
t_1
(if (<= y 1.04e-22) (- 1.0 (/ x (* (- t y) z))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * y));
double tmp;
if (y <= -3.6e-109) {
tmp = t_1;
} else if (y <= 1.04e-22) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((y - z) * y))
if (y <= (-3.6d-109)) then
tmp = t_1
else if (y <= 1.04d-22) then
tmp = 1.0d0 - (x / ((t - y) * z))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((y - z) * y));
double tmp;
if (y <= -3.6e-109) {
tmp = t_1;
} else if (y <= 1.04e-22) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((y - z) * y)) tmp = 0 if y <= -3.6e-109: tmp = t_1 elif y <= 1.04e-22: tmp = 1.0 - (x / ((t - y) * z)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))) tmp = 0.0 if (y <= -3.6e-109) tmp = t_1; elseif (y <= 1.04e-22) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((y - z) * y)); tmp = 0.0; if (y <= -3.6e-109) tmp = t_1; elseif (y <= 1.04e-22) tmp = 1.0 - (x / ((t - y) * z)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.6e-109], t$95$1, If[LessEqual[y, 1.04e-22], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{if}\;y \leq -3.6 \cdot 10^{-109}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.04 \cdot 10^{-22}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.6000000000000001e-109 or 1.04e-22 < y Initial program 99.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6493.9
Applied rewrites93.9%
if -3.6000000000000001e-109 < y < 1.04e-22Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6483.8
Applied rewrites83.8%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in t around inf
Applied rewrites76.2%
herbie shell --seed 2024255
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))