
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (- (* x (/ 1.0 8.0)) (/ (* z y) 2.0))))
double code(double x, double y, double z, double t) {
return t + ((x * (1.0 / 8.0)) - ((z * y) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + ((x * (1.0d0 / 8.0d0)) - ((z * y) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return t + ((x * (1.0 / 8.0)) - ((z * y) / 2.0));
}
def code(x, y, z, t): return t + ((x * (1.0 / 8.0)) - ((z * y) / 2.0))
function code(x, y, z, t) return Float64(t + Float64(Float64(x * Float64(1.0 / 8.0)) - Float64(Float64(z * y) / 2.0))) end
function tmp = code(x, y, z, t) tmp = t + ((x * (1.0 / 8.0)) - ((z * y) / 2.0)); end
code[x_, y_, z_, t_] := N[(t + N[(N[(x * N[(1.0 / 8.0), $MachinePrecision]), $MachinePrecision] - N[(N[(z * y), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(x \cdot \frac{1}{8} - \frac{z \cdot y}{2}\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (* -0.5 z) y t))) (if (<= (* z y) -0.2) t_1 (if (<= (* z y) 2e+54) (fma x 0.125 t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((-0.5 * z), y, t);
double tmp;
if ((z * y) <= -0.2) {
tmp = t_1;
} else if ((z * y) <= 2e+54) {
tmp = fma(x, 0.125, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(-0.5 * z), y, t) tmp = 0.0 if (Float64(z * y) <= -0.2) tmp = t_1; elseif (Float64(z * y) <= 2e+54) tmp = fma(x, 0.125, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(-0.5 * z), $MachinePrecision] * y + t), $MachinePrecision]}, If[LessEqual[N[(z * y), $MachinePrecision], -0.2], t$95$1, If[LessEqual[N[(z * y), $MachinePrecision], 2e+54], N[(x * 0.125 + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-0.5 \cdot z, y, t\right)\\
\mathbf{if}\;z \cdot y \leq -0.2:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot y \leq 2 \cdot 10^{+54}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.125, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -0.20000000000000001 or 2.0000000000000002e54 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f6491.2
Applied rewrites91.2%
if -0.20000000000000001 < (*.f64 y z) < 2.0000000000000002e54Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6491.3
Applied rewrites91.3%
Final simplification91.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* -0.5 (* z y)))) (if (<= (* z y) -1e+179) t_1 (if (<= (* z y) 2e+54) (fma x 0.125 t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -0.5 * (z * y);
double tmp;
if ((z * y) <= -1e+179) {
tmp = t_1;
} else if ((z * y) <= 2e+54) {
tmp = fma(x, 0.125, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(-0.5 * Float64(z * y)) tmp = 0.0 if (Float64(z * y) <= -1e+179) tmp = t_1; elseif (Float64(z * y) <= 2e+54) tmp = fma(x, 0.125, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(-0.5 * N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * y), $MachinePrecision], -1e+179], t$95$1, If[LessEqual[N[(z * y), $MachinePrecision], 2e+54], N[(x * 0.125 + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -0.5 \cdot \left(z \cdot y\right)\\
\mathbf{if}\;z \cdot y \leq -1 \cdot 10^{+179}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot y \leq 2 \cdot 10^{+54}:\\
\;\;\;\;\mathsf{fma}\left(x, 0.125, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -9.9999999999999998e178 or 2.0000000000000002e54 < (*.f64 y z) Initial program 100.0%
Taylor expanded in z around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6485.3
Applied rewrites85.3%
if -9.9999999999999998e178 < (*.f64 y z) < 2.0000000000000002e54Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6486.6
Applied rewrites86.6%
Final simplification86.1%
(FPCore (x y z t) :precision binary64 (fma x 0.125 t))
double code(double x, double y, double z, double t) {
return fma(x, 0.125, t);
}
function code(x, y, z, t) return fma(x, 0.125, t) end
code[x_, y_, z_, t_] := N[(x * 0.125 + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 0.125, t\right)
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6461.5
Applied rewrites61.5%
(FPCore (x y z t) :precision binary64 (* 0.125 x))
double code(double x, double y, double z, double t) {
return 0.125 * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.125d0 * x
end function
public static double code(double x, double y, double z, double t) {
return 0.125 * x;
}
def code(x, y, z, t): return 0.125 * x
function code(x, y, z, t) return Float64(0.125 * x) end
function tmp = code(x, y, z, t) tmp = 0.125 * x; end
code[x_, y_, z_, t_] := N[(0.125 * x), $MachinePrecision]
\begin{array}{l}
\\
0.125 \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6428.3
Applied rewrites28.3%
Final simplification28.3%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024255
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (+ (/ x 8) t) (* (/ z 2) y)))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))