
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))
double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * x) + (y * y)) - (z * z)) / (y * 2.0d0)
end function
public static double code(double x, double y, double z) {
return (((x * x) + (y * y)) - (z * z)) / (y * 2.0);
}
def code(x, y, z): return (((x * x) + (y * y)) - (z * z)) / (y * 2.0)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * x) + Float64(y * y)) - Float64(z * z)) / Float64(y * 2.0)) end
function tmp = code(x, y, z) tmp = (((x * x) + (y * y)) - (z * z)) / (y * 2.0); end
code[x_, y_, z_] := N[(N[(N[(N[(x * x), $MachinePrecision] + N[(y * y), $MachinePrecision]), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision] / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(x \cdot x + y \cdot y\right) - z \cdot z}{y \cdot 2}
\end{array}
z_m = (fabs.f64 z) x_m = (fabs.f64 x) (FPCore (x_m y z_m) :precision binary64 (let* ((t_0 (/ (- x_m z_m) y))) (* 0.5 (fma t_0 z_m (fma t_0 x_m y)))))
z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
double t_0 = (x_m - z_m) / y;
return 0.5 * fma(t_0, z_m, fma(t_0, x_m, y));
}
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) t_0 = Float64(Float64(x_m - z_m) / y) return Float64(0.5 * fma(t_0, z_m, fma(t_0, x_m, y))) end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(x$95$m - z$95$m), $MachinePrecision] / y), $MachinePrecision]}, N[(0.5 * N[(t$95$0 * z$95$m + N[(t$95$0 * x$95$m + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \frac{x\_m - z\_m}{y}\\
0.5 \cdot \mathsf{fma}\left(t\_0, z\_m, \mathsf{fma}\left(t\_0, x\_m, y\right)\right)
\end{array}
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
Applied rewrites99.9%
Applied rewrites87.4%
Final simplification87.4%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
(FPCore (x_m y z_m)
:precision binary64
(let* ((t_0 (* (* -0.5 (/ z_m y)) z_m))
(t_1 (/ (- (+ (* y y) (* x_m x_m)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 5e+152)
(* 0.5 y)
(if (<= t_1 INFINITY) (/ (* x_m x_m) (* 2.0 y)) t_0)))))z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
double t_0 = (-0.5 * (z_m / y)) * z_m;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x_m * x_m) / (2.0 * y);
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
x_m = Math.abs(x);
public static double code(double x_m, double y, double z_m) {
double t_0 = (-0.5 * (z_m / y)) * z_m;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x_m * x_m) / (2.0 * y);
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) x_m = math.fabs(x) def code(x_m, y, z_m): t_0 = (-0.5 * (z_m / y)) * z_m t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= 5e+152: tmp = 0.5 * y elif t_1 <= math.inf: tmp = (x_m * x_m) / (2.0 * y) else: tmp = t_0 return tmp
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) t_0 = Float64(Float64(-0.5 * Float64(z_m / y)) * z_m) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x_m * x_m)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(x_m * x_m) / Float64(2.0 * y)); else tmp = t_0; end return tmp end
z_m = abs(z); x_m = abs(x); function tmp_2 = code(x_m, y, z_m) t_0 = (-0.5 * (z_m / y)) * z_m; t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+152) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = (x_m * x_m) / (2.0 * y); else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision] * z$95$m), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x$95$m * x$95$m), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot \frac{z\_m}{y}\right) \cdot z\_m\\
t_1 := \frac{\left(y \cdot y + x\_m \cdot x\_m\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x\_m \cdot x\_m}{2 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 60.4%
Taylor expanded in z around 0
Applied rewrites99.9%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6429.5
Applied rewrites29.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 5e152Initial program 99.6%
Taylor expanded in y around inf
lower-*.f6445.7
Applied rewrites45.7%
if 5e152 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 72.2%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6432.8
Applied rewrites32.8%
Final simplification32.4%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
(FPCore (x_m y z_m)
:precision binary64
(let* ((t_0 (* (* -0.5 (/ z_m y)) z_m))
(t_1 (/ (- (+ (* y y) (* x_m x_m)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 5e+152)
(* 0.5 y)
(if (<= t_1 INFINITY) (* (/ 0.5 y) (* x_m x_m)) t_0)))))z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
double t_0 = (-0.5 * (z_m / y)) * z_m;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= ((double) INFINITY)) {
tmp = (0.5 / y) * (x_m * x_m);
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
x_m = Math.abs(x);
public static double code(double x_m, double y, double z_m) {
double t_0 = (-0.5 * (z_m / y)) * z_m;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= 5e+152) {
tmp = 0.5 * y;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (0.5 / y) * (x_m * x_m);
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) x_m = math.fabs(x) def code(x_m, y, z_m): t_0 = (-0.5 * (z_m / y)) * z_m t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= 5e+152: tmp = 0.5 * y elif t_1 <= math.inf: tmp = (0.5 / y) * (x_m * x_m) else: tmp = t_0 return tmp
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) t_0 = Float64(Float64(-0.5 * Float64(z_m / y)) * z_m) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x_m * x_m)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+152) tmp = Float64(0.5 * y); elseif (t_1 <= Inf) tmp = Float64(Float64(0.5 / y) * Float64(x_m * x_m)); else tmp = t_0; end return tmp end
z_m = abs(z); x_m = abs(x); function tmp_2 = code(x_m, y, z_m) t_0 = (-0.5 * (z_m / y)) * z_m; t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= 5e+152) tmp = 0.5 * y; elseif (t_1 <= Inf) tmp = (0.5 / y) * (x_m * x_m); else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision] * z$95$m), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, 5e+152], N[(0.5 * y), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(0.5 / y), $MachinePrecision] * N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot \frac{z\_m}{y}\right) \cdot z\_m\\
t_1 := \frac{\left(y \cdot y + x\_m \cdot x\_m\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+152}:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{0.5}{y} \cdot \left(x\_m \cdot x\_m\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 60.4%
Taylor expanded in z around 0
Applied rewrites99.9%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6429.5
Applied rewrites29.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 5e152Initial program 99.6%
Taylor expanded in y around inf
lower-*.f6445.7
Applied rewrites45.7%
if 5e152 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 72.2%
Taylor expanded in x around inf
unpow2N/A
lower-*.f6432.8
Applied rewrites32.8%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
lift-/.f64N/A
lower-*.f6432.8
Applied rewrites32.8%
Final simplification32.4%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
(FPCore (x_m y z_m)
:precision binary64
(let* ((t_0 (* (fma (- z_m) (/ z_m y) y) 0.5))
(t_1 (/ (- (+ (* y y) (* x_m x_m)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_1 0.0)
t_0
(if (<= t_1 INFINITY) (* (fma (/ x_m y) x_m y) 0.5) t_0))))z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
double t_0 = fma(-z_m, (z_m / y), y) * 0.5;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = fma((x_m / y), x_m, y) * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) t_0 = Float64(fma(Float64(-z_m), Float64(z_m / y), y) * 0.5) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x_m * x_m)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(fma(Float64(x_m / y), x_m, y) * 0.5); else tmp = t_0; end return tmp end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(N[((-z$95$m) * N[(z$95$m / y), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(N[(N[(x$95$m / y), $MachinePrecision] * x$95$m + y), $MachinePrecision] * 0.5), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-z\_m, \frac{z\_m}{y}, y\right) \cdot 0.5\\
t_1 := \frac{\left(y \cdot y + x\_m \cdot x\_m\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{x\_m}{y}, x\_m, y\right) \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 60.4%
Taylor expanded in x around 0
*-commutativeN/A
div-subN/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6455.4
Applied rewrites55.4%
Applied rewrites66.2%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 79.3%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites67.7%
Final simplification66.9%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
(FPCore (x_m y z_m)
:precision binary64
(let* ((t_0 (* (* -0.5 (/ z_m y)) z_m))
(t_1 (/ (- (+ (* y y) (* x_m x_m)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* 0.5 y) t_0))))z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
double t_0 = (-0.5 * (z_m / y)) * z_m;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
x_m = Math.abs(x);
public static double code(double x_m, double y, double z_m) {
double t_0 = (-0.5 * (z_m / y)) * z_m;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) x_m = math.fabs(x) def code(x_m, y, z_m): t_0 = (-0.5 * (z_m / y)) * z_m t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= math.inf: tmp = 0.5 * y else: tmp = t_0 return tmp
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) t_0 = Float64(Float64(-0.5 * Float64(z_m / y)) * z_m) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x_m * x_m)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * y); else tmp = t_0; end return tmp end
z_m = abs(z); x_m = abs(x); function tmp_2 = code(x_m, y, z_m) t_0 = (-0.5 * (z_m / y)) * z_m; t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = 0.5 * y; else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision] * z$95$m), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \left(-0.5 \cdot \frac{z\_m}{y}\right) \cdot z\_m\\
t_1 := \frac{\left(y \cdot y + x\_m \cdot x\_m\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 60.4%
Taylor expanded in z around 0
Applied rewrites99.9%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6429.5
Applied rewrites29.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 79.3%
Taylor expanded in y around inf
lower-*.f6433.3
Applied rewrites33.3%
Final simplification31.2%
z_m = (fabs.f64 z)
x_m = (fabs.f64 x)
(FPCore (x_m y z_m)
:precision binary64
(let* ((t_0 (* (* (/ -0.5 y) z_m) z_m))
(t_1 (/ (- (+ (* y y) (* x_m x_m)) (* z_m z_m)) (* 2.0 y))))
(if (<= t_1 0.0) t_0 (if (<= t_1 INFINITY) (* 0.5 y) t_0))))z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
double t_0 = ((-0.5 / y) * z_m) * z_m;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= ((double) INFINITY)) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
z_m = Math.abs(z);
x_m = Math.abs(x);
public static double code(double x_m, double y, double z_m) {
double t_0 = ((-0.5 / y) * z_m) * z_m;
double t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y);
double tmp;
if (t_1 <= 0.0) {
tmp = t_0;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = 0.5 * y;
} else {
tmp = t_0;
}
return tmp;
}
z_m = math.fabs(z) x_m = math.fabs(x) def code(x_m, y, z_m): t_0 = ((-0.5 / y) * z_m) * z_m t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y) tmp = 0 if t_1 <= 0.0: tmp = t_0 elif t_1 <= math.inf: tmp = 0.5 * y else: tmp = t_0 return tmp
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) t_0 = Float64(Float64(Float64(-0.5 / y) * z_m) * z_m) t_1 = Float64(Float64(Float64(Float64(y * y) + Float64(x_m * x_m)) - Float64(z_m * z_m)) / Float64(2.0 * y)) tmp = 0.0 if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = Float64(0.5 * y); else tmp = t_0; end return tmp end
z_m = abs(z); x_m = abs(x); function tmp_2 = code(x_m, y, z_m) t_0 = ((-0.5 / y) * z_m) * z_m; t_1 = (((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y); tmp = 0.0; if (t_1 <= 0.0) tmp = t_0; elseif (t_1 <= Inf) tmp = 0.5 * y; else tmp = t_0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision]
x_m = N[Abs[x], $MachinePrecision]
code[x$95$m_, y_, z$95$m_] := Block[{t$95$0 = N[(N[(N[(-0.5 / y), $MachinePrecision] * z$95$m), $MachinePrecision] * z$95$m), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 0.0], t$95$0, If[LessEqual[t$95$1, Infinity], N[(0.5 * y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
t_0 := \left(\frac{-0.5}{y} \cdot z\_m\right) \cdot z\_m\\
t_1 := \frac{\left(y \cdot y + x\_m \cdot x\_m\right) - z\_m \cdot z\_m}{2 \cdot y}\\
\mathbf{if}\;t\_1 \leq 0:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;0.5 \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < 0.0 or +inf.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 60.4%
Taylor expanded in z around 0
Applied rewrites99.9%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6429.5
Applied rewrites29.5%
Applied rewrites29.5%
if 0.0 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < +inf.0Initial program 79.3%
Taylor expanded in y around inf
lower-*.f6433.3
Applied rewrites33.3%
Final simplification31.2%
z_m = (fabs.f64 z) x_m = (fabs.f64 x) (FPCore (x_m y z_m) :precision binary64 (if (<= (/ (- (+ (* y y) (* x_m x_m)) (* z_m z_m)) (* 2.0 y)) -2e-76) (* (* -0.5 (/ z_m y)) z_m) (* (fma (/ x_m y) x_m y) 0.5)))
z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
double tmp;
if (((((y * y) + (x_m * x_m)) - (z_m * z_m)) / (2.0 * y)) <= -2e-76) {
tmp = (-0.5 * (z_m / y)) * z_m;
} else {
tmp = fma((x_m / y), x_m, y) * 0.5;
}
return tmp;
}
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) tmp = 0.0 if (Float64(Float64(Float64(Float64(y * y) + Float64(x_m * x_m)) - Float64(z_m * z_m)) / Float64(2.0 * y)) <= -2e-76) tmp = Float64(Float64(-0.5 * Float64(z_m / y)) * z_m); else tmp = Float64(fma(Float64(x_m / y), x_m, y) * 0.5); end return tmp end
z_m = N[Abs[z], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z$95$m_] := If[LessEqual[N[(N[(N[(N[(y * y), $MachinePrecision] + N[(x$95$m * x$95$m), $MachinePrecision]), $MachinePrecision] - N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision] / N[(2.0 * y), $MachinePrecision]), $MachinePrecision], -2e-76], N[(N[(-0.5 * N[(z$95$m / y), $MachinePrecision]), $MachinePrecision] * z$95$m), $MachinePrecision], N[(N[(N[(x$95$m / y), $MachinePrecision] * x$95$m + y), $MachinePrecision] * 0.5), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{\left(y \cdot y + x\_m \cdot x\_m\right) - z\_m \cdot z\_m}{2 \cdot y} \leq -2 \cdot 10^{-76}:\\
\;\;\;\;\left(-0.5 \cdot \frac{z\_m}{y}\right) \cdot z\_m\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x\_m}{y}, x\_m, y\right) \cdot 0.5\\
\end{array}
\end{array}
if (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) < -1.99999999999999985e-76Initial program 79.5%
Taylor expanded in z around 0
Applied rewrites99.9%
Taylor expanded in z around inf
unpow2N/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6424.3
Applied rewrites24.3%
if -1.99999999999999985e-76 < (/.f64 (-.f64 (+.f64 (*.f64 x x) (*.f64 y y)) (*.f64 z z)) (*.f64 y #s(literal 2 binary64))) Initial program 60.6%
Taylor expanded in z around 0
*-commutativeN/A
*-lft-identityN/A
*-inversesN/A
associate-*l/N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
associate-*l/N/A
unpow2N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
Applied rewrites63.9%
Final simplification47.0%
z_m = (fabs.f64 z) x_m = (fabs.f64 x) (FPCore (x_m y z_m) :precision binary64 (* (fma (/ (- x_m z_m) y) (+ z_m x_m) y) 0.5))
z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
return fma(((x_m - z_m) / y), (z_m + x_m), y) * 0.5;
}
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) return Float64(fma(Float64(Float64(x_m - z_m) / y), Float64(z_m + x_m), y) * 0.5) end
z_m = N[Abs[z], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z$95$m_] := N[(N[(N[(N[(x$95$m - z$95$m), $MachinePrecision] / y), $MachinePrecision] * N[(z$95$m + x$95$m), $MachinePrecision] + y), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
\mathsf{fma}\left(\frac{x\_m - z\_m}{y}, z\_m + x\_m, y\right) \cdot 0.5
\end{array}
Initial program 68.7%
Taylor expanded in z around 0
Applied rewrites99.9%
z_m = (fabs.f64 z) x_m = (fabs.f64 x) (FPCore (x_m y z_m) :precision binary64 (* 0.5 y))
z_m = fabs(z);
x_m = fabs(x);
double code(double x_m, double y, double z_m) {
return 0.5 * y;
}
z_m = abs(z)
x_m = abs(x)
real(8) function code(x_m, y, z_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z_m
code = 0.5d0 * y
end function
z_m = Math.abs(z);
x_m = Math.abs(x);
public static double code(double x_m, double y, double z_m) {
return 0.5 * y;
}
z_m = math.fabs(z) x_m = math.fabs(x) def code(x_m, y, z_m): return 0.5 * y
z_m = abs(z) x_m = abs(x) function code(x_m, y, z_m) return Float64(0.5 * y) end
z_m = abs(z); x_m = abs(x); function tmp = code(x_m, y, z_m) tmp = 0.5 * y; end
z_m = N[Abs[z], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y_, z$95$m_] := N[(0.5 * y), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x_m = \left|x\right|
\\
0.5 \cdot y
\end{array}
Initial program 68.7%
Taylor expanded in y around inf
lower-*.f6435.7
Applied rewrites35.7%
(FPCore (x y z) :precision binary64 (- (* y 0.5) (* (* (/ 0.5 y) (+ z x)) (- z x))))
double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y * 0.5d0) - (((0.5d0 / y) * (z + x)) * (z - x))
end function
public static double code(double x, double y, double z) {
return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x));
}
def code(x, y, z): return (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x))
function code(x, y, z) return Float64(Float64(y * 0.5) - Float64(Float64(Float64(0.5 / y) * Float64(z + x)) * Float64(z - x))) end
function tmp = code(x, y, z) tmp = (y * 0.5) - (((0.5 / y) * (z + x)) * (z - x)); end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] - N[(N[(N[(0.5 / y), $MachinePrecision] * N[(z + x), $MachinePrecision]), $MachinePrecision] * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot 0.5 - \left(\frac{0.5}{y} \cdot \left(z + x\right)\right) \cdot \left(z - x\right)
\end{array}
herbie shell --seed 2024255
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, A"
:precision binary64
:alt
(! :herbie-platform default (- (* y 1/2) (* (* (/ 1/2 y) (+ z x)) (- z x))))
(/ (- (+ (* x x) (* y y)) (* z z)) (* y 2.0)))