
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))
double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / x) / (y * (1.0d0 + (z * z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / x) / (y * (1.0 + (z * z)));
}
def code(x, y, z): return (1.0 / x) / (y * (1.0 + (z * z)))
function code(x, y, z) return Float64(Float64(1.0 / x) / Float64(y * Float64(1.0 + Float64(z * z)))) end
function tmp = code(x, y, z) tmp = (1.0 / x) / (y * (1.0 + (z * z))); end
code[x_, y_, z_] := N[(N[(1.0 / x), $MachinePrecision] / N[(y * N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}
\end{array}
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= y_m 1.7e+129)
(/ 1.0 (fma (* y_m z) (* x z) (* y_m x)))
(/ 1.0 (fma (* (* y_m x) z) z (* y_m x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 1.7e+129) {
tmp = 1.0 / fma((y_m * z), (x * z), (y_m * x));
} else {
tmp = 1.0 / fma(((y_m * x) * z), z, (y_m * x));
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (y_m <= 1.7e+129) tmp = Float64(1.0 / fma(Float64(y_m * z), Float64(x * z), Float64(y_m * x))); else tmp = Float64(1.0 / fma(Float64(Float64(y_m * x) * z), z, Float64(y_m * x))); end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[y$95$m, 1.7e+129], N[(1.0 / N[(N[(y$95$m * z), $MachinePrecision] * N[(x * z), $MachinePrecision] + N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(y$95$m * x), $MachinePrecision] * z), $MachinePrecision] * z + N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 1.7 \cdot 10^{+129}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(y\_m \cdot z, x \cdot z, y\_m \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(\left(y\_m \cdot x\right) \cdot z, z, y\_m \cdot x\right)}\\
\end{array}
\end{array}
if y < 1.70000000000000009e129Initial program 89.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6489.7
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6489.7
Applied rewrites89.7%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*l*N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6497.0
Applied rewrites97.0%
if 1.70000000000000009e129 < y Initial program 97.4%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6496.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.0
Applied rewrites96.0%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*l*N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6496.0
Applied rewrites96.0%
lift-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
lower-*.f6498.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.4
Applied rewrites98.4%
Final simplification97.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* (+ (* z z) 1.0) y_m) 2e+304)
(/ 1.0 (* (* (fma z z 1.0) y_m) x))
(/ 1.0 (* (* (* z z) x) y_m)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((((z * z) + 1.0) * y_m) <= 2e+304) {
tmp = 1.0 / ((fma(z, z, 1.0) * y_m) * x);
} else {
tmp = 1.0 / (((z * z) * x) * y_m);
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(Float64(Float64(z * z) + 1.0) * y_m) <= 2e+304) tmp = Float64(1.0 / Float64(Float64(fma(z, z, 1.0) * y_m) * x)); else tmp = Float64(1.0 / Float64(Float64(Float64(z * z) * x) * y_m)); end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(N[(N[(z * z), $MachinePrecision] + 1.0), $MachinePrecision] * y$95$m), $MachinePrecision], 2e+304], N[(1.0 / N[(N[(N[(z * z + 1.0), $MachinePrecision] * y$95$m), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(z * z), $MachinePrecision] * x), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;\left(z \cdot z + 1\right) \cdot y\_m \leq 2 \cdot 10^{+304}:\\
\;\;\;\;\frac{1}{\left(\mathsf{fma}\left(z, z, 1\right) \cdot y\_m\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(\left(z \cdot z\right) \cdot x\right) \cdot y\_m}\\
\end{array}
\end{array}
if (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) < 1.9999999999999999e304Initial program 92.0%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6491.6
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6491.6
Applied rewrites91.6%
if 1.9999999999999999e304 < (*.f64 y (+.f64 #s(literal 1 binary64) (*.f64 z z))) Initial program 81.9%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6481.9
Applied rewrites81.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6485.1
Applied rewrites85.1%
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6485.3
Applied rewrites85.3%
Final simplification90.9%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 2e+300)
(/ 1.0 (* (* (fma z z 1.0) x) y_m))
(/ 1.0 (fma (* (* y_m z) x) z (* y_m x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+300) {
tmp = 1.0 / ((fma(z, z, 1.0) * x) * y_m);
} else {
tmp = 1.0 / fma(((y_m * z) * x), z, (y_m * x));
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e+300) tmp = Float64(1.0 / Float64(Float64(fma(z, z, 1.0) * x) * y_m)); else tmp = Float64(1.0 / fma(Float64(Float64(y_m * z) * x), z, Float64(y_m * x))); end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+300], N[(1.0 / N[(N[(N[(z * z + 1.0), $MachinePrecision] * x), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(y$95$m * z), $MachinePrecision] * x), $MachinePrecision] * z + N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+300}:\\
\;\;\;\;\frac{1}{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right) \cdot y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(\left(y\_m \cdot z\right) \cdot x, z, y\_m \cdot x\right)}\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000001e300Initial program 96.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6495.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6495.9
Applied rewrites95.9%
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
/-rgt-identityN/A
associate-*r/N/A
associate-*l/N/A
frac-2negN/A
lift-neg.f64N/A
metadata-evalN/A
associate-/r/N/A
lift-*.f64N/A
associate-/l/N/A
lift-/.f64N/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites96.8%
if 2.0000000000000001e300 < (*.f64 z z) Initial program 74.5%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6474.5
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6474.5
Applied rewrites74.5%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6497.0
Applied rewrites97.0%
Final simplification96.8%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= y_m 7e+95)
(/ 1.0 (fma (* y_m z) (* x z) (* y_m x)))
(/ (- -1.0) (* (fma z z 1.0) (* y_m x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 7e+95) {
tmp = 1.0 / fma((y_m * z), (x * z), (y_m * x));
} else {
tmp = -(-1.0) / (fma(z, z, 1.0) * (y_m * x));
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (y_m <= 7e+95) tmp = Float64(1.0 / fma(Float64(y_m * z), Float64(x * z), Float64(y_m * x))); else tmp = Float64(Float64(-(-1.0)) / Float64(fma(z, z, 1.0) * Float64(y_m * x))); end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[y$95$m, 7e+95], N[(1.0 / N[(N[(y$95$m * z), $MachinePrecision] * N[(x * z), $MachinePrecision] + N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[((--1.0) / N[(N[(z * z + 1.0), $MachinePrecision] * N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 7 \cdot 10^{+95}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(y\_m \cdot z, x \cdot z, y\_m \cdot x\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{--1}{\mathsf{fma}\left(z, z, 1\right) \cdot \left(y\_m \cdot x\right)}\\
\end{array}
\end{array}
if y < 6.99999999999999999e95Initial program 89.8%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6489.6
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6489.6
Applied rewrites89.6%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*l*N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6497.0
Applied rewrites97.0%
if 6.99999999999999999e95 < y Initial program 97.5%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
frac-2negN/A
metadata-evalN/A
lower-/.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-rgt-identityN/A
lower-*.f64N/A
lower-neg.f6498.5
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6498.5
Applied rewrites98.5%
Final simplification97.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 2e+300)
(/ 1.0 (* (* (fma z z 1.0) x) y_m))
(/ 1.0 (* (fma (* y_m z) z y_m) x)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e+300) {
tmp = 1.0 / ((fma(z, z, 1.0) * x) * y_m);
} else {
tmp = 1.0 / (fma((y_m * z), z, y_m) * x);
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e+300) tmp = Float64(1.0 / Float64(Float64(fma(z, z, 1.0) * x) * y_m)); else tmp = Float64(1.0 / Float64(fma(Float64(y_m * z), z, y_m) * x)); end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e+300], N[(1.0 / N[(N[(N[(z * z + 1.0), $MachinePrecision] * x), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision], N[(1.0 / N[(N[(N[(y$95$m * z), $MachinePrecision] * z + y$95$m), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{+300}:\\
\;\;\;\;\frac{1}{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right) \cdot y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(y\_m \cdot z, z, y\_m\right) \cdot x}\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000001e300Initial program 96.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6495.9
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6495.9
Applied rewrites95.9%
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
/-rgt-identityN/A
associate-*r/N/A
associate-*l/N/A
frac-2negN/A
lift-neg.f64N/A
metadata-evalN/A
associate-/r/N/A
lift-*.f64N/A
associate-/l/N/A
lift-/.f64N/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites96.8%
if 2.0000000000000001e300 < (*.f64 z z) Initial program 74.5%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6474.5
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6474.5
Applied rewrites74.5%
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f6492.4
Applied rewrites92.4%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= (* z z) 2e-15)
(/ (/ -1.0 x) (- y_m))
(/ 1.0 (* (* (* z z) y_m) x)))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e-15) {
tmp = (-1.0 / x) / -y_m;
} else {
tmp = 1.0 / (((z * z) * y_m) * x);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 2d-15) then
tmp = ((-1.0d0) / x) / -y_m
else
tmp = 1.0d0 / (((z * z) * y_m) * x)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if ((z * z) <= 2e-15) {
tmp = (-1.0 / x) / -y_m;
} else {
tmp = 1.0 / (((z * z) * y_m) * x);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if (z * z) <= 2e-15: tmp = (-1.0 / x) / -y_m else: tmp = 1.0 / (((z * z) * y_m) * x) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (Float64(z * z) <= 2e-15) tmp = Float64(Float64(-1.0 / x) / Float64(-y_m)); else tmp = Float64(1.0 / Float64(Float64(Float64(z * z) * y_m) * x)); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if ((z * z) <= 2e-15)
tmp = (-1.0 / x) / -y_m;
else
tmp = 1.0 / (((z * z) * y_m) * x);
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[N[(z * z), $MachinePrecision], 2e-15], N[(N[(-1.0 / x), $MachinePrecision] / (-y$95$m)), $MachinePrecision], N[(1.0 / N[(N[(N[(z * z), $MachinePrecision] * y$95$m), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \cdot z \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{\frac{-1}{x}}{-y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(\left(z \cdot z\right) \cdot y\_m\right) \cdot x}\\
\end{array}
\end{array}
if (*.f64 z z) < 2.0000000000000002e-15Initial program 99.7%
lift-/.f64N/A
frac-2negN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f6499.7
Applied rewrites99.7%
Taylor expanded in z around 0
lower-/.f6499.6
Applied rewrites99.6%
if 2.0000000000000002e-15 < (*.f64 z z) Initial program 83.0%
Taylor expanded in z around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6481.7
Applied rewrites81.7%
Final simplification90.2%
y\_m = (fabs.f64 y)
y\_s = (copysign.f64 #s(literal 1 binary64) y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
(FPCore (y_s x y_m z)
:precision binary64
(*
y_s
(if (<= y_m 1e-42)
(/ 1.0 (* (fma (* y_m z) z y_m) x))
(/ (- -1.0) (* (fma z z 1.0) (* y_m x))))))y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (y_m <= 1e-42) {
tmp = 1.0 / (fma((y_m * z), z, y_m) * x);
} else {
tmp = -(-1.0) / (fma(z, z, 1.0) * (y_m * x));
}
return y_s * tmp;
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (y_m <= 1e-42) tmp = Float64(1.0 / Float64(fma(Float64(y_m * z), z, y_m) * x)); else tmp = Float64(Float64(-(-1.0)) / Float64(fma(z, z, 1.0) * Float64(y_m * x))); end return Float64(y_s * tmp) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[y$95$m, 1e-42], N[(1.0 / N[(N[(N[(y$95$m * z), $MachinePrecision] * z + y$95$m), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], N[((--1.0) / N[(N[(z * z + 1.0), $MachinePrecision] * N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;y\_m \leq 10^{-42}:\\
\;\;\;\;\frac{1}{\mathsf{fma}\left(y\_m \cdot z, z, y\_m\right) \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\frac{--1}{\mathsf{fma}\left(z, z, 1\right) \cdot \left(y\_m \cdot x\right)}\\
\end{array}
\end{array}
if y < 1.00000000000000004e-42Initial program 89.5%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6489.3
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6489.3
Applied rewrites89.3%
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
lift-*.f64N/A
associate-*r*N/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f6495.1
Applied rewrites95.1%
if 1.00000000000000004e-42 < y Initial program 95.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
frac-2negN/A
metadata-evalN/A
lower-/.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-rgt-identityN/A
lower-*.f64N/A
lower-neg.f6496.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.0
Applied rewrites96.0%
Final simplification95.3%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= z 1.0) (/ (/ -1.0 x) (- y_m)) (/ 1.0 (* (* (* z z) x) y_m)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (-1.0 / x) / -y_m;
} else {
tmp = 1.0 / (((z * z) * x) * y_m);
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = ((-1.0d0) / x) / -y_m
else
tmp = 1.0d0 / (((z * z) * x) * y_m)
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (-1.0 / x) / -y_m;
} else {
tmp = 1.0 / (((z * z) * x) * y_m);
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if z <= 1.0: tmp = (-1.0 / x) / -y_m else: tmp = 1.0 / (((z * z) * x) * y_m) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(-1.0 / x) / Float64(-y_m)); else tmp = Float64(1.0 / Float64(Float64(Float64(z * z) * x) * y_m)); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (-1.0 / x) / -y_m;
else
tmp = 1.0 / (((z * z) * x) * y_m);
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, 1.0], N[(N[(-1.0 / x), $MachinePrecision] / (-y$95$m)), $MachinePrecision], N[(1.0 / N[(N[(N[(z * z), $MachinePrecision] * x), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{-1}{x}}{-y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(\left(z \cdot z\right) \cdot x\right) \cdot y\_m}\\
\end{array}
\end{array}
if z < 1Initial program 92.4%
lift-/.f64N/A
frac-2negN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f6493.3
Applied rewrites93.3%
Taylor expanded in z around 0
lower-/.f6471.5
Applied rewrites71.5%
if 1 < z Initial program 86.7%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6485.6
Applied rewrites85.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6482.0
Applied rewrites82.0%
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6485.0
Applied rewrites85.0%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (if (<= z 1.0) (/ (/ -1.0 x) (- y_m)) (/ 1.0 (* (* z z) (* y_m x))))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (-1.0 / x) / -y_m;
} else {
tmp = 1.0 / ((z * z) * (y_m * x));
}
return y_s * tmp;
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 1.0d0) then
tmp = ((-1.0d0) / x) / -y_m
else
tmp = 1.0d0 / ((z * z) * (y_m * x))
end if
code = y_s * tmp
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
double tmp;
if (z <= 1.0) {
tmp = (-1.0 / x) / -y_m;
} else {
tmp = 1.0 / ((z * z) * (y_m * x));
}
return y_s * tmp;
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): tmp = 0 if z <= 1.0: tmp = (-1.0 / x) / -y_m else: tmp = 1.0 / ((z * z) * (y_m * x)) return y_s * tmp
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) tmp = 0.0 if (z <= 1.0) tmp = Float64(Float64(-1.0 / x) / Float64(-y_m)); else tmp = Float64(1.0 / Float64(Float64(z * z) * Float64(y_m * x))); end return Float64(y_s * tmp) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp_2 = code(y_s, x, y_m, z)
tmp = 0.0;
if (z <= 1.0)
tmp = (-1.0 / x) / -y_m;
else
tmp = 1.0 / ((z * z) * (y_m * x));
end
tmp_2 = y_s * tmp;
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * If[LessEqual[z, 1.0], N[(N[(-1.0 / x), $MachinePrecision] / (-y$95$m)), $MachinePrecision], N[(1.0 / N[(N[(z * z), $MachinePrecision] * N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \begin{array}{l}
\mathbf{if}\;z \leq 1:\\
\;\;\;\;\frac{\frac{-1}{x}}{-y\_m}\\
\mathbf{else}:\\
\;\;\;\;\frac{1}{\left(z \cdot z\right) \cdot \left(y\_m \cdot x\right)}\\
\end{array}
\end{array}
if z < 1Initial program 92.4%
lift-/.f64N/A
frac-2negN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f64N/A
lift-/.f64N/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
lower-neg.f6493.3
Applied rewrites93.3%
Taylor expanded in z around 0
lower-/.f6471.5
Applied rewrites71.5%
if 1 < z Initial program 86.7%
Taylor expanded in z around inf
unpow2N/A
lower-*.f6485.6
Applied rewrites85.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
lower-*.f6482.0
Applied rewrites82.0%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (fma (* y_m (* x z)) z (* y_m x)))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / fma((y_m * (x * z)), z, (y_m * x)));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(1.0 / fma(Float64(y_m * Float64(x * z)), z, Float64(y_m * x)))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(N[(y$95$m * N[(x * z), $MachinePrecision]), $MachinePrecision] * z + N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{1}{\mathsf{fma}\left(y\_m \cdot \left(x \cdot z\right), z, y\_m \cdot x\right)}
\end{array}
Initial program 90.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6490.6
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.6
Applied rewrites90.6%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-inN/A
lift-*.f64N/A
associate-*r*N/A
associate-*l*N/A
lift-*.f64N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-*.f6496.9
Applied rewrites96.9%
lift-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lift-*.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lift-*.f64N/A
lower-*.f6494.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.5
Applied rewrites94.5%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6497.9
Applied rewrites97.9%
Final simplification97.9%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (* (* (fma z z 1.0) x) y_m))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / ((fma(z, z, 1.0) * x) * y_m));
}
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(1.0 / Float64(Float64(fma(z, z, 1.0) * x) * y_m))) end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(N[(N[(z * z + 1.0), $MachinePrecision] * x), $MachinePrecision] * y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{1}{\left(\mathsf{fma}\left(z, z, 1\right) \cdot x\right) \cdot y\_m}
\end{array}
Initial program 90.9%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
lower-*.f6490.6
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6490.6
Applied rewrites90.6%
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
/-rgt-identityN/A
associate-*r/N/A
associate-*l/N/A
frac-2negN/A
lift-neg.f64N/A
metadata-evalN/A
associate-/r/N/A
lift-*.f64N/A
associate-/l/N/A
lift-/.f64N/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites91.3%
y\_m = (fabs.f64 y) y\_s = (copysign.f64 #s(literal 1 binary64) y) NOTE: x, y_m, and z should be sorted in increasing order before calling this function. (FPCore (y_s x y_m z) :precision binary64 (* y_s (/ 1.0 (* y_m x))))
y\_m = fabs(y);
y\_s = copysign(1.0, y);
assert(x < y_m && y_m < z);
double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (y_m * x));
}
y\_m = abs(y)
y\_s = copysign(1.0d0, y)
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
real(8) function code(y_s, x, y_m, z)
real(8), intent (in) :: y_s
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z
code = y_s * (1.0d0 / (y_m * x))
end function
y\_m = Math.abs(y);
y\_s = Math.copySign(1.0, y);
assert x < y_m && y_m < z;
public static double code(double y_s, double x, double y_m, double z) {
return y_s * (1.0 / (y_m * x));
}
y\_m = math.fabs(y) y\_s = math.copysign(1.0, y) [x, y_m, z] = sort([x, y_m, z]) def code(y_s, x, y_m, z): return y_s * (1.0 / (y_m * x))
y\_m = abs(y) y\_s = copysign(1.0, y) x, y_m, z = sort([x, y_m, z]) function code(y_s, x, y_m, z) return Float64(y_s * Float64(1.0 / Float64(y_m * x))) end
y\_m = abs(y);
y\_s = sign(y) * abs(1.0);
x, y_m, z = num2cell(sort([x, y_m, z])){:}
function tmp = code(y_s, x, y_m, z)
tmp = y_s * (1.0 / (y_m * x));
end
y\_m = N[Abs[y], $MachinePrecision]
y\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[y]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y_m, and z should be sorted in increasing order before calling this function.
code[y$95$s_, x_, y$95$m_, z_] := N[(y$95$s * N[(1.0 / N[(y$95$m * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y\_m = \left|y\right|
\\
y\_s = \mathsf{copysign}\left(1, y\right)
\\
[x, y_m, z] = \mathsf{sort}([x, y_m, z])\\
\\
y\_s \cdot \frac{1}{y\_m \cdot x}
\end{array}
Initial program 90.9%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6458.0
Applied rewrites58.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ 1.0 (* z z))) (t_1 (* y t_0)) (t_2 (/ (/ 1.0 y) (* t_0 x))))
(if (< t_1 (- INFINITY))
t_2
(if (< t_1 8.680743250567252e+305) (/ (/ 1.0 x) (* t_0 y)) t_2))))
double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -((double) INFINITY)) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 + (z * z);
double t_1 = y * t_0;
double t_2 = (1.0 / y) / (t_0 * x);
double tmp;
if (t_1 < -Double.POSITIVE_INFINITY) {
tmp = t_2;
} else if (t_1 < 8.680743250567252e+305) {
tmp = (1.0 / x) / (t_0 * y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 + (z * z) t_1 = y * t_0 t_2 = (1.0 / y) / (t_0 * x) tmp = 0 if t_1 < -math.inf: tmp = t_2 elif t_1 < 8.680743250567252e+305: tmp = (1.0 / x) / (t_0 * y) else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(1.0 + Float64(z * z)) t_1 = Float64(y * t_0) t_2 = Float64(Float64(1.0 / y) / Float64(t_0 * x)) tmp = 0.0 if (t_1 < Float64(-Inf)) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = Float64(Float64(1.0 / x) / Float64(t_0 * y)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 + (z * z); t_1 = y * t_0; t_2 = (1.0 / y) / (t_0 * x); tmp = 0.0; if (t_1 < -Inf) tmp = t_2; elseif (t_1 < 8.680743250567252e+305) tmp = (1.0 / x) / (t_0 * y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 + N[(z * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / y), $MachinePrecision] / N[(t$95$0 * x), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, (-Infinity)], t$95$2, If[Less[t$95$1, 8.680743250567252e+305], N[(N[(1.0 / x), $MachinePrecision] / N[(t$95$0 * y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 + z \cdot z\\
t_1 := y \cdot t\_0\\
t_2 := \frac{\frac{1}{y}}{t\_0 \cdot x}\\
\mathbf{if}\;t\_1 < -\infty:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 8.680743250567252 \cdot 10^{+305}:\\
\;\;\;\;\frac{\frac{1}{x}}{t\_0 \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024255
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:precision binary64
:alt
(! :herbie-platform default (if (< (* y (+ 1 (* z z))) -inf.0) (/ (/ 1 y) (* (+ 1 (* z z)) x)) (if (< (* y (+ 1 (* z z))) 868074325056725200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (/ 1 x) (* (+ 1 (* z z)) y)) (/ (/ 1 y) (* (+ 1 (* z z)) x)))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))