
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) z (+ x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x + sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x + sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x + \sin y\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (if (<= z -2e+78) (fma (cos y) z (+ x y)) (if (<= z 1.4e+64) (fma 1.0 z (+ x (sin y))) (* z (cos y)))))
double code(double x, double y, double z) {
double tmp;
if (z <= -2e+78) {
tmp = fma(cos(y), z, (x + y));
} else if (z <= 1.4e+64) {
tmp = fma(1.0, z, (x + sin(y)));
} else {
tmp = z * cos(y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (z <= -2e+78) tmp = fma(cos(y), z, Float64(x + y)); elseif (z <= 1.4e+64) tmp = fma(1.0, z, Float64(x + sin(y))); else tmp = Float64(z * cos(y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[z, -2e+78], N[(N[Cos[y], $MachinePrecision] * z + N[(x + y), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.4e+64], N[(1.0 * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -2 \cdot 10^{+78}:\\
\;\;\;\;\mathsf{fma}\left(\cos y, z, x + y\right)\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{+64}:\\
\;\;\;\;\mathsf{fma}\left(1, z, x + \sin y\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \cos y\\
\end{array}
\end{array}
if z < -2.00000000000000002e78Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6489.8
Applied rewrites89.8%
if -2.00000000000000002e78 < z < 1.40000000000000012e64Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites96.3%
if 1.40000000000000012e64 < z Initial program 99.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6493.4
Applied rewrites93.4%
Final simplification94.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (cos y))))
(if (<= z -1.45e+104)
t_0
(if (<= z 1.4e+64) (fma 1.0 z (+ x (sin y))) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -1.45e+104) {
tmp = t_0;
} else if (z <= 1.4e+64) {
tmp = fma(1.0, z, (x + sin(y)));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -1.45e+104) tmp = t_0; elseif (z <= 1.4e+64) tmp = fma(1.0, z, Float64(x + sin(y))); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.45e+104], t$95$0, If[LessEqual[z, 1.4e+64], N[(1.0 * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -1.45 \cdot 10^{+104}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.4 \cdot 10^{+64}:\\
\;\;\;\;\mathsf{fma}\left(1, z, x + \sin y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.4499999999999999e104 or 1.40000000000000012e64 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6488.1
Applied rewrites88.1%
if -1.4499999999999999e104 < z < 1.40000000000000012e64Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites95.3%
Final simplification92.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (cos y)))) (if (<= z -8.5e+53) t_0 (if (<= z 1.08e+64) (+ x (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * cos(y);
double tmp;
if (z <= -8.5e+53) {
tmp = t_0;
} else if (z <= 1.08e+64) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * cos(y)
if (z <= (-8.5d+53)) then
tmp = t_0
else if (z <= 1.08d+64) then
tmp = x + sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * Math.cos(y);
double tmp;
if (z <= -8.5e+53) {
tmp = t_0;
} else if (z <= 1.08e+64) {
tmp = x + Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * math.cos(y) tmp = 0 if z <= -8.5e+53: tmp = t_0 elif z <= 1.08e+64: tmp = x + math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * cos(y)) tmp = 0.0 if (z <= -8.5e+53) tmp = t_0; elseif (z <= 1.08e+64) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * cos(y); tmp = 0.0; if (z <= -8.5e+53) tmp = t_0; elseif (z <= 1.08e+64) tmp = x + sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.5e+53], t$95$0, If[LessEqual[z, 1.08e+64], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \cos y\\
\mathbf{if}\;z \leq -8.5 \cdot 10^{+53}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.08 \cdot 10^{+64}:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -8.5000000000000002e53 or 1.08000000000000007e64 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-cos.f6485.8
Applied rewrites85.8%
if -8.5000000000000002e53 < z < 1.08000000000000007e64Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6487.6
Applied rewrites87.6%
Final simplification87.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (sin y))))
(if (<= y -0.002)
t_0
(if (<= y 2.7e+35)
(fma
(fma
(fma
(fma -0.001388888888888889 (* y y) 0.041666666666666664)
(* y y)
-0.5)
(* y y)
1.0)
z
(+ x y))
t_0))))
double code(double x, double y, double z) {
double t_0 = x + sin(y);
double tmp;
if (y <= -0.002) {
tmp = t_0;
} else if (y <= 2.7e+35) {
tmp = fma(fma(fma(fma(-0.001388888888888889, (y * y), 0.041666666666666664), (y * y), -0.5), (y * y), 1.0), z, (x + y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + sin(y)) tmp = 0.0 if (y <= -0.002) tmp = t_0; elseif (y <= 2.7e+35) tmp = fma(fma(fma(fma(-0.001388888888888889, Float64(y * y), 0.041666666666666664), Float64(y * y), -0.5), Float64(y * y), 1.0), z, Float64(x + y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.002], t$95$0, If[LessEqual[y, 2.7e+35], N[(N[(N[(N[(-0.001388888888888889 * N[(y * y), $MachinePrecision] + 0.041666666666666664), $MachinePrecision] * N[(y * y), $MachinePrecision] + -0.5), $MachinePrecision] * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] * z + N[(x + y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \sin y\\
\mathbf{if}\;y \leq -0.002:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.7 \cdot 10^{+35}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.001388888888888889, y \cdot y, 0.041666666666666664\right), y \cdot y, -0.5\right), y \cdot y, 1\right), z, x + y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2e-3 or 2.70000000000000003e35 < y Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6465.5
Applied rewrites65.5%
if -2e-3 < y < 2.70000000000000003e35Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6496.0
Applied rewrites96.0%
Final simplification81.9%
(FPCore (x y z)
:precision binary64
(if (<= y -5.0)
(+ x z)
(if (<= y 4.6)
(fma (fma (fma -0.16666666666666666 y (* -0.5 z)) y 1.0) y (+ x z))
(+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.0) {
tmp = x + z;
} else if (y <= 4.6) {
tmp = fma(fma(fma(-0.16666666666666666, y, (-0.5 * z)), y, 1.0), y, (x + z));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -5.0) tmp = Float64(x + z); elseif (y <= 4.6) tmp = fma(fma(fma(-0.16666666666666666, y, Float64(-0.5 * z)), y, 1.0), y, Float64(x + z)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -5.0], N[(x + z), $MachinePrecision], If[LessEqual[y, 4.6], N[(N[(N[(-0.16666666666666666 * y + N[(-0.5 * z), $MachinePrecision]), $MachinePrecision] * y + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 4.6:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666, y, -0.5 \cdot z\right), y, 1\right), y, x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -5 or 4.5999999999999996 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6437.0
Applied rewrites37.0%
if -5 < y < 4.5999999999999996Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
Final simplification69.1%
(FPCore (x y z)
:precision binary64
(if (<= y -1.08e+27)
(+ x z)
(if (<= y 0.125)
(fma (fma (* -0.16666666666666666 y) y 1.0) y (+ x z))
(+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.08e+27) {
tmp = x + z;
} else if (y <= 0.125) {
tmp = fma(fma((-0.16666666666666666 * y), y, 1.0), y, (x + z));
} else {
tmp = x + z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.08e+27) tmp = Float64(x + z); elseif (y <= 0.125) tmp = fma(fma(Float64(-0.16666666666666666 * y), y, 1.0), y, Float64(x + z)); else tmp = Float64(x + z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.08e+27], N[(x + z), $MachinePrecision], If[LessEqual[y, 0.125], N[(N[(N[(-0.16666666666666666 * y), $MachinePrecision] * y + 1.0), $MachinePrecision] * y + N[(x + z), $MachinePrecision]), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.08 \cdot 10^{+27}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 0.125:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(-0.16666666666666666 \cdot y, y, 1\right), y, x + z\right)\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -1.08e27 or 0.125 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6438.2
Applied rewrites38.2%
if -1.08e27 < y < 0.125Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6497.0
Applied rewrites97.0%
Taylor expanded in z around 0
Applied rewrites97.1%
Final simplification69.0%
(FPCore (x y z) :precision binary64 (if (<= y -6e+72) (+ x z) (if (<= y 0.125) (+ (+ x y) z) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -6e+72) {
tmp = x + z;
} else if (y <= 0.125) {
tmp = (x + y) + z;
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-6d+72)) then
tmp = x + z
else if (y <= 0.125d0) then
tmp = (x + y) + z
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -6e+72) {
tmp = x + z;
} else if (y <= 0.125) {
tmp = (x + y) + z;
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -6e+72: tmp = x + z elif y <= 0.125: tmp = (x + y) + z else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -6e+72) tmp = Float64(x + z); elseif (y <= 0.125) tmp = Float64(Float64(x + y) + z); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -6e+72) tmp = x + z; elseif (y <= 0.125) tmp = (x + y) + z; else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -6e+72], N[(x + z), $MachinePrecision], If[LessEqual[y, 0.125], N[(N[(x + y), $MachinePrecision] + z), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -6 \cdot 10^{+72}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;y \leq 0.125:\\
\;\;\;\;\left(x + y\right) + z\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if y < -6.00000000000000006e72 or 0.125 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6437.5
Applied rewrites37.5%
if -6.00000000000000006e72 < y < 0.125Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6493.3
Applied rewrites93.3%
Final simplification68.9%
(FPCore (x y z) :precision binary64 (if (<= x -4.7e-80) (+ x z) (if (<= x 1.6e-46) (+ z y) (+ x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e-80) {
tmp = x + z;
} else if (x <= 1.6e-46) {
tmp = z + y;
} else {
tmp = x + z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.7d-80)) then
tmp = x + z
else if (x <= 1.6d-46) then
tmp = z + y
else
tmp = x + z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.7e-80) {
tmp = x + z;
} else if (x <= 1.6e-46) {
tmp = z + y;
} else {
tmp = x + z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.7e-80: tmp = x + z elif x <= 1.6e-46: tmp = z + y else: tmp = x + z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.7e-80) tmp = Float64(x + z); elseif (x <= 1.6e-46) tmp = Float64(z + y); else tmp = Float64(x + z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.7e-80) tmp = x + z; elseif (x <= 1.6e-46) tmp = z + y; else tmp = x + z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.7e-80], N[(x + z), $MachinePrecision], If[LessEqual[x, 1.6e-46], N[(z + y), $MachinePrecision], N[(x + z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.7 \cdot 10^{-80}:\\
\;\;\;\;x + z\\
\mathbf{elif}\;x \leq 1.6 \cdot 10^{-46}:\\
\;\;\;\;z + y\\
\mathbf{else}:\\
\;\;\;\;x + z\\
\end{array}
\end{array}
if x < -4.69999999999999973e-80 or 1.6e-46 < x Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6482.5
Applied rewrites82.5%
if -4.69999999999999973e-80 < x < 1.6e-46Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6434.1
Applied rewrites34.1%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6447.5
Applied rewrites47.5%
Taylor expanded in x around 0
Applied rewrites43.6%
Final simplification66.8%
(FPCore (x y z) :precision binary64 (if (<= x -1.5e+69) (+ x y) (if (<= x 4e+80) (+ z y) (+ x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.5e+69) {
tmp = x + y;
} else if (x <= 4e+80) {
tmp = z + y;
} else {
tmp = x + y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.5d+69)) then
tmp = x + y
else if (x <= 4d+80) then
tmp = z + y
else
tmp = x + y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.5e+69) {
tmp = x + y;
} else if (x <= 4e+80) {
tmp = z + y;
} else {
tmp = x + y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.5e+69: tmp = x + y elif x <= 4e+80: tmp = z + y else: tmp = x + y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.5e+69) tmp = Float64(x + y); elseif (x <= 4e+80) tmp = Float64(z + y); else tmp = Float64(x + y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.5e+69) tmp = x + y; elseif (x <= 4e+80) tmp = z + y; else tmp = x + y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.5e+69], N[(x + y), $MachinePrecision], If[LessEqual[x, 4e+80], N[(z + y), $MachinePrecision], N[(x + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.5 \cdot 10^{+69}:\\
\;\;\;\;x + y\\
\mathbf{elif}\;x \leq 4 \cdot 10^{+80}:\\
\;\;\;\;z + y\\
\mathbf{else}:\\
\;\;\;\;x + y\\
\end{array}
\end{array}
if x < -1.49999999999999992e69 or 4e80 < x Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6489.9
Applied rewrites89.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6479.3
Applied rewrites79.3%
Taylor expanded in z around 0
Applied rewrites70.3%
if -1.49999999999999992e69 < x < 4e80Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6443.7
Applied rewrites43.7%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6449.0
Applied rewrites49.0%
Taylor expanded in x around 0
Applied rewrites39.8%
Final simplification52.6%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6463.0
Applied rewrites63.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6461.7
Applied rewrites61.7%
Taylor expanded in z around 0
Applied rewrites41.2%
Final simplification41.2%
herbie shell --seed 2024255
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))