
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{1 - \frac{y}{z}}
\end{array}
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (+ y x) (- 1.0 (/ y z)))) (t_1 (* (/ z (- z y)) (+ y x))))
(if (<= t_0 -1e-290)
t_1
(if (<= t_0 0.0)
(- (+ (/ (* (+ (+ (/ (* (+ z x) z) y) x) z) z) y) z))
t_1))))
double code(double x, double y, double z) {
double t_0 = (y + x) / (1.0 - (y / z));
double t_1 = (z / (z - y)) * (y + x);
double tmp;
if (t_0 <= -1e-290) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -((((((((z + x) * z) / y) + x) + z) * z) / y) + z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y + x) / (1.0d0 - (y / z))
t_1 = (z / (z - y)) * (y + x)
if (t_0 <= (-1d-290)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = -((((((((z + x) * z) / y) + x) + z) * z) / y) + z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y + x) / (1.0 - (y / z));
double t_1 = (z / (z - y)) * (y + x);
double tmp;
if (t_0 <= -1e-290) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -((((((((z + x) * z) / y) + x) + z) * z) / y) + z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y + x) / (1.0 - (y / z)) t_1 = (z / (z - y)) * (y + x) tmp = 0 if t_0 <= -1e-290: tmp = t_1 elif t_0 <= 0.0: tmp = -((((((((z + x) * z) / y) + x) + z) * z) / y) + z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y + x) / Float64(1.0 - Float64(y / z))) t_1 = Float64(Float64(z / Float64(z - y)) * Float64(y + x)) tmp = 0.0 if (t_0 <= -1e-290) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(-Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(z + x) * z) / y) + x) + z) * z) / y) + z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y + x) / (1.0 - (y / z)); t_1 = (z / (z - y)) * (y + x); tmp = 0.0; if (t_0 <= -1e-290) tmp = t_1; elseif (t_0 <= 0.0) tmp = -((((((((z + x) * z) / y) + x) + z) * z) / y) + z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-290], t$95$1, If[LessEqual[t$95$0, 0.0], (-N[(N[(N[(N[(N[(N[(N[(N[(z + x), $MachinePrecision] * z), $MachinePrecision] / y), $MachinePrecision] + x), $MachinePrecision] + z), $MachinePrecision] * z), $MachinePrecision] / y), $MachinePrecision] + z), $MachinePrecision]), t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{1 - \frac{y}{z}}\\
t_1 := \frac{z}{z - y} \cdot \left(y + x\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-290}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;-\left(\frac{\left(\left(\frac{\left(z + x\right) \cdot z}{y} + x\right) + z\right) \cdot z}{y} + z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -1.0000000000000001e-290 or -0.0 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) Initial program 99.8%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6499.6
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.6
Applied rewrites99.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
lower-*.f64N/A
lift--.f64N/A
*-inversesN/A
lift-/.f64N/A
div-subN/A
lift--.f64N/A
clear-numN/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
if -1.0000000000000001e-290 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -0.0Initial program 6.2%
Taylor expanded in y around -inf
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (+ y x) (- 1.0 (/ y z)))) (t_1 (* (/ z (- z y)) (+ y x)))) (if (<= t_0 -1e-290) t_1 (if (<= t_0 0.0) (* (- -1.0 (/ x y)) z) t_1))))
double code(double x, double y, double z) {
double t_0 = (y + x) / (1.0 - (y / z));
double t_1 = (z / (z - y)) * (y + x);
double tmp;
if (t_0 <= -1e-290) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = (-1.0 - (x / y)) * z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y + x) / (1.0d0 - (y / z))
t_1 = (z / (z - y)) * (y + x)
if (t_0 <= (-1d-290)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = ((-1.0d0) - (x / y)) * z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y + x) / (1.0 - (y / z));
double t_1 = (z / (z - y)) * (y + x);
double tmp;
if (t_0 <= -1e-290) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = (-1.0 - (x / y)) * z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y + x) / (1.0 - (y / z)) t_1 = (z / (z - y)) * (y + x) tmp = 0 if t_0 <= -1e-290: tmp = t_1 elif t_0 <= 0.0: tmp = (-1.0 - (x / y)) * z else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y + x) / Float64(1.0 - Float64(y / z))) t_1 = Float64(Float64(z / Float64(z - y)) * Float64(y + x)) tmp = 0.0 if (t_0 <= -1e-290) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 - Float64(x / y)) * z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y + x) / (1.0 - (y / z)); t_1 = (z / (z - y)) * (y + x); tmp = 0.0; if (t_0 <= -1e-290) tmp = t_1; elseif (t_0 <= 0.0) tmp = (-1.0 - (x / y)) * z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(z / N[(z - y), $MachinePrecision]), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-290], t$95$1, If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{1 - \frac{y}{z}}\\
t_1 := \frac{z}{z - y} \cdot \left(y + x\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-290}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\left(-1 - \frac{x}{y}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -1.0000000000000001e-290 or -0.0 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) Initial program 99.8%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6499.6
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.6
Applied rewrites99.6%
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
lower-*.f64N/A
lift--.f64N/A
*-inversesN/A
lift-/.f64N/A
div-subN/A
lift--.f64N/A
clear-numN/A
lower-/.f6499.9
lift-+.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
if -1.0000000000000001e-290 < (/.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) (/.f64 y z))) < -0.0Initial program 6.2%
Taylor expanded in z around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
distribute-lft-neg-outN/A
lft-mult-inverseN/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- -1.0 (/ x y)) z))) (if (<= y -3e-65) t_0 (if (<= y 2.6e+48) (+ y x) t_0))))
double code(double x, double y, double z) {
double t_0 = (-1.0 - (x / y)) * z;
double tmp;
if (y <= -3e-65) {
tmp = t_0;
} else if (y <= 2.6e+48) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((-1.0d0) - (x / y)) * z
if (y <= (-3d-65)) then
tmp = t_0
else if (y <= 2.6d+48) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-1.0 - (x / y)) * z;
double tmp;
if (y <= -3e-65) {
tmp = t_0;
} else if (y <= 2.6e+48) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-1.0 - (x / y)) * z tmp = 0 if y <= -3e-65: tmp = t_0 elif y <= 2.6e+48: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-1.0 - Float64(x / y)) * z) tmp = 0.0 if (y <= -3e-65) tmp = t_0; elseif (y <= 2.6e+48) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-1.0 - (x / y)) * z; tmp = 0.0; if (y <= -3e-65) tmp = t_0; elseif (y <= 2.6e+48) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[y, -3e-65], t$95$0, If[LessEqual[y, 2.6e+48], N[(y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-1 - \frac{x}{y}\right) \cdot z\\
\mathbf{if}\;y \leq -3 \cdot 10^{-65}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.6 \cdot 10^{+48}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.99999999999999998e-65 or 2.59999999999999995e48 < y Initial program 78.6%
Taylor expanded in z around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
+-commutativeN/A
distribute-lft-inN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
distribute-lft-neg-outN/A
lft-mult-inverseN/A
metadata-evalN/A
lower--.f64N/A
lower-/.f6483.8
Applied rewrites83.8%
if -2.99999999999999998e-65 < y < 2.59999999999999995e48Initial program 99.9%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6482.3
Applied rewrites82.3%
(FPCore (x y z) :precision binary64 (if (<= y -3.6e+32) (- (fma z (/ z y) z)) (if (<= y 2.75e+48) (+ y x) (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.6e+32) {
tmp = -fma(z, (z / y), z);
} else if (y <= 2.75e+48) {
tmp = y + x;
} else {
tmp = -z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.6e+32) tmp = Float64(-fma(z, Float64(z / y), z)); elseif (y <= 2.75e+48) tmp = Float64(y + x); else tmp = Float64(-z); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.6e+32], (-N[(z * N[(z / y), $MachinePrecision] + z), $MachinePrecision]), If[LessEqual[y, 2.75e+48], N[(y + x), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.6 \cdot 10^{+32}:\\
\;\;\;\;-\mathsf{fma}\left(z, \frac{z}{y}, z\right)\\
\mathbf{elif}\;y \leq 2.75 \cdot 10^{+48}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -3.5999999999999997e32Initial program 75.2%
Taylor expanded in y around inf
associate--l+N/A
+-commutativeN/A
associate-/l*N/A
associate-*r*N/A
unpow2N/A
associate-/l*N/A
distribute-rgt-out--N/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f64N/A
mul-1-negN/A
lower-neg.f6485.0
Applied rewrites85.0%
Taylor expanded in x around 0
Applied rewrites72.9%
if -3.5999999999999997e32 < y < 2.7500000000000001e48Initial program 99.8%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6478.8
Applied rewrites78.8%
if 2.7500000000000001e48 < y Initial program 76.2%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6466.1
Applied rewrites66.1%
(FPCore (x y z) :precision binary64 (if (<= y -3.6e+32) (- z) (if (<= y 2.75e+48) (+ y x) (- z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.6e+32) {
tmp = -z;
} else if (y <= 2.75e+48) {
tmp = y + x;
} else {
tmp = -z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.6d+32)) then
tmp = -z
else if (y <= 2.75d+48) then
tmp = y + x
else
tmp = -z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.6e+32) {
tmp = -z;
} else if (y <= 2.75e+48) {
tmp = y + x;
} else {
tmp = -z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -3.6e+32: tmp = -z elif y <= 2.75e+48: tmp = y + x else: tmp = -z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -3.6e+32) tmp = Float64(-z); elseif (y <= 2.75e+48) tmp = Float64(y + x); else tmp = Float64(-z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -3.6e+32) tmp = -z; elseif (y <= 2.75e+48) tmp = y + x; else tmp = -z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -3.6e+32], (-z), If[LessEqual[y, 2.75e+48], N[(y + x), $MachinePrecision], (-z)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.6 \cdot 10^{+32}:\\
\;\;\;\;-z\\
\mathbf{elif}\;y \leq 2.75 \cdot 10^{+48}:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;-z\\
\end{array}
\end{array}
if y < -3.5999999999999997e32 or 2.7500000000000001e48 < y Initial program 75.7%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6469.0
Applied rewrites69.0%
if -3.5999999999999997e32 < y < 2.7500000000000001e48Initial program 99.8%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6478.8
Applied rewrites78.8%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 89.6%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6434.6
Applied rewrites34.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (+ y x) (- y)) z)))
(if (< y -3.7429310762689856e+171)
t_0
(if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) t_0))))
double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((y + x) / -y) * z
if (y < (-3.7429310762689856d+171)) then
tmp = t_0
else if (y < 3.5534662456086734d+168) then
tmp = (x + y) / (1.0d0 - (y / z))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((y + x) / -y) * z;
double tmp;
if (y < -3.7429310762689856e+171) {
tmp = t_0;
} else if (y < 3.5534662456086734e+168) {
tmp = (x + y) / (1.0 - (y / z));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = ((y + x) / -y) * z tmp = 0 if y < -3.7429310762689856e+171: tmp = t_0 elif y < 3.5534662456086734e+168: tmp = (x + y) / (1.0 - (y / z)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(y + x) / Float64(-y)) * z) tmp = 0.0 if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((y + x) / -y) * z; tmp = 0.0; if (y < -3.7429310762689856e+171) tmp = t_0; elseif (y < 3.5534662456086734e+168) tmp = (x + y) / (1.0 - (y / z)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(y + x), $MachinePrecision] / (-y)), $MachinePrecision] * z), $MachinePrecision]}, If[Less[y, -3.7429310762689856e+171], t$95$0, If[Less[y, 3.5534662456086734e+168], N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{-y} \cdot z\\
\mathbf{if}\;y < -3.7429310762689856 \cdot 10^{+171}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y < 3.5534662456086734 \cdot 10^{+168}:\\
\;\;\;\;\frac{x + y}{1 - \frac{y}{z}}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
herbie shell --seed 2024255
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:alt
(! :herbie-platform default (if (< y -3742931076268985600000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (/ (+ y x) (- y)) z) (if (< y 3553466245608673400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (+ x y) (- 1 (/ y z))) (* (/ (+ y x) (- y)) z))))
(/ (+ x y) (- 1.0 (/ y z))))