
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (- x 1.0) y 1.0))
double code(double x, double y) {
return fma((x - 1.0), y, 1.0);
}
function code(x, y) return fma(Float64(x - 1.0), y, 1.0) end
code[x_, y_] := N[(N[(x - 1.0), $MachinePrecision] * y + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - 1, y, 1\right)
\end{array}
Initial program 75.5%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ (* (- 1.0 y) (- 1.0 x)) x)) (t_1 (* (- x 1.0) y))) (if (<= t_0 -4e+54) t_1 (if (<= t_0 100000000000.0) (- 1.0 y) t_1))))
double code(double x, double y) {
double t_0 = ((1.0 - y) * (1.0 - x)) + x;
double t_1 = (x - 1.0) * y;
double tmp;
if (t_0 <= -4e+54) {
tmp = t_1;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((1.0d0 - y) * (1.0d0 - x)) + x
t_1 = (x - 1.0d0) * y
if (t_0 <= (-4d+54)) then
tmp = t_1
else if (t_0 <= 100000000000.0d0) then
tmp = 1.0d0 - y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = ((1.0 - y) * (1.0 - x)) + x;
double t_1 = (x - 1.0) * y;
double tmp;
if (t_0 <= -4e+54) {
tmp = t_1;
} else if (t_0 <= 100000000000.0) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = ((1.0 - y) * (1.0 - x)) + x t_1 = (x - 1.0) * y tmp = 0 if t_0 <= -4e+54: tmp = t_1 elif t_0 <= 100000000000.0: tmp = 1.0 - y else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(1.0 - y) * Float64(1.0 - x)) + x) t_1 = Float64(Float64(x - 1.0) * y) tmp = 0.0 if (t_0 <= -4e+54) tmp = t_1; elseif (t_0 <= 100000000000.0) tmp = Float64(1.0 - y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = ((1.0 - y) * (1.0 - x)) + x; t_1 = (x - 1.0) * y; tmp = 0.0; if (t_0 <= -4e+54) tmp = t_1; elseif (t_0 <= 100000000000.0) tmp = 1.0 - y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(1.0 - y), $MachinePrecision] * N[(1.0 - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - 1.0), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+54], t$95$1, If[LessEqual[t$95$0, 100000000000.0], N[(1.0 - y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - y\right) \cdot \left(1 - x\right) + x\\
t_1 := \left(x - 1\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+54}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 100000000000:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < -4.0000000000000003e54 or 1e11 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) Initial program 98.6%
Taylor expanded in y around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
lower--.f64100.0
Applied rewrites100.0%
if -4.0000000000000003e54 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 1e11Initial program 54.1%
Taylor expanded in x around 0
lower--.f6480.1
Applied rewrites80.1%
Final simplification89.7%
(FPCore (x y) :precision binary64 (if (<= (- 1.0 y) -5e+29) (- y) (if (<= (- 1.0 y) 2.0) 1.0 (- y))))
double code(double x, double y) {
double tmp;
if ((1.0 - y) <= -5e+29) {
tmp = -y;
} else if ((1.0 - y) <= 2.0) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((1.0d0 - y) <= (-5d+29)) then
tmp = -y
else if ((1.0d0 - y) <= 2.0d0) then
tmp = 1.0d0
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((1.0 - y) <= -5e+29) {
tmp = -y;
} else if ((1.0 - y) <= 2.0) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if (1.0 - y) <= -5e+29: tmp = -y elif (1.0 - y) <= 2.0: tmp = 1.0 else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (Float64(1.0 - y) <= -5e+29) tmp = Float64(-y); elseif (Float64(1.0 - y) <= 2.0) tmp = 1.0; else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((1.0 - y) <= -5e+29) tmp = -y; elseif ((1.0 - y) <= 2.0) tmp = 1.0; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(1.0 - y), $MachinePrecision], -5e+29], (-y), If[LessEqual[N[(1.0 - y), $MachinePrecision], 2.0], 1.0, (-y)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - y \leq -5 \cdot 10^{+29}:\\
\;\;\;\;-y\\
\mathbf{elif}\;1 - y \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -5.0000000000000001e29 or 2 < (-.f64 #s(literal 1 binary64) y) Initial program 100.0%
Taylor expanded in x around 0
lower--.f6450.5
Applied rewrites50.5%
Taylor expanded in y around inf
Applied rewrites49.2%
if -5.0000000000000001e29 < (-.f64 #s(literal 1 binary64) y) < 2Initial program 54.2%
Taylor expanded in y around 0
Applied rewrites74.7%
(FPCore (x y) :precision binary64 (if (<= x -1.4e+61) (* y x) (if (<= x 5.2e+30) (- 1.0 y) (* y x))))
double code(double x, double y) {
double tmp;
if (x <= -1.4e+61) {
tmp = y * x;
} else if (x <= 5.2e+30) {
tmp = 1.0 - y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.4d+61)) then
tmp = y * x
else if (x <= 5.2d+30) then
tmp = 1.0d0 - y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.4e+61) {
tmp = y * x;
} else if (x <= 5.2e+30) {
tmp = 1.0 - y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.4e+61: tmp = y * x elif x <= 5.2e+30: tmp = 1.0 - y else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if (x <= -1.4e+61) tmp = Float64(y * x); elseif (x <= 5.2e+30) tmp = Float64(1.0 - y); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.4e+61) tmp = y * x; elseif (x <= 5.2e+30) tmp = 1.0 - y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.4e+61], N[(y * x), $MachinePrecision], If[LessEqual[x, 5.2e+30], N[(1.0 - y), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{+61}:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 5.2 \cdot 10^{+30}:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -1.4000000000000001e61 or 5.19999999999999977e30 < x Initial program 53.9%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
sub-negN/A
associate--r+N/A
metadata-evalN/A
neg-sub0N/A
remove-double-negN/A
lower-*.f6476.9
Applied rewrites76.9%
if -1.4000000000000001e61 < x < 5.19999999999999977e30Initial program 91.5%
Taylor expanded in x around 0
lower--.f6493.7
Applied rewrites93.7%
Final simplification86.5%
(FPCore (x y) :precision binary64 (- 1.0 y))
double code(double x, double y) {
return 1.0 - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - y
end function
public static double code(double x, double y) {
return 1.0 - y;
}
def code(x, y): return 1.0 - y
function code(x, y) return Float64(1.0 - y) end
function tmp = code(x, y) tmp = 1.0 - y; end
code[x_, y_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}
\\
1 - y
\end{array}
Initial program 75.5%
Taylor expanded in x around 0
lower--.f6463.6
Applied rewrites63.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 75.5%
Taylor expanded in y around 0
Applied rewrites41.2%
(FPCore (x y) :precision binary64 (- (* y x) (- y 1.0)))
double code(double x, double y) {
return (y * x) - (y - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) - (y - 1.0d0)
end function
public static double code(double x, double y) {
return (y * x) - (y - 1.0);
}
def code(x, y): return (y * x) - (y - 1.0)
function code(x, y) return Float64(Float64(y * x) - Float64(y - 1.0)) end
function tmp = code(x, y) tmp = (y * x) - (y - 1.0); end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] - N[(y - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - \left(y - 1\right)
\end{array}
herbie shell --seed 2024255
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.Vectors:renderPlotVectors from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- (* y x) (- y 1)))
(+ x (* (- 1.0 x) (- 1.0 y))))