
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 96.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.4
Applied rewrites96.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -2e+14)
t_1
(if (<= (/ z t) 0.01) (+ (* y (/ z t)) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e+14) {
tmp = t_1;
} else if ((z / t) <= 0.01) {
tmp = (y * (z / t)) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-2d+14)) then
tmp = t_1
else if ((z / t) <= 0.01d0) then
tmp = (y * (z / t)) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e+14) {
tmp = t_1;
} else if ((z / t) <= 0.01) {
tmp = (y * (z / t)) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -2e+14: tmp = t_1 elif (z / t) <= 0.01: tmp = (y * (z / t)) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -2e+14) tmp = t_1; elseif (Float64(z / t) <= 0.01) tmp = Float64(Float64(y * Float64(z / t)) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -2e+14) tmp = t_1; elseif ((z / t) <= 0.01) tmp = (y * (z / t)) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+14], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.01], N[(N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.01:\\
\;\;\;\;y \cdot \frac{z}{t} + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e14 or 0.0100000000000000002 < (/.f64 z t) Initial program 95.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.8
Applied rewrites91.8%
Applied rewrites95.5%
if -2e14 < (/.f64 z t) < 0.0100000000000000002Initial program 97.2%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6492.3
Applied rewrites92.3%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6496.6
Applied rewrites96.6%
Final simplification96.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -2e+14)
t_1
(if (<= (/ z t) 5e-21) (+ (* (/ y t) z) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e+14) {
tmp = t_1;
} else if ((z / t) <= 5e-21) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-2d+14)) then
tmp = t_1
else if ((z / t) <= 5d-21) then
tmp = ((y / t) * z) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e+14) {
tmp = t_1;
} else if ((z / t) <= 5e-21) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -2e+14: tmp = t_1 elif (z / t) <= 5e-21: tmp = ((y / t) * z) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -2e+14) tmp = t_1; elseif (Float64(z / t) <= 5e-21) tmp = Float64(Float64(Float64(y / t) * z) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -2e+14) tmp = t_1; elseif ((z / t) <= 5e-21) tmp = ((y / t) * z) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+14], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-21], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-21}:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e14 or 4.99999999999999973e-21 < (/.f64 z t) Initial program 95.6%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.3
Applied rewrites91.3%
Applied rewrites94.9%
if -2e14 < (/.f64 z t) < 4.99999999999999973e-21Initial program 97.2%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
Final simplification95.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -50000.0)
t_1
(if (<= (/ z t) 2e-81) (- x (* (/ x t) z)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -50000.0) {
tmp = t_1;
} else if ((z / t) <= 2e-81) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-50000.0d0)) then
tmp = t_1
else if ((z / t) <= 2d-81) then
tmp = x - ((x / t) * z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -50000.0) {
tmp = t_1;
} else if ((z / t) <= 2e-81) {
tmp = x - ((x / t) * z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -50000.0: tmp = t_1 elif (z / t) <= 2e-81: tmp = x - ((x / t) * z) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -50000.0) tmp = t_1; elseif (Float64(z / t) <= 2e-81) tmp = Float64(x - Float64(Float64(x / t) * z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -50000.0) tmp = t_1; elseif ((z / t) <= 2e-81) tmp = x - ((x / t) * z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -50000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-81], N[(x - N[(N[(x / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -50000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-81}:\\
\;\;\;\;x - \frac{x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5e4 or 1.9999999999999999e-81 < (/.f64 z t) Initial program 96.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6485.6
Applied rewrites85.6%
Applied rewrites91.4%
if -5e4 < (/.f64 z t) < 1.9999999999999999e-81Initial program 96.8%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6472.2
Applied rewrites72.2%
Final simplification83.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= y -6.5e-24) t_1 (if (<= y 2.3e+143) (* (- x) (/ z t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if (y <= -6.5e-24) {
tmp = t_1;
} else if (y <= 2.3e+143) {
tmp = -x * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if (y <= (-6.5d-24)) then
tmp = t_1
else if (y <= 2.3d+143) then
tmp = -x * (z / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if (y <= -6.5e-24) {
tmp = t_1;
} else if (y <= 2.3e+143) {
tmp = -x * (z / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if y <= -6.5e-24: tmp = t_1 elif y <= 2.3e+143: tmp = -x * (z / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (y <= -6.5e-24) tmp = t_1; elseif (y <= 2.3e+143) tmp = Float64(Float64(-x) * Float64(z / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if (y <= -6.5e-24) tmp = t_1; elseif (y <= 2.3e+143) tmp = -x * (z / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6.5e-24], t$95$1, If[LessEqual[y, 2.3e+143], N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;y \leq -6.5 \cdot 10^{-24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+143}:\\
\;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -6.5e-24 or 2.3e143 < y Initial program 96.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.9
Applied rewrites96.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6468.5
Applied rewrites68.5%
if -6.5e-24 < y < 2.3e143Initial program 96.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.7
Applied rewrites55.7%
Applied rewrites57.2%
Taylor expanded in y around 0
Applied rewrites45.2%
Final simplification53.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= y -6e-24) t_1 (if (<= y 2.3e+143) (* (/ (- x) t) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if (y <= -6e-24) {
tmp = t_1;
} else if (y <= 2.3e+143) {
tmp = (-x / t) * z;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if (y <= (-6d-24)) then
tmp = t_1
else if (y <= 2.3d+143) then
tmp = (-x / t) * z
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if (y <= -6e-24) {
tmp = t_1;
} else if (y <= 2.3e+143) {
tmp = (-x / t) * z;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if y <= -6e-24: tmp = t_1 elif y <= 2.3e+143: tmp = (-x / t) * z else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (y <= -6e-24) tmp = t_1; elseif (y <= 2.3e+143) tmp = Float64(Float64(Float64(-x) / t) * z); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if (y <= -6e-24) tmp = t_1; elseif (y <= 2.3e+143) tmp = (-x / t) * z; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -6e-24], t$95$1, If[LessEqual[y, 2.3e+143], N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;y \leq -6 \cdot 10^{-24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{+143}:\\
\;\;\;\;\frac{-x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -5.99999999999999991e-24 or 2.3e143 < y Initial program 96.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.9
Applied rewrites96.9%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6468.5
Applied rewrites68.5%
if -5.99999999999999991e-24 < y < 2.3e143Initial program 96.1%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6455.7
Applied rewrites55.7%
Taylor expanded in y around 0
Applied rewrites44.1%
Final simplification53.2%
(FPCore (x y z t) :precision binary64 (* (- y x) (/ z t)))
double code(double x, double y, double z, double t) {
return (y - x) * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y - x) * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return (y - x) * (z / t);
}
def code(x, y, z, t): return (y - x) * (z / t)
function code(x, y, z, t) return Float64(Float64(y - x) * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = (y - x) * (z / t); end
code[x_, y_, z_, t_] := N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y - x\right) \cdot \frac{z}{t}
\end{array}
Initial program 96.4%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6459.5
Applied rewrites59.5%
Applied rewrites62.6%
Final simplification62.6%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 96.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.4
Applied rewrites96.4%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6437.8
Applied rewrites37.8%
Final simplification37.8%
(FPCore (x y z t) :precision binary64 (* (/ y t) z))
double code(double x, double y, double z, double t) {
return (y / t) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / t) * z
end function
public static double code(double x, double y, double z, double t) {
return (y / t) * z;
}
def code(x, y, z, t): return (y / t) * z
function code(x, y, z, t) return Float64(Float64(y / t) * z) end
function tmp = code(x, y, z, t) tmp = (y / t) * z; end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{t} \cdot z
\end{array}
Initial program 96.4%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6435.9
Applied rewrites35.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024255
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))