
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 2.0 (- (* x x) (* x y))))
double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 2.0d0 * ((x * x) - (x * y))
end function
public static double code(double x, double y) {
return 2.0 * ((x * x) - (x * y));
}
def code(x, y): return 2.0 * ((x * x) - (x * y))
function code(x, y) return Float64(2.0 * Float64(Float64(x * x) - Float64(x * y))) end
function tmp = code(x, y) tmp = 2.0 * ((x * x) - (x * y)); end
code[x_, y_] := N[(2.0 * N[(N[(x * x), $MachinePrecision] - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(x \cdot x - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (* 2.0 x) (- x y)))
double code(double x, double y) {
return (2.0 * x) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) * (x - y)
end function
public static double code(double x, double y) {
return (2.0 * x) * (x - y);
}
def code(x, y): return (2.0 * x) * (x - y)
function code(x, y) return Float64(Float64(2.0 * x) * Float64(x - y)) end
function tmp = code(x, y) tmp = (2.0 * x) * (x - y); end
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot x\right) \cdot \left(x - y\right)
\end{array}
Initial program 97.2%
lift-*.f64N/A
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
distribute-lft-out--N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* x x) 2.0))) (if (<= x -400.0) t_0 (if (<= x 1e-96) (* (* y x) -2.0) t_0))))
double code(double x, double y) {
double t_0 = (x * x) * 2.0;
double tmp;
if (x <= -400.0) {
tmp = t_0;
} else if (x <= 1e-96) {
tmp = (y * x) * -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x * x) * 2.0d0
if (x <= (-400.0d0)) then
tmp = t_0
else if (x <= 1d-96) then
tmp = (y * x) * (-2.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x * x) * 2.0;
double tmp;
if (x <= -400.0) {
tmp = t_0;
} else if (x <= 1e-96) {
tmp = (y * x) * -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (x * x) * 2.0 tmp = 0 if x <= -400.0: tmp = t_0 elif x <= 1e-96: tmp = (y * x) * -2.0 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(x * x) * 2.0) tmp = 0.0 if (x <= -400.0) tmp = t_0; elseif (x <= 1e-96) tmp = Float64(Float64(y * x) * -2.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x * x) * 2.0; tmp = 0.0; if (x <= -400.0) tmp = t_0; elseif (x <= 1e-96) tmp = (y * x) * -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * x), $MachinePrecision] * 2.0), $MachinePrecision]}, If[LessEqual[x, -400.0], t$95$0, If[LessEqual[x, 1e-96], N[(N[(y * x), $MachinePrecision] * -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x \cdot x\right) \cdot 2\\
\mathbf{if}\;x \leq -400:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 10^{-96}:\\
\;\;\;\;\left(y \cdot x\right) \cdot -2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -400 or 9.9999999999999991e-97 < x Initial program 95.4%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6482.2
Applied rewrites82.2%
if -400 < x < 9.9999999999999991e-97Initial program 100.0%
Taylor expanded in y around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6490.3
Applied rewrites90.3%
Final simplification85.4%
(FPCore (x y) :precision binary64 (* (* y x) -2.0))
double code(double x, double y) {
return (y * x) * -2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) * (-2.0d0)
end function
public static double code(double x, double y) {
return (y * x) * -2.0;
}
def code(x, y): return (y * x) * -2.0
function code(x, y) return Float64(Float64(y * x) * -2.0) end
function tmp = code(x, y) tmp = (y * x) * -2.0; end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] * -2.0), $MachinePrecision]
\begin{array}{l}
\\
\left(y \cdot x\right) \cdot -2
\end{array}
Initial program 97.2%
Taylor expanded in y around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f6452.7
Applied rewrites52.7%
Final simplification52.7%
(FPCore (x y) :precision binary64 (* (* x 2.0) (- x y)))
double code(double x, double y) {
return (x * 2.0) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) * (x - y)
end function
public static double code(double x, double y) {
return (x * 2.0) * (x - y);
}
def code(x, y): return (x * 2.0) * (x - y)
function code(x, y) return Float64(Float64(x * 2.0) * Float64(x - y)) end
function tmp = code(x, y) tmp = (x * 2.0) * (x - y); end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot 2\right) \cdot \left(x - y\right)
\end{array}
herbie shell --seed 2024255
(FPCore (x y)
:name "Linear.Matrix:fromQuaternion from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (* (* x 2) (- x y)))
(* 2.0 (- (* x x) (* x y))))