
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (* x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x * cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x * cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x \cdot \cos y\right)
\end{array}
Initial program 99.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y - z \cdot \sin y
\end{array}
Initial program 99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* z (sin y)))) (t_1 (* x (cos y))))
(if (<= y -3.5e+224)
t_0
(if (<= y -0.15)
t_1
(if (<= y 0.0305)
(fma y (- (* y (fma x -0.5 (* (* y z) 0.16666666666666666))) z) x)
(if (<= y 1.06e+136) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = -(z * sin(y));
double t_1 = x * cos(y);
double tmp;
if (y <= -3.5e+224) {
tmp = t_0;
} else if (y <= -0.15) {
tmp = t_1;
} else if (y <= 0.0305) {
tmp = fma(y, ((y * fma(x, -0.5, ((y * z) * 0.16666666666666666))) - z), x);
} else if (y <= 1.06e+136) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(-Float64(z * sin(y))) t_1 = Float64(x * cos(y)) tmp = 0.0 if (y <= -3.5e+224) tmp = t_0; elseif (y <= -0.15) tmp = t_1; elseif (y <= 0.0305) tmp = fma(y, Float64(Float64(y * fma(x, -0.5, Float64(Float64(y * z) * 0.16666666666666666))) - z), x); elseif (y <= 1.06e+136) tmp = t_0; else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision])}, Block[{t$95$1 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.5e+224], t$95$0, If[LessEqual[y, -0.15], t$95$1, If[LessEqual[y, 0.0305], N[(y * N[(N[(y * N[(x * -0.5 + N[(N[(y * z), $MachinePrecision] * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] + x), $MachinePrecision], If[LessEqual[y, 1.06e+136], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -z \cdot \sin y\\
t_1 := x \cdot \cos y\\
\mathbf{if}\;y \leq -3.5 \cdot 10^{+224}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq -0.15:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 0.0305:\\
\;\;\;\;\mathsf{fma}\left(y, y \cdot \mathsf{fma}\left(x, -0.5, \left(y \cdot z\right) \cdot 0.16666666666666666\right) - z, x\right)\\
\mathbf{elif}\;y \leq 1.06 \cdot 10^{+136}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.5e224 or 0.030499999999999999 < y < 1.06000000000000003e136Initial program 99.7%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower-sin.f6477.4
Applied rewrites77.4%
if -3.5e224 < y < -0.149999999999999994 or 1.06000000000000003e136 < y Initial program 99.7%
Taylor expanded in x around inf
lower-*.f64N/A
lower-cos.f6461.0
Applied rewrites61.0%
if -0.149999999999999994 < y < 0.030499999999999999Initial program 100.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6499.7
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
Applied rewrites99.7%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
+-commutativeN/A
sub-negN/A
lower--.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6499.8
Applied rewrites99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= x -2e+86)
t_0
(if (<= x 1.92e+34) (- (* x 1.0) (* z (sin y))) t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (x <= -2e+86) {
tmp = t_0;
} else if (x <= 1.92e+34) {
tmp = (x * 1.0) - (z * sin(y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * cos(y)
if (x <= (-2d+86)) then
tmp = t_0
else if (x <= 1.92d+34) then
tmp = (x * 1.0d0) - (z * sin(y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.cos(y);
double tmp;
if (x <= -2e+86) {
tmp = t_0;
} else if (x <= 1.92e+34) {
tmp = (x * 1.0) - (z * Math.sin(y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.cos(y) tmp = 0 if x <= -2e+86: tmp = t_0 elif x <= 1.92e+34: tmp = (x * 1.0) - (z * math.sin(y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (x <= -2e+86) tmp = t_0; elseif (x <= 1.92e+34) tmp = Float64(Float64(x * 1.0) - Float64(z * sin(y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * cos(y); tmp = 0.0; if (x <= -2e+86) tmp = t_0; elseif (x <= 1.92e+34) tmp = (x * 1.0) - (z * sin(y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2e+86], t$95$0, If[LessEqual[x, 1.92e+34], N[(N[(x * 1.0), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;x \leq -2 \cdot 10^{+86}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.92 \cdot 10^{+34}:\\
\;\;\;\;x \cdot 1 - z \cdot \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2e86 or 1.92e34 < x Initial program 99.9%
Taylor expanded in x around inf
lower-*.f64N/A
lower-cos.f6489.0
Applied rewrites89.0%
if -2e86 < x < 1.92e34Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites87.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (cos y))))
(if (<= y -0.15)
t_0
(if (<= y 21000.0)
(fma y (- (* y (fma x -0.5 (* (* y z) 0.16666666666666666))) z) x)
t_0))))
double code(double x, double y, double z) {
double t_0 = x * cos(y);
double tmp;
if (y <= -0.15) {
tmp = t_0;
} else if (y <= 21000.0) {
tmp = fma(y, ((y * fma(x, -0.5, ((y * z) * 0.16666666666666666))) - z), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * cos(y)) tmp = 0.0 if (y <= -0.15) tmp = t_0; elseif (y <= 21000.0) tmp = fma(y, Float64(Float64(y * fma(x, -0.5, Float64(Float64(y * z) * 0.16666666666666666))) - z), x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.15], t$95$0, If[LessEqual[y, 21000.0], N[(y * N[(N[(y * N[(x * -0.5 + N[(N[(y * z), $MachinePrecision] * 0.16666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \cos y\\
\mathbf{if}\;y \leq -0.15:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 21000:\\
\;\;\;\;\mathsf{fma}\left(y, y \cdot \mathsf{fma}\left(x, -0.5, \left(y \cdot z\right) \cdot 0.16666666666666666\right) - z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.149999999999999994 or 21000 < y Initial program 99.7%
Taylor expanded in x around inf
lower-*.f64N/A
lower-cos.f6449.4
Applied rewrites49.4%
if -0.149999999999999994 < y < 21000Initial program 100.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6499.7
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
Applied rewrites99.7%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
lower-fma.f64N/A
+-commutativeN/A
sub-negN/A
lower--.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f6497.6
Applied rewrites97.6%
(FPCore (x y z) :precision binary64 (if (<= x -6.2e-120) (* x 1.0) (if (<= x 2.7e-199) (* y (- z)) (* x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (x <= -6.2e-120) {
tmp = x * 1.0;
} else if (x <= 2.7e-199) {
tmp = y * -z;
} else {
tmp = x * 1.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-6.2d-120)) then
tmp = x * 1.0d0
else if (x <= 2.7d-199) then
tmp = y * -z
else
tmp = x * 1.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -6.2e-120) {
tmp = x * 1.0;
} else if (x <= 2.7e-199) {
tmp = y * -z;
} else {
tmp = x * 1.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -6.2e-120: tmp = x * 1.0 elif x <= 2.7e-199: tmp = y * -z else: tmp = x * 1.0 return tmp
function code(x, y, z) tmp = 0.0 if (x <= -6.2e-120) tmp = Float64(x * 1.0); elseif (x <= 2.7e-199) tmp = Float64(y * Float64(-z)); else tmp = Float64(x * 1.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -6.2e-120) tmp = x * 1.0; elseif (x <= 2.7e-199) tmp = y * -z; else tmp = x * 1.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -6.2e-120], N[(x * 1.0), $MachinePrecision], If[LessEqual[x, 2.7e-199], N[(y * (-z)), $MachinePrecision], N[(x * 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -6.2 \cdot 10^{-120}:\\
\;\;\;\;x \cdot 1\\
\mathbf{elif}\;x \leq 2.7 \cdot 10^{-199}:\\
\;\;\;\;y \cdot \left(-z\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 1\\
\end{array}
\end{array}
if x < -6.20000000000000038e-120 or 2.69999999999999989e-199 < x Initial program 99.8%
Taylor expanded in x around inf
lower-*.f64N/A
lower-cos.f6471.2
Applied rewrites71.2%
Taylor expanded in y around 0
Applied rewrites45.7%
if -6.20000000000000038e-120 < x < 2.69999999999999989e-199Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6452.3
Applied rewrites52.3%
Taylor expanded in x around 0
Applied rewrites41.9%
(FPCore (x y z) :precision binary64 (fma (- z) y x))
double code(double x, double y, double z) {
return fma(-z, y, x);
}
function code(x, y, z) return fma(Float64(-z), y, x) end
code[x_, y_, z_] := N[((-z) * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-z, y, x\right)
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6454.0
Applied rewrites54.0%
Applied rewrites54.0%
(FPCore (x y z) :precision binary64 (- x (* z y)))
double code(double x, double y, double z) {
return x - (z * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x - (z * y)
end function
public static double code(double x, double y, double z) {
return x - (z * y);
}
def code(x, y, z): return x - (z * y)
function code(x, y, z) return Float64(x - Float64(z * y)) end
function tmp = code(x, y, z) tmp = x - (z * y); end
code[x_, y_, z_] := N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - z \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
*-commutativeN/A
lower-*.f6454.0
Applied rewrites54.0%
(FPCore (x y z) :precision binary64 (* x 1.0))
double code(double x, double y, double z) {
return x * 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 1.0d0
end function
public static double code(double x, double y, double z) {
return x * 1.0;
}
def code(x, y, z): return x * 1.0
function code(x, y, z) return Float64(x * 1.0) end
function tmp = code(x, y, z) tmp = x * 1.0; end
code[x_, y_, z_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
lower-*.f64N/A
lower-cos.f6457.4
Applied rewrites57.4%
Taylor expanded in y around 0
Applied rewrites37.7%
herbie shell --seed 2024254
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))