
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.25d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.25)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.25)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.25), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x z) y) 4.0 2.0))
double code(double x, double y, double z) {
return fma(((x - z) / y), 4.0, 2.0);
}
function code(x, y, z) return fma(Float64(Float64(x - z) / y), 4.0, 2.0) end
code[x_, y_, z_] := N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - z}{y}, 4, 2\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
(if (<= t_0 -4.0)
(* (/ z y) -4.0)
(if (<= t_0 2.0)
2.0
(if (<= t_0 1e+241) (* (/ x y) 4.0) (* (/ -4.0 y) z))))))
double code(double x, double y, double z) {
double t_0 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_0 <= -4.0) {
tmp = (z / y) * -4.0;
} else if (t_0 <= 2.0) {
tmp = 2.0;
} else if (t_0 <= 1e+241) {
tmp = (x / y) * 4.0;
} else {
tmp = (-4.0 / y) * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_0 <= (-4.0d0)) then
tmp = (z / y) * (-4.0d0)
else if (t_0 <= 2.0d0) then
tmp = 2.0d0
else if (t_0 <= 1d+241) then
tmp = (x / y) * 4.0d0
else
tmp = ((-4.0d0) / y) * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_0 <= -4.0) {
tmp = (z / y) * -4.0;
} else if (t_0 <= 2.0) {
tmp = 2.0;
} else if (t_0 <= 1e+241) {
tmp = (x / y) * 4.0;
} else {
tmp = (-4.0 / y) * z;
}
return tmp;
}
def code(x, y, z): t_0 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_0 <= -4.0: tmp = (z / y) * -4.0 elif t_0 <= 2.0: tmp = 2.0 elif t_0 <= 1e+241: tmp = (x / y) * 4.0 else: tmp = (-4.0 / y) * z return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_0 <= -4.0) tmp = Float64(Float64(z / y) * -4.0); elseif (t_0 <= 2.0) tmp = 2.0; elseif (t_0 <= 1e+241) tmp = Float64(Float64(x / y) * 4.0); else tmp = Float64(Float64(-4.0 / y) * z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_0 <= -4.0) tmp = (z / y) * -4.0; elseif (t_0 <= 2.0) tmp = 2.0; elseif (t_0 <= 1e+241) tmp = (x / y) * 4.0; else tmp = (-4.0 / y) * z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -4.0], N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 2.0, If[LessEqual[t$95$0, 1e+241], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_0 \leq -4:\\
\;\;\;\;\frac{z}{y} \cdot -4\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_0 \leq 10^{+241}:\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;\frac{-4}{y} \cdot z\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
inv-powN/A
sqr-powN/A
lower-fma.f64N/A
Applied rewrites0.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6455.7
Applied rewrites55.7%
if -4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.2%
if 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 1.0000000000000001e241Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
inv-powN/A
sqr-powN/A
lower-fma.f64N/A
Applied rewrites99.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6458.9
Applied rewrites58.9%
if 1.0000000000000001e241 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6462.8
Applied rewrites62.8%
Final simplification70.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
(if (<= t_1 -4.0)
t_0
(if (<= t_1 2.0) 2.0 (if (<= t_1 1e+241) (* (/ x y) 4.0) t_0)))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+241) {
tmp = (x / y) * 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-4.0d0)) then
tmp = t_0
else if (t_1 <= 2.0d0) then
tmp = 2.0d0
else if (t_1 <= 1d+241) then
tmp = (x / y) * 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+241) {
tmp = (x / y) * 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -4.0: tmp = t_0 elif t_1 <= 2.0: tmp = 2.0 elif t_1 <= 1e+241: tmp = (x / y) * 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -4.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+241) tmp = Float64(Float64(x / y) * 4.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -4.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+241) tmp = (x / y) * 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, If[LessEqual[t$95$1, 1e+241], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -4:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+241}:\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4 or 1.0000000000000001e241 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6457.7
Applied rewrites57.7%
if -4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.2%
if 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 1.0000000000000001e241Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
inv-powN/A
sqr-powN/A
lower-fma.f64N/A
Applied rewrites99.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6458.9
Applied rewrites58.9%
Final simplification70.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y)))
(if (<= t_1 -4.0)
t_0
(if (<= t_1 2.0) 2.0 (if (<= t_1 1e+241) (* (/ 4.0 y) x) t_0)))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+241) {
tmp = (4.0 / y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-4.0d0)) then
tmp = t_0
else if (t_1 <= 2.0d0) then
tmp = 2.0d0
else if (t_1 <= 1d+241) then
tmp = (4.0d0 / y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4.0) {
tmp = t_0;
} else if (t_1 <= 2.0) {
tmp = 2.0;
} else if (t_1 <= 1e+241) {
tmp = (4.0 / y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -4.0: tmp = t_0 elif t_1 <= 2.0: tmp = 2.0 elif t_1 <= 1e+241: tmp = (4.0 / y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -4.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+241) tmp = Float64(Float64(4.0 / y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -4.0) tmp = t_0; elseif (t_1 <= 2.0) tmp = 2.0; elseif (t_1 <= 1e+241) tmp = (4.0 / y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4.0], t$95$0, If[LessEqual[t$95$1, 2.0], 2.0, If[LessEqual[t$95$1, 1e+241], N[(N[(4.0 / y), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -4:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;2\\
\mathbf{elif}\;t\_1 \leq 10^{+241}:\\
\;\;\;\;\frac{4}{y} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4 or 1.0000000000000001e241 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6457.7
Applied rewrites57.7%
if -4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.2%
if 2 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 1.0000000000000001e241Initial program 100.0%
Taylor expanded in x around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6458.6
Applied rewrites58.6%
Final simplification70.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))) (if (<= t_1 -4.0) t_0 (if (<= t_1 500.0) (fma (/ x y) 4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4.0) {
tmp = t_0;
} else if (t_1 <= 500.0) {
tmp = fma((x / y), 4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -4.0) tmp = t_0; elseif (t_1 <= 500.0) tmp = fma(Float64(x / y), 4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4.0], t$95$0, If[LessEqual[t$95$1, 500.0], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -4:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 500:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4 or 500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
lower--.f6499.4
Applied rewrites99.4%
if -4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 500Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites100.0%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.25 y) x) z) 4.0) y))) (if (<= t_1 -4.0) t_0 (if (<= t_1 5e+36) 2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4.0) {
tmp = t_0;
} else if (t_1 <= 5e+36) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.25d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-4.0d0)) then
tmp = t_0
else if (t_1 <= 5d+36) then
tmp = 2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.25 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4.0) {
tmp = t_0;
} else if (t_1 <= 5e+36) {
tmp = 2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.25 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -4.0: tmp = t_0 elif t_1 <= 5e+36: tmp = 2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.25 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -4.0) tmp = t_0; elseif (t_1 <= 5e+36) tmp = 2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.25 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -4.0) tmp = t_0; elseif (t_1 <= 5e+36) tmp = 2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.25 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4.0], t$95$0, If[LessEqual[t$95$1, 5e+36], 2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.25 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -4:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+36}:\\
\;\;\;\;2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < -4 or 4.99999999999999977e36 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6454.0
Applied rewrites54.0%
if -4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 1/4 binary64))) z)) y) < 4.99999999999999977e36Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites91.4%
Final simplification67.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ x y) 4.0 2.0))) (if (<= x -2.4e+30) t_0 (if (<= x 1.1e+52) (fma (/ z y) -4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((x / y), 4.0, 2.0);
double tmp;
if (x <= -2.4e+30) {
tmp = t_0;
} else if (x <= 1.1e+52) {
tmp = fma((z / y), -4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(x / y), 4.0, 2.0) tmp = 0.0 if (x <= -2.4e+30) tmp = t_0; elseif (x <= 1.1e+52) tmp = fma(Float64(z / y), -4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]}, If[LessEqual[x, -2.4e+30], t$95$0, If[LessEqual[x, 1.1e+52], N[(N[(z / y), $MachinePrecision] * -4.0 + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{if}\;x \leq -2.4 \cdot 10^{+30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.1 \cdot 10^{+52}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{y}, -4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.3999999999999999e30 or 1.1e52 < x Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites85.4%
if -2.3999999999999999e30 < x < 1.1e52Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
inv-powN/A
sqr-powN/A
lower-fma.f64N/A
Applied rewrites69.1%
Taylor expanded in x around 0
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-+r+N/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6492.5
Applied rewrites92.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ z y) -4.0))) (if (<= z -3.4e+154) t_0 (if (<= z 4.5e+105) (fma (/ x y) 4.0 2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (z / y) * -4.0;
double tmp;
if (z <= -3.4e+154) {
tmp = t_0;
} else if (z <= 4.5e+105) {
tmp = fma((x / y), 4.0, 2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(z / y) * -4.0) tmp = 0.0 if (z <= -3.4e+154) tmp = t_0; elseif (z <= 4.5e+105) tmp = fma(Float64(x / y), 4.0, 2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z / y), $MachinePrecision] * -4.0), $MachinePrecision]}, If[LessEqual[z, -3.4e+154], t$95$0, If[LessEqual[z, 4.5e+105], N[(N[(x / y), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z}{y} \cdot -4\\
\mathbf{if}\;z \leq -3.4 \cdot 10^{+154}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.5 \cdot 10^{+105}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.39999999999999974e154 or 4.5000000000000001e105 < z Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
clear-numN/A
inv-powN/A
sqr-powN/A
lower-fma.f64N/A
Applied rewrites47.8%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6482.6
Applied rewrites82.6%
if -3.39999999999999974e154 < z < 4.5000000000000001e105Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites83.9%
(FPCore (x y z) :precision binary64 2.0)
double code(double x, double y, double z) {
return 2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0
end function
public static double code(double x, double y, double z) {
return 2.0;
}
def code(x, y, z): return 2.0
function code(x, y, z) return 2.0 end
function tmp = code(x, y, z) tmp = 2.0; end
code[x_, y_, z_] := 2.0
\begin{array}{l}
\\
2
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites33.4%
herbie shell --seed 2024254
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))