
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) + x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) + x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) + x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) + x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) + x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos y + x\right) - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (cos y) x))
(t_1 (* (sin y) z))
(t_2 (- t_0 t_1))
(t_3 (- (+ 1.0 x) t_1)))
(if (<= t_2 -1000000.0) t_3 (if (<= t_2 0.9999931210694952) t_0 t_3))))
double code(double x, double y, double z) {
double t_0 = cos(y) + x;
double t_1 = sin(y) * z;
double t_2 = t_0 - t_1;
double t_3 = (1.0 + x) - t_1;
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_3;
} else if (t_2 <= 0.9999931210694952) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = cos(y) + x
t_1 = sin(y) * z
t_2 = t_0 - t_1
t_3 = (1.0d0 + x) - t_1
if (t_2 <= (-1000000.0d0)) then
tmp = t_3
else if (t_2 <= 0.9999931210694952d0) then
tmp = t_0
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.cos(y) + x;
double t_1 = Math.sin(y) * z;
double t_2 = t_0 - t_1;
double t_3 = (1.0 + x) - t_1;
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_3;
} else if (t_2 <= 0.9999931210694952) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z): t_0 = math.cos(y) + x t_1 = math.sin(y) * z t_2 = t_0 - t_1 t_3 = (1.0 + x) - t_1 tmp = 0 if t_2 <= -1000000.0: tmp = t_3 elif t_2 <= 0.9999931210694952: tmp = t_0 else: tmp = t_3 return tmp
function code(x, y, z) t_0 = Float64(cos(y) + x) t_1 = Float64(sin(y) * z) t_2 = Float64(t_0 - t_1) t_3 = Float64(Float64(1.0 + x) - t_1) tmp = 0.0 if (t_2 <= -1000000.0) tmp = t_3; elseif (t_2 <= 0.9999931210694952) tmp = t_0; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z) t_0 = cos(y) + x; t_1 = sin(y) * z; t_2 = t_0 - t_1; t_3 = (1.0 + x) - t_1; tmp = 0.0; if (t_2 <= -1000000.0) tmp = t_3; elseif (t_2 <= 0.9999931210694952) tmp = t_0; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(N[(1.0 + x), $MachinePrecision] - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -1000000.0], t$95$3, If[LessEqual[t$95$2, 0.9999931210694952], t$95$0, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y + x\\
t_1 := \sin y \cdot z\\
t_2 := t\_0 - t\_1\\
t_3 := \left(1 + x\right) - t\_1\\
\mathbf{if}\;t\_2 \leq -1000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 0.9999931210694952:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1e6 or 0.99999312106949523 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
Applied rewrites99.7%
if -1e6 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.99999312106949523Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f64100.0
Applied rewrites100.0%
Final simplification99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (+ (cos y) x) (* (sin y) z))))
(if (<= t_0 -2e+23)
(fma (- z) y (+ 1.0 x))
(if (<= t_0 0.9999931210694952) (cos y) (- x (fma z y -1.0))))))
double code(double x, double y, double z) {
double t_0 = (cos(y) + x) - (sin(y) * z);
double tmp;
if (t_0 <= -2e+23) {
tmp = fma(-z, y, (1.0 + x));
} else if (t_0 <= 0.9999931210694952) {
tmp = cos(y);
} else {
tmp = x - fma(z, y, -1.0);
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) tmp = 0.0 if (t_0 <= -2e+23) tmp = fma(Float64(-z), y, Float64(1.0 + x)); elseif (t_0 <= 0.9999931210694952) tmp = cos(y); else tmp = Float64(x - fma(z, y, -1.0)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+23], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.9999931210694952], N[Cos[y], $MachinePrecision], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\cos y + x\right) - \sin y \cdot z\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+23}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\mathbf{elif}\;t\_0 \leq 0.9999931210694952:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1.9999999999999998e23Initial program 99.9%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6499.6
Applied rewrites99.7%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-+.f6465.1
Applied rewrites65.1%
if -1.9999999999999998e23 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.99999312106949523Initial program 100.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6499.6
Applied rewrites99.6%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6495.0
Applied rewrites95.0%
Taylor expanded in x around 0
Applied rewrites88.5%
if 0.99999312106949523 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6478.6
Applied rewrites78.6%
Final simplification75.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) (sin y))))
(if (<= z -1.7e+141)
t_0
(if (<= z 265000000000.0)
(+ (cos y) x)
(if (<= z 4e+160) t_0 (fma (- (* -0.5 y) z) y (+ 1.0 x)))))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -1.7e+141) {
tmp = t_0;
} else if (z <= 265000000000.0) {
tmp = cos(y) + x;
} else if (z <= 4e+160) {
tmp = t_0;
} else {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -1.7e+141) tmp = t_0; elseif (z <= 265000000000.0) tmp = Float64(cos(y) + x); elseif (z <= 4e+160) tmp = t_0; else tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.7e+141], t$95$0, If[LessEqual[z, 265000000000.0], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], If[LessEqual[z, 4e+160], t$95$0, N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -1.7 \cdot 10^{+141}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 265000000000:\\
\;\;\;\;\cos y + x\\
\mathbf{elif}\;z \leq 4 \cdot 10^{+160}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\end{array}
\end{array}
if z < -1.6999999999999999e141 or 2.65e11 < z < 4.00000000000000003e160Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6472.3
Applied rewrites72.3%
if -1.6999999999999999e141 < z < 2.65e11Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6495.7
Applied rewrites95.7%
if 4.00000000000000003e160 < z Initial program 99.9%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6478.7
Applied rewrites78.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- 1.0 (* (sin y) z)))) (if (<= z -3.5e+140) t_0 (if (<= z 265000000000.0) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (sin(y) * z);
double tmp;
if (z <= -3.5e+140) {
tmp = t_0;
} else if (z <= 265000000000.0) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (sin(y) * z)
if (z <= (-3.5d+140)) then
tmp = t_0
else if (z <= 265000000000.0d0) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (Math.sin(y) * z);
double tmp;
if (z <= -3.5e+140) {
tmp = t_0;
} else if (z <= 265000000000.0) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (math.sin(y) * z) tmp = 0 if z <= -3.5e+140: tmp = t_0 elif z <= 265000000000.0: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(sin(y) * z)) tmp = 0.0 if (z <= -3.5e+140) tmp = t_0; elseif (z <= 265000000000.0) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (sin(y) * z); tmp = 0.0; if (z <= -3.5e+140) tmp = t_0; elseif (z <= 265000000000.0) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.5e+140], t$95$0, If[LessEqual[z, 265000000000.0], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \sin y \cdot z\\
\mathbf{if}\;z \leq -3.5 \cdot 10^{+140}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 265000000000:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.49999999999999989e140 or 2.65e11 < z Initial program 99.9%
Taylor expanded in x around 0
lower-cos.f6475.8
Applied rewrites75.8%
Taylor expanded in y around 0
Applied rewrites75.7%
if -3.49999999999999989e140 < z < 2.65e11Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6495.7
Applied rewrites95.7%
Final simplification87.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (cos y) x)))
(if (<= y -10000000.0)
t_0
(if (<= y 1.05)
(-
(+
(fma
(fma
(fma -0.001388888888888889 (* y y) 0.041666666666666664)
(* y y)
-0.5)
(* y y)
1.0)
x)
(*
(fma
(* (fma 0.008333333333333333 (* y y) -0.16666666666666666) z)
(* y y)
z)
y))
t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) + x;
double tmp;
if (y <= -10000000.0) {
tmp = t_0;
} else if (y <= 1.05) {
tmp = (fma(fma(fma(-0.001388888888888889, (y * y), 0.041666666666666664), (y * y), -0.5), (y * y), 1.0) + x) - (fma((fma(0.008333333333333333, (y * y), -0.16666666666666666) * z), (y * y), z) * y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) + x) tmp = 0.0 if (y <= -10000000.0) tmp = t_0; elseif (y <= 1.05) tmp = Float64(Float64(fma(fma(fma(-0.001388888888888889, Float64(y * y), 0.041666666666666664), Float64(y * y), -0.5), Float64(y * y), 1.0) + x) - Float64(fma(Float64(fma(0.008333333333333333, Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -10000000.0], t$95$0, If[LessEqual[y, 1.05], N[(N[(N[(N[(N[(-0.001388888888888889 * N[(y * y), $MachinePrecision] + 0.041666666666666664), $MachinePrecision] * N[(y * y), $MachinePrecision] + -0.5), $MachinePrecision] * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] + x), $MachinePrecision] - N[(N[(N[(N[(0.008333333333333333 * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y + x\\
\mathbf{if}\;y \leq -10000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.05:\\
\;\;\;\;\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.001388888888888889, y \cdot y, 0.041666666666666664\right), y \cdot y, -0.5\right), y \cdot y, 1\right) + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1e7 or 1.05000000000000004 < y Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6462.8
Applied rewrites62.8%
if -1e7 < y < 1.05000000000000004Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6498.6
Applied rewrites98.6%
Final simplification81.5%
(FPCore (x y z)
:precision binary64
(if (<= y -10000000.0)
(+ 1.0 x)
(if (<= y 1350000.0)
(-
(+
(fma
(fma
(fma -0.001388888888888889 (* y y) 0.041666666666666664)
(* y y)
-0.5)
(* y y)
1.0)
x)
(*
(fma
(* (fma 0.008333333333333333 (* y y) -0.16666666666666666) z)
(* y y)
z)
y))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -10000000.0) {
tmp = 1.0 + x;
} else if (y <= 1350000.0) {
tmp = (fma(fma(fma(-0.001388888888888889, (y * y), 0.041666666666666664), (y * y), -0.5), (y * y), 1.0) + x) - (fma((fma(0.008333333333333333, (y * y), -0.16666666666666666) * z), (y * y), z) * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -10000000.0) tmp = Float64(1.0 + x); elseif (y <= 1350000.0) tmp = Float64(Float64(fma(fma(fma(-0.001388888888888889, Float64(y * y), 0.041666666666666664), Float64(y * y), -0.5), Float64(y * y), 1.0) + x) - Float64(fma(Float64(fma(0.008333333333333333, Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -10000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 1350000.0], N[(N[(N[(N[(N[(-0.001388888888888889 * N[(y * y), $MachinePrecision] + 0.041666666666666664), $MachinePrecision] * N[(y * y), $MachinePrecision] + -0.5), $MachinePrecision] * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] + x), $MachinePrecision] - N[(N[(N[(N[(0.008333333333333333 * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -10000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 1350000:\\
\;\;\;\;\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(-0.001388888888888889, y \cdot y, 0.041666666666666664\right), y \cdot y, -0.5\right), y \cdot y, 1\right) + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1e7 or 1.35e6 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6440.1
Applied rewrites40.1%
if -1e7 < y < 1.35e6Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.3%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites95.8%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6496.5
Applied rewrites96.5%
Final simplification70.3%
(FPCore (x y z)
:precision binary64
(if (<= y -10000000.0)
(+ 1.0 x)
(if (<= y 3.2)
(-
(+ (fma (fma 0.041666666666666664 (* y y) -0.5) (* y y) 1.0) x)
(*
(fma
(* (fma 0.008333333333333333 (* y y) -0.16666666666666666) z)
(* y y)
z)
y))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -10000000.0) {
tmp = 1.0 + x;
} else if (y <= 3.2) {
tmp = (fma(fma(0.041666666666666664, (y * y), -0.5), (y * y), 1.0) + x) - (fma((fma(0.008333333333333333, (y * y), -0.16666666666666666) * z), (y * y), z) * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -10000000.0) tmp = Float64(1.0 + x); elseif (y <= 3.2) tmp = Float64(Float64(fma(fma(0.041666666666666664, Float64(y * y), -0.5), Float64(y * y), 1.0) + x) - Float64(fma(Float64(fma(0.008333333333333333, Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -10000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 3.2], N[(N[(N[(N[(0.041666666666666664 * N[(y * y), $MachinePrecision] + -0.5), $MachinePrecision] * N[(y * y), $MachinePrecision] + 1.0), $MachinePrecision] + x), $MachinePrecision] - N[(N[(N[(N[(0.008333333333333333 * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -10000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 3.2:\\
\;\;\;\;\left(\mathsf{fma}\left(\mathsf{fma}\left(0.041666666666666664, y \cdot y, -0.5\right), y \cdot y, 1\right) + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1e7 or 3.2000000000000002 < y Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6439.1
Applied rewrites39.1%
if -1e7 < y < 3.2000000000000002Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6498.5
Applied rewrites98.5%
Final simplification70.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- x (* z y)))) (if (<= z -2.55e+148) t_0 (if (<= z 1.38e+166) (+ 1.0 x) t_0))))
double code(double x, double y, double z) {
double t_0 = x - (z * y);
double tmp;
if (z <= -2.55e+148) {
tmp = t_0;
} else if (z <= 1.38e+166) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x - (z * y)
if (z <= (-2.55d+148)) then
tmp = t_0
else if (z <= 1.38d+166) then
tmp = 1.0d0 + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x - (z * y);
double tmp;
if (z <= -2.55e+148) {
tmp = t_0;
} else if (z <= 1.38e+166) {
tmp = 1.0 + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x - (z * y) tmp = 0 if z <= -2.55e+148: tmp = t_0 elif z <= 1.38e+166: tmp = 1.0 + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x - Float64(z * y)) tmp = 0.0 if (z <= -2.55e+148) tmp = t_0; elseif (z <= 1.38e+166) tmp = Float64(1.0 + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x - (z * y); tmp = 0.0; if (z <= -2.55e+148) tmp = t_0; elseif (z <= 1.38e+166) tmp = 1.0 + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -2.55e+148], t$95$0, If[LessEqual[z, 1.38e+166], N[(1.0 + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x - z \cdot y\\
\mathbf{if}\;z \leq -2.55 \cdot 10^{+148}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.38 \cdot 10^{+166}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -2.54999999999999993e148 or 1.38000000000000001e166 < z Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6464.5
Applied rewrites64.5%
Taylor expanded in z around inf
Applied rewrites60.4%
if -2.54999999999999993e148 < z < 1.38000000000000001e166Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6469.3
Applied rewrites69.3%
(FPCore (x y z) :precision binary64 (if (<= x -1.18e+23) (+ 1.0 x) (if (<= x 9.2e-7) (fma (- y) z 1.0) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.18e+23) {
tmp = 1.0 + x;
} else if (x <= 9.2e-7) {
tmp = fma(-y, z, 1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.18e+23) tmp = Float64(1.0 + x); elseif (x <= 9.2e-7) tmp = fma(Float64(-y), z, 1.0); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.18e+23], N[(1.0 + x), $MachinePrecision], If[LessEqual[x, 9.2e-7], N[((-y) * z + 1.0), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.18 \cdot 10^{+23}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;x \leq 9.2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(-y, z, 1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if x < -1.18e23 or 9.1999999999999998e-7 < x Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6481.9
Applied rewrites81.9%
if -1.18e23 < x < 9.1999999999999998e-7Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6451.6
Applied rewrites51.6%
Taylor expanded in x around 0
Applied rewrites51.1%
(FPCore (x y z) :precision binary64 (if (<= y -4600000000.0) (+ 1.0 x) (fma (- z) y (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4600000000.0) {
tmp = 1.0 + x;
} else {
tmp = fma(-z, y, (1.0 + x));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -4600000000.0) tmp = Float64(1.0 + x); else tmp = fma(Float64(-z), y, Float64(1.0 + x)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -4600000000.0], N[(1.0 + x), $MachinePrecision], N[((-z) * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4600000000:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-z, y, 1 + x\right)\\
\end{array}
\end{array}
if y < -4.6e9Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6444.2
Applied rewrites44.2%
if -4.6e9 < y Initial program 100.0%
lift--.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
inv-powN/A
lower-pow.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-+.f6476.7
Applied rewrites76.7%
(FPCore (x y z) :precision binary64 (if (<= y -4600000000.0) (+ 1.0 x) (- x (fma z y -1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4600000000.0) {
tmp = 1.0 + x;
} else {
tmp = x - fma(z, y, -1.0);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -4600000000.0) tmp = Float64(1.0 + x); else tmp = Float64(x - fma(z, y, -1.0)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -4600000000.0], N[(1.0 + x), $MachinePrecision], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4600000000:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\end{array}
\end{array}
if y < -4.6e9Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6444.2
Applied rewrites44.2%
if -4.6e9 < y Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6476.7
Applied rewrites76.7%
(FPCore (x y z) :precision binary64 (if (<= z 2.3e+255) (+ 1.0 x) (* (- y) z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.3e+255) {
tmp = 1.0 + x;
} else {
tmp = -y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.3d+255) then
tmp = 1.0d0 + x
else
tmp = -y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.3e+255) {
tmp = 1.0 + x;
} else {
tmp = -y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.3e+255: tmp = 1.0 + x else: tmp = -y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.3e+255) tmp = Float64(1.0 + x); else tmp = Float64(Float64(-y) * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.3e+255) tmp = 1.0 + x; else tmp = -y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.3e+255], N[(1.0 + x), $MachinePrecision], N[((-y) * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.3 \cdot 10^{+255}:\\
\;\;\;\;1 + x\\
\mathbf{else}:\\
\;\;\;\;\left(-y\right) \cdot z\\
\end{array}
\end{array}
if z < 2.3e255Initial program 100.0%
Taylor expanded in y around 0
lower-+.f6463.3
Applied rewrites63.3%
if 2.3e255 < z Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6477.3
Applied rewrites77.3%
Taylor expanded in z around inf
Applied rewrites65.1%
Final simplification63.5%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6459.2
Applied rewrites59.2%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6459.2
Applied rewrites59.2%
Taylor expanded in x around 0
Applied rewrites21.2%
herbie shell --seed 2024254
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))