
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ y z))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (y + z)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(y + z))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(y + z\right)\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -1.75e-67) (* x y) (if (<= x 5.5e-20) (* 5.0 z) (if (<= x 2.15e+67) (* x y) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-67) {
tmp = x * y;
} else if (x <= 5.5e-20) {
tmp = 5.0 * z;
} else if (x <= 2.15e+67) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.75d-67)) then
tmp = x * y
else if (x <= 5.5d-20) then
tmp = 5.0d0 * z
else if (x <= 2.15d+67) then
tmp = x * y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-67) {
tmp = x * y;
} else if (x <= 5.5e-20) {
tmp = 5.0 * z;
} else if (x <= 2.15e+67) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.75e-67: tmp = x * y elif x <= 5.5e-20: tmp = 5.0 * z elif x <= 2.15e+67: tmp = x * y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.75e-67) tmp = Float64(x * y); elseif (x <= 5.5e-20) tmp = Float64(5.0 * z); elseif (x <= 2.15e+67) tmp = Float64(x * y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.75e-67) tmp = x * y; elseif (x <= 5.5e-20) tmp = 5.0 * z; elseif (x <= 2.15e+67) tmp = x * y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.75e-67], N[(x * y), $MachinePrecision], If[LessEqual[x, 5.5e-20], N[(5.0 * z), $MachinePrecision], If[LessEqual[x, 2.15e+67], N[(x * y), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \cdot 10^{-67}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 5.5 \cdot 10^{-20}:\\
\;\;\;\;5 \cdot z\\
\mathbf{elif}\;x \leq 2.15 \cdot 10^{+67}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1.75e-67 or 5.4999999999999996e-20 < x < 2.1500000000000001e67Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6454.7
Applied rewrites54.7%
if -1.75e-67 < x < 5.4999999999999996e-20Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6480.2
Applied rewrites80.2%
if 2.1500000000000001e67 < x Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f6461.3
Applied rewrites61.3%
Taylor expanded in x around inf
Applied rewrites61.3%
Final simplification67.1%
(FPCore (x y z) :precision binary64 (if (<= x -5.0) (* x (+ y z)) (if (<= x 5.0) (fma z 5.0 (* x y)) (fma z x (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -5.0) {
tmp = x * (y + z);
} else if (x <= 5.0) {
tmp = fma(z, 5.0, (x * y));
} else {
tmp = fma(z, x, (x * y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -5.0) tmp = Float64(x * Float64(y + z)); elseif (x <= 5.0) tmp = fma(z, 5.0, Float64(x * y)); else tmp = fma(z, x, Float64(x * y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -5.0], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0 + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -5:\\
\;\;\;\;x \cdot \left(y + z\right)\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\mathsf{fma}\left(z, 5, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x \cdot y\right)\\
\end{array}
\end{array}
if x < -5Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.7
Applied rewrites98.7%
if -5 < x < 5Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6499.4
Applied rewrites99.4%
if 5 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.9
Applied rewrites99.9%
Applied rewrites100.0%
Final simplification99.4%
(FPCore (x y z) :precision binary64 (if (<= x -1.75e-67) (* x (+ y z)) (if (<= x 2.6e-20) (* 5.0 z) (fma z x (* x y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-67) {
tmp = x * (y + z);
} else if (x <= 2.6e-20) {
tmp = 5.0 * z;
} else {
tmp = fma(z, x, (x * y));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.75e-67) tmp = Float64(x * Float64(y + z)); elseif (x <= 2.6e-20) tmp = Float64(5.0 * z); else tmp = fma(z, x, Float64(x * y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.75e-67], N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 2.6e-20], N[(5.0 * z), $MachinePrecision], N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \cdot 10^{-67}:\\
\;\;\;\;x \cdot \left(y + z\right)\\
\mathbf{elif}\;x \leq 2.6 \cdot 10^{-20}:\\
\;\;\;\;5 \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x \cdot y\right)\\
\end{array}
\end{array}
if x < -1.75e-67Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6491.6
Applied rewrites91.6%
if -1.75e-67 < x < 2.59999999999999995e-20Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6480.2
Applied rewrites80.2%
if 2.59999999999999995e-20 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.5
Applied rewrites98.5%
Applied rewrites98.6%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -1.75e-67) t_0 (if (<= x 2.6e-20) (* 5.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1.75e-67) {
tmp = t_0;
} else if (x <= 2.6e-20) {
tmp = 5.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-1.75d-67)) then
tmp = t_0
else if (x <= 2.6d-20) then
tmp = 5.0d0 * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -1.75e-67) {
tmp = t_0;
} else if (x <= 2.6e-20) {
tmp = 5.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -1.75e-67: tmp = t_0 elif x <= 2.6e-20: tmp = 5.0 * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -1.75e-67) tmp = t_0; elseif (x <= 2.6e-20) tmp = Float64(5.0 * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -1.75e-67) tmp = t_0; elseif (x <= 2.6e-20) tmp = 5.0 * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.75e-67], t$95$0, If[LessEqual[x, 2.6e-20], N[(5.0 * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -1.75 \cdot 10^{-67}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.6 \cdot 10^{-20}:\\
\;\;\;\;5 \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.75e-67 or 2.59999999999999995e-20 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6494.7
Applied rewrites94.7%
if -1.75e-67 < x < 2.59999999999999995e-20Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6480.2
Applied rewrites80.2%
Final simplification88.3%
(FPCore (x y z) :precision binary64 (if (<= x -4.2) (* x z) (if (<= x 2.1e+16) (* 5.0 z) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -4.2) {
tmp = x * z;
} else if (x <= 2.1e+16) {
tmp = 5.0 * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-4.2d0)) then
tmp = x * z
else if (x <= 2.1d+16) then
tmp = 5.0d0 * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -4.2) {
tmp = x * z;
} else if (x <= 2.1e+16) {
tmp = 5.0 * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -4.2: tmp = x * z elif x <= 2.1e+16: tmp = 5.0 * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -4.2) tmp = Float64(x * z); elseif (x <= 2.1e+16) tmp = Float64(5.0 * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -4.2) tmp = x * z; elseif (x <= 2.1e+16) tmp = 5.0 * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -4.2], N[(x * z), $MachinePrecision], If[LessEqual[x, 2.1e+16], N[(5.0 * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -4.2:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 2.1 \cdot 10^{+16}:\\
\;\;\;\;5 \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -4.20000000000000018 or 2.1e16 < x Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f6455.1
Applied rewrites55.1%
Taylor expanded in x around inf
Applied rewrites54.5%
if -4.20000000000000018 < x < 2.1e16Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6473.2
Applied rewrites73.2%
Final simplification64.1%
(FPCore (x y z) :precision binary64 (fma y x (* (+ x 5.0) z)))
double code(double x, double y, double z) {
return fma(y, x, ((x + 5.0) * z));
}
function code(x, y, z) return fma(y, x, Float64(Float64(x + 5.0) * z)) end
code[x_, y_, z_] := N[(y * x + N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \left(x + 5\right) \cdot z\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f6498.7
Applied rewrites98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (* x z))
double code(double x, double y, double z) {
return x * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * z
end function
public static double code(double x, double y, double z) {
return x * z;
}
def code(x, y, z): return x * z
function code(x, y, z) return Float64(x * z) end
function tmp = code(x, y, z) tmp = x * z; end
code[x_, y_, z_] := N[(x * z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower--.f6464.7
Applied rewrites64.7%
Taylor expanded in x around inf
Applied rewrites28.3%
Final simplification28.3%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024254
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))