
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ y x)))
double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (y + x)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (y + x);
}
def code(x, y, z): return (1.0 - z) * (y + x)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(y + x)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (y + x); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(y + x\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- z) x)) (t_1 (* (- z) y)))
(if (<= (- 1.0 z) -1e+157)
t_0
(if (<= (- 1.0 z) -20.0)
t_1
(if (<= (- 1.0 z) 2.0) (+ y x) (if (<= (- 1.0 z) 1e+126) t_0 t_1))))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double t_1 = -z * y;
double tmp;
if ((1.0 - z) <= -1e+157) {
tmp = t_0;
} else if ((1.0 - z) <= -20.0) {
tmp = t_1;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else if ((1.0 - z) <= 1e+126) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = -z * x
t_1 = -z * y
if ((1.0d0 - z) <= (-1d+157)) then
tmp = t_0
else if ((1.0d0 - z) <= (-20.0d0)) then
tmp = t_1
else if ((1.0d0 - z) <= 2.0d0) then
tmp = y + x
else if ((1.0d0 - z) <= 1d+126) then
tmp = t_0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double t_1 = -z * y;
double tmp;
if ((1.0 - z) <= -1e+157) {
tmp = t_0;
} else if ((1.0 - z) <= -20.0) {
tmp = t_1;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else if ((1.0 - z) <= 1e+126) {
tmp = t_0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x t_1 = -z * y tmp = 0 if (1.0 - z) <= -1e+157: tmp = t_0 elif (1.0 - z) <= -20.0: tmp = t_1 elif (1.0 - z) <= 2.0: tmp = y + x elif (1.0 - z) <= 1e+126: tmp = t_0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) t_1 = Float64(Float64(-z) * y) tmp = 0.0 if (Float64(1.0 - z) <= -1e+157) tmp = t_0; elseif (Float64(1.0 - z) <= -20.0) tmp = t_1; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(y + x); elseif (Float64(1.0 - z) <= 1e+126) tmp = t_0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; t_1 = -z * y; tmp = 0.0; if ((1.0 - z) <= -1e+157) tmp = t_0; elseif ((1.0 - z) <= -20.0) tmp = t_1; elseif ((1.0 - z) <= 2.0) tmp = y + x; elseif ((1.0 - z) <= 1e+126) tmp = t_0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, Block[{t$95$1 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+157], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], t$95$1, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 1e+126], t$95$0, t$95$1]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
t_1 := \left(-z\right) \cdot y\\
\mathbf{if}\;1 - z \leq -1 \cdot 10^{+157}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq -20:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;y + x\\
\mathbf{elif}\;1 - z \leq 10^{+126}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -9.99999999999999983e156 or 2 < (-.f64 #s(literal 1 binary64) z) < 9.99999999999999925e125Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6466.9
Applied rewrites66.9%
Taylor expanded in z around inf
Applied rewrites65.7%
if -9.99999999999999983e156 < (-.f64 #s(literal 1 binary64) z) < -20 or 9.99999999999999925e125 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6463.9
Applied rewrites63.9%
Taylor expanded in z around inf
Applied rewrites62.1%
if -20 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6499.0
Applied rewrites99.0%
(FPCore (x y z)
:precision binary64
(if (<= (+ y x) -5e-203)
(* (- 1.0 z) x)
(if (<= (+ y x) 1e-67)
(+ y x)
(if (<= (+ y x) 5e+135) (* (- z) y) (* 1.0 y)))))
double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -5e-203) {
tmp = (1.0 - z) * x;
} else if ((y + x) <= 1e-67) {
tmp = y + x;
} else if ((y + x) <= 5e+135) {
tmp = -z * y;
} else {
tmp = 1.0 * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y + x) <= (-5d-203)) then
tmp = (1.0d0 - z) * x
else if ((y + x) <= 1d-67) then
tmp = y + x
else if ((y + x) <= 5d+135) then
tmp = -z * y
else
tmp = 1.0d0 * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -5e-203) {
tmp = (1.0 - z) * x;
} else if ((y + x) <= 1e-67) {
tmp = y + x;
} else if ((y + x) <= 5e+135) {
tmp = -z * y;
} else {
tmp = 1.0 * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y + x) <= -5e-203: tmp = (1.0 - z) * x elif (y + x) <= 1e-67: tmp = y + x elif (y + x) <= 5e+135: tmp = -z * y else: tmp = 1.0 * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y + x) <= -5e-203) tmp = Float64(Float64(1.0 - z) * x); elseif (Float64(y + x) <= 1e-67) tmp = Float64(y + x); elseif (Float64(y + x) <= 5e+135) tmp = Float64(Float64(-z) * y); else tmp = Float64(1.0 * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y + x) <= -5e-203) tmp = (1.0 - z) * x; elseif ((y + x) <= 1e-67) tmp = y + x; elseif ((y + x) <= 5e+135) tmp = -z * y; else tmp = 1.0 * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -5e-203], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 1e-67], N[(y + x), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 5e+135], N[((-z) * y), $MachinePrecision], N[(1.0 * y), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -5 \cdot 10^{-203}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{elif}\;y + x \leq 10^{-67}:\\
\;\;\;\;y + x\\
\mathbf{elif}\;y + x \leq 5 \cdot 10^{+135}:\\
\;\;\;\;\left(-z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -5.0000000000000002e-203Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.2
Applied rewrites51.2%
if -5.0000000000000002e-203 < (+.f64 x y) < 9.99999999999999943e-68Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6462.4
Applied rewrites62.4%
if 9.99999999999999943e-68 < (+.f64 x y) < 5.00000000000000029e135Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6457.4
Applied rewrites57.4%
Taylor expanded in z around inf
Applied rewrites44.4%
if 5.00000000000000029e135 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6446.4
Applied rewrites46.4%
Taylor expanded in z around 0
Applied rewrites31.3%
Final simplification46.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (+ y x)))) (if (<= (- 1.0 z) -20.0) t_0 (if (<= (- 1.0 z) 2.0) (+ y x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * (y + x);
double tmp;
if ((1.0 - z) <= -20.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * (y + x)
if ((1.0d0 - z) <= (-20.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * (y + x);
double tmp;
if ((1.0 - z) <= -20.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * (y + x) tmp = 0 if (1.0 - z) <= -20.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * Float64(y + x)) tmp = 0.0 if (Float64(1.0 - z) <= -20.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * (y + x); tmp = 0.0; if ((1.0 - z) <= -20.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \left(y + x\right)\\
\mathbf{if}\;1 - z \leq -20:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -20 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f6497.0
Applied rewrites97.0%
if -20 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6499.0
Applied rewrites99.0%
Final simplification98.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) x))) (if (<= (- 1.0 z) -20.0) t_0 (if (<= (- 1.0 z) 2.0) (+ y x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -20.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * x
if ((1.0d0 - z) <= (-20.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = y + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * x;
double tmp;
if ((1.0 - z) <= -20.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = y + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * x tmp = 0 if (1.0 - z) <= -20.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = y + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * x) tmp = 0.0 if (Float64(1.0 - z) <= -20.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(y + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * x; tmp = 0.0; if ((1.0 - z) <= -20.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = y + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
\mathbf{if}\;1 - z \leq -20:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -20 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6452.3
Applied rewrites52.3%
Taylor expanded in z around inf
Applied rewrites50.4%
if -20 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6499.0
Applied rewrites99.0%
(FPCore (x y z) :precision binary64 (if (<= (+ y x) -5e-260) (* (- 1.0 z) x) (* (- 1.0 z) y)))
double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -5e-260) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((y + x) <= (-5d-260)) then
tmp = (1.0d0 - z) * x
else
tmp = (1.0d0 - z) * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((y + x) <= -5e-260) {
tmp = (1.0 - z) * x;
} else {
tmp = (1.0 - z) * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (y + x) <= -5e-260: tmp = (1.0 - z) * x else: tmp = (1.0 - z) * y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(y + x) <= -5e-260) tmp = Float64(Float64(1.0 - z) * x); else tmp = Float64(Float64(1.0 - z) * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((y + x) <= -5e-260) tmp = (1.0 - z) * x; else tmp = (1.0 - z) * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -5e-260], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -5 \cdot 10^{-260}:\\
\;\;\;\;\left(1 - z\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(1 - z\right) \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -5.0000000000000003e-260Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6451.9
Applied rewrites51.9%
if -5.0000000000000003e-260 < (+.f64 x y) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6450.9
Applied rewrites50.9%
Final simplification51.4%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f6448.9
Applied rewrites48.9%
herbie shell --seed 2024254
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))