Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H

Percentage Accurate: 100.0% → 100.0%
Time: 6.8s
Alternatives: 7
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 7 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + y\right) \cdot \left(1 - z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
	return (x + y) * (1.0 - z);
}
def code(x, y, z):
	return (x + y) * (1.0 - z)
function code(x, y, z)
	return Float64(Float64(x + y) * Float64(1.0 - z))
end
function tmp = code(x, y, z)
	tmp = (x + y) * (1.0 - z);
end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}

Alternative 1: 100.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(1 - z\right) \cdot \left(y + x\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ y x)))
double code(double x, double y, double z) {
	return (1.0 - z) * (y + x);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (1.0d0 - z) * (y + x)
end function
public static double code(double x, double y, double z) {
	return (1.0 - z) * (y + x);
}
def code(x, y, z):
	return (1.0 - z) * (y + x)
function code(x, y, z)
	return Float64(Float64(1.0 - z) * Float64(y + x))
end
function tmp = code(x, y, z)
	tmp = (1.0 - z) * (y + x);
end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(1 - z\right) \cdot \left(y + x\right)
\end{array}
Derivation
  1. Initial program 100.0%

    \[\left(x + y\right) \cdot \left(1 - z\right) \]
  2. Add Preprocessing
  3. Final simplification100.0%

    \[\leadsto \left(1 - z\right) \cdot \left(y + x\right) \]
  4. Add Preprocessing

Alternative 2: 74.6% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(-z\right) \cdot x\\ t_1 := \left(-z\right) \cdot y\\ \mathbf{if}\;1 - z \leq -1 \cdot 10^{+157}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - z \leq -20:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;1 - z \leq 2:\\ \;\;\;\;y + x\\ \mathbf{elif}\;1 - z \leq 10^{+126}:\\ \;\;\;\;t\_0\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (* (- z) x)) (t_1 (* (- z) y)))
   (if (<= (- 1.0 z) -1e+157)
     t_0
     (if (<= (- 1.0 z) -20.0)
       t_1
       (if (<= (- 1.0 z) 2.0) (+ y x) (if (<= (- 1.0 z) 1e+126) t_0 t_1))))))
double code(double x, double y, double z) {
	double t_0 = -z * x;
	double t_1 = -z * y;
	double tmp;
	if ((1.0 - z) <= -1e+157) {
		tmp = t_0;
	} else if ((1.0 - z) <= -20.0) {
		tmp = t_1;
	} else if ((1.0 - z) <= 2.0) {
		tmp = y + x;
	} else if ((1.0 - z) <= 1e+126) {
		tmp = t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = -z * x
    t_1 = -z * y
    if ((1.0d0 - z) <= (-1d+157)) then
        tmp = t_0
    else if ((1.0d0 - z) <= (-20.0d0)) then
        tmp = t_1
    else if ((1.0d0 - z) <= 2.0d0) then
        tmp = y + x
    else if ((1.0d0 - z) <= 1d+126) then
        tmp = t_0
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = -z * x;
	double t_1 = -z * y;
	double tmp;
	if ((1.0 - z) <= -1e+157) {
		tmp = t_0;
	} else if ((1.0 - z) <= -20.0) {
		tmp = t_1;
	} else if ((1.0 - z) <= 2.0) {
		tmp = y + x;
	} else if ((1.0 - z) <= 1e+126) {
		tmp = t_0;
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = -z * x
	t_1 = -z * y
	tmp = 0
	if (1.0 - z) <= -1e+157:
		tmp = t_0
	elif (1.0 - z) <= -20.0:
		tmp = t_1
	elif (1.0 - z) <= 2.0:
		tmp = y + x
	elif (1.0 - z) <= 1e+126:
		tmp = t_0
	else:
		tmp = t_1
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(-z) * x)
	t_1 = Float64(Float64(-z) * y)
	tmp = 0.0
	if (Float64(1.0 - z) <= -1e+157)
		tmp = t_0;
	elseif (Float64(1.0 - z) <= -20.0)
		tmp = t_1;
	elseif (Float64(1.0 - z) <= 2.0)
		tmp = Float64(y + x);
	elseif (Float64(1.0 - z) <= 1e+126)
		tmp = t_0;
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = -z * x;
	t_1 = -z * y;
	tmp = 0.0;
	if ((1.0 - z) <= -1e+157)
		tmp = t_0;
	elseif ((1.0 - z) <= -20.0)
		tmp = t_1;
	elseif ((1.0 - z) <= 2.0)
		tmp = y + x;
	elseif ((1.0 - z) <= 1e+126)
		tmp = t_0;
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, Block[{t$95$1 = N[((-z) * y), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+157], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], t$95$1, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], If[LessEqual[N[(1.0 - z), $MachinePrecision], 1e+126], t$95$0, t$95$1]]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot x\\
t_1 := \left(-z\right) \cdot y\\
\mathbf{if}\;1 - z \leq -1 \cdot 10^{+157}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;1 - z \leq -20:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;y + x\\

\mathbf{elif}\;1 - z \leq 10^{+126}:\\
\;\;\;\;t\_0\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (-.f64 #s(literal 1 binary64) z) < -9.99999999999999983e156 or 2 < (-.f64 #s(literal 1 binary64) z) < 9.99999999999999925e125

    1. Initial program 99.9%

      \[\left(x + y\right) \cdot \left(1 - z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
    4. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
      2. lower-*.f64N/A

        \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
      3. lower--.f6466.9

        \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
    5. Applied rewrites66.9%

      \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
    6. Taylor expanded in z around inf

      \[\leadsto \left(-1 \cdot z\right) \cdot x \]
    7. Step-by-step derivation
      1. Applied rewrites65.7%

        \[\leadsto \left(-z\right) \cdot x \]

      if -9.99999999999999983e156 < (-.f64 #s(literal 1 binary64) z) < -20 or 9.99999999999999925e125 < (-.f64 #s(literal 1 binary64) z)

      1. Initial program 100.0%

        \[\left(x + y\right) \cdot \left(1 - z\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
        3. lower--.f6463.9

          \[\leadsto \color{blue}{\left(1 - z\right)} \cdot y \]
      5. Applied rewrites63.9%

        \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
      6. Taylor expanded in z around inf

        \[\leadsto \left(-1 \cdot z\right) \cdot y \]
      7. Step-by-step derivation
        1. Applied rewrites62.1%

          \[\leadsto \left(-z\right) \cdot y \]

        if -20 < (-.f64 #s(literal 1 binary64) z) < 2

        1. Initial program 100.0%

          \[\left(x + y\right) \cdot \left(1 - z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{x + y} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \color{blue}{y + x} \]
          2. lower-+.f6499.0

            \[\leadsto \color{blue}{y + x} \]
        5. Applied rewrites99.0%

          \[\leadsto \color{blue}{y + x} \]
      8. Recombined 3 regimes into one program.
      9. Add Preprocessing

      Alternative 3: 40.6% accurate, 0.3× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y + x \leq -5 \cdot 10^{-203}:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{elif}\;y + x \leq 10^{-67}:\\ \;\;\;\;y + x\\ \mathbf{elif}\;y + x \leq 5 \cdot 10^{+135}:\\ \;\;\;\;\left(-z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;1 \cdot y\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (if (<= (+ y x) -5e-203)
         (* (- 1.0 z) x)
         (if (<= (+ y x) 1e-67)
           (+ y x)
           (if (<= (+ y x) 5e+135) (* (- z) y) (* 1.0 y)))))
      double code(double x, double y, double z) {
      	double tmp;
      	if ((y + x) <= -5e-203) {
      		tmp = (1.0 - z) * x;
      	} else if ((y + x) <= 1e-67) {
      		tmp = y + x;
      	} else if ((y + x) <= 5e+135) {
      		tmp = -z * y;
      	} else {
      		tmp = 1.0 * y;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8) :: tmp
          if ((y + x) <= (-5d-203)) then
              tmp = (1.0d0 - z) * x
          else if ((y + x) <= 1d-67) then
              tmp = y + x
          else if ((y + x) <= 5d+135) then
              tmp = -z * y
          else
              tmp = 1.0d0 * y
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z) {
      	double tmp;
      	if ((y + x) <= -5e-203) {
      		tmp = (1.0 - z) * x;
      	} else if ((y + x) <= 1e-67) {
      		tmp = y + x;
      	} else if ((y + x) <= 5e+135) {
      		tmp = -z * y;
      	} else {
      		tmp = 1.0 * y;
      	}
      	return tmp;
      }
      
      def code(x, y, z):
      	tmp = 0
      	if (y + x) <= -5e-203:
      		tmp = (1.0 - z) * x
      	elif (y + x) <= 1e-67:
      		tmp = y + x
      	elif (y + x) <= 5e+135:
      		tmp = -z * y
      	else:
      		tmp = 1.0 * y
      	return tmp
      
      function code(x, y, z)
      	tmp = 0.0
      	if (Float64(y + x) <= -5e-203)
      		tmp = Float64(Float64(1.0 - z) * x);
      	elseif (Float64(y + x) <= 1e-67)
      		tmp = Float64(y + x);
      	elseif (Float64(y + x) <= 5e+135)
      		tmp = Float64(Float64(-z) * y);
      	else
      		tmp = Float64(1.0 * y);
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z)
      	tmp = 0.0;
      	if ((y + x) <= -5e-203)
      		tmp = (1.0 - z) * x;
      	elseif ((y + x) <= 1e-67)
      		tmp = y + x;
      	elseif ((y + x) <= 5e+135)
      		tmp = -z * y;
      	else
      		tmp = 1.0 * y;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -5e-203], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 1e-67], N[(y + x), $MachinePrecision], If[LessEqual[N[(y + x), $MachinePrecision], 5e+135], N[((-z) * y), $MachinePrecision], N[(1.0 * y), $MachinePrecision]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;y + x \leq -5 \cdot 10^{-203}:\\
      \;\;\;\;\left(1 - z\right) \cdot x\\
      
      \mathbf{elif}\;y + x \leq 10^{-67}:\\
      \;\;\;\;y + x\\
      
      \mathbf{elif}\;y + x \leq 5 \cdot 10^{+135}:\\
      \;\;\;\;\left(-z\right) \cdot y\\
      
      \mathbf{else}:\\
      \;\;\;\;1 \cdot y\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 4 regimes
      2. if (+.f64 x y) < -5.0000000000000002e-203

        1. Initial program 100.0%

          \[\left(x + y\right) \cdot \left(1 - z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
          3. lower--.f6451.2

            \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
        5. Applied rewrites51.2%

          \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]

        if -5.0000000000000002e-203 < (+.f64 x y) < 9.99999999999999943e-68

        1. Initial program 99.9%

          \[\left(x + y\right) \cdot \left(1 - z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \color{blue}{x + y} \]
        4. Step-by-step derivation
          1. +-commutativeN/A

            \[\leadsto \color{blue}{y + x} \]
          2. lower-+.f6462.4

            \[\leadsto \color{blue}{y + x} \]
        5. Applied rewrites62.4%

          \[\leadsto \color{blue}{y + x} \]

        if 9.99999999999999943e-68 < (+.f64 x y) < 5.00000000000000029e135

        1. Initial program 100.0%

          \[\left(x + y\right) \cdot \left(1 - z\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
          3. lower--.f6457.4

            \[\leadsto \color{blue}{\left(1 - z\right)} \cdot y \]
        5. Applied rewrites57.4%

          \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
        6. Taylor expanded in z around inf

          \[\leadsto \left(-1 \cdot z\right) \cdot y \]
        7. Step-by-step derivation
          1. Applied rewrites44.4%

            \[\leadsto \left(-z\right) \cdot y \]

          if 5.00000000000000029e135 < (+.f64 x y)

          1. Initial program 100.0%

            \[\left(x + y\right) \cdot \left(1 - z\right) \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
          4. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
            3. lower--.f6446.4

              \[\leadsto \color{blue}{\left(1 - z\right)} \cdot y \]
          5. Applied rewrites46.4%

            \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
          6. Taylor expanded in z around 0

            \[\leadsto 1 \cdot y \]
          7. Step-by-step derivation
            1. Applied rewrites31.3%

              \[\leadsto 1 \cdot y \]
          8. Recombined 4 regimes into one program.
          9. Final simplification46.5%

            \[\leadsto \begin{array}{l} \mathbf{if}\;y + x \leq -5 \cdot 10^{-203}:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{elif}\;y + x \leq 10^{-67}:\\ \;\;\;\;y + x\\ \mathbf{elif}\;y + x \leq 5 \cdot 10^{+135}:\\ \;\;\;\;\left(-z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;1 \cdot y\\ \end{array} \]
          10. Add Preprocessing

          Alternative 4: 98.0% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(-z\right) \cdot \left(y + x\right)\\ \mathbf{if}\;1 - z \leq -20:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - z \leq 2:\\ \;\;\;\;y + x\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* (- z) (+ y x))))
             (if (<= (- 1.0 z) -20.0) t_0 (if (<= (- 1.0 z) 2.0) (+ y x) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = -z * (y + x);
          	double tmp;
          	if ((1.0 - z) <= -20.0) {
          		tmp = t_0;
          	} else if ((1.0 - z) <= 2.0) {
          		tmp = y + x;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: tmp
              t_0 = -z * (y + x)
              if ((1.0d0 - z) <= (-20.0d0)) then
                  tmp = t_0
              else if ((1.0d0 - z) <= 2.0d0) then
                  tmp = y + x
              else
                  tmp = t_0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = -z * (y + x);
          	double tmp;
          	if ((1.0 - z) <= -20.0) {
          		tmp = t_0;
          	} else if ((1.0 - z) <= 2.0) {
          		tmp = y + x;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = -z * (y + x)
          	tmp = 0
          	if (1.0 - z) <= -20.0:
          		tmp = t_0
          	elif (1.0 - z) <= 2.0:
          		tmp = y + x
          	else:
          		tmp = t_0
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(Float64(-z) * Float64(y + x))
          	tmp = 0.0
          	if (Float64(1.0 - z) <= -20.0)
          		tmp = t_0;
          	elseif (Float64(1.0 - z) <= 2.0)
          		tmp = Float64(y + x);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = -z * (y + x);
          	tmp = 0.0;
          	if ((1.0 - z) <= -20.0)
          		tmp = t_0;
          	elseif ((1.0 - z) <= 2.0)
          		tmp = y + x;
          	else
          		tmp = t_0;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \left(-z\right) \cdot \left(y + x\right)\\
          \mathbf{if}\;1 - z \leq -20:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;1 - z \leq 2:\\
          \;\;\;\;y + x\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (-.f64 #s(literal 1 binary64) z) < -20 or 2 < (-.f64 #s(literal 1 binary64) z)

            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(1 - z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in z around inf

              \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(-1 \cdot z\right)} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)} \]
              2. lower-neg.f6497.0

                \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(-z\right)} \]
            5. Applied rewrites97.0%

              \[\leadsto \left(x + y\right) \cdot \color{blue}{\left(-z\right)} \]

            if -20 < (-.f64 #s(literal 1 binary64) z) < 2

            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(1 - z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + y} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{y + x} \]
              2. lower-+.f6499.0

                \[\leadsto \color{blue}{y + x} \]
            5. Applied rewrites99.0%

              \[\leadsto \color{blue}{y + x} \]
          3. Recombined 2 regimes into one program.
          4. Final simplification98.0%

            \[\leadsto \begin{array}{l} \mathbf{if}\;1 - z \leq -20:\\ \;\;\;\;\left(-z\right) \cdot \left(y + x\right)\\ \mathbf{elif}\;1 - z \leq 2:\\ \;\;\;\;y + x\\ \mathbf{else}:\\ \;\;\;\;\left(-z\right) \cdot \left(y + x\right)\\ \end{array} \]
          5. Add Preprocessing

          Alternative 5: 74.8% accurate, 0.5× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(-z\right) \cdot x\\ \mathbf{if}\;1 - z \leq -20:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;1 - z \leq 2:\\ \;\;\;\;y + x\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* (- z) x)))
             (if (<= (- 1.0 z) -20.0) t_0 (if (<= (- 1.0 z) 2.0) (+ y x) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = -z * x;
          	double tmp;
          	if ((1.0 - z) <= -20.0) {
          		tmp = t_0;
          	} else if ((1.0 - z) <= 2.0) {
          		tmp = y + x;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: t_0
              real(8) :: tmp
              t_0 = -z * x
              if ((1.0d0 - z) <= (-20.0d0)) then
                  tmp = t_0
              else if ((1.0d0 - z) <= 2.0d0) then
                  tmp = y + x
              else
                  tmp = t_0
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z) {
          	double t_0 = -z * x;
          	double tmp;
          	if ((1.0 - z) <= -20.0) {
          		tmp = t_0;
          	} else if ((1.0 - z) <= 2.0) {
          		tmp = y + x;
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          def code(x, y, z):
          	t_0 = -z * x
          	tmp = 0
          	if (1.0 - z) <= -20.0:
          		tmp = t_0
          	elif (1.0 - z) <= 2.0:
          		tmp = y + x
          	else:
          		tmp = t_0
          	return tmp
          
          function code(x, y, z)
          	t_0 = Float64(Float64(-z) * x)
          	tmp = 0.0
          	if (Float64(1.0 - z) <= -20.0)
          		tmp = t_0;
          	elseif (Float64(1.0 - z) <= 2.0)
          		tmp = Float64(y + x);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z)
          	t_0 = -z * x;
          	tmp = 0.0;
          	if ((1.0 - z) <= -20.0)
          		tmp = t_0;
          	elseif ((1.0 - z) <= 2.0)
          		tmp = y + x;
          	else
          		tmp = t_0;
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * x), $MachinePrecision]}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -20.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(y + x), $MachinePrecision], t$95$0]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \left(-z\right) \cdot x\\
          \mathbf{if}\;1 - z \leq -20:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;1 - z \leq 2:\\
          \;\;\;\;y + x\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (-.f64 #s(literal 1 binary64) z) < -20 or 2 < (-.f64 #s(literal 1 binary64) z)

            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(1 - z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
            4. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
              3. lower--.f6452.3

                \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
            5. Applied rewrites52.3%

              \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
            6. Taylor expanded in z around inf

              \[\leadsto \left(-1 \cdot z\right) \cdot x \]
            7. Step-by-step derivation
              1. Applied rewrites50.4%

                \[\leadsto \left(-z\right) \cdot x \]

              if -20 < (-.f64 #s(literal 1 binary64) z) < 2

              1. Initial program 100.0%

                \[\left(x + y\right) \cdot \left(1 - z\right) \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{x + y} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{y + x} \]
                2. lower-+.f6499.0

                  \[\leadsto \color{blue}{y + x} \]
              5. Applied rewrites99.0%

                \[\leadsto \color{blue}{y + x} \]
            8. Recombined 2 regimes into one program.
            9. Add Preprocessing

            Alternative 6: 51.9% accurate, 0.7× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y + x \leq -5 \cdot 10^{-260}:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\left(1 - z\right) \cdot y\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= (+ y x) -5e-260) (* (- 1.0 z) x) (* (- 1.0 z) y)))
            double code(double x, double y, double z) {
            	double tmp;
            	if ((y + x) <= -5e-260) {
            		tmp = (1.0 - z) * x;
            	} else {
            		tmp = (1.0 - z) * y;
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8) :: tmp
                if ((y + x) <= (-5d-260)) then
                    tmp = (1.0d0 - z) * x
                else
                    tmp = (1.0d0 - z) * y
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z) {
            	double tmp;
            	if ((y + x) <= -5e-260) {
            		tmp = (1.0 - z) * x;
            	} else {
            		tmp = (1.0 - z) * y;
            	}
            	return tmp;
            }
            
            def code(x, y, z):
            	tmp = 0
            	if (y + x) <= -5e-260:
            		tmp = (1.0 - z) * x
            	else:
            		tmp = (1.0 - z) * y
            	return tmp
            
            function code(x, y, z)
            	tmp = 0.0
            	if (Float64(y + x) <= -5e-260)
            		tmp = Float64(Float64(1.0 - z) * x);
            	else
            		tmp = Float64(Float64(1.0 - z) * y);
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z)
            	tmp = 0.0;
            	if ((y + x) <= -5e-260)
            		tmp = (1.0 - z) * x;
            	else
            		tmp = (1.0 - z) * y;
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_] := If[LessEqual[N[(y + x), $MachinePrecision], -5e-260], N[(N[(1.0 - z), $MachinePrecision] * x), $MachinePrecision], N[(N[(1.0 - z), $MachinePrecision] * y), $MachinePrecision]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y + x \leq -5 \cdot 10^{-260}:\\
            \;\;\;\;\left(1 - z\right) \cdot x\\
            
            \mathbf{else}:\\
            \;\;\;\;\left(1 - z\right) \cdot y\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (+.f64 x y) < -5.0000000000000003e-260

              1. Initial program 100.0%

                \[\left(x + y\right) \cdot \left(1 - z\right) \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{x \cdot \left(1 - z\right)} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]
                3. lower--.f6451.9

                  \[\leadsto \color{blue}{\left(1 - z\right)} \cdot x \]
              5. Applied rewrites51.9%

                \[\leadsto \color{blue}{\left(1 - z\right) \cdot x} \]

              if -5.0000000000000003e-260 < (+.f64 x y)

              1. Initial program 100.0%

                \[\left(x + y\right) \cdot \left(1 - z\right) \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{y \cdot \left(1 - z\right)} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
                3. lower--.f6450.9

                  \[\leadsto \color{blue}{\left(1 - z\right)} \cdot y \]
              5. Applied rewrites50.9%

                \[\leadsto \color{blue}{\left(1 - z\right) \cdot y} \]
            3. Recombined 2 regimes into one program.
            4. Final simplification51.4%

              \[\leadsto \begin{array}{l} \mathbf{if}\;y + x \leq -5 \cdot 10^{-260}:\\ \;\;\;\;\left(1 - z\right) \cdot x\\ \mathbf{else}:\\ \;\;\;\;\left(1 - z\right) \cdot y\\ \end{array} \]
            5. Add Preprocessing

            Alternative 7: 50.8% accurate, 3.0× speedup?

            \[\begin{array}{l} \\ y + x \end{array} \]
            (FPCore (x y z) :precision binary64 (+ y x))
            double code(double x, double y, double z) {
            	return y + x;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                code = y + x
            end function
            
            public static double code(double x, double y, double z) {
            	return y + x;
            }
            
            def code(x, y, z):
            	return y + x
            
            function code(x, y, z)
            	return Float64(y + x)
            end
            
            function tmp = code(x, y, z)
            	tmp = y + x;
            end
            
            code[x_, y_, z_] := N[(y + x), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            y + x
            \end{array}
            
            Derivation
            1. Initial program 100.0%

              \[\left(x + y\right) \cdot \left(1 - z\right) \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{x + y} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto \color{blue}{y + x} \]
              2. lower-+.f6448.9

                \[\leadsto \color{blue}{y + x} \]
            5. Applied rewrites48.9%

              \[\leadsto \color{blue}{y + x} \]
            6. Add Preprocessing

            Reproduce

            ?
            herbie shell --seed 2024254 
            (FPCore (x y z)
              :name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
              :precision binary64
              (* (+ x y) (- 1.0 z)))