
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (/ (+ x 1.0) (- 1.0 x)))
double code(double x) {
return (x + 1.0) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + 1.0d0) / (1.0d0 - x)
end function
public static double code(double x) {
return (x + 1.0) / (1.0 - x);
}
def code(x): return (x + 1.0) / (1.0 - x)
function code(x) return Float64(Float64(x + 1.0) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (x + 1.0) / (1.0 - x); end
code[x_] := N[(N[(x + 1.0), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + 1}{1 - x}
\end{array}
(FPCore (x) :precision binary64 (/ (+ 1.0 x) (- 1.0 x)))
double code(double x) {
return (1.0 + x) / (1.0 - x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 + x) / (1.0d0 - x)
end function
public static double code(double x) {
return (1.0 + x) / (1.0 - x);
}
def code(x): return (1.0 + x) / (1.0 - x)
function code(x) return Float64(Float64(1.0 + x) / Float64(1.0 - x)) end
function tmp = code(x) tmp = (1.0 + x) / (1.0 - x); end
code[x_] := N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 + x}{1 - x}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -0.5) (- -1.0 (/ 2.0 x)) (fma (fma x 2.0 2.0) x 1.0)))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -0.5) {
tmp = -1.0 - (2.0 / x);
} else {
tmp = fma(fma(x, 2.0, 2.0), x, 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -0.5) tmp = Float64(-1.0 - Float64(2.0 / x)); else tmp = fma(fma(x, 2.0, 2.0), x, 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -0.5], N[(-1.0 - N[(2.0 / x), $MachinePrecision]), $MachinePrecision], N[(N[(x * 2.0 + 2.0), $MachinePrecision] * x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -0.5:\\
\;\;\;\;-1 - \frac{2}{x}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(x, 2, 2\right), x, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -0.5Initial program 100.0%
Taylor expanded in x around inf
mul-1-negN/A
neg-sub0N/A
associate--r+N/A
metadata-evalN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6499.2
Applied rewrites99.2%
if -0.5 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.8
Applied rewrites98.8%
Final simplification99.0%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -0.5) -1.0 (fma (fma x 2.0 2.0) x 1.0)))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -0.5) {
tmp = -1.0;
} else {
tmp = fma(fma(x, 2.0, 2.0), x, 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -0.5) tmp = -1.0; else tmp = fma(fma(x, 2.0, 2.0), x, 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -0.5], -1.0, N[(N[(x * 2.0 + 2.0), $MachinePrecision] * x + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(x, 2, 2\right), x, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.2%
if -0.5 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.8
Applied rewrites98.8%
Final simplification98.5%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -0.5) -1.0 (* (- -1.0 x) (- -1.0 x))))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -0.5) {
tmp = -1.0;
} else {
tmp = (-1.0 - x) * (-1.0 - x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((1.0d0 + x) / (1.0d0 - x)) <= (-0.5d0)) then
tmp = -1.0d0
else
tmp = ((-1.0d0) - x) * ((-1.0d0) - x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -0.5) {
tmp = -1.0;
} else {
tmp = (-1.0 - x) * (-1.0 - x);
}
return tmp;
}
def code(x): tmp = 0 if ((1.0 + x) / (1.0 - x)) <= -0.5: tmp = -1.0 else: tmp = (-1.0 - x) * (-1.0 - x) return tmp
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -0.5) tmp = -1.0; else tmp = Float64(Float64(-1.0 - x) * Float64(-1.0 - x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((1.0 + x) / (1.0 - x)) <= -0.5) tmp = -1.0; else tmp = (-1.0 - x) * (-1.0 - x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -0.5], -1.0, N[(N[(-1.0 - x), $MachinePrecision] * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 - x\right) \cdot \left(-1 - x\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.2%
if -0.5 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Applied rewrites99.9%
lift-/.f64N/A
frac-2negN/A
distribute-frac-neg2N/A
lower-neg.f64N/A
distribute-frac-negN/A
distribute-frac-neg2N/A
Applied rewrites100.0%
lift-neg.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lift-/.f64N/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
lift--.f64N/A
lift-pow.f64N/A
unpow-1N/A
div-invN/A
lower-/.f64N/A
lift--.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f6498.3
Applied rewrites98.3%
Final simplification98.2%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -0.5) -1.0 (fma x 2.0 1.0)))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -0.5) {
tmp = -1.0;
} else {
tmp = fma(x, 2.0, 1.0);
}
return tmp;
}
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -0.5) tmp = -1.0; else tmp = fma(x, 2.0, 1.0); end return tmp end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -0.5], -1.0, N[(x * 2.0 + 1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, 2, 1\right)\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.2%
if -0.5 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.3
Applied rewrites98.3%
Final simplification98.2%
(FPCore (x) :precision binary64 (if (<= (/ (+ 1.0 x) (- 1.0 x)) -1e-309) -1.0 1.0))
double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -1e-309) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (((1.0d0 + x) / (1.0d0 - x)) <= (-1d-309)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (((1.0 + x) / (1.0 - x)) <= -1e-309) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x): tmp = 0 if ((1.0 + x) / (1.0 - x)) <= -1e-309: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x) tmp = 0.0 if (Float64(Float64(1.0 + x) / Float64(1.0 - x)) <= -1e-309) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (((1.0 + x) / (1.0 - x)) <= -1e-309) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(N[(1.0 + x), $MachinePrecision] / N[(1.0 - x), $MachinePrecision]), $MachinePrecision], -1e-309], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{1 + x}{1 - x} \leq -1 \cdot 10^{-309}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) < -1.000000000000002e-309Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites98.2%
if -1.000000000000002e-309 < (/.f64 (+.f64 x #s(literal 1 binary64)) (-.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.3%
Final simplification97.7%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites52.1%
herbie shell --seed 2024254
(FPCore (x)
:name "Prelude:atanh from fay-base-0.20.0.1"
:precision binary64
(/ (+ x 1.0) (- 1.0 x)))