
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* 0.5 (fma (sqrt z) y x)))
double code(double x, double y, double z) {
return 0.5 * fma(sqrt(z), y, x);
}
function code(x, y, z) return Float64(0.5 * fma(sqrt(z), y, x)) end
code[x_, y_, z_] := N[(0.5 * N[(N[Sqrt[z], $MachinePrecision] * y + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot \mathsf{fma}\left(\sqrt{z}, y, x\right)
\end{array}
Initial program 99.8%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
lift-/.f64N/A
metadata-eval99.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (sqrt z))) (t_1 (* t_0 0.5))) (if (<= t_0 -1e-15) t_1 (if (<= t_0 4e-93) (* 0.5 x) t_1))))
double code(double x, double y, double z) {
double t_0 = y * sqrt(z);
double t_1 = t_0 * 0.5;
double tmp;
if (t_0 <= -1e-15) {
tmp = t_1;
} else if (t_0 <= 4e-93) {
tmp = 0.5 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * sqrt(z)
t_1 = t_0 * 0.5d0
if (t_0 <= (-1d-15)) then
tmp = t_1
else if (t_0 <= 4d-93) then
tmp = 0.5d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * Math.sqrt(z);
double t_1 = t_0 * 0.5;
double tmp;
if (t_0 <= -1e-15) {
tmp = t_1;
} else if (t_0 <= 4e-93) {
tmp = 0.5 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = y * math.sqrt(z) t_1 = t_0 * 0.5 tmp = 0 if t_0 <= -1e-15: tmp = t_1 elif t_0 <= 4e-93: tmp = 0.5 * x else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(y * sqrt(z)) t_1 = Float64(t_0 * 0.5) tmp = 0.0 if (t_0 <= -1e-15) tmp = t_1; elseif (t_0 <= 4e-93) tmp = Float64(0.5 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * sqrt(z); t_1 = t_0 * 0.5; tmp = 0.0; if (t_0 <= -1e-15) tmp = t_1; elseif (t_0 <= 4e-93) tmp = 0.5 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 * 0.5), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-15], t$95$1, If[LessEqual[t$95$0, 4e-93], N[(0.5 * x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \sqrt{z}\\
t_1 := t\_0 \cdot 0.5\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 4 \cdot 10^{-93}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y (sqrt.f64 z)) < -1.0000000000000001e-15 or 3.9999999999999996e-93 < (*.f64 y (sqrt.f64 z)) Initial program 99.7%
Taylor expanded in z around inf
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f6474.4
Applied rewrites74.4%
if -1.0000000000000001e-15 < (*.f64 y (sqrt.f64 z)) < 3.9999999999999996e-93Initial program 99.9%
Taylor expanded in y around 0
lower-*.f6480.0
Applied rewrites80.0%
Final simplification76.8%
(FPCore (x y z) :precision binary64 (* 0.5 x))
double code(double x, double y, double z) {
return 0.5 * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 0.5d0 * x
end function
public static double code(double x, double y, double z) {
return 0.5 * x;
}
def code(x, y, z): return 0.5 * x
function code(x, y, z) return Float64(0.5 * x) end
function tmp = code(x, y, z) tmp = 0.5 * x; end
code[x_, y_, z_] := N[(0.5 * x), $MachinePrecision]
\begin{array}{l}
\\
0.5 \cdot x
\end{array}
Initial program 99.8%
Taylor expanded in y around 0
lower-*.f6449.5
Applied rewrites49.5%
herbie shell --seed 2024254
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))