expq3 (problem 3.4.2)

Percentage Accurate: 0.0% → 100.0%
Time: 26.5s
Alternatives: 3
Speedup: 29.1×

Specification

?
\[\left(\left|a\right| \leq 710 \land \left|b\right| \leq 710\right) \land \left(10^{-27} \cdot \mathsf{min}\left(\left|a\right|, \left|b\right|\right) \leq \varepsilon \land \varepsilon \leq \mathsf{min}\left(\left|a\right|, \left|b\right|\right)\right)\]
\[\begin{array}{l} \\ \frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)} \end{array} \]
(FPCore (a b eps)
 :precision binary64
 (/
  (* eps (- (exp (* (+ a b) eps)) 1.0))
  (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))
double code(double a, double b, double eps) {
	return (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
}
real(8) function code(a, b, eps)
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: eps
    code = (eps * (exp(((a + b) * eps)) - 1.0d0)) / ((exp((a * eps)) - 1.0d0) * (exp((b * eps)) - 1.0d0))
end function
public static double code(double a, double b, double eps) {
	return (eps * (Math.exp(((a + b) * eps)) - 1.0)) / ((Math.exp((a * eps)) - 1.0) * (Math.exp((b * eps)) - 1.0));
}
def code(a, b, eps):
	return (eps * (math.exp(((a + b) * eps)) - 1.0)) / ((math.exp((a * eps)) - 1.0) * (math.exp((b * eps)) - 1.0))
function code(a, b, eps)
	return Float64(Float64(eps * Float64(exp(Float64(Float64(a + b) * eps)) - 1.0)) / Float64(Float64(exp(Float64(a * eps)) - 1.0) * Float64(exp(Float64(b * eps)) - 1.0)))
end
function tmp = code(a, b, eps)
	tmp = (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
end
code[a_, b_, eps_] := N[(N[(eps * N[(N[Exp[N[(N[(a + b), $MachinePrecision] * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[Exp[N[(a * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Exp[N[(b * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 3 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 0.0% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)} \end{array} \]
(FPCore (a b eps)
 :precision binary64
 (/
  (* eps (- (exp (* (+ a b) eps)) 1.0))
  (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))
double code(double a, double b, double eps) {
	return (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
}
real(8) function code(a, b, eps)
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: eps
    code = (eps * (exp(((a + b) * eps)) - 1.0d0)) / ((exp((a * eps)) - 1.0d0) * (exp((b * eps)) - 1.0d0))
end function
public static double code(double a, double b, double eps) {
	return (eps * (Math.exp(((a + b) * eps)) - 1.0)) / ((Math.exp((a * eps)) - 1.0) * (Math.exp((b * eps)) - 1.0));
}
def code(a, b, eps):
	return (eps * (math.exp(((a + b) * eps)) - 1.0)) / ((math.exp((a * eps)) - 1.0) * (math.exp((b * eps)) - 1.0))
function code(a, b, eps)
	return Float64(Float64(eps * Float64(exp(Float64(Float64(a + b) * eps)) - 1.0)) / Float64(Float64(exp(Float64(a * eps)) - 1.0) * Float64(exp(Float64(b * eps)) - 1.0)))
end
function tmp = code(a, b, eps)
	tmp = (eps * (exp(((a + b) * eps)) - 1.0)) / ((exp((a * eps)) - 1.0) * (exp((b * eps)) - 1.0));
end
code[a_, b_, eps_] := N[(N[(eps * N[(N[Exp[N[(N[(a + b), $MachinePrecision] * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision] / N[(N[(N[Exp[N[(a * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision] * N[(N[Exp[N[(b * eps), $MachinePrecision]], $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)}
\end{array}

Alternative 1: 100.0% accurate, 13.4× speedup?

\[\begin{array}{l} \\ \frac{1}{b} + \frac{1}{a} \end{array} \]
(FPCore (a b eps) :precision binary64 (+ (/ 1.0 b) (/ 1.0 a)))
double code(double a, double b, double eps) {
	return (1.0 / b) + (1.0 / a);
}
real(8) function code(a, b, eps)
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8), intent (in) :: eps
    code = (1.0d0 / b) + (1.0d0 / a)
end function
public static double code(double a, double b, double eps) {
	return (1.0 / b) + (1.0 / a);
}
def code(a, b, eps):
	return (1.0 / b) + (1.0 / a)
function code(a, b, eps)
	return Float64(Float64(1.0 / b) + Float64(1.0 / a))
end
function tmp = code(a, b, eps)
	tmp = (1.0 / b) + (1.0 / a);
end
code[a_, b_, eps_] := N[(N[(1.0 / b), $MachinePrecision] + N[(1.0 / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{1}{b} + \frac{1}{a}
\end{array}
Derivation
  1. Initial program 0.0%

    \[\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)} \]
  2. Add Preprocessing
  3. Taylor expanded in eps around 0

    \[\leadsto \color{blue}{\frac{a + b}{a \cdot b}} \]
  4. Step-by-step derivation
    1. *-commutativeN/A

      \[\leadsto \frac{a + b}{\color{blue}{b \cdot a}} \]
    2. associate-/r*N/A

      \[\leadsto \color{blue}{\frac{\frac{a + b}{b}}{a}} \]
    3. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{\frac{a + b}{b}}{a}} \]
    4. lower-/.f64N/A

      \[\leadsto \frac{\color{blue}{\frac{a + b}{b}}}{a} \]
    5. +-commutativeN/A

      \[\leadsto \frac{\frac{\color{blue}{b + a}}{b}}{a} \]
    6. lower-+.f6499.8

      \[\leadsto \frac{\frac{\color{blue}{b + a}}{b}}{a} \]
  5. Applied rewrites99.8%

    \[\leadsto \color{blue}{\frac{\frac{b + a}{b}}{a}} \]
  6. Taylor expanded in b around inf

    \[\leadsto \frac{1}{a} + \color{blue}{\frac{1}{b}} \]
  7. Step-by-step derivation
    1. Applied rewrites100.0%

      \[\leadsto \frac{1}{a} + \color{blue}{\frac{1}{b}} \]
    2. Final simplification100.0%

      \[\leadsto \frac{1}{b} + \frac{1}{a} \]
    3. Add Preprocessing

    Alternative 2: 59.8% accurate, 19.4× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;a \leq -1.05 \cdot 10^{-213}:\\ \;\;\;\;\frac{1}{b}\\ \mathbf{else}:\\ \;\;\;\;\frac{1}{a}\\ \end{array} \end{array} \]
    (FPCore (a b eps)
     :precision binary64
     (if (<= a -1.05e-213) (/ 1.0 b) (/ 1.0 a)))
    double code(double a, double b, double eps) {
    	double tmp;
    	if (a <= -1.05e-213) {
    		tmp = 1.0 / b;
    	} else {
    		tmp = 1.0 / a;
    	}
    	return tmp;
    }
    
    real(8) function code(a, b, eps)
        real(8), intent (in) :: a
        real(8), intent (in) :: b
        real(8), intent (in) :: eps
        real(8) :: tmp
        if (a <= (-1.05d-213)) then
            tmp = 1.0d0 / b
        else
            tmp = 1.0d0 / a
        end if
        code = tmp
    end function
    
    public static double code(double a, double b, double eps) {
    	double tmp;
    	if (a <= -1.05e-213) {
    		tmp = 1.0 / b;
    	} else {
    		tmp = 1.0 / a;
    	}
    	return tmp;
    }
    
    def code(a, b, eps):
    	tmp = 0
    	if a <= -1.05e-213:
    		tmp = 1.0 / b
    	else:
    		tmp = 1.0 / a
    	return tmp
    
    function code(a, b, eps)
    	tmp = 0.0
    	if (a <= -1.05e-213)
    		tmp = Float64(1.0 / b);
    	else
    		tmp = Float64(1.0 / a);
    	end
    	return tmp
    end
    
    function tmp_2 = code(a, b, eps)
    	tmp = 0.0;
    	if (a <= -1.05e-213)
    		tmp = 1.0 / b;
    	else
    		tmp = 1.0 / a;
    	end
    	tmp_2 = tmp;
    end
    
    code[a_, b_, eps_] := If[LessEqual[a, -1.05e-213], N[(1.0 / b), $MachinePrecision], N[(1.0 / a), $MachinePrecision]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    \mathbf{if}\;a \leq -1.05 \cdot 10^{-213}:\\
    \;\;\;\;\frac{1}{b}\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{1}{a}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if a < -1.0499999999999999e-213

      1. Initial program 0.0%

        \[\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in b around 0

        \[\leadsto \color{blue}{\frac{1}{b}} \]
      4. Step-by-step derivation
        1. lower-/.f6467.6

          \[\leadsto \color{blue}{\frac{1}{b}} \]
      5. Applied rewrites67.6%

        \[\leadsto \color{blue}{\frac{1}{b}} \]

      if -1.0499999999999999e-213 < a

      1. Initial program 0.0%

        \[\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in a around 0

        \[\leadsto \color{blue}{\frac{1}{a}} \]
      4. Step-by-step derivation
        1. lower-/.f6453.7

          \[\leadsto \color{blue}{\frac{1}{a}} \]
      5. Applied rewrites53.7%

        \[\leadsto \color{blue}{\frac{1}{a}} \]
    3. Recombined 2 regimes into one program.
    4. Add Preprocessing

    Alternative 3: 50.1% accurate, 29.1× speedup?

    \[\begin{array}{l} \\ \frac{1}{a} \end{array} \]
    (FPCore (a b eps) :precision binary64 (/ 1.0 a))
    double code(double a, double b, double eps) {
    	return 1.0 / a;
    }
    
    real(8) function code(a, b, eps)
        real(8), intent (in) :: a
        real(8), intent (in) :: b
        real(8), intent (in) :: eps
        code = 1.0d0 / a
    end function
    
    public static double code(double a, double b, double eps) {
    	return 1.0 / a;
    }
    
    def code(a, b, eps):
    	return 1.0 / a
    
    function code(a, b, eps)
    	return Float64(1.0 / a)
    end
    
    function tmp = code(a, b, eps)
    	tmp = 1.0 / a;
    end
    
    code[a_, b_, eps_] := N[(1.0 / a), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \frac{1}{a}
    \end{array}
    
    Derivation
    1. Initial program 0.0%

      \[\frac{\varepsilon \cdot \left(e^{\left(a + b\right) \cdot \varepsilon} - 1\right)}{\left(e^{a \cdot \varepsilon} - 1\right) \cdot \left(e^{b \cdot \varepsilon} - 1\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in a around 0

      \[\leadsto \color{blue}{\frac{1}{a}} \]
    4. Step-by-step derivation
      1. lower-/.f6445.1

        \[\leadsto \color{blue}{\frac{1}{a}} \]
    5. Applied rewrites45.1%

      \[\leadsto \color{blue}{\frac{1}{a}} \]
    6. Add Preprocessing

    Developer Target 1: 100.0% accurate, 13.4× speedup?

    \[\begin{array}{l} \\ \frac{1}{a} + \frac{1}{b} \end{array} \]
    (FPCore (a b eps) :precision binary64 (+ (/ 1.0 a) (/ 1.0 b)))
    double code(double a, double b, double eps) {
    	return (1.0 / a) + (1.0 / b);
    }
    
    real(8) function code(a, b, eps)
        real(8), intent (in) :: a
        real(8), intent (in) :: b
        real(8), intent (in) :: eps
        code = (1.0d0 / a) + (1.0d0 / b)
    end function
    
    public static double code(double a, double b, double eps) {
    	return (1.0 / a) + (1.0 / b);
    }
    
    def code(a, b, eps):
    	return (1.0 / a) + (1.0 / b)
    
    function code(a, b, eps)
    	return Float64(Float64(1.0 / a) + Float64(1.0 / b))
    end
    
    function tmp = code(a, b, eps)
    	tmp = (1.0 / a) + (1.0 / b);
    end
    
    code[a_, b_, eps_] := N[(N[(1.0 / a), $MachinePrecision] + N[(1.0 / b), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \frac{1}{a} + \frac{1}{b}
    \end{array}
    

    Reproduce

    ?
    herbie shell --seed 2024254 
    (FPCore (a b eps)
      :name "expq3 (problem 3.4.2)"
      :precision binary64
      :pre (and (and (<= (fabs a) 710.0) (<= (fabs b) 710.0)) (and (<= (* 1e-27 (fmin (fabs a) (fabs b))) eps) (<= eps (fmin (fabs a) (fabs b)))))
    
      :alt
      (! :herbie-platform default (+ (/ 1 a) (/ 1 b)))
    
      (/ (* eps (- (exp (* (+ a b) eps)) 1.0)) (* (- (exp (* a eps)) 1.0) (- (exp (* b eps)) 1.0))))